Esports History on Steam - User reviews, Price & Information

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Esports History is an RPG sim where you start as a regular guy, and work your way up to the very top of esports. Defeat bosses in tournaments, make a name for yourself within the esports community, and become a real pro!

Esports History is a management, simulation and sports game developed and published by Quantum Gear Studios.
Released on October 03rd 2024 is available only on Windows in 5 languages: English, Russian, Traditional Chinese, Simplified Chinese and Portuguese - Portugal.

It has received 313 reviews of which 244 were positive and 69 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Esports History into these genres:

Media & Screenshots

Get an in-depth look at Esports History through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 and up.
  • Processor: Info.
  • Memory: 1 GB RAM
  • Graphics: Any
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Any

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Игра с первых секунд захватывает своей интересной задумкой и концепцией. Приятный 2D интерфейс, история развития киберспорта, элементы RPG – у игры многообещающие конкурентные преимущества, и хочется пройти её всю за один присест. Однако чувствуется, что это инди-проект. Игра действительно понравилась, и я надеюсь, что разработчики будут заинтересованы в развитии франшизы и прислушаются к конструктивной критике, чтобы улучшить свой продукт. Вот несколько моментов, исправление которых значительно повысит положительное впечатление от игры: --> Концепция “У вас достаточно денег”: Почему я не могу сам решать, когда остановиться? Может быть, мне нравится копить деньги до 999? К тому же, из-за этого ломаются некоторые сюжетные события (например, свидание с Alex). Эти задания невозможно активировать, пока не потратишь деньги, а пока тратишь – истекает дедлайн, и часть сюжета теряется. --> Искусственный интеллект в “КС” тупит и забирает управление: Проигрываешь, даже если характеристики персонажа намного лучше. Даже в ручном режиме, при превосходящих характеристиках, выиграть не получается. Эта ветка развития практически неиграбельна. Необходимо перебалансировать систему или повысить шансы на попадание. --> Однообразие игрового процесса: Некоторые действия приходится повторять слишком часто без какой-либо вариативности. Например, почему трафик можно покупать только на 8 часов? Это заставляет игрока снова и снова возвращаться и выполнять одно и то же действие. Было бы интереснее покупать сразу большой “пакет” трафика и тратить время на прокачку, а не на бессмысленные переезды. --> Логические нестыковки: Например, турнир на домашнем компьютере можно начать без трафика. Игрока телепортирует сообщением “начался турнир” в нужное место за 1 час, хотя своим ходом может потребоваться до 3-х часов. --> Недостаток способов заработка в киберспорте: Хотелось бы больше возможностей, таких как реклама, стримы, партнерство. --> Отсутствие альтернативных способов заработка: Для геймеров это всегда были ставки и казино. Почему бы не добавить их? --> Возможность прокачки в нескольких дисциплинах одновременно: В связке с пунктом про стримы – можно сделать альтернативную ветку развития, где конечная цель не спорт, а стриминг. Это тоже неотъемлемая часть киберспорта и могло бы актуально дополнить тему игры. --> Малый выбор дисциплин: На данный момент их всего две. Можно добавить несколько вилок для шутеров и MOBA (“Dota” + “LoL”, “CS” + “Valorant”). --> Однообразие мини-игр: После “эволюции игр” становится скучно и однообразно. Можно добавить разные карты для “CS” и большее количество фракций для “Dota”. --> Кастомизация: Хотелось бы возможности покупать всякие “украшения” - выбор конкретной квартиры, транспорт, безделушки для дома (ковер, кровать, стол, игровое кресло и т.д.). --> Геймплей после окончания игры: Необходимо добавить интерес, чтобы продолжать играть дальше. --> Мультиплеер: Можно придумать те же турниры, но с живыми людьми, как часть идеи того, чем можно заниматься после прохождения игры. В заключение, игра обладает очень хорошей идеей и концептом, но в текущем состоянии есть много моментов, из-за которых она кажется “сырой”. Если эти идеи будут реализованы в будущих обновлениях или во второй части, игра станет по-настоящему ценной. Для своего формата и ценовой категории – уверенные 8/10.
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March 2025
Amazing game. The story is pretty cool, and the late game is a bit repetitive, but true-ly an art work.
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Jan. 2025
mostly its good potential game, maybe you guys can make the continues off story like the mc become esport player and team also make somthing pricy item tu buy like house, car, or own our pc club. i like to see the side story of our mc romance, it will be so good if we can choose one of them to be gf or something cool dating, i hope awesome update in future
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Nov. 2024
Im sitting here at 2am playing this game knowing I have to be up for work at 7am. Yet im telling my character he needs a good 8-9h rest so he can be productive at college/work in the morning before he plays games in the evening. The irony is not lost on me. 100% will live my best life through this character.
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Oct. 2024
to be honest i was expecting more, coming from the trailer. but its an enjoyable 6 hour gameplay nonetheless. i'd recommend buying it on sale since for the price its pretty short. and no replayability unless you want to check out the other game. note that i only focused on rts (starcraft and warcraft) what to expect [*]very important: your name for the save file, is also your name ingame. i really thought the game would let me choose an ign but no, i became the guy who plays in tournaments with his real first name lmao [*]two games to choose from: shooter and rts. both are played top down though [*]you can choose to manually control the game, semi auto (you choose buildings and ai does the rest), or full auto. [*]balancing act between energy, stress, money, rent, and training to win matches [*]some side stories, but you can miss them as theyre very time sensitive [*]some bugs here and there. mainly in the text like descriptions for skills and factions. [*]clunky ai but mostly works. i only played the rts and sometimes my units just stay in my base a long time for no obvious reason (they're full hp and mana, bases maxed, tp not on cd. etc) [*]trailer shows you an arena with all the flashing lights and fans. that doesnt happen ingame. you follow a country bumpkin from not knowing how to play at all, to being recruited to an esports team then the game ends there. [*]confusing design choices like each base is only allowed 3 buildings, and if any building is destroyed you cant build it again. even though you have enough resources. i saw 6 slots around the base so idk what happened there.
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Frequently Asked Questions

Esports History is currently priced at 9.75€ on Steam.

Esports History is currently not on sale. You can purchase it for 9.75€ on Steam.

Esports History received 244 positive votes out of a total of 313 achieving a rating of 7.30.
😊

Esports History was developed and published by Quantum Gear Studios.

Esports History is playable and fully supported on Windows.

Esports History is not playable on MacOS.

Esports History is not playable on Linux.

Esports History is a single-player game.

Esports History does not currently offer any DLC.

Esports History does not support mods via Steam Workshop.

Esports History does not support Steam Remote Play.

Esports History is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Esports History.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2025 16:27
SteamSpy data 25 July 2025 13:09
Steam price 31 July 2025 04:24
Steam reviews 28 July 2025 20:02

If you'd like to dive deeper into the details about Esports History, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Esports History
  • SteamCharts - Analysis of Esports History concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Esports History compatibility
Esports History
7.3
244
69
Game modes
Features
Online players
2
Developer
Quantum Gear Studios
Publisher
Quantum Gear Studios
Release 03 Oct 2024
Platforms