Fabledom on Steam - User reviews, Price & Information

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Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!

Fabledom is a city builder, relaxing and colony sim game developed by Grenaa Games and published by Dear Villagers and Doyoyo Games.
Released on May 13th 2024 is available only on Windows in 9 languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil and Japanese.

It has received 6,204 reviews of which 5,342 were positive and 862 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 20.99€ on Steam, but you can find it for 2.39€ on Gamivo.


The Steam community has classified Fabledom into these genres:

Media & Screenshots

Get an in-depth look at Fabledom through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Fabledom is a fairytale city-builder with adorable graphics, a sense of humor, and a deceptively relaxed gameplay loop. I love it, but only recommend it on Steam because its flaws include a game-breaking bug on every other platform. (If you're reading reviews because your fablings are dying, skip down to "Tips + Tricks" below; I've got you.) Gameplay For the most part, this is a standard city builder: You begin with a procedurally generated map and a handful of "fablings"; place roads, houses, resource gathering stations, etc.; assign workers to jobs and try to keep everyone fed, warm, and healthy. Fablings don't reproduce, but weekly visitors might want to move in. As the town's population and coffers grow, you unlock new gameplay options. It deviates from the norm by (a) giving you a "hero" who can engage in combat and/or scrounge up buffs, curses, and decor items; and (b) introducing six other kingdoms with rulers who can be seduced or infuriated through trade, gifts, and missions. Seduction takes patience and resources, but unlocks unique items useful for trade, construction, or military might. What Works For Me βœ… Supply Chains. Okay, I condensed four bullet points down to this: for all its quirks and snark, Fabledom is an interesting resource management and logistics game at heart. On harder difficulties especially, you're constantly balancing production and population, micromanaging stockyards and granaries, and taking care to place related production centers close to each other to reduce production time. βœ… Death. This is a cute little cozy game, but if you're not paying attention to the various systems, your fablings start dying one by one… and then en masse. I personally find this hilarious. (If you don't, see "Tips + Tricks" below.) βœ… Flexible City Building. Construction is forgiving: it may take a while to build something depending on its proximity to laborers and stockpiles, but if a finished building doesn't have employees or attachments (like fields or upgrades), it can usually be relocated with a click. When placing houses or townhouses, you have a surprising amount of control over the attachments. Decorations can be placed on roads without disrupting traffic. βœ… Head of House. Here's an unique example of resource management: every residence has one "Head of House" whose job is to keep the ol' homestead stocked with food and coal. The "peasants" you start with live in three-person hovels, meaning there's three mouths to feed but only two fablings who can be assigned to the workforce. Commoners and nobles are more expensive to bring in but live in communities with the fantasy equivalent of an utopian HOA; as a result, they use fewer resources and take up less space. Military consumes resources but can be sent on missions for rewards. It's all a neat balance of workforce, income, and materials. βœ… Heroes, Expeditions, and Military. Your redheaded Viking hero can be leveled up in combat trials, and directed to investigate the various fairytale locations/creatures on your land; the latter triggers a pop-up event with choices that may have lasting repercussions. Once you install a Messenger's Guild and reach a certain rank, you can dispatch your hero and troops to aid or disrupt other kingdoms. βœ… "Romance." This is not a dating sim; "courting" and "marriage" are just flavor for choices made while developing the kingdom. That said, the candidates are funny, the rewards are great (don't sleep on tulips; the bulb market bubble hasn't happened yet ), you can break up with them before tying the knot to woo someone else, and it's -- it just fits the theme. My only quibble is how long it takes to progress relationships. βœ… Visuals. It may be a cartoony 3D game with limited character models, but it nails the lighting and general ambiance. It's fun to watch seasons change and fablings going about their lives while dragons terrorize them, plus your village looks fantastic whether it's a jumbled industrial heap or neatly organized grid. Did I mention that there are winged pigs? What Doesn't Work For Me ❎ Game-Breaking Bug. If you buy the game on Steam, don't worry. If you buy it on literally any other platform , your entire kingdom will eventually forget how to eat, die of starvation, and there's nothing you can do about it. At time of writing, the devs have talked about fixing this but… yeah. ❎ New Game. When starting a new save, you pick (in order of how it appears on the screen): a difficulty level, a kingdom, its name, your name, whether you'd prefer a prince or princess partner, and if you want to design a crest. This is great, except changing these values resets the difficulty to "Normal." The number of times I created a "Cruel" save only to discover that it wasn't is kind of embarrassing. ❎ Tutorial . The tutorial and narrator teach you the basics, but the rest is up to you to figure out. The subreddit is forever haunted by new players who have no idea what to do. Tips + Tricks 🟨 Place granaries near wells and pretend like they have the same range. 🟨 The employees of any given work station have green, yellow, and red dots beside their names. The dots indicate how far they have to travel to secure food and warmth; your fablings should all have green dot occupations. 🟨 In your first year, prioritize lumber, coal, and farms . If you're not generating enough resources, especially on "Cruel" difficulty, consider turning away interested fablings during fall and winter; otherwise, you're inviting them to participate in the Hunger Games. 🟨 If a fabling dies of starvation even though you have plenty of food and active granaries, pause the game. Stretch your hands. Open the employment menu and fire every single fabling from every single job. Then, click on every house and re-assign the head of household. Click play. Pause. Starting at the most remote work centers and then moving inward, add employees; the game will automatically pick the closest residents. Final Thoughts + Recommendation I started drafting this review four months ago and can't quite shake the feeling that I'm under-selling how cozy yet covertly complex this game is. It's a beautiful world to get lost in, especially when you're feeling fried but not crispy enough to fully turn your brain off. I start new saves every month or so, but it feels relaxing and cathartic every time. If you want Cities: Skylines or a crunchy colony sim like Rimworld , this isn't for you. If you're looking for the lovechild of OG Sim City and Shrek , or if you enjoyed The Wandering Village , or if you're a cozy gamer looking to experience city builders for the first time, then I HIGHLY recommend this -- but only on Steam. Follow [url=https://store.steampowered.com/curator/45365863/]Eekz Today for more crafting, life sim, management, strategy, and story-rich recommendations.
