FANTASY LIFE i: The Girl Who Steals Time on Steam - User reviews, Price & Information

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Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.

FANTASY LIFE i: The Girl Who Steals Time is a rpg, action and casual game developed and published by LEVEL5 Inc..
Released on May 21st 2025 is available only on Windows in 9 languages: Japanese, English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese and Korean.

It has received 7,594 reviews of which 7,019 were positive and 575 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified FANTASY LIFE i: The Girl Who Steals Time into these genres:

Media & Screenshots

Get an in-depth look at FANTASY LIFE i: The Girl Who Steals Time through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit / Windows 11 64bit
  • Processor: Intel Core i3-3225 / AMD A10-7850K
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750Ti(2GB) / AMD Radeon R7 370(2GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible soundcard / Onboard chipset
  • Additional Notes: Estimated performance: 1920x1080@30fps with graphics preset settings at "Low".

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I've waited 10 years for a sequel to Fantasy Life on the 3DS. I was 21 at the time, I am now 31 and I enjoy this game series even more than I did back then. The combat is enjoyable, you can either do just enough to get things done or go get your butt kicked by some of the more difficult bosses. The third map gives you the option to 'rank' up regions to make them more difficult the longer you play. There's collectables to find, secrets to discover, companions to befriend too. Said companions can make your crafting or combat journey easier. The best way to describe the Fantasy Life series is 'Single Player MMO', although you CAN invite friends to play - if you so desire. You grind tasks (defeating specific monsters, using skills, crafting certain items/recipes) for each 'life' to rank them up and unlock more recipes. For those that enjoy decorating, you'll get access to your own home (with upgrades) and an entire island that you can decorate with furniture and terraforming. You can even put items ON furniture. The graphics stay true to the original in terms of design, but the lighting and models have been updated. This style suits the series rather nicely. My ONLY complaints: - Camera angle acts like it wants to be more top-down at times. Needs more options for camera settings (including angle/zoom). It's not THAT bad, but it could still use improvement. - Please, PLEASE add more skin color options. For brown skin tones, every game seems to enjoy the 'ashy gray' skin - It WOULD be nice to either have a more feminine body frame (like some of the female NPCs) as a female player, but not a big deal TLDR; - Amazing true sequel to Fantasy Life on the 3DS - Perfect for 'cozy' players or players that just want to smack enemies around - Works amazingly on Steam Deck (feels like it drains battery a bit fast even on my OLED) - Devs have been putting out patches since Advanced Access started - Definitely worth the price tag for Standard, I bought Deluxe purely for the Advanced Access - Camera angle/zoom could use a little improvement - not a big deal
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May 2025
i waited 11 years for the sequel to my all time favorite 3DS game, my expectations were through the roof and this game absolutely exceeded them. - the slow life RPG aspect of this game is so perfectly done - 14+ lives that are all so fun to master - lots of silly guys 10/10 peak video gaming.
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May 2025
STEAM DECK WORKS (Give it time) - 60fps maxed settings on Steam Deck OLED w/ HDR Note: Completed campaign leisurely around 50 hours. Still most of the game to complete plus more content and story unlocks. This ACNH RPG mashup includes: NO breakable tools Save anytime in menu + autosave Multiplayer unlocked a few hours in (silly) FUN crafting mini game (I hate mini games) Features unlock over time (like DQB2) No marriage Fast travel via map (eventually) Polish Whimsical & quirky soundtrack NPC party members Only 1 save slot (why?) Your character doesn’t have amnesia Deep loot/equipment system (drops and crafted) Highly rewarding exploration Fans of the original or their other game Snack World will not be disappointed, it’s more of the same but with better QoL and even more features added. This is not a souls-like, don't leave a review saying the game is too easy... yes it is easy and meant to be. I recognize some elements from DQB2, ACNH, Ys VIII, & Zelda and really it’s all good aspects of those games. My GOTY so far. If people can spend $60 on acnh and be happy, this game is an even better value. AC will likely be $80 next installment, play this game and think about that later.
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May 2025
This game is awesome. It's Animal Crossing + Zelda + RPG + 14 classes (life) each with its own skill tree + gathering and crafting that is actually fun and addicting, where you feel the satisfying progression + fun combat (a bit simplistic but it gets better as you fill the skill trees) + massive world + your island + party npcs/villagers + a ton of customization and furnitures to unlock. When you think the game is deep, it keeps unlocking new features that add a ton to the gameplay (even 20 hours in). The multiplayer is kinda limited at first as you can't do the story, but you can do the endgame, exploration and dungeons (with randoms, by joining their recruitment in parties of max 4 players) so it's mostly a later game thing - i have a mixed opinion on the multiplayer, sad that its limited at first but i'm excited to dive into it for endgame. Also, there is a giant world area mostly separated from the story dedicated to all that exploration, events, unlocks, dungeon and items farming (random drops with random stats and bonuses, for the joy of loot enjoyers) that you can do online with others (or solo) - online has text chat, you can join random parties by searching for several activiy categories which is great and organized. You can also trade items with other people! I would say the online has potential for people who enjoy loot farming, endgame and post story activities with many hours of gameplay. The camera is a tiny bit too close, they could fix that. All in all this is my favourite game ever, a very personal opinion of course because it checks all my boxes. Last but not least: NO INVENTORY LIMITS AND NO DURABILITY, which adds 1 million points to my review
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May 2025
