Fabled Lands on Steam - User reviews, Price & Information

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Fabled Lands is a challenging old-school narrative RPG set in an open world. Complete quests, fight, trade goods and develop your character. Explore a vast land of adventure: travel across the war-torn kingdom, survive the plains of howling darkness, and escape the Court of Hidden Faces.

Fabled Lands is a crpg, open world and choose your own adventure game developed and published by Prime Games.
Released on May 26th 2022 is available in English on Windows, MacOS and Linux.

It has received 487 reviews of which 393 were positive and 94 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 18.49€ on Steam.


The Steam community has classified Fabled Lands into these genres:

Media & Screenshots

Get an in-depth look at Fabled Lands through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2+
  • Processor: 1.5 GHz
  • Memory: 4 GB RAM
  • Graphics: Hardware Accelerated Graphics with 1GB memory
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: Mac OS 10.10.5+
  • Processor: 1.5 GHz
  • Memory: 2 GB RAM
  • Graphics: Hardware Accelerated Graphics with 1GB memory
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
(DM) You successfully rolled to evade, and are inside at last (Player) Nice! (DM) There's an ominous portal. You can walk through or turn back. (Player) I'll risk walking through. (DM) Roll your magic skill to see if you can keep from getting messed with (Player) *rolls* (DM) Another success. Hmm... (Player) Nice! (DM) Yeah... nice... BUT... (Player) But... what? (DM) A solid door closes behind you! You're trapped in a room with no way out! (Player) Ok, do I get to roll for...? (DM) And SUDDENLY.. you start SHRINKING! (Player) What? (DM) Lose all of your money and belongings ... except keys, b/c they fall off you (Player) Dude, are you kidding me right now!? You can't be serious! (DM) You find a hole to dive through in your small form, roll to escape (Player) Well, you don't give me any other options, so...*rolls* (DM) Another success... well, you take damage anyways from a bug that bites you (Player) DUDE! I was SUCCESSFUL! C'MON! (DM) The hole leads outside. The spell wears off and you return to normal size (Player) Well, I'm heading back in, because I need my money and stuff! (DM) Sorry, the door is sealed, you don't have the key, and don't know where to get it (Player) *sigh* (DM) You're in the frozen wastes, take 1 damage per move, since you lost your furs. (Player) *face-palm* (DM) Just go check your stash at town. You did keep spare equipment, right? (Player) NO! I DIDN'T REALIZE I'D RUN INTO AN EVENT THAT TOOK LITERALLY EVERYTHING FROM ME! (DM) Oh.. well.. (Player) And I can't BUY more gear, because you just took ALL MY MONEY, TOO! (DM) Well, you're gonna have to figure a way out of this. Take 1 damage. Tick-tock. (Player) *crumples up character sheet and leaves* (DM) WAIT! I thought we were having FUN! Fabled Lands plays like a mash-up of old-school D&D letting you wander an open world of adventure, but leans in on abusive encounters akin to Choose Your Own Adventure or Fighting Fantasy books, too. What I narrated above was literally one of the encounters in the game. Other such encounters are... - You move to a random road to travel, rolled a low dice score, a thief steals ALL OF YOUR MONEY - You failed a roll or didn't choose the right option, so you INSTANTLY DIE - You choose to face the monster thinking you'll fight it. Instead you INSTANTLY DIE - You chose or rolled poorly on an encounter, so you PERMANENTLY LOSE ATTRIBUTE POINTS I'd say there's like 5% encounters like that. So, it's not pure brutality the like Steve Jackson Firetop Mountain or Sorcery! games. But, it throws an encounter at you every now and then that makes you want to punch someone in the face for thinking it was a good design decision. By contrast, sometimes you'll LUCKED into something on the opposite end of the spectrum: - You're doing what you thought was just some routine exploration, Here's 3000 GOLD! (wut?) - You were off messing around over here, Here's an AMAZING ITEM (um...) - You did a few actions to just explore, Here's +1 (or more!) TO AN ATTRIBUTE/SKILL (whoa!) Most of the time you'll be wandering around exploring, following up on clues, maybe chasing a quest, and those will end with a few skill checks, maybe some combat, and some looting. Pretty standard D&D'ish stuff. But, every once in a while, the game will just shaft you HARD on something, or just drop a windfall into your lap out of the blue. And the contrast is very stark compared to the rest of the game.. like there were 2 people writing the game, and one was all about the Steve Jackson abusive adventure books while the other person was about the old-school Red box D&D gaming experience. And the two mentalities clash. Other gripes about the game... - The character classes are not specialized enough, having way too much generalization and overlap amongst them. I started a warrior. His combat ability helps in fights. But, his high sanctity (holy ability), scouting (forestry) and charisma have been saving his bacon right and left making him role-play like more of a skald warrior-poet druid guy. That's cool and all, but not what I thought I was getting into. There's an archer/scout character that just starts with more scouting and less combat skill. But, I'm pretty sure it plays the same way, b/c the high levels on the overlapped skills. - Poor tutorial has you bungling around with items at start (eg: didn't know I was supposed to equip holy symbols, compass, etc to gain their benefits. Thought I just needed them in my inventory). - Limited inventory space turns into inventory micro-management after a while, and there's a LOT of one-off items to carry for very specific areas - You fail a quest, it's OVER. No redos. Even on filthy casual mode. - The game never shifts to dungeons or other maps. It just turns into a text adventure game when it has you explore woods or dungeons more. You're supposed to start taking notes to figure it out, or maybe have found some clue some place else to help you know which options to choose. It kind of distracts from the "see your guy move on the map" when suddenly you're "here's a lot of