Fallen ~Makina and the City of Ruins~ on Steam - User reviews, Price & Information

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Fallen takes you on an adventure with Makina into the Ruins of Gardona. What fate awaits Makina and her friends on their travels as they descend further into the ruins? Find out in this JRPG classic!

Fallen ~Makina and the City of Ruins~ is a rpg, rpgmaker and female protagonist game developed by Another Story and published by Kagura Games.
Released on February 23rd 2018 is available only on Windows in 3 languages: English, Simplified Chinese and Japanese.

It has received 1,919 reviews of which 1,638 were positive and 281 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Fallen ~Makina and the City of Ruins~ into these genres:

Media & Screenshots

Get an in-depth look at Fallen ~Makina and the City of Ruins~ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 7/8/8.1/10
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Additional Notes: 1280x768 or better Display. Lag may occur from loading menus or maps. Turn off other programs before running the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
Fallen ~Makina and the City of Ruins~, developed by Another Story and published by Kagura Games, is a dark fantasy dungeon-crawling RPG that mixes traditional role-playing structure with adult themes and an atmosphere of decay. Set in the ruined city of Gardona, the game follows Makina, a skilled warrior who ventures into the labyrinth beneath the city to investigate a growing corruption that has consumed its people and environment. What begins as a straightforward expedition into a subterranean maze becomes a struggle for survival and self-preservation in a world that is crumbling under its own sins. Beneath its surface-level simplicity, the game reflects on ambition, desire, and the cost of survival in a city where morality is as fragile as the ruins themselves. Gameplay-wise, Fallen builds itself on a familiar yet satisfying JRPG foundation. Exploration and combat alternate between the upper city—where Makina interacts with merchants, townsfolk, and fellow adventurers—and the lower ruins, a multi-layered dungeon teeming with monsters, traps, and cursed relics. Each floor introduces new challenges, from environmental hazards to more complex enemy formations. The turn-based combat system is traditional but functional: attacks, skills, and item use are mapped to simple commands, and the game allows for quick levelling options and shortcuts that keep the flow brisk. Kagura Games has localized the title with accessibility in mind, ensuring that even players new to RPGMaker-style games can navigate the systems easily. The inclusion of teleport points, adjustable difficulty, and auto-leveling mechanics means the game respects the player’s time without removing all challenge. It’s a practical design philosophy that prioritizes story progression and atmosphere over endless grinding. The visual presentation captures the decayed beauty of Gardona’s world. The city above feels grimy but alive, filled with flickering lanterns, damp cobblestones, and citizens caught between despair and denial. In contrast, the ruins below are oppressive and almost alien—ancient corridors, forgotten machinery, and shadow-drenched halls that stretch endlessly into darkness. Despite the RPGMaker engine’s technical limitations, the game uses its assets effectively, with muted color palettes and subtle lighting that communicate the sense of ruin and corruption. The character designs, particularly Makina’s, are striking, conveying both vulnerability and resilience. The enemies, while drawn from standard fantasy archetypes, fit the grim aesthetic of the world and reinforce the game’s sense of moral decay. The soundtrack adds to the atmosphere with low, echoing melodies that hover between melancholy and tension, enhancing both exploration and battle sequences. Narratively, Fallen ~Makina and the City of Ruins~ offers more than its adult content might initially suggest. The game explores the degradation of a hero and the moral compromises one makes when surrounded by corruption. Makina herself begins as an archetypal warrior—proud, righteous, and capable—but as the story progresses, she becomes a reflection of Gardona’s downfall. Each encounter, whether with monsters or people, tests her will, and the player’s choices throughout the game influence how far she succumbs to or resists the temptations of despair. There are multiple endings that hinge on these moral crossroads, rewarding those who pay attention to dialogue and side events. While the story can lean heavily on familiar fantasy tropes—ruins, curses, and hidden conspiracies—it is elevated by the strength of its pacing and tone. Beneath the surface of its adult themes lies a narrative about redemption, pride, and the fragility of the human spirit. Combat progression mirrors the story’s thematic decline. As Makina delves deeper into the ruins, enemies grow stronger, and resources scarcer, but the real threat comes from the choices the player makes. Corruption doesn’t just exist in the world; it begins to seep into Makina herself, represented through story sequences and changing interactions in town. This subtle interplay between gameplay and narrative is where Fallen shines. It uses its limited mechanics to reinforce the sense of degradation and consequence. The dungeons themselves are designed with enough variety to sustain the game’s runtime, though their repetitive structure occasionally wears thin during longer sessions. Boss battles, however, stand out for their tension and scale, requiring resource management and tactical awareness that give the game its challenge. The adult elements of Fallen are woven into the narrative rather than functioning as mere fanservice. The erotic scenes are explicit, but they exist to illustrate Makina’s psychological vulnerability and the world’s moral decay rather than to serve as detached rewards. The developers take risks in exploring darker aspects of fantasy storytelling—coercion, obsession, and survival through submission—but the result is uneven. At times, the narrative handles these subjects with surprising maturity, using them to heighten the tragedy of the setting; at others, it indulges in them without sufficient narrative justification, which may alienate some players. Kagura Games’ localization treats the content with care, maintaining tone and intent while clarifying context for Western audiences. From a structural standpoint, Fallen’s rhythm between town life and ruin exploration is well executed. The city above acts as a reprieve, a place to rest, trade, and gather quests before diving back into the chaos below. NPCs change their dialogue as the story progresses, reflecting the slow collapse of Gardona and the spreading despair. This small but effective detail adds immersion and continuity, grounding the player in the world’s decline. The writing, though concise, manages to convey both menace and humanity. Conversations with townspeople reveal glimpses of hope, greed, and resignation—emotions that parallel Makina’s own internal conflict. Despite its accomplishments, the game is not without flaws. The translation, while mostly solid, occasionally falters with awkward phrasing or uneven tone. The dungeon design, though atmospheric, can become repetitive toward the end, with limited environmental variation. Some players may also find the balance between gameplay and adult content uneven, as narrative momentum sometimes slows to accommodate explicit scenes. Yet, even with these shortcomings, Fallen maintains a strong sense of identity. It knows what kind of story it wants to tell and does so without compromise, even if that means alienating part of its audience. Ultimately, Fallen ~Makina and the City of Ruins~ succeeds as a dark, atmospheric RPG that blends traditional mechanics with narrative ambition. It’s not a game that relies on innovation or flash, but one that evokes emotion through tone, texture, and theme. Its world feels lived-in and scarred, its heroine both strong and tragically human. Beneath the mature veneer lies a story about endurance in the face of corruption, and the price one pays for seeking truth in a fallen world. For fans of adult fantasy RPGs with narrative focus and moral weight, it stands as one of Kagura Games’ more memorable offerings—a tale of ruin, redemption, and the faint, flickering light that persists even in darkness. Rating: 8/10
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Aug. 2025
This is a standard hentai JRPG, its ok, but tis not among the best of them. You can select your own degree of grind, which is nice. What is less good is the plot and persons in the story - all quite flat and not very endeering, each motivated by a single trait - anger, honor, inosence. It works, but its not a good story. The H scenes are fairly basic too. One thing you don't get, which is good, are defeat scenes. Younever have to give up a fight to get a scene.
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April 2025
If you want the full mature/H version you can search up the +18 patch of the game and install it(On Kagura Games, 0$). It will give you mature and adult content. I see a lot of people complaining about it not being an H game so I hope this helps.
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March 2025
Old but very decent RPG by Another Story. I'm personally a fan of their other works (on another site), and this is another one to appreciate too. The overall difficulty is low after the first few floors and Levels gained. The story itself is good but nothing mind blowing. The real gameplay and content here, however, is finding events by fulfilling certain conditions. I'll easily recommend this game if you agree to any of the following: [*] You like the main character's design, as she has the most scenes and interactions with other characters. [*] You like the other characters' design. Each of them have less scenes but the reward is equally good nonetheless. [*] You're a fan of Another Story's other works and you want more. That being said, I don't recommend just for the RPG gameplay portion, as the difficulty is low in general and there is little strategy involved in battles. Finally, for the "full" experience, look up the publisher's site and find this game's patch there. You can thank me later. (I also have a copy as a backup. DM me if said site is no longer accessible. Do not expect an immediate answer as I'm not always online.)
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March 2025
Very erotic artstyle with Sexy nuns, Shota-boywolf Husband, Time stop shenanagins, and Momo! What more could you want?
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Frequently Asked Questions