Fantasy Life i takes the original concept of a slow life jrpg and packs it with so many more progression systems and much better polishing than the first game. There's a time travel concept that results in 3 different areas-- the past, present, and ginormorsia. Each has their own progression systems and gameplay loop, yet they somehow blend three different feeling genres together in a way that doesn't feel jarring or complicated to switch between. The best way to talk about the game is to separate all three of these out. The past: The past is fantasy life as you remember it, with basically all of the systems in tact and expanded upon. The story quests you get are primarily from this era, which results in a pretty stereotypical, but funny, jrpg story. If you played the original, this will feel right at home, with a world map similar in scale to the base 3ds game, and pacing (both story and progression) that feels almost identical. You get every Life (or job) here too, and a majority of the class quests are completed here. Basically, a majority of the JRPG elements are here! There's a lot of exploration to be done here, though less so than Ginormosia. The present: Island sim! You get your own little island to terraform and decorate. Your whole 'guild' is here, made up of recruitable characters you get through story and exploration. This area has its own host of systems, and this is also where you can eventually do the primarily post-game roguelike dungeon mode (alone and with friends). *also, you can house up to 6 villagers, and they all have their own furniture and aesthetics!* You're definitely not getting a whole animal crossing style experience here, but the decoration and terraforming is actually very good, and there are a lot of systems that tie into the other areas that make you want to spend lots of time in the present! This is also what multiplayer seems intended for. Ginormosia: Big open world area with Breath of the Wild style shrines and tons of collectables scattered about! This is admittedly the place I spent the least time in, since it's not technically required for story. The map is HUGE though, and there seems to be a lot to do here! Each zone has it's own area rank progression, which you increase by killing enemies, finding collectables, doing shrines, and doing area quests, which randomly spawn while you're in an area. Area rank gives you rewards, and also permanently increases the level and loot you'll get from enemies, fish, etc., in that area! While not at all required for main story, you could easily spend hundreds of hours here. It may sound like a jumbled mess, and I very well thought it might be when the game first introduced this all to me, but the polish in these areas are great, and the execution as a whole is very solid, so I never felt confused, overwhelmed, or lost going from mode to mode-- they're pretty seamlessly integrated. In terms of JRPG style progression, the biggest selling point for the game is the Life system. There are 14 lives to choose from-- 4 combat, 5 gathering, and 5 crafting! A player can choose to be all of them, as they all progress at their own rates, or can complete the game with just a couple. If you decide to go through the game primarily as a crafter, you can buy basically all the materials you need in shops you find through progression, or in ginormosia. If you're primarily a gatherer, you can sell the resources you gain in order to buy armor, weapons, etc! If you love combat, you can ignore all of the other systems, and just play a pretty typical JRPG, stocking up on potions and gear in the main towns. Switching between lives you have is smooth-- clicking on any gathering spot will instantly swap you to that class, and clicking to fight swaps you back to combat without any delays. Speaking of gathering-- they didn't get lazy here! There's tons of resources to grab, but there is also 'boss' ore, fish, trees, etc., that require more time and actually playing the gathering minigame decently to get! In terms of combat, I've only played mage-- if you're looking for a hardcore combat experience, you aren't getting it in this game. It's meant to be cozy, and defeating bosses well above your level isn't super difficult if you know what you're doing. That said, the combat, while not having the most depth, definitely is satisfying! Your roll cancels your basic attack animation and has its own attack out of it, and skills typically feel fun to use. Presentation on the numbers gives you dopamine as your gear gets stronger and you get to see bigger amounts too! The ability to do quests you've accepted [and life quests?] will be possible starting the 1.1.3 patch: https://www.fantasylife.jp/fli/patchnote/ver_1_1_3/ **This section will be long: Multiplayer is going to be the biggest controversial feature in this game**, since in some ways, it's a step down to the 3ds version. I would be careful with some other reviews, since there are people who hardly touched the feature and just gave first impressions. It is true that exploring the past has a set timer, and you can't do life or sidequests while with your friends. At the end of the timer, you get pulled back to the present, where you can restock items and level your skills. This hasn't really been a big issue for me-- I played with friends early on to kill a bunch of bosses for loot and to cut higher level trees (since multiple players can help hit the same gathering spots) to power level a bit, and it only takes a little to go back to the past when time runs low. Ginormosia's area quests still work, and the timer gets increased to an hour, which is more than I needed it for. However, with all of that said, the multiplayer seems more designed for the present especially, as a way to farm in the post game with friends. There's a roguelike dungeon mode that you unlock in your island at a certain point in progression-- It has 10 descending floors, and a timer attached to it. Each floor gets progressively harder, and base dungeon difficulty can go up in general. You can clear these with friends, and reap all the rewards for it, resulting in faster clears, more fun, and unless you're fully maxed in every class (very time consuming), may be your only way to get all the rewards, since floors require certain Lives to get through them. If you've spent a lot of time fishing, but not much woodcutting, bringing your woodcutting friend along will significantly help you both get more rewards in certain dungeons. Overall, if you're looking for an early game multiplayer experience, or to progress through the entire game together, this isn't really the game for it. I do hope they add the ability to do life quests at the least-- I think it was done to potentially help alleviate powerleveling, but in a cozy game, I don't really think it matters much anyway. Multiplayer can still be fun, especially in the dungeon mode, but it's a side piece to the main experience-- you do it after main story, or just to supplement your fun. I'm writing this review after playing this game for 29 hours of the 50 hours I had owned it for, so hopefully it was relatively informative about the overall experience! If you're a fan of the 3ds game, I think this game is a must purchase-- If you aren't a fan of the 3ds game, I think this game greatly appeals to any slow life/cozy game players, rune factory enjoyers, and any jrpg fans who want a less hardcore experience. The polish is great, the story isn't anything to write home about but is funny and enjoyable throughout the whole thing, and the music is lovely. There's hundreds upon hundreds of hours of content in the game, and the aesthetic is super cute. TLDR: Very polished cozy JRPG experience. Big recommend this game!! Please read the multiplayer section if you are getting this game to play with friends, or if it's an important component to you, since it contains relative information that'll probably sway your purchase!
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Frequently Asked Questions

