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Captain of Industry on Steam

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Build an industrial empire on a remote island. Mine resources, reshape terrain with excavators, grow food, construct factories, lay train tracks, and trade with the outside world. Research 100+ technologies to advance from basic metal smelting all the way to nuclear power and space flight.

Captain of Industry is a automation, resource management and base building game developed and published by MaFi Games.
Released on May 31st 2022 is available on Windows, Steam Deck and Steam Machine in 18 languages: English, French, German, Spanish - Spain, Czech, Dutch, Swedish, Italian, Russian, Simplified Chinese, Japanese, Korean, Polish, Portuguese - Brazil, Hungarian, Turkish, Traditional Chinese and Ukrainian.

It has received 11,169 reviews of which 10,052 were positive and 1,117 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 23.79€ on Steam with a 30% discount.


The Steam community has classified Captain of Industry into these genres:


Here is the detailed breakdown of supported languages for Captain of Industry:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Dutch
Swedish
Hungarian
Czech
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at Captain of Industry through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: Dual-core CPU @3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Dedicated graphics card, GTX 770 2GB
  • Storage: 3 GB available space
  • Sound Card: DirectX compatible

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

55 hours played
June 2026
One of the most addicting games I have played. Fair warning there is a bit of a steep learning curve. That being said very rewarding when you figure it out. Love the way the systems work together as you grow an expand on the island. There always seems to be a challenge or project for you to work on to keep your interest. Can't recommend this game enough. I feel it deserves the same attention as Satisfactory or Factorio. Side note. Don't listen to the whiners talking about the DLC. Its 10 bucks an not super necessary. Its a small development team making a complex game. That takes money. You wanna cry about DLC. Go play a paradox game then come talk to me
602 hours played
April 2026
So many incorrect reviews being posted here from accounts with 10 hours in the game. 1) The devs did break mod compatibility with the latest update because they were extending and improving the long-term mod support in the game. This made one popular modder upset and he briefly quit but he then returned. However, in his absence a few other modders started creating versions of his mod that he didn't like and he issued DMCA takedown notices to these other modders. The original modder's mod relied on decompiled game code so he was effectively claiming ownership of the game's code in using the DMCA takedown notice. The devs had no choice but to ban him. Overall, it's dumb internet drama that the devs were mostly not a part of. 2) The DLC includes quite niche use case trains that are entirely optional for enjoying the game. The game is already at a level most other games would have called 1.0. This dev doesn't want to call it 1.0 until the game has everything he thinks it should have, and good for him. I happily bough the DLC as a way to support the dev but have never used any of the trains in the DLC. Overall, this is an automation game for people that love automation games. I think Factorio is the gold standard in terms of polish but this game is a close second in terms of polish despite being much younger development wise. Satisfactory and DSP are both fun games but skew a little more toward the casual side of automation games. This is an automation game for people that really love to get into the nitty gritty details of ratios, byproduct handling, setting priority sorting, multiple alternative recipes, etc. There are some flaws in the game - I think the midgame can be quite slow when you need to wait to finish terraforming a bunch of land but before you have unlocked mega excavators. That can be a bit of a slog. But overall I think it is the one automation game I'll keep coming back to.
190 hours played
March 2026
As a huge lover of Factorio, I actually bounced off of this game the first time I played it as the lack of conflict made me feel that it was missing something. However during update 3 I retried and you can see my hours now. I will still always choose Factorio over this game, but for those who need something similar, yet different, this game is insanely good for that next factory game. You don't have bugs, you have complex resource chains. You don't have to optimize, but you get rewarded for doing so. Standard oil ok, but going through all the cracking and processing gets you more oil and more side products to use elsewhere. You do have terraform options with land shaping, mountain clearing, which is cool to see and a very chill piece to see a forested bumpy land slowly become a nice flat barren field to expand your factory You do have unlimited science, and space stations and all that same post-end game goodies So I'm leaving this review, as what is currently in the game could easily be considered 1.0, but they're still adding more things. They have recently added a paid DLC which I can easily understand causing sour feelings as this is still officially early access, but the content that is already in the game, and the reasonable pace that they are continuing to push out updates makes it an easy buy for me. To support the devs, and to have more tools that I could use. Again, trains were never part of the initial game plan, but they added them due to high demand, and even now, they could be still safely ignored as you have plenty of tools that work just fine. The trains currently in the game for no additional cost are still very valid for full end game. If you see the other reviews, even the new negative ones, you'll see that the hours played are fairly insane for many of the players. I point this out, as for the price point, they could have stopped updating even back in update 3 and everyone would have easily gotten the value from the game, but they didn't. They still keep rocking. So yeah, paid DLC is a bit icky, but they could have also stopped updating months ago and I would have still had more hours per dollar than many of my other games, so I bought it to continue supporting the devs to make more amazing features and things. (Please tunnels?!??)
1182 hours played
March 2026
It took me 260+ hours to complete ONE PLAY-THROUGH. This was learning as I went, never starting over, and surviving a few death-spirals... then finally completing everything in the tech-tree. If that doesn't tell you the value of this game I don't know what will... because, though it's still in EA, you get a LOT for your money, especially if you like complicated automation games... and this one gets pretty dang complicated, indeed. Let me break it down a bit: - Top-notch automation - with really fun belting and pipe networking. Sphaghetti happens. - A world map that you can explore, to uncover new settlements and resources. - A HUGE tech tree that is a joy to unlock, using research labs. - Trains - versatile track layout and train-car management. - Ships - One versatile ship (or more) you use to explore , but can buff up with guns/armor to fight pirates. - Cargo ships you use to trade with other settlements. - Base-building and city management (provide power, water, sanitation, food, recycling, etc). - Population management (people unity, workers health, etc.) - Farming, with a variety of things to grow for many different purposes, besides just food. - Forestry - Clearing trees, wood processing and later, creating tree farms. - Complex production chains of ore refining, oil cracking, wafer and chip manufacturing, the list goes on. - Space station construction and asteroid wrangling for more resources (towards the end game). Perhaps the biggest difference between this and other automation games is the incredible terraforming mechanic... it's a MASSIVE part of the game... you will have to clear land, both for resources, but also for more space to build as your factory grows. Mining and dumping are essential. I found no glitches or errors -- the game is very polished. I felt that the sound and graphics were great. The music really stands out - its some of my favorite in all the different automation games I've played so far, TBH. My complaints about the game center around things that will probably be updated, as this is still early access. The QOL for editing is pretty good... but I wish there was at least one level of UNDO. I feel that terraforming needs a robust tutorial section, since it's such a core part of the game. The help section is likewise incomplete... as of this review there's no help for rocketry at all! Luckily, there exists a few online sources, such as the WIKI for Captain of Industry - which are pretty good. FINAL WORD: I feel that this is an ESSENTIAL game for fans of automation games. It does, after a while, become very complex... which I love in a game like this, but some might get overwhelmed. As others have mentioned, if you've enjoyed Factorio, Satisfactory, Dyson Space Program, or any or the other base-builder automation games out there, then you'll almost certainly like this one... maybe even get a bit addicted like I did! :-) EDIT: Update 4 just came out, and it is fantastic. I love this game, it just keeps getting better and better!
38 hours played
Feb. 2026
I really love this game, it's an excellent factory sim with a port theme to it. I recommend a try for fans of the genre or crunchy city builders like Workers and Resources. The game is currently being review-bombed because they decided to released paid DLC while in early access. I agree with the criticism on how this update has been marketed; they should declare the game a full release before paywalling content. When you buy an early access game, there is an implication that you haven't quite "gotten what you paid for" until the 1.0 release, so dropping paid DLCs feels wrong. That said, I thought it was important to say that the game itself is awesome and deserve the thumb's up.

