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Crownhold on Steam - User reviews, Price & Information

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Noble Rulers — grow your realm and expand your castle in this short incremental game! Manage resources, discover foreign lands and build up an army to lay siege to your enemies.

Crownhold is a casual, incremental and idler game developed and published by Tobias Mikula.
Released on August 17th 2026 is available on Windows and Linux in 2 languages: English and German.

It has received 418 reviews of which 348 were positive and 70 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 7.19€ on Steam.


The Steam community has classified Crownhold into these genres:

Media & Screenshots

Get an in-depth look at Crownhold through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.5GHZ Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512MB
  • Storage: 200 MB available space
Linux
  • Processor: 2.5GHZ Dual Core
  • Memory: 4 GB RAM
  • Graphics: 512MB
  • Storage: 200 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

10 hours played
Aug. 2026
This is a short, little, idle-lite game that took me roughly 8 hours to complete. Click to get gold, then use gold to get citizens whom you assign to automate different outputs, getting a larger array of tasks and outputs as your kingdom expands. End your run and apply prestige power-ups to make your next run easier and faster. I found three aspects of the game stood out to me in a positive way. I found the city growth to be visually pleasing. There's a neat warfare aspect to the game, which is still just 'make the numbers bigger,' but has some interesting parts to it. And last, there's a small little territory, vassalage part to the game, which again, is just plowed through with numbers. But, I thought the concepts were new, interesting, a would be a great foundation for a second game or to inspire future copycats. In short, it makes some neat attempts to expand the city-builder idle genre, and even if it fell a little flat, was fun to learn and use. Frankly, I can't complain for the price, but it did leave me wanting more. And, there was a forehead-smacking, massive missed opportunity for end-game content after defeating the boss, that I found disappointing. But overall, it was a fun ride for two evenings, and I'll likely go back and replay from scratch again at some point.
14 hours played
Aug. 2026
There are times when the easiest way to explain how much I enjoyed a game is simply to tell you what happened. I started Crownhold. Fourteen hours later, I'd unlocked every achievement, discovered every item, fully upgraded everything I could find and completed pretty much every last thing the game gave me to do. I also recorded the entire 14 hours of gameplay and, by the end of it, had managed to make my voice rather croaky. So yes... I enjoyed Crownhold. 😂 👑 At its heart, Crownhold is an incremental game about developing your own kingdom while dealing with the slight inconvenience of another kingdom deciding it would rather you didn't exist. You begin relatively modestly, gathering resources and developing your kingdom, but gradually more and more of the game opens up. New buildings become available, upgrades improve what you can already do, new areas of the map are revealed and eventually the military side becomes increasingly important as you unlock new units and find ways to strengthen your army. It's exactly the sort of progression I enjoy in an incremental game. There's nearly always something else on the horizon. "I'll just get enough resources for this building." Then that building reveals something else. "Well, I'll unlock that before I stop." Then another upgrade becomes affordable. Fourteen hours later, apparently I'm still sitting there. That part of Crownhold worked extremely well for me. 🏰 Building the kingdom was probably my favourite part of the experience. I enjoyed seeing things gradually expand and watching previously unavailable parts of the game become accessible. Unlocking another building or opening a new area felt meaningful because it usually gave me something else to work towards rather than simply increasing a number for the sake of increasing it. The military progression added another layer later on. Once my army became more important, there were new units to discover and another upgrade system dedicated to strengthening them. I actually found this side of the progression considerably more enjoyable than one of Crownhold's other major mechanics: Prestige. And this is where Crownhold and I had a few disagreements. 🔄 I normally enjoy prestige systems in incremental games. Resetting progress in exchange for something that makes the next run faster or allows you to develop in a different direction can create a fantastic progression loop when it's handled well. Crownhold's prestige system gives you access to another skill tree and therefore does provide permanent benefits, but I never completely fell in love with the way it was implemented. Prestiging doesn't simply throw you all the way back to the very beginning. Instead, you're pushed partially backwards, retaining some elements while having to rebuild and repeat others. It took some getting used to. There were moments where it felt less like "Excellent, now I can become substantially more powerful" and more like "Right... I suppose I'm doing all of that again then." And because I wanted to completely finish the game and unlock every achievement, I ultimately needed to prestige five times. By the fifth one, I can't pretend I was leaping out of my chair shouting: "HOORAY! ANOTHER PRESTIGE!" I may have used slightly different words. 😂 For me, that system sometimes felt a little forced. I understand why it's there and the additional skill tree does give it purpose, but I don't think Crownhold particularly needed to lean on repeated prestige quite as heavily as it does. Interestingly, I had almost the opposite reaction to the separate progression system surrounding the army. ⚔️ Improving my forces felt much more natural to me. Unlocking units and finding ways to strengthen the army gave me another avenue of progression without creating that same feeling of having previously completed work placed back in front of me. I'd happily have taken even more of that. There is another thing potential players should know before jumping in: Crownhold can be a grind. There were periods where I was waiting for one resource, then another resource, then discovering that the next thing I wanted required yet another pile of something else. Sometimes that's simply incremental gaming. Waiting, improving production and gradually reaching numbers that initially looked enormous is part of why many of us play these games in the first place. But there were points during Crownhold where I felt the grind lasted slightly longer than it needed to. Combined with the repeated prestiging, there