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ONINAKI on Steam

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The all-new Action-RPG, ONINAKI tells the story of one Watcher on a journey to protect Life, after Death.

ONINAKI is a rpg, action and jrpg game developed by Tokyo RPG Factory and published by Square Enix.
Released on August 22nd 2019 is available on Windows, Steam Deck and Steam Machine in 4 languages: English, French, German and Japanese.

It has received 335 reviews of which 218 were positive and 117 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 49.99€ on Steam, but you can find it for 13.32€ on Eneba.


The Steam community has classified ONINAKI into these genres:


Here is the detailed breakdown of supported languages for ONINAKI:

UI Subtitle Audio
English
German
French
Japanese

Media & Screenshots

Get an in-depth look at ONINAKI through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows® 7 SP1 / 8.1 / 10 64-bit
  • Processor: AMD Ryzen™ 3 1200 / Intel® Core™ i3-3210
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon™ R7 260X / NVIDIA® GeForce® GTX 750
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: 30 FPS @ 720p

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

107 hours played
Nov. 2022
A beautiful, ethereal and engaging experience Oninaki is a gorgeous, distinctive, entertaining RPG that isn’t afraid to explore some heavy themes in novel and thought-provoking ways, which is kind of what Tokyo RPG Factory does best. Death and the cost of life are the core themes of the studio, and they explore them once again valiantly. As a Watcher, it is your job to ensure that the spirits are properly guided into the underworld for reincarnation, which you just so happen to be able to commune with. Your Watcher has the power to not only slip in between the world of the living and the spirit plane, but can also team up with “Daemons,” who serve as a sort of Persona-like combat partner. Each daemons gives you a completely new playstyle experience. Each Daemon allows you to play in different class and weapons. For example: Aisha, your first Daemon, is a katana master who focused on fast strikes and great mobility. Zaav is a heavily-armored knight with a far-reaching lance with strong defensive and crit attack abilities. My personal favorite is Dia who is an AOE queen; possesses two unique weapons, a crossbow and a pistol. My next favorite in line is Izana who wield the scythe; loving her constant buffs on critical hits and passive buffs on manifestation. During the beginning of the game, Zaav is my main for single boss and Dia is my AOE queen. Once at the post-game, my main team is Dia, Izana, Lucika and Jex. With this line-up, I never run out of manifestation gauge. With Dia equipped with legendary weapon “Assassin” socketed shadestones of “Skill Attack ++” and “Crit Chance ++” – kill everything on screen with one press of Dia’s AOE skills “Dusk” and “Great Miracle”. When it comes to single boss, I tend to use Izana due to her peculiarities movement “Wrap” which is teleportation – extremely helpful in dodging. Nevertheless, Dia’s skill “Black and White” is also very cool to strike the single boss from far range like a sneak attack hehe. Overall, I personally really appreciate the concept of the story where it bravely explores a lot of deep questions about death, uncertainty, and how we cope with those aspects. The mature storytelling (whether it is the main story or the side-quest stories of the Lost Souls), captivating art and excellent music soundtracks had me entranced and self-reflecting most of the times during the gameplay. Thank you so much for the good game. 🙏
58 hours played
Dec. 2020
The game has nice visuals and very interesting VFX, the combat is more or less entertaining but it gets repetitive very easily, I liked the story but I agree it's not for everyone (it has some nice twists) Pros: - Visually pleasing - Entertaining story (in my opinion) - Good but simple combat system - There is a build for every playstile - Simple mechanics Cons: - Combat gets repetitibe - Very grindy to the late game - A lot of useless elements - Control compatibility is complete crap, no control completely works out of the bat (you need a 3rd party patch/mod to fix it, search in the community discussions) - (For the 100%) Many achievements are tied to RNG TLDR: I slightly recomend it just for the interesting story and the nice visuals, the control support ♥♥♥♥ up I can look past (♥♥♥♥♥♥ port) though the combat gets a bit repetitive on the late game and post game Scores: Visuals: 7/10 Gameplay: 6/10 Story: 8/10 Controls: 3/10 Music: 6/10 Overall Score: 6/10
46 hours played
Nov. 2020
Consider it as a very very very soft yes. If you consider that the story is great and I've only just gotten into it. Been playing it for hours now, but I'm playing with a controller cuz keyboard rarely works for me. I'll start by saying for a game that initially started with a controller system the longer I play the harder I find it to do anything. I have access to 2 daemons because at least 2 of the buttons are attached at all times, I access the two of four I'm supposed to have access to (I only just got my 3rd, been playing about 5 hours straight now.) daemons by literally clicking between my two screens (as in un-paused leaving the game window) as I still have yet to figure out how to shifted when one is already 'possessed status'. Then I sometimes I can't shift world types because the buttons stick or when I press my L2/LT button my Log repeatedly pops up instead of shifting worlds. Thankfully I have not yet had this gotten me killed at least; I find telling it to refresh the defaults every time this bug starts seems to work. I honest to god have considered seeing if I can attempt on Keyboard, but it seems they have a lot of the same issues. Honestly about to just re-buy on console or something. Doubtful I'd get it on sale that way however. ¯\_(ツ)_/¯ Such is life.
28 hours played
Oct. 2020
