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Valdis Story: Abyssal City on Steam

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Assume the role of Wyatt in this Action/Exploration Platformer as you explore the ruins of a holy city that was lost many years ago. Battle various types of demons, angels, and a new threat known only as the “Ferals”, using swordsmanship, martial arts, and sorcery.

Valdis Story: Abyssal City is a metroidvania, action and platformer game developed and published by Endlessfluff Games.
Released on October 30th 2013 is available on Windows and MacOS.

It has received 2,688 reviews of which 2,254 were positive and 434 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 10.77€ on G2A.


The Steam community has classified Valdis Story: Abyssal City into these genres:

Media & Screenshots

Get an in-depth look at Valdis Story: Abyssal City through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7 or Windows 8
  • Processor: Processsor 1.7 Ghz or higher
  • Memory: 1024 MB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Oct. 2026
Valdis Story is a decent metroidvania. Reasons you might want to avoid this game: - World navigation is slow and tedious. Not a lot of fast travels lost of long distance walking. -No quest log so good luck figuring out where you need to go or what to do. - Enemies can air juggle you. -Most, if not all, enemy melee attacks push you back a bit. Becomes very annoying when you're close to the edge. Guard attack. Don't lose hp, but get pushed down the ledge and now you have to go all the way back up. Repeat this 5 times and you'll rage quit fast. -Story is a bit boring. Found myself skipping everything. Also not a big fan plain text based dialog. If the dialog is boring I'll skip it. Sorry not sorry
33 hours played
Sept. 2026
One of the best metroidvanias around.
137 hours played
Sept. 2026
A grossly overlooked piece of metroidvania history. This was probably the first of the 2D metroidvanias to emphasize DMC-style combos and other action heavy elements that wouldn't become popular in the genre until later games like Hollow Knight got released. Adding to the crazy is that it's actually a sequel to a cancelled game which had a playable demo released back in 2011. Scoring it as a game I will say it holds up. Action is fluid, art style is amazing, story is actually pretty interesting, the soundtrack couldn't be more fitting, and it knows when to end. One thing that really stands out to me even after playing other action heavy metroidvanias is the bossfights. Some of them are actually very challenging. Not to spoil too much but there's also a couple moments in here where choosing to do something can permanently change something for the remainder of a playthrough.
66 hours played
Sept. 2026
I wishlisted and eventually bought this game on sale years back because the artstyle looked neat and reminded me of eastern web games from the 2000s! Though I didn't get around to finally playing it until this year. I will say... Your mileage on the visuals may vary. I personally adore the look of it and the character designs, but it may look a bit cheap to you, and I'd fully understand it. But either way you should look past that because this is still an EXCELLENT game. Valdis Story is an old-ass indie Metroidvania from 2013. Apparently it was a Kickstarter project? Though I missed that whole ordeal since at the time I was just a kid who didn't even know what a Kickstarter was. It was developed by... I think 4 people or so? Which kind of shows in some aspects, it's not the most visually polished game and there's some little bits of jank here and there. But it's GENUINELY worth playing just for the gameplay and the insane amounts of worldbuilding. So, the gameplay ! You know what a Metroidvania is like if you're here, I'm not gonna explain that. But I am going to explain the combat, because this might as well be a DMC game in 2D. You have a light attack button, a heavy attack button, a block button, every character has multiple weapons (and unarmed options) with ridiculously unique movesets each, you have a spell button that works directionally ala Smash Bros and can be customized with 6 different elements for each direction. You have a "skill cancel" mechanic, that you gain more charges of throughout the game, that lets you cancel ANY ACTION IN THE GAME by tapping down, and then chain that into another combo or do an invincible dodge-dash out of it. That alone adds a ridiculous amount of potential to the game. You have a parry too by the way, tied to perfectly timing block inputs. It leads into a counterattack and interrupts/stuns any enemy, including bosses. Seriously I cannot stress enough how FUN the combat in this game is. And there's four playable characters, each with their own specialties (berserker, speedy brawler, ranged gunner+summoner, magic user), AND the skilltree and different weapon options for each of them allows you to customize each of them even more, there's dozens of combinations you could come up with to spice up each playthrough. Just to give you an idea, the game doesn't tell you this, but Wyatt (the main guy) can just... unequip his sword, and square the ♥♥♥♥ up. And you get this insanely complex fist moveset with an entire stance change system like it's a fighting game, that affects your moveset and gives you different passives depending on what stance you're in???? It's INSANE how much hidden detail there is to the combat here. If you like games with fluid combat and comboing it's worth playing just for that alone. The music is... Okay your mileage may also vary on this. It's got a lot of emphasis on rock/metal with a lot of heavy guitar use, even in places where it feels like it doesn't quite fit? But that's also mixed with a lot of orchestral elements and some really good organ use that brings it closer in line to something like a Castlevania soundtrack. My favorite track is probably the sewer one that has a super funky bassline and organ combined with the guitar, and an odd time signature that makes it sound super unique. I kinda wish more songs in the game had basslines as good as that, honestly. There's a good amount of music to love! The compositions are good. But do keep in mind it's still very guitar-y and noisy so if that's not your thing (I know it's not mine) you might not really enjoy the music all that much. The story is... Okay I'm not sure how I could even begin to explain it, but it's worldbuilding galore. You can tell there were a lot of ideas put here, the story happens pretty much in the middle of whatever universe they've got going on here, you can find 20 different lore books across all 4 characters that give you a bunch of story setup of what happened in this world prior to the events of the game to get it to where it is, and each character gets their own ending showing what happens to them in the future so there's a LOT of cliffhangers and questions about what might happen next, because the story and conflict escalate more and more the further in you get. There's entire wars going on between gods, each with their own factions, as well as secondary sub-factions, there's conflicts involving angels and demons and humans, each faction has their own kind of brainwashing going on to paint themselves as the good guys, there were plenty of other gods before, gods CAN be killed and that's a major plot point... If anything it makes me wish this game got a sequel because by the end of my fourth playthrough I was GENUINELY kind of invested in these characters and wanted to see what'd happen to them next. Or get to play through that in some way, because it really does end in a super open (hopeful and relatively good-ish, but still very open) way. There's absolute autistic levels of worldbuilding here so if you like that stuff you'll absolutely get a kick out of it. I do have some gripes with the game, mind you. I wanna warn you of that, as much as I still recommend the game overall. The map isn't great. Like, you get a map for each area, you can bring it up mid-gameplay with L1 to avoid needing to pause, that's good. However, you can NEVER SEE A MAP OF THE WHOLE GAME. You have to go into each area manually just to be able to bring up its map. You don't see how areas connect to each other either, the area map just shows where exits are and not where they lead to. 100%ing exploration and items can be kind of a pain because of this. Mind you, the map isn't GIGANTIC and after several playthroughs you can start remembering how all the areas connect pretty well, but it's not the most intuitive to get into blind. There's also a lot of permanent missables . As in, events will happen, and if you advance the story too much entire towns with important merchants will be permanently wiped out for the rest of that playthrough, locking you out of 100%. It does work for story purposes (and you can get some alternate cutscenes from it which are super good story-wise) but... MAN it's annoying. There's an optional boss you have to remember is sitting in a prior area you ran away from, and if you don't kill it before you advance the plot an entire unrelated town gets wiped. There's a sidequest involving fixing a mana heater and if you don't figure out how to get and charge a new core for them (or if you miss the NPC that starts that quest) that town dies pretty much as soon as you finish the story events that require being there. I wish this stuff was made clearer and harder to miss. Also for some reason there's this weird freeze-frame effect that happens a lot during combat? Finishers trigger it a lot, and some heavier moves also do that. I think it's supposed to be there for impact emphasis, but the way it literally locks up the whole game every time it happens makes it feel more like the game is lagging/stuttering more than an intentional freeze-frame. I know this is made in GameMaker so I suspect they might've just used the sleep() function which is the single most amateur way to go about doing this. ...Also this game HATES being unfocused when you're in fullscreen. If you Alt+Tab out of it it'll just straight up softlock and need a force-close and restart. Dunno how they missed that. In any case, yapping aside, I still absolutely recommend this game ! The gameplay and the story/worldbuilding are great, if a little bit edgy at points. The music's pretty solid too. This is a game that's absolutely worth playing and that I wish got a sequel. Just keep in mind it's not the most polished game out there and it's got a few design issues and some technical jank to it.
10 hours played
June 2026
Great game! :D

