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Dwarf Eats Mountain on Steam - User reviews, Price & Information

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Dwarves hunger for gold, and no mountain shall stand in their way! Mine riches, unearth artifacts, and upgrade your dwarves to devour ever-bigger peaks in this whimsical incremental game.

Dwarf Eats Mountain is a incremental, idler and dwarves game developed and published by Green Wizard.
Released on May 18th 2026 is available on Windows and Linux in 7 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,033 reviews of which 841 were positive and 192 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Dwarf Eats Mountain into these genres:

Media & Screenshots

Get an in-depth look at Dwarf Eats Mountain through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: potato or 2.7 GHz Dual Core
  • Memory: 2 GB RAM
  • Graphics: 512MB, but not really
  • DirectX: Version 11
  • Storage: 130 MB available space
  • Sound Card: any
Linux
  • OS: Ubuntu 18.04, SteamOS 3.0, or later
  • Processor: potato
  • Memory: 2 GB RAM
  • Graphics: not really
  • Storage: 130 MB available space
  • Sound Card: any

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
July 2026
It's not exactly an idler. It's not quite a clicker. But it borrows from both of those genres. All I know is, I can't put it down. Most idlers/clickers have a slow-to-start power curve that snowballs with a few upgrades and then offers diminishing returns until the next tier (a log-lin plot, for the math nerds.) That's definitely present here, but there are a couple of balancing factors that keep it interesting. First, there's a shared resource between all buildings (dwarves,) which has its own gold cost to produce. Second, just dealing damage doesn't get you the gold. You have to invest in a set of non-damage-dealing structures to keep it flowing, as well as ways to protect your gold collectors from falling rocks launched by the damage you're doing. This makes for a balancing act with your upgrades, where just idling for a bit and then dumping ten minutes' worth of gold into one upgrade isn't a good idea. You'll either choke off your own gold supply with the backlash from the resulting damage, or end up clearing the field faster than you can generate drops. Even when you're doing something else while playing, like watching a video or cleaning, just trying to keep those three factors in balance will keep you checking in every minute or so. More often than not, I've found myself dropping whatever I was trying to multitask with just to watch the bullet heaven numbers climb, because I knew what upgrade I wanted next and I didn't want to miss it when I had the resources. On top of that, there's a "prestige" system that resets your run in exchange for persistent upgrades. You're probably familiar with that sort of thing, but once again Dwarf Eats Mountain keeps it interesting. Most of the upgrades are straight percentage bonuses or resource saves that stretch your run further into the late game before you hit the top-end-of-the-curve slowdown. But some upgrades change the power balance between certain structures, and completely change the way you play in the early and mid game. This means instead of two runs being differentiated by nothing but RNG, you get to make real choices about how you want to play differently next time, and discover the results of that. Lastly, big props to the dev for well-thought-out fine-tuning and tweaking just before (with a demo, rather than early access) and after release. Features which were clearly part of the original concept, like forced resets after certain DPM-check levels, were dropped when they just didn't mesh with the way players actually played and instead the reason to reset is now balanced-tuned around the end of the curve. Bottom line, if you played Cookie Clicker even once and enjoyed it, you'll find Dwarf Eats Mountain to be fun and engaging for many, many hours.
66 hours played
May 2026
Just for those of you who were wondering, since the game is new. Runs great on Steam Deck! The right track pad works perfectly as a mouse, which makes the controls feel surprisingly smooth. Definitely worth playing handheld.
319 hours played
May 2026
I spent 317.2 hours in the demo, figured I could spend 9.00 dollars on the actual game and play even more.
25 hours played
May 2026
Loving what I'm seeing with it so far. Looks like the first real contender to Gnorp, so if you liked that game, you're gonna love this one.
50 hours played
May 2026
Been waiting for this game for months since the Steam demo week or so. It's just as fun as it was before. The art, gameplay look and just overall feel of this game is outstanding.

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Frequently Asked Questions

Dwarf Eats Mountain is currently priced at 9.99€ on Steam.

No, Dwarf Eats Mountain is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Dwarf Eats Mountain received 841 positive votes out of a total of 1,033 achieving a rating of 7.75.
😊

Dwarf Eats Mountain was developed and published by Green Wizard.

Yes, Dwarf Eats Mountain is playable and fully supported on Windows.

No, Dwarf Eats Mountain is not playable on MacOS.

Yes, Dwarf Eats Mountain is playable and fully supported on Linux.

Dwarf Eats Mountain is a single-player game.

Yes, there is a DLC available for Dwarf Eats Mountain. Explore additional content available for Dwarf Eats Mountain on Steam.

No, Dwarf Eats Mountain does not support mods via Steam Workshop.

No, Dwarf Eats Mountain does not support Steam Remote Play.

Yes, Dwarf Eats Mountain is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dwarf Eats Mountain.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 August 2026 23:37 UTC
SteamSpy data 23 August 2026 00:45 UTC
Steam price 25 August 2026 11:03 UTC
Steam reviews 23 August 2026 20:03 UTC

If you'd like to dive deeper into the details about Dwarf Eats Mountain, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dwarf Eats Mountain
  • SteamCharts - Analysis of Dwarf Eats Mountain concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dwarf Eats Mountain compatibility
Dwarf Eats Mountain
Rating
7.8
841
192
Game modes
Features
Online players
467
Developer
Green Wizard
Publisher
Green Wizard
Release 18 May 2026
Platforms