Erenshor is a really good, ambitious, and carefully developed game that touches some people's hearts with a niche desire: to play a singleplayer MMO with bots. The game needs a bit more time to develop more content and the game needs some refinement. Erenshor is still an early access game and it's actively in development, so I have faith that the developers will fill in the gaps at a future point. Pros: ⦁ Erenshor has gameplay settings to allow you to make the game as easy or as hard as you want. You can open the main menu and directly change drop rates of items, XP rates, NPC damage, NPC health, and player movement speed. This needs to be mentioned on the game store page because I almost didn't buy the game since the game is advertised to be very hard ; however, the truth is you can make it as easy or as hard as you really want. ⦁ No subscription or microtransactions. ⦁ The gameplay is amazing. It basically has the foundations of World of Warcraft built into the game: the overall questing system, five classes that complement each other in parties, dungeons, raids, guilds, the overall world, and much more. Erenshor is basically a singleplayer World of Warcraft but with VERY well simulated other players. ⦁ There is a fully functional auction house where you can buy AND sell items. If you find an item that's worth 100 gold and you try to sell it for 1,000 gold, then it will not sell. You must be reasonable with your item prices if you want them to sell. ⦁ Simulated players/bots (AKA Simplayers) are so incredibly detailed that they truly feel like real players. They remember and mention past events. Bots will comment on gear you wear. The bots truly feel alive and they truly remember things. ⦁ Bots will immediately revive (and/or revive you) upon the end of combat. ⦁ Bots will level over time regardless of if they're actively in a party with you or if they are off doing their own thing. ⦁ If you invite bots that are your "friend" to your party, then bots will automatically teleport to your region, then run to you to join you. This saves a ton of time if a "friend" is on the other end of the world map. ⦁ When you're in a party with bots, the bots have infinite patience and will always follow you anywhere you go until you kick them from the party. ⦁ Bots are very immersive when it comes to upgrading their gear. Bots will automatically replace their gear with better items if they're not currently in your party. If bots are in your party, then when you kill an enemy and an item drops that is an upgrade for your party members, then the bots will announce the item is an upgrade for them. You can click and drag items in your inventory to give to your party members. ⦁ The game's performance is extremely good. I don't recall ever dropping below 60 FPS. ⦁ There is no fall damage. ⦁ The game world truly makes you feel like you're living in a fantasy world. Some trees are over 100 feet tall, and the branches and leaves are fully animated. ⦁ You can get a permanent light source very early in the game. ⦁ The UI is very good and well designed overall. It's simplistic in nature and not overbearing. ⦁ Agro/Threat is displayed for each monster ; however, I believe there should be an optional overhead option for this to display for all enemies simultaneously. ⦁ Treasure maps are a great gameplay feature. You rarely receive parts of treasure maps from creatures that you put together (it isn't a puzzle) to create a whole map that gives you coordinates (very easy to find) to open a treasure chest for incredible loot. ⦁ There is a wiki. ⦁ Guilds will be implemented very soon. ⦁ Raids are not yet implemented, but the first raid is planned to be released in Spring of 2026. In-Between: ⦁ Erenshor's default gameplay settings are set to be extremely grindy , especially in regards to XP rates. I personally recommend 5x XP rates. ⦁ The world is open world, but it's not a continuous open world map. The world in this design is very similar to Fable or The Witcher 2. I believe the game is made this way so that it is more performance-friendly considering how detailed the game is with the bots and such. Cons/Things that yet need implementing: ⦁ There isn't a menu to display your faction reputation. ⦁ An "N" on the regional world map when you press "M" would be helpful rather than relying on your compass while the world map is open. Currently you must bounce your eyes between two different UI elements to figure out what cardinal direction you're heading in relation to the world map. ⦁ The big WORLD map (not the minimap/regional map) cannot be interacted with in any way. It only shows a lay of the land with land names and nothing more. You cannot zoom in, zoom out or do literally anything. It's a 100% static image. ⦁ The minimap/regional map and the world map lack a lot of icons and begs for more information. The minimap only has icons to indicate your player, bots, region names, enemies, and friendly NPCs, but nothing else. There is no map indication for shops, banks, auction houses, quest givers, quest markers, or anything else. ⦁ The quest system could use more casual player-friendly options. There is a quest marker option in the main menu, but it only adds "?" and "!" markers to indicate quest givers; it does not give you any markers in the game world to indicate quest items, what monsters to kill, where to go, what to do, or etc. I understand the FAQ says quest markers are not planned content, but this is something I disagree with. This is crucial. Why can't it be optional? ⦁ Quests don't have any level recommendations. It's quite often that you can be in a low or mid-level area, and receive a quest to kill a boss that's 10-20 levels higher than you. ⦁ In combination with the majority of the cons in this list, I have found myself getting lost on numerous occasions as I'm looking for a bank, where I am on the world map, where to go for quests, and many other things. ⦁ Graphics are poor, but this game is not played for the graphics. ⦁ The game could use a control+click feature to deposit/withdraw items while the bank is open rather than clicking and dragging each item individually. ⦁ Detailed stats for your character are quite lacking. Weapon attack speed and damage don't adjust based on Strength/Dexterity, buffs/debuffs, or etc. Block chance and dodge chance is not displayed. Armor class only displays a number, but it doesn't say what it does. ⦁ There aren't combat indications regarding blocks/misses/dodges. ⦁ Enemy health is only displayed as a percentage. ⦁ There seems to only be one major city where there's a bank, many vendors, an auction house, and etc. It's basically the one and only hub in the game. ⦁ Singleplayer only. I wish you could at least play with one friend online. There is a mod to allow it, but I would love for it to be official content. Bugs: ⦁ Quests don't scale with the XP main menu slider. (Bug?) ⦁ Some object placements need fixing. ⦁ A few large objects have no collision (such as some trees, some cliffs, and etc.) ⦁ When you walk into a new region sometimes your character faces in random directions (like backwards), which can be disorienting and misguide you. ⦁ Rising Moon (Paladin aura tier 3) does not state it increases resists, but it does. ⦁ Bots will repeatedly say things like, "Yo, on me!" as if they're in combat when in reality they are only suffering from poison damage after combat. ⦁ When viewing a bot's inventory, the right ring slot icon will often be much larger than it should be. Ultimately, the game is already good and I am very excited to see what unfolds as this game is further developed even further.