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Fantasy Grounds VTT on Steam

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Virtual tabletop experience for TTRPG groups with updated visuals and vast library support, including D&D 5E, Pathfinder, and more. Create unforgettable adventures with tools like dice, sheets, tokens, and maps. Prep less, play better with automated game mechanics.

Fantasy Grounds VTT is a software, dragons and party-based rpg game developed and published by SmiteWorks USA and LLC.
Released on November 05th 2020 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine.

It has received 1,077 reviews of which 872 were positive and 205 were negative resulting in a rating of 7.7 out of 10. 😊

The game is free to play on Steam.


The Steam community has classified Fantasy Grounds VTT into these genres:


Here is the detailed breakdown of supported languages for Fantasy Grounds VTT:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Fantasy Grounds VTT through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit (x64) Windows 11x
  • Processor: 1.6 GHz or higher processor (SSE2 instruction set support)
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (Shader Model 4.0) capabilities and a minimum of 2 GB of graphics memory
  • Network: Broadband Internet connection
  • Storage: 200 MB available space
  • Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
  • Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
MacOS
  • OS: MacOS 10.14+
  • Processor: 1.6 GHz or higher processor (SSE2 instruction set support)
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities and a minimum of 2 GB of graphics memory
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
Linux
  • OS: Ubuntu 18.04+
  • Processor: 1.6 GHz or higher processor (SSE2 instruction set support)
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities.
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: A sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord and for dice sounds.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3559 hours played
Aug. 2026
At the time of this review, I have roughly 3500 hours on Fantasy Grounds Unity (or Fantasy Grounds VTT as it was updated to), roughly 2800 hours on Fantasy Grounds Classic, and then around another 1000-3000 extra hours individually on both whilst using the software off-steam, so needless to say I have a lot of experience with the program and have been through quite a bit of the ups and downs. To start with the pros of the software: Firstly, the automation here is beyond strong - if you're on a well-maintained game system (I'll get to this later), EVERYTHING is automated to an insane quality. Status effects, stats, rolls, enemy stats, you name it and it's probably already handled for you. The automation in the software is so good and is such a selling point that it has made me accidentally forget rules entirely and slowed me down in my personal home-games as I needed to relearn some things that were automatically taken care of in Fantasy Grounds. Secondly, the book system in Fantasy Grounds is VERY useful. Most VTTs have something like this - effectively for any content that you've purchased (or made yourself), you're able to open, access, and keyword search through entirely cover to cover. You effectively get an in-software PDF copy of whatever content that you buy. Again, this feature does exist in most VTTs however it feels especially usable and easily searchable through Fantasy Grounds. Thirdly, Smiteworks is responsive and listens to the community constantly. I've had many conversations with Smiteworks employees as well as community members and managers, and in every instance they've been nothing but polite and have responded within no more than an hour ever and tend to trend in response time towards less than ten minutes. Now for the cons, there are a few major ones, and depending on the system that you're looking to primarily play or run, these will either be a non-issue or completely damning: Firstly, not all systems are created and managed equal, and it definitely shows - D&D is the king and is likely the highest revenue for the company, and thusly is managed far greater than basically every other system, which is mostly okay, it's the most popular system after all so if all you and your group plays is D&D, you're good to go. For some of the lesser-played but still popular systems like Call of Cthulhu and Savage Worlds, this is still mostly a non-issue, they're regularly updated and managed and outside of a few occasional post-update grievances, they work basically flawlessly. However, once you get to the niche options stuff gets really dicey, with some systems being effectively abandoned as they no longer have developers to support them, with the best example I can give being a system like Symbaroum which hasn't really seen an update in years. My understanding is that many of the systems and settings for Fantasy Grounds are handled and managed via community managers / developers, and if it's a niche system, a developer leaving the project is effectively a death sentence as a new one will never come by to pick it up. Secondly, in my personal opinion the communication between the developers and the community is... sometimes confusing at best. For example, a major complaint that Fantasy Grounds regularly receives is that the software is complicated, and whilst I have never felt that way, it's a pretty reasonable complaint to have, what Smiteworks does to alleviate some of these pains is two-fold, they have pretty rapid responses through either their forums / Discord as well as uploading semi-frequent tutorials on their Youtube channel. This is just awful - whilst they've always been pleasant with me and everyone else I've seen them interact with both on Discord and the forums, and they've always been super quick to respond, this can also be a pain in the ass and is time consuming ESPECIALLY in heat-of-the-moment situations. As far as the Youtube channel goes, man it's the worst thing ever - most of the "tutorials" are either several hour long ramble sessions of community figures explaining things poorly (which I don't totally blame them for as they're just trying to help and aren't usually presenters or content creators in their personal life) or they're 1-5 minute videos of a team member saying something along the lines of "to play, press the play button :D" which... well. Regardless, this could mostly be solved via some decent documentation, which to be fair Fantasy Grounds DOES HAVE, but it's off-application and also as confusingly laid out as humanly possible. What it genuinely needs is an in-game easily referenced bit of documentation, which could easily be there via the book/module