Execute on Steam - User reviews, Price & Information

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Kill everyone in the world with a guillotine… on a cursed Win98 desktop.

Execute is a clicker, idler and 1990's game developed and published by Payne Robinson.
Released on December 16th 2025 is available only on Windows in 10 languages: English, Portuguese - Brazil, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, French, Polish and Korean.

It has received 319 reviews of which 304 were positive and 15 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 5.89€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Execute into these genres:

Media & Screenshots

Get an in-depth look at Execute through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: GTX 770
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
execute - ok so were you playing as like AS the computer is this an i have no mouth and i must scream type of deal cuz you're clearly not part of the earth's population in this game i found this game off of the video "i didn't go viral—my steam game still paid off my student loans" by the solo dev of the game, payne robinson, and it is a solid engaging idle game, on top of the mentioned video being very good advice for indie devs. this game does what a lot of lesser incremental games fail to do, that being the task of keeping the player engaged the whole way through. while the automation may seem to be the point of idle games, to me at least, they lose their flavor when they become fully automated. when the game becomes just something i have on in the background, clicking on to buy upgrades then going back to whatever else i was doing, they've failed me because they're not fun. execute has multiple points where you automate previous steps of the game's loop, but there's always something to keep the player busy and tabbed in, caring enough to keep working towards the end goal of humanity's extinction. i will admit the endgame becomes a bit of a slog as you basically just relegate yourself to holding a singular button, but that phase of the game takes around like 30 minutes at that point, so it's not a major drag. it's very relaxing despite its objective. this is helped by the game's windows 98 aesthetic along with the fact that there's no music, so you're able to listen to whatever music you wish while playing. i listened to sensorimotor by lusine during my playthrough before then turning to the rain world ost. would recommend for incremental fans.
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Dec. 2025
This is a great, but very short game. I first played the demo and ended up enjoying it enough to buy and play the full game, where I had a lot of fun with the gameplay. My first run was around 3 hours long and aside from the two time achievements, there is really little to know replayability at the moment. Overall, though. It's incredibly satisfying. The gameplay look is great and I love the visual design. I just wish there was more to play. There are some things that seem reduntant in the late game, like how there is a cap on much much you can upgrade the speed grease is made, but not a cap on blood capacity, despite how blood capacity is useless outside of upgrading grase time. Just strange how some things have upgrade caps but not others after a certain point. And overall the late game can be summarised as just holding down "send workers" to make a nuke while occasionally buying an upgrade, which feels more like a chore unfortunately. I have no idea if there is more planned for this game, but if there is, I do have some ideas on how more gameplay could be added. None of it is because the game is bad as it currently is, but because I do genuinely want to play more of it and these are just my ideas of how more replayability could be added. I do think the current gameplay could work fine as a sort of tutorial/easy mode as there is no way to lose and it's fairly short, though that depends on how/if it's changed. (this is all going off how I don't believe this is an Idle Game, but rather an Incremental Game like Plague Inc) As of right now, Execute has no way to lose. No risk or reward. No fail state. And while playing, I found it strange that there was no resistance to the mass murder and atrocities I was committing. I wonder if the game would benefit to a sort of resistance from humanity, similar to a game like Plague Inc. Where people get incresingly suspicious of dissapearances until they notice what's going on and try to stop you in some way. Perhaps there could be risk and reward with this, like the player can choose to do things like take over the media which slows the populations discovery, but then they're spending resources on that which would otherwise be spent on making their murder more efficient, making their run safer at the cost of a slower game. I also wonder about randomness. What if there were some random events? Such as a baby boom, or some sort of global disaster? Maybe there could be a mode/setting where things like how many are killed by a nuke have a level of randomisation to it, and maybe other things. Just things that might add an element of RNG, making each run slightly different. Randomness could also apply to the previously mentioned Discovery Risk idea, so that the player can't do the exact same thing every time and win the same way. There could also be challenges or different modes, perhaps playing off the previous two concepts or entirely standalone. One idea was that maybe all the tools requiring gold to unlock (Magnet, Ash, etc) start off unlocked, but you cannot Prestigie/sell pits, making upgrades much harder to obtain. There is also just messing with stats to change up the gameplay and add some challenge (that isn't just making the game slower). Misc ideas building on those mentioned concepts: - There are diffferent, maybe 3, ways of capturing people. Only thing it *has* to effect is Discovery. Core gameplay is player has to remember to switch between them, staying on one too long will raise Discovery. Maybe can have additional factors such as different multiplier stats, some are objectively better, and the player has to decide how much they're willing to risk staying on a better one. - Expanding on/different ways of killing aside from just a guillotine. Like maybe you send out people you capture as soldiers. - Maybe with Discovery Risk, it's risky to sell pits, and the more prestiges you have, the higher the risk. Perhaps to midigate this you can destroy old pits, at a cost.
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Dec. 2025
Good game, but very short. Only took 3 hours to beat, and once you've beat it there really isn't much replayability at the moment.
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Dec. 2025
Short but sweet psychopath simulator where you roleplay as a dude playing a video game but is actually killing people. at the end of the game, you end up pressing the button to kill yourself with your own robots after you, protagonist with no 4th wall breaking, realize the robots you've constructed were actually real, and left you for last. From a story standpoint, That's. Fucking. Surreal. Cinema writing right there.
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Dec. 2025
I didn't realize how much I had the urge to systemically erase humanities footprint until a few days ago when I stumbled upon the demo for Execute. From the Guillotine to Nukes, this incremental idler was crafted with love and care. The pixel graphics are a nice touch to the dark subject matter, making it feel a little less bleak while driving home the fact that you're committing genocide on levels unknown to mankind. This is on the shorter side for an idler, but it's well worth the asking price. Dare I say, even if you aren't typically drawn to the genre, give this a try. I don't think there's any idler released this year that I'd take over this, but then again I'm just a horror nut with an insatiable lust for blood and the macabre.
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Frequently Asked Questions

Execute is currently priced at 5.89€ on Steam.

Execute is currently not on sale. You can purchase it for 5.89€ on Steam.

Execute received 304 positive votes out of a total of 319 achieving a rating of 8.73.
😎

Execute was developed and published by Payne Robinson.

Execute is playable and fully supported on Windows.

Execute is not playable on MacOS.

Execute is not playable on Linux.

Execute is a single-player game.

Execute does not currently offer any DLC.

Execute does not support mods via Steam Workshop.

Execute does not support Steam Remote Play.

Execute is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Execute.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 January 2026 01:30
SteamSpy data 22 January 2026 22:30
Steam price 28 January 2026 21:03
Steam reviews 27 January 2026 20:02

If you'd like to dive deeper into the details about Execute, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Execute
  • SteamCharts - Analysis of Execute concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Execute compatibility
Execute
Rating
8.7
304
15
Game modes
Features
Online players
24
Developer
Payne Robinson
Publisher
Payne Robinson
Release 16 Dec 2025
Platforms
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