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Evil Tonight on Steam

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Silvia never runs from evil—she makes it her business. Eccentric yet warm-hearted, this seasoned modern exorcist has mastered the art of confronting the supernatural, turning haunted places into tangible nightmares. But on this fateful night, nothing goes as planned.

Evil Tonight is a pixel graphics, survival horror and action-adventure game developed and published by DYA Games.
Released on October 14th 2021 is available on Windows, Steam Deck and Steam Machine.

It has received 451 reviews of which 399 were positive and 52 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 14.99€ on Steam, but you can find it for 4.49€ on Eneba.


The Steam community has classified Evil Tonight into these genres:

Media & Screenshots

Get an in-depth look at Evil Tonight through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 8.1, 10
  • Processor: Dual Core 1.6 GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL compatible 256MB VRAM
  • DirectX: Version 11
  • Storage: 100 MB available space
  • Additional Notes: Gamepad controller is highly recommended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
July 2026
With the caveat that I am not intimately familiar with survival horror games, I'd recommend this as a part of the DYA collection. As in, if you buy that, don't skip it, but on its own merits? There's a lot of flaws. (Edit: On reflection, I've recommended lesser games with fewer caveats. It stayed fun for four playthroughs, it's a good game.) I enjoyed the gameplay loop in general; the combat is punchy, the field is big enough to feel rewarding during exploration but small enough that backtracking doesn't feel too cumbersome, the antagonist's story is relatable and touches on the casual cruelty of those in power. The artwork is, as always, top notch - DYA has never failed to impress me there - as is the music and sound design. Enemy calls are readable and distinct, the gunfire is convincingly powerful, and I found my heart racing for a lot of the game. I may not have screamed, but I certainly yelped a few times. For that matter, kudos for the judicious use of jump scares. There's no getting away from them these days, but it's nice to see horror that actually relies on building an atmosphere. There's a lot to love here, or I wouldn't be working on my third play through. Commando Mode completely changes the now-familiar mechanics, vibes jumping straight from Resident Evil 1 to 5. I'm shocked more players haven't gone for it. That said. The protagonist is shallow and obnoxious, acting as the butt of the same misogynistic joke over and over (though I did laugh at one variant, I'll give you that.) The onboarding is textbook What Not To Do, hiding the entire tutorial in an item in the inventory - which you have to open by trying the buttons and seeing which one does so. It's like a manual that begins with how to open the box it's inside of, which is a real thing that happened with the Apple III back in the 80s by the way. That one was a joke, though. Because of this, it took me until the aforementioned Commando run to realize that you could access your knife without actively equipping it, which raises the question of why it's in the weapon rotation at all. Speaking of combat, there were several occasions where enemies randomly wandered far enough south to be completely obscured by the perspective. I am open to being ambushed by the almost invisible enemies because I failed to look for them, but having one of the most damaging single attacks land because I had no way of knowing an enemy was behind that bookcase feels terrible. That maid didn't earn it. This effect is significantly aggravated in the Commando mode, which spawns randomly chosen enemies from the entire pool in large numbers. I had loads of fun navigating that, but it created many more opportunities for me to feel cheated. But hey, this is a good time to talk about the enemy variety. There's a surprising number of enemy types for a project of this size, and none of them are reskins of the same threat. Each and every one serves a specific, unique purpose on the field, and they're deployed quite artfully in the normal campaign. Having recently finished a much more Produced game with only three (including a boss), it was really refreshing to see this level of care put into the enemy design. And since I haven't mentioned it yet, finishing multiple playthroughs exposed something I thought was really cool: The puzzles are procedurally generated. The methods of finding their solutions are always the same, but you can't just memorize everything and blast through them on subsequent runs. I'm sure the speedrunning crowd will consider that a negative, but it helped keep my time with the game fresh, and it's - again - a level of care and insight into the design that I really appreciate. (Edit: A fourth run revealed that solutions are chosen from sets, which makes sense given the art assets in the in-game clue notebook. Still!) That I am enjoying myself enough to recommend it despite my complaints does, I hope, speak to the overall quality of the experience. Just...if nothing else? Please, guys. Please get a woman to look at the script before you ship. It was acceptable when everyone was a caricature, but as the only character who behaves that way in a plot meant to be taken seriously, it just hurts the entire product.
8 hours played
July 2026
Excellent 2D survival horror. For a game made by like 2 people, it's very impressive.
7 hours played
June 2026
This is a 16bit retro survival horror. It does the job well, its a lot of fun to explore, but it needs a map
4 hours played
May 2026
Evil Tonight is a cute top down Resident Evil like game. Outside of RE4, it's a series/genre I didn't play much of but Evil Tonight kept my attention the entire time & makes me want another game with our protag, Silvia. It took me around 3 & 1/2 hours to beat the game on Balanced. The puzzle aren't too hard and are pretty interesting. The weapon selection is small but they each have their use. There is a lot of back tracking since the game takes part in a single academy and that might be a weak point for some. I give the game a solid 8/10. Here is a tip for anyone picking up the game, be resourceful and use the knife!
19 hours played
April 2026
yeah, this game is amazing lets just start there. however i do wish it was a bit more balance when playing normal mode. i wish when you killed certain enemies they would drop like a health item or something like that. but other than that. this game is amazing :)

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Frequently Asked Questions

Evil Tonight is currently priced at 14.99€ on Steam.

No, Evil Tonight is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Evil Tonight received 399 positive votes out of a total of 451 achieving a rating of 8.24.
😎

Evil Tonight was developed and published by DYA Games.

Yes, Evil Tonight is playable and fully supported on Windows.

No, Evil Tonight is not playable on MacOS.

No, Evil Tonight is not playable on Linux.

Yes, Evil Tonight is playable and fully supported on Steam Deck.

Yes, Evil Tonight is playable and fully supported on Steam Machine.

No, Evil Tonight does not support VR.

Evil Tonight is a single-player game.

No, Evil Tonight does not currently offer any DLC.

No, Evil Tonight does not support mods via Steam Workshop.

Yes, Evil Tonight supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Evil Tonight is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Evil Tonight.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 October 2026 14:03 UTC
SteamSpy data 18 October 2026 13:03 UTC
Steam price 26 October 2026 19:48 UTC
Steam reviews 20 October 2026 05:52 UTC

If you'd like to dive deeper into the details about Evil Tonight, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Evil Tonight
  • SteamCharts - Analysis of Evil Tonight concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Evil Tonight compatibility
Evil Tonight
Rating
8.2
399
52
Game modes
Features
Online players
4
Developer
DYA Games
Publisher
DYA Games
Release 14 Oct 2021
Platforms
Remote Play
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