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Mina the Hollower on Steam

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Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!

Mina the Hollower is a action-adventure, pixel graphics and top-down game developed and published by Yacht Club Games.
Released on May 28th 2026 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 13 languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America and Spanish - Spain.

It has received 7,607 reviews of which 6,694 were positive and 913 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 20.49€ on Steam, but you can find it for 17.74€ on Eneba.


The Steam community has classified Mina the Hollower into these genres:


Here is the detailed breakdown of supported languages for Mina the Hollower:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Portugal
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Mina the Hollower through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 8 or later
  • Processor: Intel Core 4th generation (Haswell, 2013) / AMD Bulldozer (2011)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (2013) / Radeon HD 7000 (2012) / Nvidia 900 Series (Maxwell, 2014)
  • DirectX: Version 12
  • Storage: 860 MB available space
MacOS
  • Requires an Apple processor
  • OS: MacOS 11 or later
  • Processor: Apple M1 or later
  • Memory: 4 GB RAM
  • Storage: 860 MB available space
Linux
  • OS: OS: glibc 2.36+, 64-bit only
  • Processor: Intel Core 4th generation (Haswell, 2013) / AMD Bulldozer (2011)
  • Memory: 4 GB RAM
  • Graphics: Intel HD 5000 (2013) / Radeon HD 7000 (2012) / Nvidia 900 Series (Maxwell, 2014)
  • Storage: 860 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

