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Fabledom on Steam - User reviews, Price & Information

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Set in a wholesome fairytale world, Fabledom is a laid-back City builder. Enjoy the growth of your settlement, interact with your neighbors and defend your kingdom from magical creatures. All to find true love and live happily ever after!

Fabledom is a city builder, relaxing and colony sim game developed by Grenaa Games and published by Dear Villagers and Doyoyo Games.
Released on May 13th 2024 is available only on Windows in 9 languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil and Japanese.

It has received 6,204 reviews of which 5,342 were positive and 862 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 20.99€ on Steam, but you can find it for 0.72€ on Gamivo.


The Steam community has classified Fabledom into these genres:

Media & Screenshots

Get an in-depth look at Fabledom through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 3470 @ 3.2 GHz | AMD FX 8120 @ 3.9 GHz
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
June 2026
Normally I would avoid City builder games due to micromanagement and long grind. BUT, this one surprised me a bit with its small scope, relaxed pacing and simple systems. A cozy game with a cute art style to truly be enjoyed on those days you just feel like being peaceful. Image rainy days with a cup of Milo or Hot-chocolate and a blanket over the shoulders at your gaming rig. The main story can be completed in a single day, which is great for a short play session. Steam achievement structure: Requires more time if you want to collect the achievements hinging on relationship mechanics (you cannot divorce to remarry or be married to multiple characters at once) so obtaining all relationships forces replaying the game across multiple days and starting new saves, making everything feel a bit more repetitive. That limitation turns what feels like a one-sitting game into a longer grind for completionists. Pros: •Sweet, approachable gameplay and visuals •Quick to finish main content •Relaxed pacing •Suitable for casual play •Accessible for players who usually avoid complex city-builders Cons: •Achievement design forces multiple playthroughs/days •Relationship system prevents divorcing/remarrying, limiting flexibility for completionists Recommendation: Play it for the main experience. It's delightful and quick. If you care about 100% achievements, be prepared for repeat runs and time-consuming restrictions around marriage and relationships. Overall: Enjoyable short cozy gameplay...
16 hours played
Feb. 2026
Since Steam doesn't offer a mid/positive option, I'm inclined to recommend this even though I encountered many fundamental flaws throughout the game which stopped me playing several times. Overall it's a 6/10, but the game is bursting at the seams with unutilised potential. Overall, I had a very pleasant experience with Fabledom, but not without a series of frantic Google searches to try and figure out what should be very clearly-defined core mechanics. Like almost all other previous players, I hit a point where my kingdom was packed to the brim with farms while my villagers starved to death and produced no food. It turned out my farmers were walking across the map to get to their home to pick up some food, and by the time they got back to work (at the farm, a food source) they were already starving and miserable. it's never explained anywhere that when assigning workers, it will attempt to place the closest-living worker into a building. It's also not possible to manually relocate your workers or rehome them. In the end, the only solution was to collectively remove all my workers from all production buildings, and then manually reassign them all. This eventually populated the buildings with villagers which lived nearby, and the game very suddenly became enjoyable. Simply having an option to swap out workers, or even doing it automatically would bring this game up to a solid 8/10 for me. If this is an option already, it was not made clear to me. In summary, I very much enjoyed this game, but it would hugely benefit from just a very tiny bit more love.
13 hours played
Dec. 2025
This looked quite promising and slightly different than other city builders. Upon playing it more and more, it did feel like another city builder with a neat concept and a nice layer of visuals to get people bought in. In short, not a bad game, not a great game, but certainly doesn't scratch the "oh that's new" itch. Fabledom's gameplay is quite standard for a city-builder/settlement builder of this calibre. Basic controls regarding the camera are included and feel flexible, smooth, and easy to get a good look at whatever the player would like to focus in on. Building and managing workers is as simple as a point and click, with additional user-interface and menus showing up when a player selects a citizen (or Fablings). Buildings can be rotated in four directions as the building takes place on a strict grid based system. Throughout the map are different resources, such as wood, stone, coal, fish, etc... Most resources follow a standard flow (such as cut wood, refine it into planks, etc...), however these buildings must be carefully placed as they only have a certain area they can cover, in addition to possibly providing negative effects in those areas. For example, Fablings will like having a well near them, while resource extracting buildings will cause unhappiness either due to pollution or noise. Fablings will ask to join the village sporadically, and can only join if there is space for them. Sporadically as well there will be random events that pop up asking for the village's support. Hopefully the stockpile is full before one of those messages pops up. The visuals and graphics were done quite well and feel absolutely suitable to the happy-go-lucky nature of the game. It seems they took a little influence from the first Shrek movie and decided to stretch it even further, trying to provide the player with a solid experience of living in a Fable / Story-Telling type world. Can't compare it to the game Fable (on the original xbox), but that was more of an RPG while this one follows city-management. Within the game a hero's building does appear and the player can command their hero about, interacting with ruins or other structures on the map. As the player collects gold they can use that to expand their territory and gain access to new or more resources. The sounds and music are alright. Some of the background tracks are really relaxing and nice to listen to, whereas some of the sounds can become repetitive and annoying. Clicking structures or Fablings will have them react with a sound. The visuals and graphics are absolutely suitable to the game environment and the sounds and music do help immerse the player a little more (especially with the voice acting). Overall, the game isn't bad, but it isn't great. I'll recommend it because it is a neat little settlement builder that tries to expand it wings by allowing the player to explore the world, find their love story, and set up possible trade scenarios. The overworld map isn't super interactive, but does give the player a little setting and location to understand the story they are getting into a little better, as well as the ability to court (and the benefits of successfully doing so). There are random events that can occur on the map and provide the option to the player on how to approach the situation. It is a small addition, but one that adds a little depth to the game. I'll also recommend it because I got it for a solid sale. Would recommend doing your homework before purchasing this. RATING: 7.4/10 Gameplay C+ Story / Campaign B- Visuals / User Interface B Sounds / Music B- Replay-ability C+ Overall C+
31 hours played
Aug. 2025
So I'm a sucker for any city builder. Thus when this game was featured in my steam shop for a good discount I had to try it. I give it a postive rating overall because it has some nice new, uncommen ideas and mechanics. I had a fun time doing one and a half playthroughs. Will I spend thousends of hours like I did in Banished? Hell no. Does it have enough content for more than one playthrough? Not in my opinion. Is it challending? No. It's one of the most forgiving city builders I've ever played. Does it have more potential? Probably. They should have explored the world of fairy tales much more. Is it cute? Yes Is it well made for what it is? Yes. But don't expect to sink in more than 30 hours.
24 hours played
Aug. 2025
This is a very relaxing, cosy and cute game, however it's not worth playing more then once. It has very limited events and after 15 hours there is nothing new left to discover or do. I wish it had more content. In my case I had no problems with hunger, none of my fablings died and I had a happiness level of 98 with a population of 300. It's really about placing your buildings right, so that the road from their house to their workplace is not too long. If you have a problem with this, try making districts where there is at least one farm and 8 houses. I still enjoyed the game, it was very relaxing and cute

