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Windblown on Steam

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A lightning-fast 1–3 player co-op roguelite from the creators of Dead Cells. DASH, DIVE and DESTROY across a shattered world. Build wild loadouts, unleash devastating Alterattacks, and become the last stand against the Vortex.

Windblown is a action roguelike, hack and slash and online co-op game developed by Motion Twin and published by Motion Twin and Kepler Ghost.
Released on October 24th 2024 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Simplified Chinese, Spanish - Spain, Korean, Japanese, Portuguese - Brazil, German, Russian, Traditional Chinese and Spanish - Latin America.

It has received 9,088 reviews of which 7,997 were positive and 1,091 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 17.49€ on Steam with a 30% discount, but you can find it for 12.60€ on K4G.


The Steam community has classified Windblown into these genres:


Here is the detailed breakdown of supported languages for Windblown:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Windblown through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 version 21H1 (build 19043) or newer, Windows 11
  • Processor: Intel Core i5 6th gen / AMD FX 8XXX
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 970 / AMD Radeon RX 570
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

77 hours played
Sept. 2026
Windblown keeps getting better, and the way Motion Twin has been expanding this game deserves a lot more praise. One of my favorite changes over these updates has been the evolution of exploration. The branching paths and larger, more complex islands have completely changed how a run feels. You're island hoppers, and now the game actually feels like you're island hopping. You're not just following one predetermined route anymore — you're exploring, making decisions about where to go next, finding different paths and seeing what each island has to offer. That's a bigger improvement than it might sound on paper. Before Break the Path, the more linear structure was one of the things that made me hesitate to recommend the game to some of my friends. I actually told them about the game and explained how the progression worked, and their response was basically that they weren't interested if it was just one linear path. Now I feel completely differently about recommending it. And what I really appreciate is that Motion Twin hasn't stopped at one big update and called it a day. Fungal Bloom expanded and polished the world, Break the Path fundamentally changed exploration and made it much more dynamic, and Hunters Gonna Hunt has continued building on the systems with new content, progression changes, new items, new islands, QoL improvements and more. A lot of those changes have also clearly come from listening to player feedback. It makes Windblown feel like a game that's actually growing, rather than just receiving patches. Huge respect to the entire team. The work you've been putting into expanding the game, improving the experience, and continuing to listen to the community really shows. I'm excited to see where Windblown ends up, because these updates have made me considerably more excited for its future than I was when I first played it. Keep cooking. ❤️
20 hours played
July 2026
I had mixed feelings towards this game when it came out, but with the latest updates they've really nailed down the gameplay loop. I love how they reworked the maps from small and linear to open with a lot of secrets. I really enjoy the progression by going out hunting for resources to unlock different weapons and trinkets. I've been losing interest in the roguelike genre as of late, but the current state of Windblown has reminded me why I love this genre of games. The satisfaction of getting ever so slightly closer to the end while your skills improve, is the fundamentals of a great rogue-like, and I think they have nailed this in Windblown. This is one of those rare cases where you can feel and se the changes from an early access game.
28 hours played
May 2026
Good game, just beat it. I find the affix system easier to work with in this than in Dead Cells. Played entirely on steam deck as far as I remember. Some of the biomes were chugging somewhat at recommended settings, and the cinematic for the final boss bugged out. I have no trouble recommending this game with the cavieat that it's still early access, and I'm really hoping for a little more polish and performance by 1.0
43 hours played
April 2026
HIGHLY RECOMMEND. This is VERY noticeably a game made by the team behind dead cells. If you've played dead cells, a LOT of the weapons and skills will seem really, really familiar. On the other hand, there's only so many DOT-types that you can chose, same for weapons etc. AND: They've managed to make it feel very different and add enough new things that yes, I thought "Oh, this is definitely Dead Cells in new clothes" at the beginning, but the further I got, the more it has become a different feeling game. Especially with the last two big updates with the design overhaul and - weirdly enough, because it introduced teleporters and a severely branching map - the new map system. It is incredibly smooth when it comes to movement, which is a joy and the setups you can run are quite varied and fun. I still tend to go for ranged builds a lot, but I do that in all games because I suck at dodging - and there are some quite fun melee weapons in the mix. I do find myself yelling at the screen and the enemies quite a bit, which is a sign I'm enjoying it a lot. The story so far is tbh quite intriguing and well done - It is mysterious and fragmente and I like that. All in all, it really is the design that makes it stand apart, coupled with the fluidity of the movement. But, for me, the best thing about the game is the soundtrack. It's so incredibly focusing that I've started listening to it when doing chores and so on. Of course, that makes me want to play the game, which isn't helpful for the chores, but...
83 hours played
March 2026
I HIGHLY recommend you play this. If you like Skylanders-type visuals with Hades-style gameplay made by the Dead Cells folks, you're gonna have a field day with this thing. I've seen the game evolve for a while, and it's shaping up to be a banger (no pun intended).

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Frequently Asked Questions

Windblown is currently priced at 17.49€ on Steam.

Yes, Windblown is currently available at a 30% discount. You can purchase it for 17.49€ on Steam.

Yes, Windblown received 7,997 positive votes out of a total of 9,088 achieving a rating of 8.56.
😎

Windblown was developed by Motion Twin and published by Motion Twin and Kepler Ghost.

Yes, Windblown is playable and fully supported on Windows.

No, Windblown is not playable on MacOS.

No, Windblown is not playable on Linux.

Yes, Windblown is playable and fully supported on Steam Deck.

Yes, Windblown is playable and fully supported on Steam Machine.

No, Windblown does not support VR.

Windblown offers both single-player and multi-player modes.

Windblown includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Windblown. Explore additional content available for Windblown on Steam.

No, Windblown does not support mods via Steam Workshop.

No, Windblown does not support Steam Remote Play.

Yes, Windblown is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Windblown.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 11:07 UTC
SteamSpy data 23 October 2026 12:36 UTC
Steam price 27 October 2026 15:11 UTC
Steam reviews 18 October 2026 08:06 UTC

If you'd like to dive deeper into the details about Windblown, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Windblown
  • SteamCharts - Analysis of Windblown concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Windblown compatibility
Windblown
Rating
8.6
7,997
1,091
Game modes
Multiplayer
Features
Online players
255
Developer
Motion Twin
Publisher
Motion Twin, Kepler Ghost
Release 24 Oct 2024
Platforms
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