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Solasta II on Steam

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In a Mana-infused land, a dark force led by the enigmatic Shadwyn threatens Neokos. Bring your party of adventurers together across perilous realms in this Turn-Based Tactical RPG based on the SRD 5.2 ruleset. You make the choices, dice decide your destiny.

Solasta II is a crpg, singleplayer and multiplayer game developed by Tactical Adventures and published by Tactical Adventures and Kepler Interactive.
Released on March 12th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 3,091 reviews of which 2,287 were positive and 804 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 31.99€ on Steam with a 20% discount, but you can find it for 21.66€ on K4G.


The Steam community has classified Solasta II into these genres:


Here is the detailed breakdown of supported languages for Solasta II:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Solasta II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i7-8700K / AMD Ryzen 5 2600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 8 GB / AMD Radeon 5700 8 GB
  • DirectX: Version 12
  • Storage: 40 GB available space
  • Additional Notes: SSD required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

23 hours played
Aug. 2026
If you are tired of playing BG3 every twisted way you can, pick this game up. Be warned though, this early version is really just a demo pack. It is not a full game. I even got the message, 'you have finished the early version". You can't level past 4. I think this is an increasing scam happening on Steam now. Demos hidden by the term early access. I like this demo and I hope the full game comes sooner than later. For the price, stay away until the full game is released. This demo is not worth 40.00 yet. Good Hunting all.
16 hours played
July 2026
It's pretty early in early access but the game is shaping up well in my opinion. It's standard-fare D&D where you make a party of heroes and send them to maps to fight monsters, disarm traps, solve a puzzle or two, and come out carrying a pile of 18 shortbows to sell to a merchant. Compared to the original Solasta, there are many quality of life changes including default options on level-up for those who don't know the D&D rules, better visualization of odds and limitations, and a clearer character sheet. The story is acceptable and the voice acting for the NPCs is often excellent. Maps are pretty and some of the places are imaginative and fun to travel through. If you like this genre it's a must-have I think. I thought I'd spend the rest of the review responding to the negative comments I've seen about the game for those on the fence about picking it. Here are my views about various complaints: COMPLAINERS: Nothing Is Good Here vs. Me: Lots of Good Things and Updates OK, look, it's D&D with tactical combat, but they now show the limits of your movement on the screen, give you hit percentages so you can pick wisely without doing the math yourself, auto-cast light when you're in the dark, and let you cast guidance when it's helpful. The world map is now a hex grid and it tells you whether a square was explored or not, and the dungeon maps -- while often funneling you along a single path -- are entertaining. I enjoyed the cutscenes and think the voice acting is much, MUCH better than Solasta I. I'm genuinely curious to find out what's up with Deorcas and whether the Beacon are secret bad guys or not. By moving us to a new part of Solasta, they bring back the magic of exploration, with new antagonists and cultures to enjoy. Some parts are genuinely magical like the Ka'Umm's magic wind chime devices. I will definitely play the rest of the campaign when it's done. RAGERS: My Characters Are Ugly! vs. Me: Check Out My Freckles and Soul Patch For all the hate on the creation tool you'd think there were no options there. You do need to click to see some of the advanced options for faces if you want to totally resculpt your look, but you have a lot of choices here for shape of the face, eye and hair color, and markings like scars, face tattoos, and freckles. It has a neat tool where you can reposition and rotate the markings so the same tattoo can look like a little skull on your cheek or paint your entire face with a skull mask. It takes some effort to learn it but my characters looked good. You can also skip that stage if you want by picking more generic defaults. Right now if I had a complaint it's that there are too few hairstyles, but it's early access, and the ones that are there aren't bad. I have a girl with curly black Minnie Driver hair and a fellow with a hippy gray long cut and a halfling who looks like an uglier Sendhil Ramamurthy with a soul patch. It's good enough for me. HATERS: It Is "Dumbed Down" vs. Me: And Thank God It Is. A lot of choices are made so that the game is more accessible by default and picks things for you or makes suggestions about, say, having someone who can use lockpicks in your party. If you played Solasta I you know it could be pretty inaccessible to non-D&D nerds, and they've got the distance on making it playable for them while still allowing you to do all the wonky min-maxing yourself if you want. I appreciate the tutorials on light and how weight works. In Solasta I, I honestly restarted a few times when I realized my characters were missing key skills or spells. This time it seems more forgiving and there are smart changes like showing a progress bar with a dumbbell next to it to show how much loot you have left before getting encumbered, line-of-sight markers that show amount of cover during battle, and estimates of your hit percentage when attacking or casting. All these interface upgrades are great. Similarly, the ability to repick on rest your cantrips and weapon proficiencies mean it's less likely you pick longsword (b/c who doesn't) only to find that the best weapon you find is a vorpal glaive guisarme +4 that you can't use. It seems less punitive and I think that's a good thing. THAT ONE POLISH GUY: It's Sooooo Woke vs. Me: Who Hurt You, Bro? Anyone who has played games knows that there's always that one guy who thinks the game is super-woke because there a bit part with a gay NPC and you can make your characters have brown skin or use she/her pronouns with a masculine body. You can also make all blonde guys with no hair and metal tattoos if you'd like. If this is a huge deal to you then maybe you need to go outside. French game designers correctly understand that games will sell better if you market them beyond the most alt-right online troll on earth. Their audience is "human beings who buy games" and that is a larger group than you personally. WHINERS: "It's Too Hard / Easy!" vs. Me: Difficulty Is Calibrated If you played Solasta I, you quickly learned never to stand next to ledges in the dark because Soraks are gonna bump you off the ledge while your blind-ass humans roll at disadvantage for darkness. Those dang things are hangin' off walls and pushing boulders on you and leaving a hundred traps on top of a jumping puzzle. Solasta II has a few hard battles (notably one with a bunch of spectres that fly and prevent you from healing) but playing on the "authentic" difficulty I was able to beat most fights the first time, albeit with some unconscious characters by the end. Like most D&D games there is a tension between saving your items and spells when you can't rest and the times you need to burn everything to beat a hard encounter, and this is sometimes not telegraphed well. For the most part in Solasta II you will be long resting after most fights so you can afford to use all your spells and abilities. You can also set the difficulty level down, and some people honestly should do that based on the comments in the Steam discussion board. Characters should be min-maxed with few exceptions and if they're not, use a lower difficulty to simulate an easier DM. In sum, I am enjoying it a lot and while no game is perfect (especially in early access), Solasta II is a worthy D&D adventure so far. I hope they will keep fixing bugs and expanding the story, which currently goes only to 4th Level. I'll also be curious to see whether they add back in some of the missing ancestries and classes from the first game, or those will be relegated to an expansion pack. Time will tell. For now I'm taking a break from the game but I'll return to it when more of the game is finished.
21 hours played
June 2026
People arent remembering that bg3 did the same thing. they released an early access and then took a while to finish the game, then delivered. This game as it is now has a lot of promise and potential, they added character languages, better graphics, better ui. You can tell that they want to make a good game. You make all your party members like the first game and they are in the cinematics. Theres way more character customization, and even more backstory built into the game. The game is a breath of fresh air in a sea of disappointment. Taking the good parts of the first game and cranking it up to 11.
17 hours played
June 2026
I see a lot of comments about this game trying way too hard to be BG3 but, isn't that the point we're trying to get to with games development here? Having a studio take the time and effort to craft something to the best of their collective ability instead of just throw out slop with a cash shop and hope that'll tide players over until the next content drop? Whatever... tangent aside, the game takes everything from the first game and throws some spit and polish on it and delivers it to you, the player. Current early access does NOT contain all the races and classes, but there's more than enough here to get a feel for the final product. The take away here is that if you liked the first one, you'll like this one for the most part. There ARE some changes, mostly to how some of the spells work to make them more CRPG friendly (in particular, I noticed the True Strike spell wasn't absolute garbage anymore.. still kind of trash, but not completely worthless). The sound design is fairly on point for this genre and the overall UI feels like an improvement from the first game. The character creation tool at the launch of EA was a bloated, cumbersome, beast of a thing, but that has been mostly brought to heel at the time of this review as well. It's still pretty robust and can be a bugbear at times, but it's much more user friendly now. Now for the bad. Obviously it's early access so there will be hiccups here and there. The animations are obviously not 100% done (I hope). Most of it is there, but the finer details to character animations aren't there yet. There's a lot of clipping going on during cut scenes and chopping hand motions galore. Character voice overs got some polish from the first game but there are still some points that it feels like someone reading a script from a sound booth rather than organically interacting with the scene at hand. It's not as pronounced as the first game, but there is still some. Overall there's really just not much I can complain about that I can't simply attribute to early access at this point. There's only a handful of races and classes and you can only advance to level 4 at the time of this review, but that's more of an observation on the current state of the game than its' quality. Overall, if you like the first one, you'll likely get some mileage out of this one. If the cons I mentioned are a deal breaker for you THEN DO NOT GET IT IN EARLY ACCESS! If you can look past the ugly duckling to see the potential swan beneath, then give it a go. More to come as they throw on more polish and elbow grease.
9 hours played
March 2026
If you liked the first one, then approach this game as a very early tech demo. If you are on the fence, then wait. If you are new to Solasta wishlist it and wait. Demo goes to lvl 4. A bit of jank and bugs, but nothing too bad. Visuals and spell animations are greatly improved. If you treat this as true early access, as in- an early look into the behind the scenes of where the game is headed, then it is exciting to see changes and improvements. If you are looking for a complete resolved gaming experience then you will be disapointed.

