tl;dr: This is the game that made me fall in love with RPGs, D&D and tabletop gaming, and it holds up to this day. Higher level cap, more spells, far more banter (with fewer companions) and a much more epic story that wraps up the original Bhaalspawn saga. In Baldurs Gate, a sheltered orphan forced out of Candlekeep's library reluctantly becomes the Hero of Baldur's Gate. Baldur's Gate II & Throne of Bhaal take that same character all the way to *godhood*. It also takes you further afield than almost any other Forgotten Realms game (until perhaps Neverwinter Nights 2 Storms of Zehir). The pacing sags, combat balance suffers a bit, and Throne of Bhaal stretches power fantasy to breaking point, but the journey is always worth it. My playthrough: I first played this decades ago but had never beaten Throne of Bhaal's final battle without resorting to console cheats. This time I wanted to do it properly, so I rolled a foolproof build: a Gnome Fighter/Illusionist gish, imported from my Baldur's Gate & Siege of Dragonspear run. Single-player only, Black Pits II skipped, played on Linux with no technical issues I can recall. I can't say much about what's changed from the original non-Enhanced Edition beyond modern resolution, quick loot and new companions. If you import a character, equipment and gold don't carry over (learned spells & tome stats increases do), but you'll be well above the level of a fresh Baldurs Gate 2 character, and finishing Siege of Dragonspear adds two more levels. The opening chapters can feel undertuned as a result. The story: You're the Hero of Baldur's Gate who stopped the Iron Throne conspiracy, and you've been banished from the city you saved for reasons that were addressed in Siege of Dragonspear. The sequel assumes you travelled with Jaheira, Minsc and your foster sister Imoen (plus Khalid and Dynaheir, who don't survive the opening). Then the main antagonist, Jon Irenicus, captures you. Irenicus isn't another Bhaalspawn chasing the God of Murder's prophecy like Sarevok. He wants to reclaim the soul he lost, replace it with a divine one, and take revenge on the people who stripped it from him. You're exactly the sort of soul he needs. It infuriates him that you don't embrace your birthright: he spent centuries earning his power, while you were handed a god's at birth and treat it as a curse. David Warner plays him as grandiose, arrogant and dangerously intelligent. First Two Chapters: The prologue and Chapter 1 are brisk. Chapter 2 is where the game opens up, and it can easily outlast every other chapter combined. Your goal is to raise 20,000 gold (later reduced to 15,000) to fund Imoen's rescue, and Amn is packed with quests and ways to make money. Most of the sidequests, every companion quest and your class stronghold all can start and finish here. You can rush through and go straight after Imoen, or spend in-game months getting distracted by other people's problems. You tell every companion your goal is to save your sister, then hike into the middle of nowhere to deliver acorns to some forest nymphs without knowing whether there's a reward. That freedom is why people remember Chapter 2 as one of the greatest RPG sandboxes ever. It's also the game's bigg pacing flaw. Open(ish) World: The original was travelling through wilderness, clearing areas and stumbling across quests. You could walk into a patch of forest and find a bear, a bandit camp, a wizard's tower, or absolutely ♥♥♥♥-all. BG2 trades some of that wandering for quest density and environmental variety. Almost every major location is a set piece: planar spheres, underground temple to a dead god, the Underdark, a pirate town, an underwater civilisation. The cost is that quests feel less organic. You walk into a new area and a new quest is shoved in your face, one more item in your ♥♥♥♥-to-do-instead-of-saving-Imoen inbox. I think it's a worthwhile trade, but the two games feel very different. Companions: Baldurs Gate 2 cuts the companion pool considerably and vastly increases the depth of each. In the first game they felt thin once recruited, and they were disposable by design: swapping out a dead companion was cheaper than paying for a resurrection. Here they're proper party members with personal quests, arguments, moral objections, rivalries and romances. Love or hate the BioWare-stlyed romances, Baldurs Gate 2 was largely the progenitor. I didn't care much for the companions the Enhanced Editions added, with the exception of Baeloth, who isn't even here. Combat: This is where the higher starting level pays off. In my Baldurs' Gate review I described early combat as fragile and slow: one missle can end your level 2 wizard's story, and fights often mean kiting a wolf around a circle while Imoen plinks arrows at it. Here fights against high-level wizards, liches and dragons become spellcasting duels. You strip away layers of protection (Stoneskin, Spell Turning, Invisibility, etc) with Breach, Secret Word and Ruby Ray of Reversal before attacks can land. Then the same progression pushes the system too far. By Throne of Bhaal your characters are approaching level 40 with ridiculous gear, and only a handful of the huge spell catalogue is still useful. Enemy health and numbers baloon, and some fights feel less like balanced AD&D and more like seeing whose abilities erase the other side first. To some extent that's the point, since you're a demigod, but the tactical play suffers. The Good: The Enhanced Edition changes are small quality-of-life improvements that add up. The quest log, while a bit buggy, separates things into individual tasks instead of one endless list. Modern resolutions are built in, and the spellbook automatically groups learned spells, which I liked. The Bad (and the Ugly): The game assumes you care about rescuing Imoen, which works for a good-aligned or moderately heroic protagonist. If you're playing an evil or self-centred arsehole, it's hard to see why you'd spend 20,000 gold on her. It's also more reactive than the first, but unevenly: it responds to your party and some good/evil choices, yet rarely to who your character is, and few dialogue options depend on your stats. Many quests are delivered via a courier. Transversed and exited a map before he could reach you, and you potentially have a questline stuck in limbo. Cue the console. I found myself doing this plenty in other Infinity Engine games. The character sprites and some UI art are also noticeably worse than in Baldur's Gate: smaller, blurrier and noisier. I don't understand why they were redesigned, or why Beamdog didn't fix it for the EE. One of the most popular mods restores the Baldur's Gate sprites, so I'm not alone. Verdict: Baldur's Gate is a low-level, open-ended adventure about exploring a stretch of the Sword Coast. Baldurs Gate 2 is a grand fantasy epic about how far that adventure can go, right up to deciding whether to become a god. It trades wandering for quest density, deeper companions and a more ambitious story, and pays for it with wandering pacing and a Throne of Bhaal that turns AD&D into outright power fantasy. Still recommended. Some Tips For New Players: >Turn on autopause for enemies and traps detected. Not sure why these aren't the defaults. >Panning is painfully slow, so push the mouse scroll speed to maximum. >Extremely cheesy, but pick a Thief you won't otherwise use as a dedicated pickpocket. I used Hexxat to rob shopkeepers blind on shopping sprees between quests. >Balduran's Shield is almost a must when fighting Beholders. Buy it from the vendor in the Adventurer Mart in Waukeen's Promenade. >Bring a mage who can dispel enemy protection spells. >Some quests will be too hard early on. Come back when you're better levelled and kitted out. >Dual-wielding Gnome Fighter/Illusionist is hard to mess up. Max stregnth intelligence, consitution and dexterity. >Vary your weapon types, since many enemies resist certain damage types.