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The Legend of Heroes: Trails through Daybreak II on Steam - User reviews, Price & Information

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Return to the Calvard Republic and unravel the mystery of the crimson beast! One day, a shocking series of murders set the wheels of fate into motion once again. Chaos looming on the horizon, the spriggan Van Arkride receives an unexpected visitor. Who is behind the murders, and what is their goal?

The Legend of Heroes: Trails through Daybreak II is a rpg, action and adventure game developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..
Released on February 14th 2025 is available only on Windows in 2 languages: English and Japanese.

It has received 395 reviews of which 359 were positive and 36 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified The Legend of Heroes: Trails through Daybreak II into these genres:

Media & Screenshots

Get an in-depth look at The Legend of Heroes: Trails through Daybreak II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 22 GB available space
  • Additional Notes: Settings: 1080p, 30 FPS, Performance Graphics Profile

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

58 hours played
Feb. 2026
You know, I haven’t really left a review for any Trails game before even though I absolutely love them, but I just had for this one. Before I got to it (I was really behind on the releases and just now catching up) I heard a lot of negative opinions, claiming this one to be THE worst Kiseki entry so far, some people even recommended skipping it entirely and just looking up important moments before jumping into Horizons. I really hoped that game is not *that* bad and boy, was I right. Sure, it has some vulnerabilities open for nitpicking, but on the other hand it had so much heartwarming moments with characters from this and previous story arcs that I am inclined to forgive anything. More than that, the gameplay is much better than the first daybreak, and the whole game itself has ton of QOL features. Loved it, thanks Falcom
82 hours played
Jan. 2026
I had a fun time, contrary to the weird negativity I kept reading about this game. Fantastic character moments, way smoother gameplay than Daybreak 1, ability upgrading was neat but I would have preferred more new crafts. Dual Arts were fun to build casters around. I kept looking around for the terrible things fans kept harping on about and.... didn't find them? Actually had a really great time.
157 hours played
Dec. 2025
This is one of those reviews that make me wish the mixed option still existed, so this is a tentative 'recommended', since the only people here are fans of Trails. And if you're a fan of the series, like it or not, you're going to play this on your journey through the games, so... recommended seems right, albeit arbitrary in this case. Where do I even start with this mess? And I do mean 'mess'. This is by far the messiest game in the series, and it's honestly not even close. That being said, I don't think it's the worst (that honor still goes to CS4). There are genuine moments in this game that are great and made me tear up, and there are moments in this game that made me laugh out loud at how absurd the games presentation and plot delivery could be. --- The Good - Van and the central cast of Calvard are great. They're quickly becoming my favorite group of people to spend time with in this series, and their development and progression as characters is probably the best thing about this game. Quatre in particular is the MVP of the game story-wise, and has moved into my top 3 Trails party members. - The side quests are really good. I'm not sure if I'd say they're the best in the series, but they're up there. A few of them stick out in my mind as 'Yakuza-level' in how memorable they are, and that's pretty high praise I think. Quite a few of them are immediately forgettable though, but that's Trails side quests for you. - The Fragments chapter. It was just really good, and is probably carrying the majority of my goodwill for this game on its back. - Swin and Nadia are so fun to play as and have probably the best dynamic that these games have seen in a long, long time. The Imperial Picnicking Front lives on. - The sniper twins and Harwood are pretty good. Harwood being conniving but unapologetically a bad person is exactly what I want out of a threatening Trails villain. He's almost a worse person than Weissman in some ways. I also enjoy the sniper twins being the little ♥♥♥♥-stirrers that they are. Making the usual frequent boss characters of the game two annoying teenagers is lowkey a stroke of genius, since it's perfectly in character for these two to just show up and demand yet another fight. It ends up working very well and they became my two favorite additions to the cast of the game. - Quite a few costumes for free in the Marchen Garten which was a nice surprise! Some of them are swimsuit DLC from the previous game which is quite nice, and a couple of the free optional outfits look really, really good! - The Connection events are phenomenal. Never thought I'd say that about Trails bonding events, but here we are. Falcom took a 'less is more' approach to the Connection events in this game and there's only two sections in which you can optionally bond with the cast; once about halfway through the game, and once just before the final dungeon. Since there's less of them, Connection events are slightly longer (and weirdly more ambitious in narrative) and they really stuck out to me as something special. If we have to do optional bonding in Trails, PLEASE keep doing it like this, Falcom. This was amazing. - Judith. I just like her, she's silly. The Bad - Whew that story huh? WHEW. So to keep it as spoiler free as possible, the story is rough. It's... kinda bad? Some parts of it, at least, are good. Fragments is amazing. The prologue, Act 1 and Act 2-B are alright. The rest is either average or genuinely wild to behold. Like, there are moments in Act 3 that I still cannot believe made it into a major JRPG's release. There are some moments so hilarious that you wonder how they made it into the game to begin with. And after Fragments, the plot devolves into complete nonsense, and commits the greatest sin of all: nothing actually matters. I mean, it does in a way, but it also doesn't. Characters develop, but the actual meat of the plot? The things that the games tell you matter? Yeah those things, they don't matter. You'll leave the games credits thinking 'well, I guess that sure did happen to Van and the gang', and that'll be it. I'm emotionally numb. - Act 3. Oh yeah baby I'm calling Act 3 out specifically. Falcom, what the ♥♥♥♥ were you thinking with this? What was the thought process here? I get that they want to use the macguffin as a game mechanic, and in Fragments at least, I think it works. But in Act 3... I mean, I'm on board conceptually, it might be fun. But fighting your brainwashed friends is so, so trite and boring. I'm so tired of this. It's only a little better than the masks, but that's only because the masks are just... so, so dumb. Erosion is barely better but it still doesn't have a write to exist. It makes it impossible to care, and the fact that it just never ends??? Everytime you think "surely this is the end of Act 3" uh trust me buddy, that ain't the end. What do you mean there's an F route?????? Anyway, it's really bad. If you haven't played it yet... Uh, best of luck. I hope