56 hours played
Aug. 2026
This is a very cautionary recommend. As much as I love this game, there are gameplay mechanics in the game that just irk me the wrong way. I just want to make clear I'm not just saying that the game is too hard, that's not the main problem I have with the game. Also, I did all achievements in the game, including doing the Blameless secret ending, -5%, and Lopsided and Speed Runner achievements all in one run, so I don't have a skill issue here; I consider myself good with the game's mechanics. I want to start off with things I like though. Positives: 1. The pixel art is well-crafted, and it just is good to look at. I really like it. Each of the enemy and npc designs here fit well with the game aesthetic the developers are trying to go for. In general, the gothic vibe in the game is very good, and I like the direction they went with in terms of tone. 2. The music is also very good. While I don't think all of the tracks hit for me personally, most of them are very nice to listen to. The intro level theme is really catchy, and the boss themes are all really good. 3. There is a lot of variety amongst the trinkets, and can drastically change how you play. I like that kind of variety, and the different options you have to make the game kind of easier without the usage of the modifiers. Some of the trinkets even synergize with each other, although I won't spoil that, just in case. 4. The weapons and side weapons are all fun to use and experiment with. I actually don't mind the other weapons being gatekept because you can easily purchase them in the main town area, although I'm probably in the minority on that one. The whip has good range while having a good dps, the daggers are really fast and can be really good for whittling down boss health, and the hammer is exceptionally good at doing heavy damage. I like all of them. 5. The bosses are almost all very good. Some can be a bit quick, but they are mostly fun to fight. There was only one boss fight in the game where it became more frustrating than fun, and I'll talk about it a little bit later. 6. While some might disagree, I actually like the burrowing mechanic. To my knowledge, it's a pretty unique way to dodge enemy attacks or to generally get around the world quickly, and it feels fairly smooth to control. 7. The progression system in this game is probably one of my favorite parts. For the most part, you can go wherever you want, and it can add a certain level of replayability here. If you aren't, it can still add variety to your own progression, and I think it is well-done here. There are two areas out of six you can technically get to without beating the bosses of the other four, but they are designed to be the most difficult, and I have thoughts on one of them. Mixed: 1. The story feels kind of empty. I like some of the characters, but I never could connect with the story here. For example, at the final tower climb, Mina sees Lionel betray Thorne. However, she still restores the Spark Generator here. Maybe I missed something, but why would she do that? Another thing that disappoints me is that the game doesn't go into depth on Mina and her creating the Spark Generators. She seems to do a complete 180 after Lionel betrays Thorne, but only after returning to the Manor. However, contrary to some reviews I've seen here, I actually like the ending. It complements the overall gothic setting of the game, and I think it works pretty well. 2. The healing system demands you to be on the game's level, but not in a way that really feels fun. However, unlike some other reviews here, I don't really have as harsh of feelings towards the Plasma Vial system. It rewards good gameplay from the player, but I think it's a tad bit too harsh. I still think it could have been great with a few tweaks, but I'm not against the idea here. 3. I understand why Yacht Club Games didn't include a map, I get it. I think it could have been fine, but my main issue is that there are a lot of secrets in the game, and it can be really hard to keep track of where you have and haven't been when going back and finding everything. 4. The tower climb sections are either okay or just really annoying to get through, hitting a wall staggers you for a time, sometimes you get into a situation where you get hit multiple times, forcing you to do it all over again. The silver lining here is that you don't take actual damage here, and the only bones you lose are ones you get during the climb itself. This could have been done a little bit better. However, the tower climb section during the final boss was really cool, and it felt a lot more polished there . Negatives: 1. The difficulty curve here is bizarre. The game starts really hard, becomes a little bit easier after acquiring some trinkets and health upgrades, but then gets back to really hard in the last act. It doesn't really feel like a natural curve, and comes across as awkward. You will die a lot in the early game, and it will be a make or break for many players at this point in the game. 2. The general gameplay can be a little clunky. I get some of the challenge orbits around only attack in the four cardinal directions with the exception of one, but I don't like it. Some of the enemies move in any direction, and can also deal contact damage. As a side point, some of the enemy placement is quite cruel, especially the flying enemies. It also doesn't help some enemies have projectile attacks that can hit you from pretty far away. The worst part about it is being hit into a pit, because not only do you take the initial damage of getting hit, you also lose a decent chunk of health from falling into the pit. It can get really annoying. 3. Having to purchase the Sidearm Recoverer is kind of annoying. I don't really know how else to put it. There's no challenge in having to find the sidearm again. It's just kind of tedious. 4. I'm sorry, but I don't like the bone system. This is just the Bloodstain mechanic from the Souls games. I don't really understand why it's here though. I know the Bonegems/Bonedust are a way to mitigate this, but why does this exist? It's just frustrating. 5. Coltrane Peak is an obnoxious area to get through. The ice physics while burrowing are dreadful to control, the enemies are tailor-made to catch you off guard, and don't even get me started on the Frozen Horror . That is the worst boss in the game for me, and it is really annoying have to fight with the ice physics here. 6. The mimics. I hate them so much. That one room in Radiant Manor where there are two of them is the most difficult encounter in the game bar none. They are just not fun to fight, and all but one are placed in the perfect spots to piss off the player. They are never fun to fight. Side Note: - Unless you are a glutton for punishment, do not do the 'Below Zero' achievement. That one is brutal for an already difficult and punishing game. Overall, while it seems I'm being harsh, I still really like the game. I just want to warn people of what they're getting into. Some of these are personal gripes with the game, I will admit. However, I think that overall, it can be more frustrating than fun. I don't want to seem like I'm just hating on the game, because I'm not. I found myself having an overall positive experience in spite of the frustrating mechanics. One thing I've been worried about lately are developers taking ideas from the Souls games and incorporating them into their games. The vial system and the bone system are clear inspirations. I love the Souls games, don't get me wrong. I just think that there should be a bit more creativity than just taking from Souls. Still, really like the game, even if I have some problems with some of the mechanics on display here. Just my personal thoughts on it.
26 hours played
June 2026