were certainly sections where progress slowed and I found myself revisiting things I'd already worked through. That didn't ruin the experience for me. Far from it. But I think it's important to mention because anyone buying Crownhold expecting constant rapid-fire progression may find some sections frustrating. There are times when you simply have to settle in, let the resources accumulate and work your way through it. ⏳ I've seen players mention completing Crownhold in somewhere around five to eight hours, and I can absolutely believe that's possible depending on how somebody approaches the game. That wasn't how I played it. When I really enjoy a game, I have a tendency to poke around in every corner and try to complete as much as possible. In Crownhold's case, I didn't merely want to reach an ending and declare myself finished. I wanted everything. Every achievement. Every item. Every unlock. Every upgrade. If there was something left unfinished, apparently my brain had decided we weren't leaving yet. Doing that took me approximately 14 hours from beginning to genuine 100% completion. Some of that additional time undoubtedly came from me simply taking my time and enjoying myself. Some came from my determination to complete absolutely everything. And yes, some of it came from the grind. But there's something rather important hidden inside those 14 hours: I kept playing. If the underlying game hadn't been enjoyable, I wouldn't have forced myself through fourteen hours simply to watch an achievement counter reach 100%. I wanted to see the next unlock. I wanted to strengthen the kingdom. I wanted the next building. I wanted to see what was hidden in the next area. And eventually I wanted to make absolutely certain that the kingdom which had decided sharing the world with me was unacceptable came to understand that this had been a rather poor strategic decision. 😄 👑 That's why, despite my complaints about the prestige system and some sections becoming more grindy than I think they needed to be, my overall feeling towards Crownhold is extremely positive. The incremental progression is satisfying, there's plenty to unlock, developing the kingdom continually gives you new targets to chase and the later military progression gives the game another enjoyable dimension. It also has something I particularly appreciate in incremental games: An achievable ending. You can actually finish Crownhold. You can see everything. You can reach that wonderful point where there are no achievements left, no mysterious item waiting to be discovered and no upgrade sitting there unfinished. For somebody like me, there's something enormously satisfying about being able to look at an incremental game after 14 hours and say: "Yep. I did the lot." 💜 Crownhold gets a full Tom Recommends from me. Just go into it knowing what you're signing up for. There will be periods where progress slows. There will be resources you find yourself waiting for. There will be things you need to repeat. And if you're chasing every achievement as I was, you and that prestige button are probably going to develop a somewhat complicated relationship. But underneath those frustrations is an incremental game that kept me entertained long enough to complete absolutely everything it offered. Fourteen hours, five prestiges, every achievement, every item, every upgrade and one increasingly croaky voice later...
7 hours played
Aug. 2026
Idle/Incremental Prestige - Yes, Only needed to prestige 1 or 2 times Active Play - You'll need to be mostly active. Visuals - City and region grows over time, "people" walk around. Special Mechanics - Game Evolves well Cash Shop - None This is a pretty good colony builder/idle/incremental. The game evolves well and keeps adding in stuff without it getting too complicated. My only complaint is it grows too quickly from small town to empire. More time could have been spent building up.
13 hours played
Aug. 2026
Only played about an hour so far, but here's my opinion. Edit: It's been about a dozen hours; I've adapted the review, although not much has changed. Pros: -> If you like clicker/incremental type of games this one is pretty good. It has many systems interacting with one another making it interesting. -> The tutorial/onboarding is well done, you understand what's expected quite easily and you do not need to read much text to get going. -> I've had no performance issues, it runs smoothly. -> The graphics fit the game, the menu/ui easy to navigate. -> did a few 'end run', which allows to spend points for the next run. So far, it felt rewarding to do so, but the rewards don't feel that balanced. -> The map expands, and progress isn't rooted in a very small area with only numbers going up, the game feels bigger thanks to those details that the dev didn't need to make. He could've made the same game on a single screen but opted to put the effort of making things properly, which isn't often done for auto-clicker/incremental games. -> It feels original, and the kingdom theme is well exploited as you work to get your ressources up, your gold, handling population, ships that allow you to unlock trade, envoys from distant kingdoms and whatnot. It's great to see the effort made. -> The game naturally progresses into different types of content, war is slightly complicated to understand but fits the game well in the way it's been handled. I expected it to actually make the gameplay worse, but it actually made it fun. Cons: -> The first 5-10 minutes were too quick. I feel like perhaps they want us feel the 'rush' of numbers going up, but the first 5 minutes of gameplay I made way too much progress way too early, I feel like it could've been slowed down a lot and I would've had more fun progressing. However, I do have to note that progress feels adequate past that, so perhaps it is complicated to balance. -> Some minor bugs, most of those I've seen are just visual, and they're manageable, nothing game-breaking or gameplay related yet. -> Despite how well they made the systems, some are a bit hard to understand from a quick glance; I wish the tooltips were clearer and key-information was delivered more directly, especially for systems that work with multiple smaller systems. -> One of people's fears is how many hours this game realistically lasts, and it's not as much as I had hoped. If you're worried about price-per-hours-of-fun ratio, then this might not be the best acquisition. However, if you don't mind paying more despite the fun not lasting that long, you'll likely enjoy this game. Anyway, I see this game just dropped, so I believe it's better than I expected, and I'll be finishing it for sure. I'll come back if my opinion changes. tl;dr : Good game, buy it, you'll like it
15 hours played
Aug. 2026
Game is very fun, and keeps a decent pace, the devs are very active as a the game has just fully launched and they have addressed pretty much every issue as far as I can tell.