system that they have in place. Thirdly, the website is awful. This isn't a HUGE deal for most things and the grand majority of it is actually fine, but stuff like the Forge for instance, has the least amount of filtering and sorting as is possible and whilst it's an invaluable resource, it's also filled to the brim with bloat. I DO NOT want to sort through like 80 pages of ♥♥♥♥♥♥♥ token packs and icon packs just to finally potentially stumble upon something that is hopefully still functional and updated. Genuinely if any complaint of mine can get addressed within my lifetime I want it to be this one - either add more filtering options to the forge or just straight up ban the 9000000000 token packs that are sitting on the forge, they're hardly any quality either, they look like just a bunch of AI images with a circular crop and a token border added. Fourthly, the UI is getting better, but isn't all the way there. To give Smiteworks credit, they have REALLY been addressing this issue over the last several years and I do think they've made great changes. but there are still some features that I'd love to see to really fix or smooth out some stuff. For instance, I'd love snapping or tiling if either were possible so that I dont have a billion different windows to manage overlaying one another when I'm GMing a system with a little crunch to it. A smaller thing to add onto this, sometimes game systems will receive overhauls or updates to things like the character sheets and most of these are good, but man when they're bad (Call of Cthulhu 7th edition), those changes REALLY feel awful. Now, despite my complaints, do I recommend Fantasy Grounds? Yes, absolutely and I'd go so far as to say it's still the best VTT on the market. It does have some roughness around some of the edges, none of which are totally damning in my opinion and if you're able to get past the few flaws, it's some of the strongest software you'll use. None of that will stop me from blaming Damned or Moon Wizard or any of the other team members during a string of bad rolls though (all in good fun of course).
715 hours played
July 2026
I personally like the new launcher for I can finally search within extensions and themes! This is my kinda VTT. I tested them all before. I even used a TTRPG vault in Obsidian. Nothing works for solo mode better than FGU. Not to mention best solo support is in here. Aside from all the functionality. automation, and even some unique ruleset-specific mechanics, we have; * Full Mythic GM Emulator v2 with variations, [in the Forge] * Almost all Paul Bimler solo toolkits and adventures; The Solo Adventurer's Toolkit and TSAT 2, Spelljammer version, TONs of Choose Your Own Adventure style gamebooks for D&D 5E [in dmsguild], * SoloDark and Solo Adventures for Shadow Dark RPG, * Cyberpunk RED Single Player Mode, * Star Trek Captain's Log Solo, * Fallout 2d20 Solo Module, * Lots of free adventures in the Forge that can be Soloed with Mythic, * The list goes on... [Guide] Free Content for FGU: https://steamcommunity.com/sharedfiles/filedetails/?id=3634708338 I actually love the Neverwinter Nights style UI, and Im all for it. Most importantly, I never saw any CEO of any company personally answer questions with patience and stay honest in business. Except in SW.
2167 hours played
Jan. 2026
Now that Fantasy Grounds VTT is free, it is WAY easier to recommend it to others. I start using the older version (Fantasy Ground Classic), and then upgraded to "Fantasy Grounds Unity" - which was later renamed to Fantasy Grounds VTT. In older versions, everyone at the table needed to buy Fantasy Grounds OR the Dungeon Master needed to buy a $120 lisence, which would allow players to use the Demo. In the current version, everyone can play for free! with the only cost being books for the system you want to run. Fantasy Grounds allows for many TTRPG systems. My only realy gripe with the software is that the way it works for Players and Game Masters is VERY different. As a Game Master, I find I am rarely able to help my players with any questions they have about the interface, or how to actually use the software. It works great for everything I need, I just wish there was a way for Game Masters to switch into "Player Mode" and actually see what the players are seeing to help them. While I do have over 2,000 hours into this at the time of writting, it is important to keep in mind that some of this time is spent prepping adventures, and in some cases - just leaving the server online so my players are able to input data for their characters. That said, I play A TON of Dungeons and Dragons, so its probably not THAT far off in the grand scheme of things.
3100 hours played
Nov. 2025
Fantasy Grounds is one of the best VTT's I've used that has streamlined my games so much over the years. I've GM'd in person, on Roll20, with text and with voice chat, and Fantasy Grounds is by far the most satisfying experience I've had while running D&D. And it's made things much simpler for my players. The automation is the main thing that I love, allowing me to simply focus on throwing dice at targets and letting it do the math and work out all the effects on both parties. It's one of the most satisfying things to roll a Fireball against an entire party all at once and get straight into explaining the aftermath of the impact. Or to relax to let the players handle everything themselves while I focus on narrating the results for a few minutes, letting Fantasy Grounds handle the math of hits, damage, and crits all without me needing to intervene. And the fact that it can auto-parse monsters, spells, and character options makes it so easy for me to homebrew when I want. I just have to write it similar to how D&D writes, and Fantasy Grounds will figure out exactly what that means and how to automate it for me. And when it makes a mistake, it's rarely more than a minute or two to fix it up. And the community is great with a close-knit group of developers and extension writers who know the platform very well and help with any issues you may encounter, I've seen many of them spend over an hour helping new users figure out issues and guide them on how to use the program. And they've been making great strides to make Fantasy Grounds more streamlined and user friendly, if you've ever tried it before it's worth taking another look to see if you can enjoy it now!
371 hours played
Nov. 2025
Getting me to even consider trying to be a dungeon master is an accomplishment. Expect to spend a lot of time in and out of Fantasy Grounds just learning all of the mechanics. There's a lot you can do. Now that you can read the books you've purchased online instead of through the game as an option, it's a little easier to justify those purchases.

