Endless Alice on Steam - User reviews, Price & Information

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Endless Alice is a third-person action-adventure game combining Roguelite elements, anime aesthetics, and endless possibilities. Choose characters with unique combat styles and embark on adventures! Play solo or with friends in cooperative challenges for up to 4 players!

Endless Alice is a early access, indie and third-person shooter game developed and published by HowlingRain, 台灣響雨互娛 and 響雨@OSAKA.
Released on January 15th 2025 is available only on Windows in 15 languages: English, Traditional Chinese, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Indonesian, Portuguese - Brazil, Vietnamese, Filipino, Turkish, Thai and Korean.

It has received 491 reviews of which 429 were positive and 62 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 7.79€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Endless Alice into these genres:

Media & Screenshots

Get an in-depth look at Endless Alice through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 20H1↑
  • Processor: AMD, Intel
  • Memory: 4 GB RAM
  • Graphics: AMD, Nvidia GTX 750 Ti
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: 750 Ti/1K≈30FPS, 750 Ti/720p≈60FPS, 1050, 1050ti/1K≈50FPS, 960/1K≈60FPS Steam Deck/1K≈50FPS ROG Ally/1K≈70FPS 1. Using FSR should further improve performance. 2. Windows 10 1909 requires launching with -dx11, It will sacrifice performance. We recommend updating Windows 10 to a version newer than 1909, launch using the default DX12. *You can play offline in single-player mode when Steam is set to offline mode.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Even my potato can run it smoothly, getting this level of optimization out of UE5 really shows the devs know their stuff.
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Nov. 2025
If you enjoy Risk Of Rain 2 but you wish it had cute anime waifus. This is the game for you. It's literally like Risk Of Rain 2 but with its own twist. Completely different items and characters that do their own things. And some that are very similar to Risk of Rain 2. It also has a banger OST that'll make you feel hype.
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Nov. 2025
TL;DR: It's Risk of Rain 2 with the serial numbers filed off, to the point where anyone who's played that will pick this up and immediately identify the items that have equivalencies between the two games. "So, why not just play Risk of Rain 2 instead? It's been around a good long time, has 3 expansions, and tons of mods?" I mean, go ahead and play that, too, but this game brings several new things to the table, and its own twists on existing concepts. For one, there is quite a bit more mobility (and higher base speed overall) in this game, and the maps tend to be more complex. Each character has their own dedicated mobility skill, on top of several characters who have combat skills that double as a mobility option. Maps tend to have kind of a "top layer" and a "bottom layer" to them, so once you get at least one double jump and some speed, you're finding yourself parkour-ing all over the place. One of the characters has their default jump replaced by pseduo-bunny hopping, and another has their skills altered by charge-able jumps and dashes; movement becomes THAT front and center after the first stage or two. Another interesting addition to the formula is that each enemy has a "break gauge" that can be depleted, in order to topple it, temporarily keep it from attacking in certain ways, or in the case of most airborne enemies, cause them to drop out of the sky and become prone. It encourages keeping pressure on targets, especially for the melee-style characters. The big difference between this and Risk of Rain that really stands out for me, however, is that every character's combat and mobility skills are upgrade-able (picked from a draw of randomized choices each time), and there is a WIDE variety of upgrades for each character. Upgrades are earned by picking up the upgrade points scattered randomly around, and there's usually more than enough for a full upgrade on each map visit. These points are FREE, so finding them tends to be the priority before finding the for-money item boxes. These upgrades are not insignificant, and add all kinds of major modifiers to your skills, to the point where you tend to try to build your upgrades around the items you're finding, or recycling your items to reinforce your character build. Yes, this includes mobility skills. YES, this means that there are plenty of viable builds that can be made around just running all over the place. While there's only 6 characters, there's so many upgrades for each of them that when you start out, it really feels like you're made to play each character a different way each time. There's also a meta-progression of buying permanent character upgrades with the tokens you earn each for each run of the game, but... that's not as exciting. If anything, once you buy out those permanent upgrades, it really obsoletes the lower difficulty settings entirely. As a newer game, you also notice a lot of little quality-of-life things here and there, some of them really edging close to making the game overall a lot easier. One of the larger things that come to mind, is that between each stage, you're able to sit in a lobby until you (and/or your group) decide to move on. You can just take your time, inspect your inventory, and even make a limited number of item trades between people. An item recycler/scrapper is available in each lobby, so getting rid of unwanted items is a guaranteed thing you can do every stage, and they even have randomized item printers available right then and there. A BIG lobby feature that's VERY much appreciated, probably the thing I overlooked the most when I first started, are practice targets you can use that show a detailed breakdown of your DPS per-damage source that you have. Combined with the always-available scrapper, you can very quickly identify possible synergies you should be focusing on, or even better, remove items that are working contrary to existing synergies. This is INCREDIBLY useful. I could go on, but it pretty much boils down to "there aren't that many Risk of Rain 2 clones, and this is a good one". Over the years, we've had tons of Isaac, Slay the Spire, Survivors, etc. clones, but ROR2 clones are a relatively new mine to tap. (Megabonk doesn't count, that's more of a twisted mutant child that has the superior genes of each parent.) Early access issues? Yes and no. There's 8 maps of content now with no final boss available yet, more or less same as ROR2 in their early access, but on the other hand, they're good maps. The English translation has some issues, and I don't just mean the "Engrish" stuff. I'm more referring to how terminolgy is used just inconsistently enough across item descriptions, etc. You'll see typical terms like "stacks", "on hit", and so on, but they also refer to "chains" and "triggers" here and there, and I feel like these terms could be used more comprehensively across the game, or at the very least in the toggle-able "more details" boxes. The one big issue I have that stands out in my mind, tho, is the aforementioned meta-progression. The permanent character upgrades you can buy between runs. As of now, I don't know if it's an early access thing, but these upgrades are INCREDIBLY cheap to buy, and as I mentioned earlier, once you buy them out they absolutely make the first 3-4 difficulty options almost completely irrelevant (to a competent player, at least). For an exercise, I started a fresh save, played one loop thru the existing 8 maps on difficulty setting 3, and ended my run with enough currency to purchase at least 2/3 of the across-all-character stat upgrades, 20 new item types, and several character-specific "big" upgrades. After another successful run or 2, especially at higher difficulties, I'll have bought more or less everything those tokens can buy. So yeah, meta-progressing is less of a curve and more of a straight shot up at super-speed, as it is now. Especially since one of the purchases at the bottom of the tree is just straight up a "makes skill upgrades cheaper" option, and one of the characters already has a "makes skill upgrades cheaper" option, meaning she really kind of snowballs after a while... Overall, yes, the game's absolutely worth a look at, as a Risk of Rain fan.
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July 2025
Anime Risk of Rain 2 is turning out to be better than actual Risk of Rain 2. Why? The passive/active items are actually useful/not weirdly obtuse, the characters feel great to play (the abilities, attacks, and movement all feel precise and accurate), the scaling isn't horrific, and the melee characters are actually, genuinely playable. (The only thing really missing is the Artifacts, but, honestly? I don't think this game needs those, it's already fine the way it is!) What you might not expect from it is the vaporwave levels and enemies following the reminiscent-to-Honkai eastern-style levels, but don't worry, they're still decent maps, and every map is so large that you actually will want to grab some sort of speed boost instead of it just sortof being an off pick. ...Yes there are DLCs for skimpy skins, with more in the making, but you can completely ignore them and just play it like the better RoR2 it is. The only slight downside is that there's not too much to unlock at the moment, but given that it's an Early Access and is genuinely being actively worked on, that'll go away with time.
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March 2025
Bought the game today because of the sale and I have to say I had an amazing time! Played Takehime for all my hours and got to say the creativity is amazing with the characters I can't wait for the little fox girl! Only complaint is the English translation is a bit rough but that's not a big enough issue to not suggest the game!
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Frequently Asked Questions