Ah yes Oni naku no kuni or Oninaki for short, game that recently stole my heartwith its world and questions it asked. Where to start? First things first, there is bit over hour long demo available, demo which convinced me to actually buy the game instead of looking through the story on yt. I'm going to split this review in two parts, first will be spoilerless, second will be containing spoilers from playable demo which consists of hour maybe hour and half prologue, which is going to be placed under section with my final thoughts and rating for obvious reasons. Part 1, spoilerless So the story I mentioned and bit about gameplay: You are the watcher, one of many tasked with helping souls that can't get reincarnated while fighting those who got corrupted and hunt for living and dead alike. For that purpose you bound yourself with daemons. Those daemons determnine your fighting style, there are quite lot of them each with unique and beautifully crafted skill tree, add to that each of them having their story told through lost memories, they may be short but are quite good and I really enjoyed listening to them. Game is your good old top down slasher, nothing fancy, yet it's still enjoyable, I tried all of the daemons but I stayed with Aisha, your first one mainly due to my playstyle of mashing dodge after each attack so i can't tell much on other ones. Game consists of main quests which are self explainatory and side quests which consist out of helping lost(souls that can't reincarnate due to their reasons) to let it go and reincarnate. Story itself is something that kept me on playing and made it hard to stop, the world itself how it's structured and how it's rules actually shape culture and mentality of people living there is superb, add to that music which not only does it's job by fitting the situation, but it's also great thing to listen outside of the game due to it's quality. The graphics, at first they might look bad, I mean we are having portable consoles graphics? Though it's choice of colours, ways they are implemented and overall artstyle compensate for it so much that i started to really like how great it looks like. So what is my personal story with Oninaki, hm? At first my story with this game started by looking through voice actresses on Behind Voice Actors, ten I noticed quite beautifull art, Aisha I think but not certain(sometimes when i look for something to watch i just go by voice actors and decide on vibes i get from portraits) then I watched prologue or so on yt and nothing. I just left it somewhere till recently when i wasn't sure if I want to buy and play it, or gameplay won't fit into my likings and im going to just consume story. Demo came to my rescue as well as 50% off on this game, I played demo and then bought the game, I do not regret a single coin spend on this game. It gave me so much excitement from the story as well as somber moments of heavy thinking of existential, philosophical and spiritual matters. As for technical issues people keep complaining about, controller? Just enforce steam configuration and it works, fps? Fixed long ago. My rating of the game:experience at least once in lifetime. Part 2, do not read if you want to go into prologue blindly. Now starts part where I start talking about this game properly, prologue is enough to explain it's aspects that hit so hard. So it is time to begind, and first things first, short explanation of what happened in prologue upon which i will work. Remember where I wrote about story being centred about watcher, the one that sends souls to cycle of reincarnation helping them? First events begin when parents of Kagachi die of illnes, soon watcher is called and such watcher asks Kagachi if he grieves the dead, while reaching for his dagger and people in the room just pray. Kagachi thinks a little and responds with no and situation returns to normal. Then there is timeskip till he becomes adult and joins watchers, and here player gets controll, the first mission of the game:recently child died and there is lost to be send off. So you eventually find the kid's soul, he asks you to let him see his parents again, pretyt normal thing to ask, so you follow through. You talk with the parents and eventually find out that they just can't let it go and can;t stop grieving the kid, pretty normal. So Kagachi like watcher he is prioritizes the dead over the living and kills them spo kid can pass to the afterlife. Now you see how quickly story progresses from "yay im gonna help souls pass" to "maaan that's dark". Here is where the best part begins, this world is true distopia through after long nights of pondering, it is and isn't from one side draconian rules of reincarnation based on proven fact of reincarnation and what happens when souls arent relieved of their suffering in time, but from other that perspective on eternal life through actually proven(not belief but proven and being able to see the process in action) knowledge on what happens after death is really really tempting over uncertainty of our world. Also I rally like how sociaty there is shaped around rule of reincarnation, from youngest days you are taught to not grieve, to controll it, to cast aside that part of humanity, and you are taught that life is most important thing, so important that suicide is considered heavy crime if done without right procedures. There are many for and against, really hard to tell if it's good or bad world to live in, and yet this world keeps you interested in it, to know more and more customs and rules of their society, to see how people are adapting to it and how they struggle to adhere to it. What also suprised me at first was how normal it seemed to kill those who are obstacles in path of lost's reincarnation, like with those parents. They couldn't just give up and kept grieving for their child, they understood what was awaiting them so they withour resistance allowed themselves to get killed on eyes of spirit of this kid, and how Kagachi and Mayura weren't moved too much about. And finally sound design, during that scene music was very sad and dramatic but literral scene later it came to normal cheery one, if you consider rules governing this world it really makes sense to make that decission. There is so much to say about the game but much of it is hidden behind spoilers, so I will finnish this review with powerfull quote said by one of the lost in game: "I...I'm really dead, aren't I? I never thought this would happen. Growing old always seemed like a given to me. I was so sure that I'd live a long life."
11 hours played
June 2020
The mixed reviews are justified. Buy only on a deep sale (or like I did in the FF12/DQ11 bundle) The foundation for the game is decent but all together isn't that fun or well thought out. Before you start there are two things you need to do 1. Force turn off Steam input per game. Controller support is strange in this game and varies for people. The controller as is did work but none of the triggers worked. Doing this made the game work perfectly. 2. Use this mod - https://steamcommunity.com/app/987720/discussions/0/2646361029215215105/ - The game is extremely grindy without it. The gameplay is the main problem with the game. It is all the same and with potentially a lot of grinding. There are 11 character play styles to use. The problem is they all level up individually and all start off extremely basic. So do you want to grind out a basic and boring start or just continue using what you have? You should since all of them are pretty fun once they get going with the scythe girl being a clear favorite. Using the above mod does cut out a lot of the grinding but it is still there. The gameplay loop is always the same and combat is fairly simple. I enjoyed my time with it but have no real interest in finishing the game.