What a videogame should and shouldn't be Mina The Hollower starts very, very rough. The game has no intention of holding your hand at first and on the contrary it immediately throws at you some of the most annoying enemies in the whole game, even overpowered for being in the first area. Chances are the weapon you chose at the start still doesn't click very well and you're struggling understanding some of the mechanics about Mina's movement. Maybe this was the devs intention or maybe the start is just not well balanced but, to put it simply, you must endure and get through it. Mina the Hollower is a testament that top-down 2D platformers have still much, much more to say. The devs created a special game that, albeit a bit slowly, opens up beautifully and shows just how full of surprises it is. - Thanks to 5 weapons to choose from the combat is diversified well enough. You'll feel the need to have a dash or roll at first but this game isn't called The Hollower for nothing, you need to hollow in order to evade and it's a quite original mechanic implemented cleverly, after a bit of practice you'll pass more time underground than not. - Hollowing, as stated above, is well implemented and used in both combat and exploration in many ways. As a mechanic it's a breath of fresh air. - Exploration is the best element of the game, almost every screen in the game has an hidden secret and while some are obvious you'll be surprised to come back later to a screen and see what you have missed. Although the game is very reminiscent of old GB Zelda games it has no puzzles in it, you'll just need good observation and... reading skill to find secrets. - The game has a myriad of... extra things to do. They're not all exactly miniquests but just errands and stuff you'll occasionally find yourself doing. They're blended with the world very naturally, you'll not need to go out of your way and do things like backtracking to complete them. - Trinkets and Side-arms. The game has 60 trinkets and a dozen of side-arms to find. Some of them even change Mina gameplay and they're necessary to find some secrets. They add a nice extra layer of depth to the game, although I wish side-arms would be easier to find and use at all times. Almost only praise for the game so let's address the elephant in the room, at least for me. Although I loved the exploration the game has its fair share of annoyingly designed screens which seem to have been made only to be... surprise surprise, annoying. It's mostly a combination of deadly pits + cheap enemy placement + environment hazard which all work out against you and you don't have much room for error, since the space you can move on is very limited. These screens always felt a bit overturned over the course of the game for me, like it was more a design problem rather than a skill issue on my part. Sometime they even reminded me of Dark Souls 2 infamous enemy placement (I like DS2, do not come in my DMs please), which has always felt unfair to me. This is probably the only weak point in the game for me. Overall, at least until you master the combat and the movement and get enough upgrades, this game at first can be a tough cookie to face and if you're not eager for a challenge maybe consider carefully before buying it. For every other veteran player willingly to put in the effort, this is almost a no brainer, Mina the Hollower will become a classic for most.
49 hours played
June 2026
peak peak peak holy mother of peak NOT like Zelda, though. It's a combat and platforming focused game where puzzles are minimal and mostly relegated to short side-quests. Big focus on character loadout variety and basic RPG mechanics (there's a modifier to disable that for anyone who doesn't like it) so it's much closer to a top-down Dark Souls than anything. You can even customize Mina with the Beastium trinkets to make her hotter. Anyone looking for a recent game that's somewhat closer to Zelda in terms of puzzle focus should consider checking out Pipistrello. Speaking of which, why the HELL did they not make a Mina + Pipistrello bundle? It's the most obvious and ideal choice of bundle for this game but people be sleeping I guess.
18 hours played
June 2026
If you have played a souls game this is less punishing than that. The negative reviews main complaint is the punishing nature of the game (which is really not as punishing as they say) The game gives plenty of checkpoints even right before difficult bosses, making runbacks nonexistent. I assume people see the little funny mouse character and buy it without looking deeper into the product. Like going into Hollow Knight expecting a walking simulator. Some things in the game could be better, example, the bike sidearm is incredibly frustrating to control making some optional areas to get extra bones feel like a time sink for very little in return.
59 hours played
June 2026
Okay, so I have completed the game twice now, collected every item, done pretty much everything I could in terms of stuff to grab. I still probably have like 60 hours left of doing stuff in this game. This is easily my GOTY thus far and I have extreme doubts it will be topped. The gameplay is immaculate, I love the art and world, Jake Kaufman OST, cute victorian mouse girl, it's really just perfect. I wasn't a huge fan of 2D Zelda going into this. I just didn't grow up with it and never found any avenues to change that. Mina has changed that. It's so fascinating that a game largely based on a genre I really have zero interest in is probably one of my new favorite games of all time. Mina does this fascinating thing where if I wanted something from this game, and I DARED to think it wouldn't have it, the Yacht Club Devs break into my house and spit in my mouth for ever daring to doubt them. Randomizer, hard modifiers, palate swaps, being able to customize your base, etc. It's just so rare to play a game nowadays where you can tell the team behind it ALSO thought about the thing you wanted and wanted it while playing their own game, and put it in. I think the absolute best thing about Mina is obviously the level design. It is actual witchcraft. I have zero idea how you create what is effectively an open world that so effortlessly guides and teaches the player while letting the them feel they're doing it all on their own with no help. Like this is level design so good it should be studied in school. It's a world that's also incredibly dense and fun to explore, while still being pretty huge. It's just so fascinating how the team has created a world that is so vast and also so speed-runnable. It's tight as ♥♥♥♥. Minor things - I like how the animal characters act like animals. Obviously Mina digs around in the ground as her main ability. There is a moment in the game in which mouse traps are laid around to stop Mina and she lets out this horrible incredibly sad heart-wrenching bit-crushed shriek if it snaps on her and it is so funny. There's also an enemy later in the game where they just grab Mina in their mouth and shake her around like a dog toy. - I like that Mina is an actual character. Not necessarily in an depth one, but she has a personality and ideals and I feel like I'm playing as MINA the whole game, not as myself as many other games often feel. -I like the mirrors, I wish you could also make Mina do different poses along with the facial expressions. Give me a photo mode DLC. Nitpicks - The story and world was so fun and cute I was sad it didn't feel like there was enough of it. I think more character interaction and dialogue from Mina especially would have made me love the game even more. - Some side quests and achievements are a little annoying and unintuitive. They feel less like challenges and more like; "Do this random ass thing I thought of during my lunch break." I wish the feats especially more accurately represented mastery of a weapon or sidearm. - I wish there was something fun you could do with spare bones. Not 100% sure what, but on my new game+ run I had literally tens of thousands of them and they were useless which was sad. - More people should have called her "Meens". I also wanted to give a PERSONAL NOTE to a lot of the negative reviews I've seen. Comparisons are bad, you're hampering your enjoyment of your own accord. This is not a straight up 2D Zelda, and it's not a straight up soulslike either, it's also more than just a mashup of the two. Mina is it's own, fresh, game. I wish people would realize this. Anyways sorry for the slightly disjointed review. I wanted to blab about this game a bit because I'm obsessed. 9.8/10 Give me a Mina amibo Give me DLC