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Frequently Asked Questions

Valdis Story: Abyssal City is currently priced at 14.99€ on Steam.

No, Valdis Story: Abyssal City is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Valdis Story: Abyssal City received 2,254 positive votes out of a total of 2,688 achieving a rating of 8.07.
😎

Valdis Story: Abyssal City was developed and published by Endlessfluff Games.

Yes, Valdis Story: Abyssal City is playable and fully supported on Windows.

Yes, Valdis Story: Abyssal City is playable and fully supported on MacOS.

No, Valdis Story: Abyssal City is not playable on Linux.

This information about Valdis Story: Abyssal City is not available yet.

This information about Valdis Story: Abyssal City is not available yet.

No, Valdis Story: Abyssal City does not support VR.

Valdis Story: Abyssal City is a single-player game.

No, Valdis Story: Abyssal City does not currently offer any DLC.

No, Valdis Story: Abyssal City does not support mods via Steam Workshop.

No, Valdis Story: Abyssal City does not support Steam Remote Play.

Yes, Valdis Story: Abyssal City is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Valdis Story: Abyssal City.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 18:13 UTC
SteamSpy data 27 October 2026 06:26 UTC
Steam price 28 October 2026 20:01 UTC
Steam reviews 21 October 2026 05:56 UTC

If you'd like to dive deeper into the details about Valdis Story: Abyssal City, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Valdis Story: Abyssal City
  • SteamCharts - Analysis of Valdis Story: Abyssal City concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Valdis Story: Abyssal City compatibility
Valdis Story: Abyssal City
Rating
8.1
2,254
434
Game modes
Features
Online players
4
Developer
Endlessfluff Games
Publisher
Endlessfluff Games
Release 30 Oct 2013
Platforms
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