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EXAPUNKS on Steam

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The year is 1997. You used to be a hacker, but now you have the phage. You made a deal: one hack, one dose. There’s nothing left to lose… except your life.

EXAPUNKS is a programming, puzzle and hacking game developed and published by Zachtronics.
Released on October 22nd 2018 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 1,766 reviews of which 1,676 were positive and 90 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 14.25€ on Steam, but you can find it for 0.81€ on Eneba.


The Steam community has classified EXAPUNKS into these genres:

Media & Screenshots

Get an in-depth look at EXAPUNKS through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • DirectX: Version 11
  • Storage: 660 MB available space
MacOS
  • OS: macOS 10.9+
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: 1366 x 768
  • Storage: 690 MB available space
Linux
  • OS: Ubuntu 16.04+, SteamOS
  • Processor: 2.0 GHz
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.3, 1366 x 768
  • Storage: 720 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

154 hours played
Sept. 2026
There is a lot to like about this game: the story, the art style, the problems being solved, the small extras that provide a break from the main body of the game... Regarding the tasks being solved, the distinct thing in this title, compared to other Zachtronics games, are the network communication and the fact that you program 'agents' and manage their lifecycles. The other distinct thing, if you've played TIS-100 or Shenzhen I/O, is that (for better or worse) this bad boy can take sooo many lines of code! *SLAP* The number of lines is virtually unlimited. If you go over the set threshold for that level, your solution is ineligible for the leaderboard, but if it works, the challenge counts as solved. Out of the things that I found a bit disappointing, the first one I noticed was that quite often, even though each solution is verified against 100 test examples (with different inputs), none of those 100 examples checks for any edge cases, so you go through the effort of producing a complete solution only to get penalized on the leaderboard because you wrote "unnecessary" lines of code that "waste" cycles. For the first part of the game, I'd usually write a solution, see the leaderboard and then create trivialized versions without the "unnecessary" bits, but then I just gave up and went with the flow. I can understand this on the first few levels (it would probably be too harsh to anyone who's new to programming, if such people play this game), but not the whole game had to be like that. Or, the developer could have set 90/100 as 'good enough' and give the player a pass, so that the player could choose if they wanted to bother with special cases or not, or skip them initially and progress through the game and then revisit a challenge once they have more experience. Another thing is that, after a while, solving problems that are algorithmically trivial, and the whole difficulty arises from the fact that the 'agents' you program have one and a half register (there are two, but one is affected by any logical evaluation), gets really old. This especially applies to the bonus campaign, not that much to the main one. Anyway, in summary, a really neat game, slightly soured by the somewhat tedious bonus campaign. BTW, the number of hours next to my name is misleading, it includes hours and hours of the game running and me being away from the keyboard.
51 hours played
Sept. 2026
Zachtronics makes very good puzzle games for freaks and I like them for it.
48 hours played
Aug. 2026
Every level felt fair except for the second to last one; the rest of the levels felt as though if you thought for long enough you'd always find the solution. Watching your code work for the first time is surprising and rewarding. The programming language is simple enough that you spend all your time focusing on the puzzles and not the language. Having programming experience is not necessary to play this game. This game works very well on linux.
43 hours played
May 2026
I should start by saying that I'm a developer and that probably has something to do with the allure of this game. Usually I wouldn't want to write code for work and then come home and do... more work, but the nature of the code in this game is different enough from the high-level languages I'm used to to be novel and fun. It's also nice to have a bit of a break from the insane push to use LLMs to code, felt like I could slow down and get my hands dirty again. I had a LOT of fun with this game, even if it did give me a few 1AM headaches. It uses a super simple Assembly-like language to solve puzzles, with some real thinking needed to get around the strict limitations of the code. If you're looking to mess with low-level coding but want something a bit friendlier than any of the Assembly flavors out there, or if you're just looking for a tough puzzle game, this is for you. I also love the printable manuals they use, there's something about those physical pages that's fun to rifle through.
7 hours played
April 2026
This is probably my favourite Zachtronics game ever. Add the fact that it works natively on Linux gives me all the more reason to recommend this game to everyone. The only other Zachtronics game I've played is Opus Magnum, and while I do think that Opus Magnum is quite good for what it is, Exapunks is much better in a way that each levels are very different from the last and gives you more freedom to solve them with Assembly-like code and allows for a much more creative solutions. I also like the premise of this game a lot more. If you like Opus Magnum but are more keen to the programming side of things and want more freedom, this game is definitely for you.

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Frequently Asked Questions

EXAPUNKS is currently priced at 14.25€ on Steam.

No, EXAPUNKS is currently not on sale. You can purchase it for 14.25€ on Steam.

Yes, EXAPUNKS received 1,676 positive votes out of a total of 1,766 achieving an impressive rating of 9.02.
😍

EXAPUNKS was developed and published by Zachtronics.

Yes, EXAPUNKS is playable and fully supported on Windows.

Yes, EXAPUNKS is playable and fully supported on MacOS.

Yes, EXAPUNKS is playable and fully supported on Linux.

Yes, EXAPUNKS is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, EXAPUNKS is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, EXAPUNKS does not support VR.

EXAPUNKS is a single-player game.

No, EXAPUNKS does not currently offer any DLC.

Yes, EXAPUNKS is fully integrated with Steam Workshop. Visit Steam Workshop.

No, EXAPUNKS does not support Steam Remote Play.

Yes, EXAPUNKS is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for EXAPUNKS.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 12:06 UTC
SteamSpy data 21 October 2026 13:06 UTC
Steam price 27 October 2026 03:55 UTC
Steam reviews 20 October 2026 07:48 UTC

If you'd like to dive deeper into the details about EXAPUNKS, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about EXAPUNKS
  • SteamCharts - Analysis of EXAPUNKS concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck EXAPUNKS compatibility
EXAPUNKS
Rating
9.0
1,676
90
Game modes
Features
Online players
6
Developer
Zachtronics
Publisher
Zachtronics
Release 22 Oct 2018
Platforms
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