FANTASY LIFE i: The Girl Who Steals Time is currently priced at 59.99€ on Steam.

FANTASY LIFE i: The Girl Who Steals Time is currently not on sale. You can purchase it for 59.99€ on Steam.

FANTASY LIFE i: The Girl Who Steals Time received 7,019 positive votes out of a total of 7,594 achieving a rating of 8.95.
😎

FANTASY LIFE i: The Girl Who Steals Time was developed and published by LEVEL5 Inc..

FANTASY LIFE i: The Girl Who Steals Time is playable and fully supported on Windows.

FANTASY LIFE i: The Girl Who Steals Time is not playable on MacOS.

FANTASY LIFE i: The Girl Who Steals Time is not playable on Linux.

FANTASY LIFE i: The Girl Who Steals Time offers both single-player and multi-player modes.

FANTASY LIFE i: The Girl Who Steals Time includes Co-op mode where you can team up with friends.

There is a DLC available for FANTASY LIFE i: The Girl Who Steals Time. Explore additional content available for FANTASY LIFE i: The Girl Who Steals Time on Steam.

FANTASY LIFE i: The Girl Who Steals Time does not support mods via Steam Workshop.

FANTASY LIFE i: The Girl Who Steals Time does not support Steam Remote Play.

FANTASY LIFE i: The Girl Who Steals Time is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FANTASY LIFE i: The Girl Who Steals Time.

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Last Updates
Steam data 01 July 2025 10:05
SteamSpy data 05 July 2025 12:32
Steam price 07 July 2025 04:58
Steam reviews 06 July 2025 22:07

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FANTASY LIFE i: The Girl Who Steals Time compatibility
FANTASY LIFE i: The Girl Who Steals Time
9.0
7,019
575
Game modes
Multiplayer
Features
Online players
4,574
Developer
LEVEL5 Inc.
Publisher
LEVEL5 Inc.
Release 21 May 2025
Platforms