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Crownhold on Steam

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Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.

Crownhold is a casual, incremental and idler game developed and published by Tobias Mikula.
Released on August 17th 2026 is available on Windows, Linux, Steam Deck and Steam Machine.

It has received 473 reviews of which 400 were positive and 73 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 7.19€ on Steam.


The Steam community has classified Crownhold into these genres:

Media & Screenshots

Get an in-depth look at Crownhold through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.5GHZ Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512MB
  • Storage: 200 MB available space
Linux
  • Processor: 2.5GHZ Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512MB
  • Storage: 200 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Sept. 2026
Short game, but great for the amount of time you get out of it. 100% worth the money. 10/10 would recommend.
10 hours played
Aug. 2026
Great little game with what felt like the 'perfect' runtime. Beat it in about 8hrs, and felt like it was just long enough to keep me engaged the whole time without feeling like it overstayed its' welcome. Each step through the progression chain added complexity and depth and really fed into the 'number go up' loop. Couldn't put it down until I finished it. Starting a new run also felt more rewarding than punishing, with great prestige perks strategically placed along the progression path to keep it interesting throughout. The pixel art was also gorgeous, and the buildout of your kingdom over time was very satisfying to watch. For a first game, I'm very impressed, and can't wait to see what Tobias does next!
13 hours played
Aug. 2026
I bought the game really on a whim, I wasn't sure what to expect I just saw it on YouTube & found the graphics visually pleasing. Most city builder type games tend to be overly complex when it comes to the economy and such but here you can just take your time & you don't have to worry about losing. I played last night for about an hour and found it really engaging yet stress free! I think it's meant to be played this way, rather than 8 hours straight (like I saw in some other reviews). Idlers are not RPGs there's no story, lore, characterization etc. That makes this genre of game one you just play here and there. Overall I think it's pretty good, of course I would always welcome more content in the future. 7/10
10 hours played
Aug. 2026
This is a short, little, idle-lite game that took me roughly 8 hours to complete. Click to get gold, then use gold to get citizens whom you assign to automate different outputs, getting a larger array of tasks and outputs as your kingdom expands. End your run and apply prestige power-ups to make your next run easier and faster. I found three aspects of the game stood out to me in a positive way. I found the city growth to be visually pleasing. There's a neat warfare aspect to the game, which is still just 'make the numbers bigger,' but has some interesting parts to it. And last, there's a small little territory, vassalage part to the game, which again, is just plowed through with numbers. But, I thought the concepts were new, interesting, a would be a great foundation for a second game or to inspire future copycats. In short, it makes some neat attempts to expand the city-builder idle genre, and even if it fell a little flat, was fun to learn and use. Frankly, I can't complain for the price, but it did leave me wanting more. And, there was a forehead-smacking, massive missed opportunity for end-game content after defeating the boss, that I found disappointing. But overall, it was a fun ride for two evenings, and I'll likely go back and replay from scratch again at some point.
14 hours played
Aug. 2026
There are times when the easiest way to explain how much I enjoyed a game is simply to tell you what happened. I started Crownhold. Fourteen hours later, I'd unlocked every achievement, discovered every item, fully upgraded everything I could find and completed pretty much every last thing the game gave me to do. I also recorded the entire 14 hours of gameplay and, by the end of it, had managed to make my voice rather croaky. So yes... I enjoyed Crownhold. 😂 👑 At its heart, Crownhold is an incremental game about developing your own kingdom while dealing with the slight inconvenience of another kingdom deciding it would rather you didn't exist. You begin relatively modestly, gathering resources and developing your kingdom, but gradually more and more of the game opens up. New buildings become available, upgrades improve what you can already do, new areas of the map are revealed and eventually the military side becomes increasingly important as you unlock new units and find ways to strengthen your army. It's exactly the sort of progression I enjoy in an incremental game. There's nearly always something else on the horizon. "I'll just get enough resources for this building." Then that building reveals something else. "Well, I'll unlock that before I stop." Then another upgrade becomes affordable. Fourteen hours later, apparently I'm still sitting there. That part of Crownhold worked extremely well for me. 🏰 Building the kingdom was probably my favourite part of the experience. I enjoyed seeing things gradually expand and watching previously unavailable parts of the game become accessible. Unlocking another building or opening a new area felt meaningful because it usually gave me something else to work towards rather than simply increasing a number for the sake of increasing it. The military progression added another layer later on. Once my army became more important, there were new units to discover and another upgrade system dedicated to strengthening them. I actually found this side of the progression considerably more enjoyable than one of Crownhold's other major mechanics: Prestige. And this is where Crownhold and I had a few disagreements. 🔄 I normally enjoy prestige systems in incremental games. Resetting progress in exchange for something that makes the next run faster or allows you to develop in a different direction can create a fantastic progression loop when it's handled well. Crownhold's prestige system gives you access to another skill tree and therefore does provide permanent benefits, but I never completely fell in love with the way it was implemented. Prestiging doesn't simply throw you all the way back to the very beginning. Instead, you're pushed partially backwards, retaining some elements while having to rebuild and repeat others. It took some getting used to. There were moments where it felt less like "Excellent, now I can become substantially more powerful" and more like "Right... I suppose I'm doing all of that again then." And because I wanted to completely finish the game and unlock every achievement, I ultimately needed to prestige five times. By the fifth one, I can't pretend I was leaping out of my chair shouting: "HOORAY! ANOTHER PRESTIGE!" I may have used slightly different words. 😂 For me, that system sometimes felt a little forced. I understand why it's there and the additional skill tree does give it purpose, but I don't think Crownhold particularly needed to lean on repeated prestige quite as heavily as it does. Interestingly, I had almost the opposite reaction to the separate progression system surrounding the army. ⚔️ Improving my forces felt much more natural to me. Unlocking units and finding ways to strengthen the army gave me another avenue of progression without creating that same feeling of having previously completed work placed back in front of me. I'd happily have taken even more of that. There is another thing potential players should know before jumping in: Crownhold can be a grind. There were periods where I was waiting for one resource, then another resource, then discovering that the next thing I wanted required yet another pile of something else. Sometimes that's simply incremental gaming. Waiting, improving production and gradually reaching numbers that initially looked enormous is part of why many of us play these games in the first place. But there were points during Crownhold where I felt the grind lasted slightly longer than it needed to. Combined with the repeated prestiging, there were certainly sections where progress slowed and I found myself revisiting things I'd already worked through. That didn't ruin the experience for me. Far from it. But I think it's important to mention because anyone buying Crownhold expecting constant rapid-fire progression may find some sections frustrating. There are times when you simply have to settle in, let the resources accumulate and work your way through it. ⏳ I've seen players mention completing Crownhold in somewhere around five to eight hours, and I can absolutely believe that's possible depending on how somebody approaches the game. That wasn't how I played it. When I really enjoy a game, I have a tendency to poke around in every corner and try to complete as much as possible. In Crownhold's case, I didn't merely want to reach an ending and declare myself finished. I wanted everything. Every achievement. Every item. Every unlock. Every upgrade. If there was something left unfinished, apparently my brain had decided we weren't leaving yet. Doing that took me approximately 14 hours from beginning to genuine 100% completion. Some of that additional time undoubtedly came from me simply taking my time and enjoying myself. Some came from my determination to complete absolutely everything. And yes, some of it came from the grind. But there's something rather important hidden inside those 14 hours: I kept playing. If the underlying game hadn't been enjoyable, I wouldn't have forced myself through fourteen hours simply to watch an achievement counter reach 100%. I wanted to see the next unlock. I wanted to strengthen the kingdom. I wanted the next building. I wanted to see what was hidden in the next area. And eventually I wanted to make absolutely certain that the kingdom which had decided sharing the world with me was unacceptable came to understand that this had been a rather poor strategic decision. 😄 👑 That's why, despite my complaints about the prestige system and some sections becoming more grindy than I think they needed to be, my overall feeling towards Crownhold is extremely positive. The incremental progression is satisfying, there's plenty to unlock, developing the kingdom continually gives you new targets to chase and the later military progression gives the game another enjoyable dimension. It also has something I particularly appreciate in incremental games: An achievable ending. You can actually finish Crownhold. You can see everything. You can reach that wonderful point where there are no achievements left, no mysterious item waiting to be discovered and no upgrade sitting there unfinished. For somebody like me, there's something enormously satisfying about being able to look at an incremental game after 14 hours and say: "Yep. I did the lot." 💜 Crownhold gets a full Tom Recommends from me. Just go into it knowing what you're signing up for. There will be periods where progress slows. There will be resources you find yourself waiting for. There will be things you need to repeat. And if you're chasing every achievement as I was, you and that prestige button are probably going to develop a somewhat complicated relationship. But underneath those frustrations is an incremental game that kept me entertained long enough to complete absolutely everything it offered. Fourteen hours, five prestiges, every achievement, every item, every upgrade and one increasingly croaky voice later...

