Eyes of War on Steam - User reviews, Price & Information

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Eyes of War is a real-time strategy game set in the medieval era, offering both single-player and multiplayer experiences where you can control every unit in character mode. Build your castle, lead your army, and dominate the map. Eyes of War invites you to epic battles of the medieval era!

Eyes of War is a strategy, online co-op and rts game developed and published by Good Mood Games.
Released on January 31st 2025 is available on Windows and Linux in 17 languages: English, Turkish, German, Dutch, French, Italian, Spanish - Spain, Arabic, Simplified Chinese, Portuguese - Brazil, Russian, Urdu, Japanese, Polish, Norwegian, Ukrainian and Korean.

It has received 311 reviews of which 257 were positive and 54 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 20.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Eyes of War into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • Processor: 2.5 Ghz CPU
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 580, GeForce GTX 1060
  • DirectX: Version 12
  • Storage: 10 GB available space
Linux
  • Processor: 2.5 Ghz CPU
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 580, GeForce GTX 1060
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Eyes of War is an ambitious medieval warfare title that attempts to merge two traditionally separate experiences into a single, flexible framework: large-scale real-time strategy and direct, hands-on action combat. Developed and published by Good Mood Games, it positions the player not only as an omniscient commander issuing orders from above, but also as a physical participant on the battlefield who can fight, defend, and die alongside their troops. This dual-identity design is the defining feature of the game and shapes nearly every aspect of how it plays, succeeds, and occasionally struggles. At the strategic level, the game follows familiar RTS conventions. Players establish a foothold by gathering resources such as wood, stone, and gold, constructing buildings to support economic growth and military production. Barracks, resource structures, and defensive fortifications gradually form the backbone of a growing medieval stronghold. Unit recruitment and army composition require planning, as different troop types fulfill different battlefield roles, from frontline infantry to ranged support. While the strategic layer is approachable and readable, it intentionally avoids excessive complexity, favoring clarity and momentum over deep economic micromanagement. What truly distinguishes Eyes of War is the ability to seamlessly transition from this top-down command view into direct control of any individual unit. With a single action, players can drop into a third-person perspective and take control of a soldier on the field, engaging enemies with melee weapons, defending chokepoints, or leading charges firsthand. This shift dramatically alters how battles feel, transforming abstract troop movements into visceral, ground-level experiences. Seeing a plan unfold from within the chaos of combat adds a sense of scale and immediacy that few strategy games attempt. Combat in character mode is straightforward and intentionally accessible. Swordplay, blocking, and movement prioritize responsiveness over complexity, allowing players to contribute meaningfully without mastering intricate mechanics. While the action does not reach the depth or finesse of dedicated melee combat games, it serves its purpose as a complement to the strategic layer. The true appeal lies not in perfect dueling systems, but in the emotional weight of fighting in battles you personally orchestrated moments earlier. The interplay between these two perspectives creates emergent gameplay moments that define the experience. You might notice a weak flank from above, then jump into a unit to personally reinforce it, buying time for reinforcements to arrive. Conversely, after fighting on the ground, returning to strategy mode offers a clearer understanding of how individual skirmishes fit into the broader conflict. This constant shifting of scale encourages players to think both tactically and emotionally about warfare, blending oversight with involvement. Beyond standard skirmishes, the game offers alternative modes that emphasize different aspects of its design. Arena-style encounters focus more heavily on direct combat, while survival-based challenges test endurance against waves of enemies. These modes strip away much of the economic layer and highlight the action side of the game, offering variety and a change of pace from traditional base-building scenarios. Multiplayer support further expands replayability, allowing multiple players to compete or clash, each balancing strategic control with personal combat decisions. Visually, Eyes of War adopts a functional medieval aesthetic. Environments, castles, and units are clearly readable, prioritizing battlefield clarity over ornamental detail. While the presentation lacks the polish and spectacle of higher-budget strategy titles, it effectively communicates scale and movement, which is critical given the number of units often present on