narration, now 4 options and more that branch off... good luck!" - Limited spell / specialization slots means you need to synergize your character build, but, until you find the expensive scrolls/books to do so, you might find out you put together an awful build, and have to waste tons of time and money trying to find the stuff that will synergize better - The pacing of the first mainland area is great, easily finding quests to go on. But, further areas feel bland, as tavern rumors don't lead to much, and quests feel fewer and further between. Feels like the game was padded with good early content, so professional reviewers that only play a few hours will give it raving reviews while real players playing it through to the end will find the mid to late game content sparse. This is the kind of game I wish I could give a "meh" to. 90% of the time you'll probably be having a good time. It's that 5-10% of the time when the game feels like it's being an absolute abusive jerk to you that will have you questioning whether to proceed. The game REALLY needs to have a more dire warning before beginning that it has drastic situations in it that masochistic players might fine entertaining while filthy casuals won't. Or, better yet, if the player is using filthy casual "explorer" mode, disable the insta death, etc stuff. If you play on "explorer" mode it can feel like table-top Skyrim, b/c you can start to specializing in a lot of things (my warrior is becoming quite the jack of all trades, master of all when it comes to magic, cleric stuff, thievery, etc). If you play on normal or hard mode, then you'll face more hardship, more failed rolls, etc. It'll start to feel more like abusive D&D or Fighting Fantasy stuff. There's an ironman mode, too, for the really masochistic. In all of these except maybe Ironman mode, you can quick-save before making a roll in order to reload and cheese it until you get the result you want. So, this is the part of the game that lets the player be more abusive to it. You can play the game as-is and accept all consequences thrown at you. Or, you can save scum things to get only the best results (subjective, depending on who your character is). So, there is some player restraint involved. Overall, I give it a reluctant thumbs-up, b/c if you don't have your own D&D group to play old-school BECMI with, then this is the next best thing.
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Nov. 2025
The key thing to remember when playing this game: this is a faithful digital rendering of a very elaborate gamebook series that was initially published in the 1990s, and it plays like a 1990s gamebook. It's a book over which a developer has layered a beautifully illustrated interface. I do not play the game the author intended. I save-scum like crazy, but the game really does offer you many ways to mitigate bad luck and avoid perma-death. That said, either way you play, there is a huge text-based world here and it is a magnificent accomplishment. If you go into this game understanding that it is a gamebook and not a CRPG, then I think you can have a lot of fun like I did.
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Nov. 2025
The game is legitimately fun. I've had a fun time playing, and will continue to play. That said, there is a single issue I have with the game that prevents me from giving anything higher than a 9/10. It is far too easy to lose everything you carry, and most of your coin, on sheer dumb luck. It is a bad gaming decision, and makes certain actions completely worthless to choose. Yes, you can gain everything back, but I've lost too many magic items to bad design to go higher than 9. Love the game, love the story, hate a single mechanic that actively ruins the experience for me.
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Oct. 2025
i tried playing on normal difficulty but didn't enjoy dying due to RNG, so I tried playing on the easiest mode and got really into the story and i enjoyed the laid back combat. The game is a great single player fantasy open world. it's also 80% text so if you don't like reading I wouldn't recommend it. i loved reading the story tho.
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Feb. 2025
I wasn't sure if I wanted to recommend this game or not but it feels fair to recommend it for what it is. This game is an old adventure book from the 90's where you hold one finger on the previous page in case you chose the worst option. In that regard, you get exactly what you want if you know that the Fabled Lands is one of those books. It was fun back then but it does not translate very well to a modern computer game. The reason that rogue-likes are popular is that you need some kind of reward when you start over and you don't want the game to be exactly the same on every try. This is static as a book, because it is a book.
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Frequently Asked Questions

Fabled Lands is currently priced at 18.49€ on Steam.

Fabled Lands is currently not on sale. You can purchase it for 18.49€ on Steam.

Fabled Lands received 393 positive votes out of a total of 487 achieving a rating of 7.59.
😊

Fabled Lands was developed and published by Prime Games.

Fabled Lands is playable and fully supported on Windows.

Fabled Lands is playable and fully supported on MacOS.

Fabled Lands is playable and fully supported on Linux.

Fabled Lands is a single-player game.

There are 3 DLCs available for Fabled Lands. Explore additional content available for Fabled Lands on Steam.

Fabled Lands does not support mods via Steam Workshop.

Fabled Lands does not support Steam Remote Play.

Fabled Lands is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fabled Lands.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 January 2026 18:15
SteamSpy data 28 January 2026 09:23
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 13:47

If you'd like to dive deeper into the details about Fabled Lands, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fabled Lands
  • SteamCharts - Analysis of Fabled Lands concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fabled Lands compatibility
Fabled Lands
Rating
7.6
393
94
Game modes
Features
Online players
3
Developer
Prime Games
Publisher
Prime Games
Release 26 May 2022
Platforms