you like it more than I did. - The combat is mediocre, still. I really wanted this to be a jump up in quality for the solid-but-boring foundation that was Daybreak 1's combat, but it didn't end up being the leap forward that I hoped. It's an okay improvement, but more like a small step. It's nowhere near the level of the later Erebonia games and Reverie, as of now. And that kind of sucks, when this game is more combat focused than its immediate predecessor, where it was easier to ignore. At least field combat is still alright as a time-saver. - I hate the Gardenmaster so much. Never has this series had such a bad main villain. Oh my god. This is like, nuclear-level bad. He's nothing. He's vapid, meaningless, just... nothing. I'm struggling to even think of things to specifically say about him. The fact that he's Auguste is... fine? I don't really care about that, but they didn't DO anything with it. He's just Some Guy. Sure, he's foreshadowed I guess....? But the way he's even in the present to begin with is... really, really stupid. Just not good. Banger boss theme though. The Ugly - The music is a mixed bag. I don't wanna beat a dead horse though. There's some bangers in there, but there's a lot of forgettable stuff too. I don't remember any tracks sticking out as completely terrible, so that's good at least. - Princess Zita. I don't know why she's here. That's it, that's my whole thought on this character. She shows up, joins the secondary cast, and does nothing. She provides nothing new, says nothing interesting, and that's it. I feel nothing. - On the topic of the Marchen Garten... So, I debated between putting it here and putting it under 'The Bad', but I just don't feel strongly enough about it to care. I like it in theory, but it invites Reverie comparisons, which... Yeah, it's destined to be a punching bag because of that. This goes hand-in-hand with the combat just not being as developed as Revere's at this point in the arc, so it just feels like a cheap knock-off. Still, it was okay as a time-sync and it scratches my itch to collect things with the Mystic Cube stuff, I like setting my own music tracks for field exploration and combat, and the craft-upgrading and CP recovery option in the shop are neat ideas. - I got 100% with this one, and it was an average experience. It was less annoying to do than with most of the other games, but it also slid right off my brain. --- All in all? This review is kind of pointless, because if you like the series, you're gonna play it anyway. Just play it and see how you feel about it. You may like it more than me, you may hate it with more fire and fury than I ever could. I just can't bring myself to care enough about the emotionally vapid parts of this game, and that's a pretty terrible crime in and of itself, but at the very least, Quatre was peak. 6.5/10
210 hours played
Dec. 2025
Daybreak II is another great addition to the series of games, taking an already great new combat system from daybreak I and improving on it, mix that with the usual great cast and storyline and it's a blast of a time dood! Okay full review time, so Daybreak II obviously takes place a few months after the first games events and focuses around Van Arkride, Agnes and all his other employees along with his other connections, the story get's pretty dang crazy in this one and does a great job of revealing stuff while keeping enough still secret that I am max hype for Horizon dood! The gameplay is mostly the same but now with some new quartz (Albeit most late game) and most notable an EX attack, I will say this was a fun idea but is mostly used for the start of combat before you activate shards seeing as you need to stun them to activate it but stunning enemies in this has become more difficult than ever which is probably to make up for the EX attack being so powerful but also means you don't really get to capitalize on it all that much which is a shame, only really late game setups will let you take advantage of it in things like boss fights and the like dood. The game has something akin to the Reverie corridor in this but I'll say it's very disappointing in comparison for the rewards system in comparison, that said the ability to upgrade crafts was a fun addition, I do feel the CP reduction was too minimal to be beneficial though but the other boosting effects was a stellar idea to keep up with the games pace so to speak dood. There are some new Holo cores with real nice effects and I'm starting to see ones with CP recovery effects and think they are starting to realise with the whole S-craft deal and how they've been doing it, especially for this game that they needed ways to make it worth using Crafts when normal attacks and magic can do the trick just as nicely most times, with the right setup I found myself happily using a craft and then an S-craft after it, especially seeing as they now limit S-craft usage to one per boost effect which at first I thought was such a downgrade but then realised it opened up the game more, making you realise switching out is a good idea when low on CP or wanting to use an S-craft to finish them off and such as well as again using crafts too dood. Oh yeah quick artes! Uhhh they kinda suck, this was the weirdest addition I've seen yet, they cost the base amount based on how many enemies you hit with it, (so 15EP turns to 30 EP cost if you hit two enemies or 0 if you miss anything) the issue being that EP isn't really a resource you want to waste so easily, especially early on when your EP count is at it's lowest and enemies are tanky enough that it just ends up being a costly waste outside of shard combat, hopefully they make it free in the next game because it's really not worth it otherwise dood. There's a nice amount of in game costumes in this one and the music is great as always, that said I will say despite it being good I'd call most of it the weaker of the series music lists but maybe I'm just spoiled by all the great music they usually do overall dood. XD A few mini games were added to the game compared to the first which had none at all and I think they realised that in a game like this, quick and simple is best, fishing is simple and quick enough but does require some luck at times for what you catch, the card games so simple you could accidentally win it not even looking at the screen and just tapping the button, one is more of a quest thing which at first I thought was a bit eh and hard until I realised there's a way to decrease the meter as long as you're out of sight and the last one which I won't spoil is just okay lol the only one with any great tangible reward is the fishing and winning like one card game, which is how it should be, nothing stifling game progress so it's highly appreciated dood! They did more with the weapon attachments in this one too, adding a large variety of them but also having them with effects for live combat, those were a nice addition too while I remember lol dood. And that's everything covered I believe, the story is this one's a doozy and the post game content does a little to let you feel a smidge more rewarded for doing the new Reverie like thing, it's definitely another great to add to my favourites list XD thank you for reading and I hope you enjoy the game as much as I did if you decide to buy it dood! ^-^7
126 hours played
Oct. 2025
Definitely the worst Trails game, but obviously judging from my playtime I still enjoyed it. If you're this far into the series, there's still a lot to enjoy here.