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Frequently Asked Questions

Crownhold is currently priced at 7.19€ on Steam.

No, Crownhold is currently not on sale. You can purchase it for 7.19€ on Steam.

Yes, Crownhold received 348 positive votes out of a total of 418 achieving a rating of 7.79.
😊

Crownhold was developed and published by Tobias Mikula.

Yes, Crownhold is playable and fully supported on Windows.

No, Crownhold is not playable on MacOS.

Yes, Crownhold is playable and fully supported on Linux.

Crownhold is a single-player game.

Yes, there is a DLC available for Crownhold. Explore additional content available for Crownhold on Steam.

No, Crownhold does not support mods via Steam Workshop.

No, Crownhold does not support Steam Remote Play.

Yes, Crownhold is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Crownhold.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 August 2026 22:20 UTC
SteamSpy data 01 September 2026 08:46 UTC
Steam price 01 September 2026 03:10 UTC
Steam reviews 30 August 2026 13:45 UTC

If you'd like to dive deeper into the details about Crownhold, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Crownhold
  • SteamCharts - Analysis of Crownhold concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Crownhold compatibility
Crownhold
Rating
7.8
348
70
Game modes
Features
Online players
116
Developer
Tobias Mikula
Publisher
Tobias Mikula
Release 17 Aug 2026
Platforms