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Jan. 2025
This is the only city builder that I have played and wasn't completely overwhelmed immediately. It is cute and enjoyable, and not too difficult to understand.
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Jan. 2025
I would say I recommend this game but not extremely enthusiastic about it. This is a resource management game essentially. You have a city, people, resources, you have to manage them to make sure everyone is happy. From the teaser, I expected a lot more story to it. I found the resource management aspect of it hard to work with once my city grew to about 30 people. At that point, it was hard to figure out which buildings needed what. There is a resource management menu but it doesn't let you do some important things such as harvest crops. You are supposed to click on the character and have them do it. To me, that's fine when your city is small but as I said, once you have more than thirty people, at least for me, it became difficult. I think it might be good to have some way of locating the buildings that need management. When the all look the same, it becomes really hard to figure out which one needs attention. I wold say I will most likely uninstall this game. Though I am not going to say its totally not recommended. Its just that a person playing this would have to have skills I don't have.
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Dec. 2024
I played quite a few city builders and now I want to share my thoughts about Fabledom. The tutorial is well-explained and leads you through the basics at a good pace. Your townsfolk the "Fables" are your loyal subjects that you take care of. There are many buildings available to build the town to your liking and watch the Fables. The things that mattered to me the most were the events and what effects they had on the gameplay, as city builders are often very similar and need something to stand out. Fabledom had interesting events in the beginning that didn't seem to repeat after appearing once like the flute guy, the tree, and so on. The other events that happen repeat the whole time. "Please spend some coin here, trade there, take in some units." In the later end-game, everything felt a bit like dragging out time since you have seen it all, and the nobles who are giving good buffs rarely occur and are hard to get. In order to marry one of the leaders you need nobles to prepare the feast. I think there is more potential on the event side to make it more interesting, but I understand that the game is completed. The voice actor did a good job and the music was enjoyable as well. Overall my feeling about the game is positive and I can recommend it to people who enjoy city builders.
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Aug. 2024
This game is incredibly well made, very chill and simple with strong focus on visual aspect, you can tell it by looking at detailed buildings. In terms of gameplay it`s not complicated at all for that kind of games. For your kingdom to prosper all you need to wory about is to make sure you have enough food. Unfortunately, the developer abandoned this game with latest and final patch. However, i still would like to address some minor bugs that requires fixing: [*] The major one that affects gameplay is citizens carrying more goods than they have to. It is particularly noticeable when your hero has high level (higher lvl = more carrying capacity for workers). For example, max volume of grape in town shop is 100, you have 101 grape in your barn. Since there is no lvl cap for hero your town shop keeper will bring 101 grape to the shop. As a result 1 grape will void. And there is no way to restrict this. [*] Inability to control canons. Each canon consumes prismatic liquid as ammo, and if there is need to shoot it will shoot no matter what, you cant shut it down or prohibit the use. Besides, if you have 10 or more canons shooting simultaneously you can say goodbye to your fps as well as your prismatic liquid. [*] Defence lvl not working properly. If you have 10 def lvl (maximum) and decided to build more walls, then changed your mind and demolished it, your def lvl will drop to 9, despite the fact that before your lvl was 10. In order to compensate it, you have to build new walls back. [*] Event log completely broken after final patch. [*] Some road tiles disappear after reloading save. [*] Cyclope event will disappear forever on your playthrough if you wont complete it asap. [*] Same applies to magic bean merchant, once he is gone, he`s gone. [*] Cant relocate magic bean sapling. [*] Cant stock tulips in warehouses or marketplaces. [*] Resources in marketplace will disappear if you unassign workers. [*] Flags in ministry of aristocracy clips thorugh texture. Everytihng mentioned above doesnt ruin experience at all, but fixing it will make game smoother. There are two things this game lacks: Simple terraforming and load button when in game. Overall its a gem that requires a little but of polish before becoming a diamond.
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Frequently Asked Questions

Fabledom is currently priced at 20.99€ on Steam.

Fabledom is currently not on sale. You can purchase it for 20.99€ on Steam.

Fabledom received 5,342 positive votes out of a total of 6,204 achieving a rating of 8.35.
😎

Fabledom was developed by Grenaa Games and published by Dear Villagers and Doyoyo Games.

Fabledom is playable and fully supported on Windows.

Fabledom is not playable on MacOS.

Fabledom is not playable on Linux.

Fabledom is a single-player game.

Fabledom does not currently offer any DLC.

Fabledom does not support mods via Steam Workshop.

Fabledom does not support Steam Remote Play.

Fabledom is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fabledom.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 31 July 2025 00:40
SteamSpy data 21 July 2025 18:00
Steam price 31 July 2025 04:49
Steam reviews 29 July 2025 12:08

If you'd like to dive deeper into the details about Fabledom, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fabledom
  • SteamCharts - Analysis of Fabledom concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fabledom compatibility
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