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Dwarf Eats Mountain on Steam

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Dwarves hunger for gold, and no mountain shall stand in their way! Mine riches, unearth artifacts, and upgrade your dwarves to devour ever-bigger peaks in this whimsical incremental game.

Dwarf Eats Mountain is a incremental, idler and dwarves game developed and published by Green Wizard.
Released on May 18th 2026 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 1,141 reviews of which 924 were positive and 217 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Dwarf Eats Mountain into these genres:

Media & Screenshots

Get an in-depth look at Dwarf Eats Mountain through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: potato or 2.7 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512MB, but not really
  • DirectX: Version 11
  • Storage: 130 MB available space
  • Sound Card: any
Linux
  • OS: Ubuntu 18.04, SteamOS 3.0, or later
  • Processor: potato
  • Memory: 2 GB RAM
  • Graphics: not really
  • Storage: 130 MB available space
  • Sound Card: any

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
July 2026
It's not exactly an idler. It's not quite a clicker. But it borrows from both of those genres. All I know is, I can't put it down. Most idlers/clickers have a slow-to-start power curve that snowballs with a few upgrades and then offers diminishing returns until the next tier (a log-lin plot, for the math nerds.) That's definitely present here, but there are a couple of balancing factors that keep it interesting. First, there's a shared resource between all buildings (dwarves,) which has its own gold cost to produce. Second, just dealing damage doesn't get you the gold. You have to invest in a set of non-damage-dealing structures to keep it flowing, as well as ways to protect your gold collectors from falling rocks launched by the damage you're doing. This makes for a balancing act with your upgrades, where just idling for a bit and then dumping ten minutes' worth of gold into one upgrade isn't a good idea. You'll either choke off your own gold supply with the backlash from the resulting damage, or end up clearing the field faster than you can generate drops. Even when you're doing something else while playing, like watching a video or cleaning, just trying to keep those three factors in balance will keep you checking in every minute or so. More often than not, I've found myself dropping whatever I was trying to multitask with just to watch the bullet heaven numbers climb, because I knew what upgrade I wanted next and I didn't want to miss it when I had the resources. On top of that, there's a "prestige" system that resets your run in exchange for persistent upgrades. You're probably familiar with that sort of thing, but once again Dwarf Eats Mountain keeps it interesting. Most of the upgrades are straight percentage bonuses or resource saves that stretch your run further into the late game before you hit the top-end-of-the-curve slowdown. But some upgrades change the power balance between certain structures, and completely change the way you play in the early and mid game. This means instead of two runs being differentiated by nothing but RNG, you get to make real choices about how you want to play differently next time, and discover the results of that. Lastly, big props to the dev for well-thought-out fine-tuning and tweaking just before (with a demo, rather than early access) and after release. Features which were clearly part of the original concept, like forced resets after certain DPM-check levels, were dropped when they just didn't mesh with the way players actually played and instead the reason to reset is now balanced-tuned around the end of the curve. Bottom line, if you played Cookie Clicker even once and enjoyed it, you'll find Dwarf Eats Mountain to be fun and engaging for many, many hours.
284 hours played
June 2026
Can be a bit confusing at start, because the game hides any upgrade you haven't discovered behind cryptic text which is actually pretty neat in retrospective. Otherwise a fantastic incremental game that you can really push to get the biggest PP possible. Because the bigger your PP the more money (gold) and more hoes (dwarfs) you get and isn't that what life is all about?
13 hours played
June 2026
This game is great for you any audhd folks. there are so many things happening on the screen yet it is still organized and chaotic at the same time. I'm enjoying the game so far as I am now about 6 hours in.
76 hours played
June 2026
Fun incremental game. Once you get to a point, just wait and come back to lots of loot! When you get far, the ridiculousness of the power is hilarious. The only input I have is that it seemed pretty obvious which dwarf was best a damage, but it was nice seeing which one is best change a little as the run goes on. If you like lots of explosions on the screen at once while you enjoy your morning coffee, this is the idler for you!
30 hours played
May 2026
I am addicted, but I cannot exactly say if the game is that good, despite having played the demo and a lot of the full release. the main reason is that, as another reviewer stated, there is a degree of illusion of choice - there are certain buildings that are just optimal, and while some of that may change as the game progresses, some buildings are a downside rather than an upside - miners, as an example, costing you valuable dwarves (which become more and more expensive to get) while doing almost nothing, meaning you realistically speaking want none of them, except maybe later to buff the gem luck of other dwarves then, there is the way you gain PP, aka Progression Points - you gain one every 3 mountains you destroy, as well as from certain relics (and a bit from one of the upgrades you can get) the thing is, mountains get more and more difficult to destroy, and while you can buy 8 demo dwarves at the start and get down to a time of 1 minute per montain, that time will inevitably increase, yet offer marginally more rewards per mountain destroyed, as well as every picked PP relic meaning you cannot get it again during the same run, reducing and removing that option for PP as you progress - effectively encouraging you to start a run, get your free relics (which can include PP, between 1 and 3 depending on relics), destroy some of the weak mountains, and then quit and reset again, because why would you wait 5 minutes to maybe get 1 PP instead of getting 8 in that same time scale? effectively rewarding you for NOT playing at last - there are too few relics, and too high relic drop chances. at the start, assuming you have (relatively) early game perks, you gain 1 free relic right away, then 3 more relics from dens guaranteed, and then have a higher drop chance of relics from dens and mountains alike, AND gain a free relic CHOICE (aka pick whatever gives PP) every 3rd mountain destroyed. in the mid/late game you even gain a relic hunter which half of the time just...brings back a relic, and you might as well have 5 or 7 of those running around passively. you will, relatively quickly, run out of non unique relics, and about half of the relics are upgrades specific to the buildings like +10% damage, with the most useful ones being either related to den spawning and their destruction, mitrhil or runner specific, as depending on what stage of the game you are in (and as said, you most likely will be in the first 10 minutes of it for most of the time) you just do not need +10% to great duke canon damage because you have no intention of even building it if I were to guess what makes me like the game nonetheless, it is a certain degree of honeymoon period, the "elevetor waiting" type music which I greatly enjoy chilling out to, and that the game gives you a lot of new stuff...not exactly quickly, but quickly enough that I still have a few things I have not seen (mainly because I was stupid and ascended very quickly, which reset most of my perks) what I hope to see from the game is a different distribution of PP - preferably, remove most if not all PP generating relics (or at least remove those that spawn them freely) and either give PP based off of a "score" or through some other means, but not mainly a flat amount based on mountain destruction. I want to feel the desire to get far in the game, to beat the bosses and quickly destroy higher tier mountains, rather than thinking "I guess I can just watch and buy the occasional upgrade to make sure I beat the boss that comes in 20 minutes". it would also be nice if there were quest/achievement rewards of some kind - something like "beat the next boss" to either get a permanent upgrade that you take into future runs or to get resources, or maybe unlock new relics/new PP upgrades. maybe make it into a roguelite rather than purely incremental; if the game would still be good like that. for now though, its a thumbs up fro me