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Frequently Asked Questions

Mina the Hollower is currently priced at 20.49€ on Steam.

No, Mina the Hollower is currently not on sale. You can purchase it for 20.49€ on Steam.

Yes, Mina the Hollower received 6,694 positive votes out of a total of 7,607 achieving a rating of 8.54.
😎

Mina the Hollower was developed and published by Yacht Club Games.

Yes, Mina the Hollower is playable and fully supported on Windows.

Yes, Mina the Hollower is playable and fully supported on MacOS.

Yes, Mina the Hollower is playable and fully supported on Linux.

Yes, Mina the Hollower is playable and fully supported on Steam Deck.

Yes, Mina the Hollower is playable and fully supported on Steam Machine.

No, Mina the Hollower does not support VR.

Mina the Hollower is a single-player game.

Yes, there is a DLC available for Mina the Hollower. Explore additional content available for Mina the Hollower on Steam.

No, Mina the Hollower does not support mods via Steam Workshop.

Yes, Mina the Hollower supports Remote Play on TV, Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Mina the Hollower is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Mina the Hollower.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 21:01 UTC
SteamSpy data 08 October 2026 16:00 UTC
Steam price 19 October 2026 18:26 UTC
Steam reviews 17 October 2026 18:10 UTC

If you'd like to dive deeper into the details about Mina the Hollower, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Mina the Hollower
  • SteamCharts - Analysis of Mina the Hollower concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Mina the Hollower compatibility
Mina the Hollower
Rating
8.5
6,694
913
Game modes
Features
Online players
210
Developer
Yacht Club Games
Publisher
Yacht Club Games
Release 28 May 2026
Platforms
Remote Play
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