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Frequently Asked Questions

The Legend of Heroes: Trails through Daybreak II is currently priced at 59.99€ on Steam.

No, The Legend of Heroes: Trails through Daybreak II is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, The Legend of Heroes: Trails through Daybreak II received 359 positive votes out of a total of 395 achieving a rating of 8.41.
😎

The Legend of Heroes: Trails through Daybreak II was developed by Nihon Falcom and PH3 GmbH and published by NIS America and Inc..

Yes, The Legend of Heroes: Trails through Daybreak II is playable and fully supported on Windows.

No, The Legend of Heroes: Trails through Daybreak II is not playable on MacOS.

No, The Legend of Heroes: Trails through Daybreak II is not playable on Linux.

This information about The Legend of Heroes: Trails through Daybreak II is not available yet.

This information about The Legend of Heroes: Trails through Daybreak II is not available yet.

No, The Legend of Heroes: Trails through Daybreak II does not support VR.

The Legend of Heroes: Trails through Daybreak II is a single-player game.

Yes, there are 10 DLCs available for The Legend of Heroes: Trails through Daybreak II. Explore additional content available for The Legend of Heroes: Trails through Daybreak II on Steam.

No, The Legend of Heroes: Trails through Daybreak II does not support mods via Steam Workshop.

No, The Legend of Heroes: Trails through Daybreak II does not support Steam Remote Play.

Yes, The Legend of Heroes: Trails through Daybreak II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Legend of Heroes: Trails through Daybreak II.

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Last Updates
Steam data 25 August 2026 04:17 UTC
SteamSpy data 31 August 2026 04:38 UTC
Steam price 11 September 2026 18:51 UTC
Steam reviews 11 September 2026 14:04 UTC

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The Legend of Heroes: Trails through Daybreak II
Rating
8.4
359
36
Game modes
Features
Online players
45
Developer
Nihon Falcom, PH3 GmbH
Publisher
NIS America, Inc.
Release 14 Feb 2025
Platforms