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ERA ONE on Steam - User reviews, Price & Information

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Start with your Command Center and expand it into a colossal modular flagship, module by module. Design custom warships from the ground up, grow a thriving civilization, and command powerful fleets across the Solar System in tactical real-time battles.

ERA ONE is a early access, action rts and real time tactics game developed and published by Team Complex LTD.
Released on August 06th 2025 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, Italian, Spanish - Spain, Russian, Simplified Chinese, French, German, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal and Spanish - Latin America.

It has received 1,601 reviews of which 1,396 were positive and 205 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 27.99€ on Eneba.


The Steam community has classified ERA ONE into these genres:

Media & Screenshots

Get an in-depth look at ERA ONE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i5 o AMD Ryzen 5 (o equivalente)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 o AMD Radeon RX 580 (o equivalente) con almeno 4 GB di memoria dedicata
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: Scheda audio compatibile con DirectX

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Aug. 2026
It's a lot like a simpler version of Space Engineer but with pressure from hostiles. (I only played Space Engineer when it first came out, for all I know they might have hostiles now!?) I like it. It has plenty of scope, but at the moment it's not worth top dollar. I hope it will grow into something special but it has a way to go yet. Please (for the love of Jeebus!) sort the sound effects out. They are dire. Hop on board if you love early access and all the associated jazz!
280 hours played
July 2026
While I recommend making this game part of your rotation, I also recommend letting it cook for a bit. The devs have this amazing ability to fix one thing - only to break three other things - so playing is an emotional rollercoaster. It also gets very samey very quickly once you have a solid setup for your base, as the ever-increasing waves of bad guys smash their faces against your shields and do nothing except slow down your frame rates. This is to be expected in EA though and it's something that you should go in understanding. One other gripe I have is that there is no tangible difference between an Easy enemy and an Insane one. I do put this down to EA though, as this will undoubtedly change. You can definitely tell the difference between a Defensive and Aggressive enemy though - and a Defensive enemy will often stop halfway to you and just sit there. The basic concept is great and you have a great deal of freedom to fiddle around with configurations. Just don't expect something that will keep up with Homeworld, at least for now. The devs do seem quite busy and updates happen fairly quickly, so I foresee this review to become obsolete in a matter of months. So it's been a couple of months and I can tell you, this is like playing a new game. The devs have been hard at work and it shows. It still suffers from some issues like: - AI-powered enemies get frustrated and YOLO in their base after a few waves - The waves of enemies just get ridiculous after a while. While fun, if you don't have a good system your frame rate will drop to single digits - but we're talking 60+ ships and what seems like a million fighters coming at you. A sane player would have finished the mission well before that - There needs to be more granularity to how your ships react to taking damage or attacking. Miners will just sit there taking fire, doggedly refusing to cut and run. Adding logic to say an evasive stance that makes ships stop what they're doing and return to base on receiving damage would be amazing. Apart from those minor gripes, loving this game and keep up the good work devs.
131 hours played
May 2026
It's very fun. However, after playing this game for many hours, I noticed something that I find disappointing. This is because, when creating a battleship-like form, there are limitations to the area that can be used to install gun turrets, and the further back the turrets are placed, the shorter the range becomes. Also, while turrets at the bow of a battleship can achieve a good firing angle, turrets at the rear are obstructed by the hull and cannot achieve a good firing angle. These problems are inevitable given that it adopts the form of a battleship, but the solution is to not have a deep structure like a battleship, but to prepare a single wall that is long vertically or horizontally, or even square, and install gun turrets on that wall surface. This way, all turrets can have a 180-degree firing angle and the same range. Since enemies always come from the same direction, you only need to be wary of the front, so this is probably the optimal structure. Once I realized this, I lost interest in creating the forms of battleships and similar vessels. I hope the developers of this game will give value to the creation of forms for battleships and other similar vehicles.
21 hours played
Feb. 2026
I feel like this is what Homeworld 3 could have been. Even at this early stage and with limited options, this game offers a lot to enjoy and explore. On top of the sound design and graphics - which are both incredible - there are so many customisation options and ways to fight. The capital ship design elements for me are what really seals the deal. Creating your own leviathans and watching then get shot to ♥♥♥♥ is some of the best fun I've had in a Space RTS. 10/10. If you're a Homeworld fan, then you probably played the Complex mods and thought "damn I wish they did more" - well, here you go. Well worth the price tag already and only getting better.
153 hours played
Oct. 2025
80 hours in this early acces version, so i can write some comments of mine, i hope the developers will hear. First of all, as a player of HW2 Complex mod, my congratulations to the team that evolved from modders to outright game devs! Guys, you are awesome! The game - it is actually the HW2 CRM built from scratch, most of the game mechanics moved from complex mod to here on a new engine. I am not a big fan of that energy and crew limits that only complicate things vs direct limitations for ships\modules, but whatever. This thing is much more fun to play in PvE than a piece of crap called HW3. Many great mechanics like modular base construction, modular ships, etc, great looking maps, especially big ones are feeling HW1-2 style. The things that are strange thou: 1. Flamethrowers...in space...really??? Flak canons as HW? No possibility because of copyrights or why? Maybe something shooting a bunch of flechets, micromisiles, disassembly nanobot cloud? Flamethrowers are a bad decision, please please, change them to something more Sci-fi fitted. 2. Engines. Just a visual stuff, but they look like good old ones from our days, maybe something more square sci-fi looking will fit better? This is just looks like a dinosaur in a crowd of cyborgs. 3. TTK. Personal oppinion, but feels it takes TOO MUCH time to kill something, even a fighter, just doesnt feel right, maybe it will be better, but for now most weapons feel underpowered, except tactical misiles the ones that are not nukes, launched from the silo, they are fast and do a ton of damage. Even your wannabe ultimate ion rotation canon, yeah, i can build my own fake Sadjuk, but it will only tickle the enemy base from afar, that ion canon, even if it is say 4 of them, isnt enough to deal with enemy base or battlecruiser 4. Ship building is great but need more different details of armour and maybe some cosmetic parts/flexible parts that can connect modules that are a bit off-centered. 5. Pre-built battlecruisers. Really. I wish we can have something like CRM - big facilities for BC with customized guns. Sometimes it feels like that building is a bit too much. Despite i spent most of my time building ships))))) 6. Build range. It feels like a cheating when you built a huge battleship, jumped to your enemies and can rebuild it on the go. I think, you should be able to build a ship close to your base 10 KM radius maybe, and then when you are far away, you can only rebuild a parts of the blueprint that left that radius, and maybe change types of turrets placed on their points, nothing more. 7. Ship orientation for custom-built ships. They are always locked at the same position and cant point their nose on the target that above or below, as your smaller pre-built ships like warships, mechguns and fighters do. I hope you will fix that. 8. Range. All the weapons except the giga-rotation-ion-canon have just awful firing range. I would say it can be an instrument of balance, but you have to drive your battlecruiser almost at ram-range to use even a heavy turret ion or kinetic guns. together with low power, weapons feel like too short-handed. The heavy guns feel really lacking the range. Obviously, game is an early access, and i must say, it is the potentially best space sci-fi strategy since HW2 remaster. You are trying to save the atmosphere of original HW series while developing your own ideas. I really wish you will make it great and will have a commerciall success that this product deserve! Ready to buy all the fkn DLCs for ship building parts you can make) Thanks guys, looking forward for polished game next year. For all the space strategy game lovers - this is the one!