screen. Large battles can feel chaotic and impressive, even if animations and textures sometimes betray the game’s indie scope. The game’s ambition does come with trade-offs. Neither the RTS systems nor the action combat reach the depth of genre specialists, and players expecting highly refined mechanics on either side may find certain elements underdeveloped. Performance can also fluctuate during especially large engagements, where unit counts and effects strain the engine. These issues do not undermine the core concept, but they do remind players that Eyes of War is built around experimentation and fusion rather than technical perfection. Overall, Eyes of War stands out as a bold hybrid that prioritizes player agency and immersion over strict genre purity. Its greatest strength lies in letting players experience medieval warfare from both the command tent and the front line, creating a sense of ownership over battles that few strategy games can match. While rough edges remain and balance between systems is not always perfect, the game offers a distinctive and memorable approach to large-scale combat that will especially appeal to players eager for something different within the RTS space. Rating: 7/10
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May 2025
So had to edit the review just got done the first game and have to say it lac's a bit of the sauce but overall great game. my nit picks for the devs 1. cam needs to go out more - found it hard to grab all units 2. mat rates and limits to housing and mines - ran out really fast before i hit t3 3. maps need to be bigger - they are a little small just a tad bit bigger will make the game feel better to me. 4. why does your base pop up on the very border of the map makes it hard to do walls and a proper build 5. there needs to be winning set conditions i would of loved to grab a huge army and steam roll them these are just my wants in the game please dont let that sway you away. it is a really nice game well made.
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April 2025
Shows so much potential, especially since last the last time i played it. (When the game released)
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Feb. 2025
I must admit, I first saw the game through a negative review, but after checking the game and the developer's website, I realized it’s an indie studio. Furthermore, offering such a product at this price is quite surreal. As an old man, this is my first review, and I must say I appreciated a lot about the game. First of all, it has a beautiful concept and a solid product. It brings up pleasant associations with great games like AoE and M&B. However, I’m not comparing it to those, as it would be unfair to a small studio releasing its first game. You deserve nothing but praise. I must mention a few minor issues, like performance problems and the lack of a campaign. There are also some shortcomings in the battle mode's aimlessness and general feel. When highlighting the TPS mode as a unique feature, the combat could have been more refined. I hope you continue working on it and improve it further. However, we shouldn't expect the performance of multi-million dollar games from you. Nowadays, gamers' perception and expectations is pretty scattered. I hope the game gets the recognition and attention it truly deserves, or at least the support to keep developing it. It's a fun and decent game. It will only get better from here. I congratulate the developer team, keep going, folks!
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Feb. 2025
Started playing this game since it dropped! You guys seriously leveled up the game! Props to you. You deserve all the good praise. Big congratulations on the launch!
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Frequently Asked Questions

Eyes of War is currently priced at 20.99€ on Steam.

Eyes of War is currently not on sale. You can purchase it for 20.99€ on Steam.

Eyes of War received 257 positive votes out of a total of 311 achieving a rating of 7.68.
😊

Eyes of War was developed and published by Good Mood Games.

Eyes of War is playable and fully supported on Windows.

Eyes of War is not playable on MacOS.

Eyes of War is playable and fully supported on Linux.

Eyes of War offers both single-player and multi-player modes.

Eyes of War offers both Co-op and PvP modes.

Eyes of War does not currently offer any DLC.

Eyes of War does not support mods via Steam Workshop.

Eyes of War does not support Steam Remote Play.

Eyes of War is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Eyes of War.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 January 2026 19:22
SteamSpy data 26 January 2026 20:25
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 14:09

If you'd like to dive deeper into the details about Eyes of War, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Eyes of War
  • SteamCharts - Analysis of Eyes of War concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Eyes of War compatibility
Eyes of War
Rating
7.7
257
54
Game modes
Multiplayer
Features
Online players
2
Developer
Good Mood Games
Publisher
Good Mood Games
Release 31 Jan 2025
Platforms
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