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Frequently Asked Questions

Solasta II is currently priced at 31.99€ on Steam.

Yes, Solasta II is currently available at a 20% discount. You can purchase it for 31.99€ on Steam.

Yes, Solasta II received 2,287 positive votes out of a total of 3,091 achieving a rating of 7.19.
😊

Solasta II was developed by Tactical Adventures and published by Tactical Adventures and Kepler Interactive.

Yes, Solasta II is playable and fully supported on Windows.

No, Solasta II is not playable on MacOS.

No, Solasta II is not playable on Linux.

Yes, Solasta II is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Solasta II is playable and fully supported on Steam Machine.

No, Solasta II does not support VR.

Solasta II offers both single-player and multi-player modes.

Solasta II includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Solasta II. Explore additional content available for Solasta II on Steam.

No, Solasta II does not support mods via Steam Workshop.

No, Solasta II does not support Steam Remote Play.

Yes, Solasta II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solasta II.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 17:18 UTC
SteamSpy data 19 October 2026 09:46 UTC
Steam price 26 October 2026 20:22 UTC
Steam reviews 18 October 2026 18:03 UTC

If you'd like to dive deeper into the details about Solasta II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solasta II
  • SteamCharts - Analysis of Solasta II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solasta II compatibility
Solasta II
Rating
7.2
2,287
804
Game modes
Multiplayer
Features
Online players
121
Developer
Tactical Adventures
Publisher
Tactical Adventures, Kepler Interactive
Release 12 Mar 2026
Platforms
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