Fallen ~Makina and the City of Ruins~ is currently priced at 14.99€ on Steam.

Fallen ~Makina and the City of Ruins~ is currently not on sale. You can purchase it for 14.99€ on Steam.

Fallen ~Makina and the City of Ruins~ received 1,638 positive votes out of a total of 1,919 achieving a rating of 8.17.
😎

Fallen ~Makina and the City of Ruins~ was developed by Another Story and published by Kagura Games.

Fallen ~Makina and the City of Ruins~ is playable and fully supported on Windows.

Fallen ~Makina and the City of Ruins~ is not playable on MacOS.

Fallen ~Makina and the City of Ruins~ is not playable on Linux.

Fallen ~Makina and the City of Ruins~ is a single-player game.

There is a DLC available for Fallen ~Makina and the City of Ruins~. Explore additional content available for Fallen ~Makina and the City of Ruins~ on Steam.

Fallen ~Makina and the City of Ruins~ does not support mods via Steam Workshop.

Fallen ~Makina and the City of Ruins~ does not support Steam Remote Play.

Fallen ~Makina and the City of Ruins~ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fallen ~Makina and the City of Ruins~.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 March 2026 10:30
SteamSpy data 10 March 2026 03:57
Steam price 15 March 2026 04:40
Steam reviews 13 March 2026 13:45

If you'd like to dive deeper into the details about Fallen ~Makina and the City of Ruins~, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fallen ~Makina and the City of Ruins~
  • SteamCharts - Analysis of Fallen ~Makina and the City of Ruins~ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fallen ~Makina and the City of Ruins~ compatibility
Fallen ~Makina and the City of Ruins~
Rating
8.2
1,638
281
Game modes
Features
Online players
5
Developer
Another Story
Publisher
Kagura Games
Release 23 Feb 2018
Platforms