Endless Alice is currently priced at 7.79€ on Steam.

Endless Alice is currently not on sale. You can purchase it for 7.79€ on Steam.

Endless Alice received 429 positive votes out of a total of 491 achieving a rating of 8.16.
😎

Endless Alice was developed and published by HowlingRain, 台灣響雨互娛 and 響雨@OSAKA.

Endless Alice is playable and fully supported on Windows.

Endless Alice is not playable on MacOS.

Endless Alice is not playable on Linux.

Endless Alice offers both single-player and multi-player modes.

Endless Alice includes Co-op mode where you can team up with friends.

There are 13 DLCs available for Endless Alice. Explore additional content available for Endless Alice on Steam.

Endless Alice does not support mods via Steam Workshop.

Endless Alice supports Remote Play on TV. Discover more about Steam Remote Play.

Endless Alice is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Endless Alice.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 January 2026 00:37
SteamSpy data 25 January 2026 03:42
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:48

If you'd like to dive deeper into the details about Endless Alice, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Endless Alice
  • SteamCharts - Analysis of Endless Alice concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Endless Alice compatibility
Endless Alice
Rating
8.2
429
62
Game modes
Multiplayer
Features
Online players
10
Developer
HowlingRain, 台灣響雨互娛, 響雨@OSAKA
Publisher
HowlingRain, 台灣響雨互娛, 響雨@OSAKA
Release 15 Jan 2025
Platforms
Remote Play
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