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Frequently Asked Questions

Yes, Fantasy Grounds VTT is free to play on Steam.

Fantasy Grounds VTT is not on sale because is already free to play on Steam.

Yes, Fantasy Grounds VTT received 872 positive votes out of a total of 1,077 achieving a rating of 7.72.
😊

Fantasy Grounds VTT was developed and published by SmiteWorks USA and LLC.

Yes, Fantasy Grounds VTT is playable and fully supported on Windows.

Yes, Fantasy Grounds VTT is playable and fully supported on MacOS.

Yes, Fantasy Grounds VTT is playable and fully supported on Linux.

Yes, Fantasy Grounds VTT is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Fantasy Grounds VTT is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Fantasy Grounds VTT does not support VR.

Fantasy Grounds VTT offers both single-player and multi-player modes.

Fantasy Grounds VTT offers both Co-op and PvP modes.

No, Fantasy Grounds VTT does not currently offer any DLC.

No, Fantasy Grounds VTT does not support mods via Steam Workshop.

No, Fantasy Grounds VTT does not support Steam Remote Play.

Yes, Fantasy Grounds VTT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fantasy Grounds VTT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 September 2026 22:50 UTC
SteamSpy data 27 September 2026 18:36 UTC
Steam price 29 September 2026 22:50 UTC
Steam reviews 28 September 2026 09:47 UTC

If you'd like to dive deeper into the details about Fantasy Grounds VTT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fantasy Grounds VTT
  • SteamCharts - Analysis of Fantasy Grounds VTT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fantasy Grounds VTT compatibility
Fantasy Grounds VTT
Rating
7.7
872
205
Game modes
Multiplayer
Features
Online players
155
Developer
SmiteWorks USA, LLC
Publisher
SmiteWorks USA, LLC
Release 05 Nov 2020
Platforms