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Frequently Asked Questions

ERA ONE is currently priced at 29.99€ on Steam.

No, ERA ONE is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, ERA ONE received 1,396 positive votes out of a total of 1,601 achieving a rating of 8.32.
😎

ERA ONE was developed and published by Team Complex LTD.

Yes, ERA ONE is playable and fully supported on Windows.

No, ERA ONE is not playable on MacOS.

No, ERA ONE is not playable on Linux.

Yes, ERA ONE is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, ERA ONE is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, ERA ONE does not support VR.

ERA ONE offers both single-player and multi-player modes.

ERA ONE offers both Co-op and PvP modes.

No, ERA ONE does not currently offer any DLC.

No, ERA ONE does not support mods via Steam Workshop.

No, ERA ONE does not support Steam Remote Play.

Yes, ERA ONE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ERA ONE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 September 2026 14:56 UTC
SteamSpy data 10 September 2026 11:16 UTC
Steam price 11 September 2026 18:18 UTC
Steam reviews 11 September 2026 10:00 UTC

If you'd like to dive deeper into the details about ERA ONE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ERA ONE
  • SteamCharts - Analysis of ERA ONE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ERA ONE compatibility
ERA ONE
Rating
8.3
1,396
205
Game modes
Multiplayer
Features
Online players
58
Developer
Team Complex LTD
Publisher
Team Complex LTD
Release 06 Aug 2025
Platforms
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