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Frequently Asked Questions

Dwarf Eats Mountain is currently priced at 9.99€ on Steam.

No, Dwarf Eats Mountain is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Dwarf Eats Mountain received 924 positive votes out of a total of 1,141 achieving a rating of 7.73.
😊

Dwarf Eats Mountain was developed and published by Green Wizard.

Yes, Dwarf Eats Mountain is playable and fully supported on Windows.

No, Dwarf Eats Mountain is not playable on MacOS.

Yes, Dwarf Eats Mountain is playable and fully supported on Linux.

Yes, Dwarf Eats Mountain is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dwarf Eats Mountain is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Dwarf Eats Mountain does not support VR.

Dwarf Eats Mountain is a single-player game.

Yes, there is a DLC available for Dwarf Eats Mountain. Explore additional content available for Dwarf Eats Mountain on Steam.

No, Dwarf Eats Mountain does not support mods via Steam Workshop.

No, Dwarf Eats Mountain does not support Steam Remote Play.

Yes, Dwarf Eats Mountain is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dwarf Eats Mountain.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 15:18 UTC
SteamSpy data 30 September 2026 05:00 UTC
Steam price 10 October 2026 19:37 UTC
Steam reviews 08 October 2026 21:57 UTC

If you'd like to dive deeper into the details about Dwarf Eats Mountain, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dwarf Eats Mountain
  • SteamCharts - Analysis of Dwarf Eats Mountain concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dwarf Eats Mountain compatibility
Dwarf Eats Mountain
Rating
7.7
924
217
Game modes
Features
Online players
614
Developer
Green Wizard
Publisher
Green Wizard
Release 18 May 2026
Platforms