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Frequently Asked Questions

Captain of Industry is currently priced at 23.79€ on Steam.

Yes, Captain of Industry is currently available at a 30% discount. You can purchase it for 23.79€ on Steam.

Yes, Captain of Industry received 10,052 positive votes out of a total of 11,169 achieving a rating of 8.76.
😎

Captain of Industry was developed and published by MaFi Games.

Yes, Captain of Industry is playable and fully supported on Windows.

No, Captain of Industry is not playable on MacOS.

No, Captain of Industry is not playable on Linux.

Yes, Captain of Industry is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Captain of Industry is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Captain of Industry does not support VR.

Captain of Industry is a single-player game.

Yes, there are 3 DLCs available for Captain of Industry. Explore additional content available for Captain of Industry on Steam.

No, Captain of Industry does not support mods via Steam Workshop.

No, Captain of Industry does not support Steam Remote Play.

Yes, Captain of Industry is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Captain of Industry.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 09:08 UTC
SteamSpy data 23 October 2026 00:24 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 10:03 UTC

If you'd like to dive deeper into the details about Captain of Industry, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Captain of Industry
  • SteamCharts - Analysis of Captain of Industry concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Captain of Industry compatibility
Captain of Industry
Rating
8.8
10,052
1,117
Game modes
Features
Online players
4,404
Developer
MaFi Games
Publisher
MaFi Games
Release 31 May 2022
Platforms