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Frequently Asked Questions

Crownhold is currently priced at 7.19€ on Steam.

No, Crownhold is currently not on sale. You can purchase it for 7.19€ on Steam.

Yes, Crownhold received 400 positive votes out of a total of 473 achieving a rating of 7.92.
😊

Crownhold was developed and published by Tobias Mikula.

Yes, Crownhold is playable and fully supported on Windows.

No, Crownhold is not playable on MacOS.

Yes, Crownhold is playable and fully supported on Linux.

Yes, Crownhold is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Crownhold is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Crownhold does not support VR.

Crownhold is a single-player game.

Yes, there is a DLC available for Crownhold. Explore additional content available for Crownhold on Steam.

No, Crownhold does not support mods via Steam Workshop.

No, Crownhold does not support Steam Remote Play.

Yes, Crownhold is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Crownhold.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2026 12:17 UTC
SteamSpy data 11 October 2026 08:11 UTC
Steam price 19 October 2026 19:49 UTC
Steam reviews 18 October 2026 18:01 UTC

If you'd like to dive deeper into the details about Crownhold, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Crownhold
  • SteamCharts - Analysis of Crownhold concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Crownhold compatibility
Crownhold
Rating
7.9
400
73
Game modes
Features
Online players
23
Developer
Tobias Mikula
Publisher
Tobias Mikula
Release 17 Aug 2026
Platforms