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Frequently Asked Questions

ONINAKI is currently priced at 49.99€ on Steam.

No, ONINAKI is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, ONINAKI received 218 positive votes out of a total of 335 achieving a rating of 6.25.
😐

ONINAKI was developed by Tokyo RPG Factory and published by Square Enix.

Yes, ONINAKI is playable and fully supported on Windows.

No, ONINAKI is not playable on MacOS.

No, ONINAKI is not playable on Linux.

Yes, ONINAKI is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, ONINAKI is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, ONINAKI does not support VR.

ONINAKI is a single-player game.

No, ONINAKI does not currently offer any DLC.

No, ONINAKI does not support mods via Steam Workshop.

No, ONINAKI does not support Steam Remote Play.

Yes, ONINAKI is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ONINAKI.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 09:07 UTC
SteamSpy data 14 October 2026 14:05 UTC
Steam price 27 October 2026 03:37 UTC
Steam reviews 19 October 2026 15:48 UTC

If you'd like to dive deeper into the details about ONINAKI, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ONINAKI
  • SteamCharts - Analysis of ONINAKI concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ONINAKI compatibility
ONINAKI PEGI 12
Rating
6.3
218
117
Game modes
Features
Online players
1
Developer
Tokyo RPG Factory
Publisher
Square Enix
Release 22 Aug 2019
Platforms
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