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Frequently Asked Questions

Fabledom is currently priced at 20.99€ on Steam.

No, Fabledom is currently not on sale. You can purchase it for 20.99€ on Steam.

Yes, Fabledom received 5,342 positive votes out of a total of 6,204 achieving a rating of 8.35.
😎

Fabledom was developed by Grenaa Games and published by Dear Villagers and Doyoyo Games.

Yes, Fabledom is playable and fully supported on Windows.

No, Fabledom is not playable on MacOS.

No, Fabledom is not playable on Linux.

Fabledom is a single-player game.

No, Fabledom does not currently offer any DLC.

No, Fabledom does not support mods via Steam Workshop.

No, Fabledom does not support Steam Remote Play.

Yes, Fabledom is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fabledom.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 July 2026 12:22 UTC
SteamSpy data 22 July 2026 00:42 UTC
Steam price 28 July 2026 18:46 UTC
Steam reviews 26 July 2026 05:49 UTC

If you'd like to dive deeper into the details about Fabledom, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fabledom
  • SteamCharts - Analysis of Fabledom concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fabledom compatibility
Fabledom
Rating
8.4
5,342
862
Game modes
Features
Online players
208
Developer
Grenaa Games
Publisher
Dear Villagers, Doyoyo Games
Release 13 May 2024
Platforms
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