Tales of Graces f Remastered on Steam - User reviews, Price & Information

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Tales of Graces f is back with a beautiful and easier-to-play version! The game also includes Lineage and Legacies, an after-story to the main scenario!

Tales of Graces f Remastered is a rpg, action and jrpg game developed by TOSE CO. and LTD. and published by Bandai Namco Entertainment.
Released on January 16th 2025 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 652 reviews of which 577 were positive and 75 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 29.99€ on Steam with a 50% discount, but you can find it for 9.25€ on Eneba.


The Steam community has classified Tales of Graces f Remastered into these genres:

Media & Screenshots

Get an in-depth look at Tales of Graces f Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i3-8100 / AMD Ryzen 3 3100 / AMD Ryzen 3 2300X
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 7770 / Nvidia GeForce GTX 550 Ti
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: *SSD required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
I’ve seen many negative reviews of Tales of Graces calling its story “childish” and its characters “primitive.” While the game is certainly more on a "childish" side and contains serious plot holes,[url=https://steamcommunity.com/profiles/76561198003711145/recommended/738540?tscn=1768480841] having already written about how Tales of Vesperia suffered from a tone-altering English localization , I’m noticing a similar pattern repeating — with similar consequences. Much of what feels off in characters or story caused by the English localization reshaping them. A striking example is Cheria. Many players call her cold or unfair toward Asbel, but this reading relies on a perspective the game quietly rejects: that once the opening tragedy is over, the protagonist — and by extension the player — has already “paid the emotional price” and deserves forgiveness. For the player, the prologue is a few intense hours; for Cheria, it’s seven years of living with the consequences. Asbel’s impulsiveness didn’t just “go wrong”: it triggered events that led to another person sacrificing themselves to save everyone. Cheria saw this, lived with it, and had years to process it — without the luxury of narrative distance or reset. In the end, Asbel left home, abandoning Cheria to cope with the aftermath alone, pursuing what he believed were noble fantasies of protecting those he loved, while literally leaving them behind. This tension often makes players uncomfortable because they expect to identify with the protagonist or his friends, and seeing them act in ways that break that idealized mirror feels jarring — a phenomenon reminiscent of the “FF13 syndrome,” where Hope received massive criticism simply for behaving like a normal, genuine teenager, forcing players to confront aspects of themselves they weren’t prepared to see Cheria doesn’t lash out or accuse Asbel directly. Instead, she keeps her distance, carrying the quiet pain of years spent witnessing the consequences of his impulsiveness, and refusing to let nostalgia or Asbel’s self-deception overwrite her memory. When Asbel boasts that he is now strong enough to set things right and how he wants to go back to fix everything, she responds wearily: “Stop (treating yourself to illusions). You can’t change anything now. That person is gone, and you won’t bring them back.” What players often interpret as hostility is, in fact, moral clarity and emotional survival. The discomfort this creates comes from a clash: the player may have forgiven the protagonist, but Cheria — and the world — has not. This subtlety is largely lost in the English localization. Calm, restrained lines become sharper, emotional distance turns into attitude, and moments meant to convey measured boundaries are reframed as irritation. For example, a calm line that literally reads “tell him (Asbel) to stop doing unnecessary things” (余計な事はやめてって) is localized as “tell him to butt out,” delivered loudly and sharply with a tsundere-like, almost hysterical tone. Many players literally interpret her this way, even though in Japanese she is quiet, measured, and weary — far from any tsundere cliché. This isn’t just about translation accuracy; it’s about tone and framing. The localization nudges players toward seeing Cheria as “mean” rather than complex, making natural discomfort feel like bad writing. Graces is not about instant forgiveness or tidy emotional closure — it’s about guilt, consequences, and the impossibility of returning to an idealized past. If the characters feel cold or difficult, that’s intentional — it’s part of the design. If you find the cast shallow, there’s a good chance you’re reacting not to the writing itself, but to how the localization reframed it. That said, this doesn’t magically solve all of the game’s problems . Graces is at its strongest early on, and as the story progresses — it increasingly falls back on familiar, overly abstract JRPG themes, even if genuinely strong scenes and character moments still appear from time to time. The localization obscures much of what does work, but it doesn’t erase the fact that the narrative ultimately settles for a simpler, more idealist framing than its opening suggests. My point isn’t that Graces is secretly a misunderstood masterpiece, but that part of its reputation comes from how much subtlety the English version fails to convey — especially early on, when the game is at its most compelling. more examples in comments P.S. If your response relies on “the translators know better” or “are you even Japanese,” please address the specific examples discussed above and below — otherwise, feel free to move on. [url=steamcommunity.com/profiles/76561198003711145/recommended/738540/]Vesperia [url=steamcommunity.com/profiles/76561198003711145/recommended/2530980/]Graces [url=steamcommunity.com/profiles/76561198003711145/recommended/2246670/]Xillia [url=steamcommunity.com/profiles/76561198003711145/recommended/429660/]Berseria [url=steamcommunity.com/profiles/76561198003711145/recommended/372360/]Symphonia coming soon: Zestiria, Arise
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Sept. 2025
This is a good game, i liked it and owned it back when it was on ps3. Figured I'd get it on steam while a sale was going on. Think i paid $28 for it? But the User agreement leaves a bad taste in my mouth. I know, not everyone reads the TOS, but i do. Least i skim them. This one (like many others today) removes your God given right to trial. If you have a gripe, a trial among your peers is forfeited from the beginning. Along with other distasteful things like "your data is all ours" and so on. It just got me thinking, why am i paying for access to a game just to have them take my rights away? I can get the entire game for free on the high seas with my rights in tact. Why am i paying them to abuse me? I recommend this game, but i think we need to stop giving these evil companies our money when they have become so corrupt. Literally making you sign a contract that throws you under the bus so they can save a few coins. Get this game somewhere else. Preferably, somewhere without a blood contract that doesn't attempt to take away your basic human rights.
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Aug. 2025
10/10 - One of those JRPGs where it’s a joy to discover the world, the characters, and all secrets. Definitely a gem that’s up there with Vesperia and Berseria. Keep the remasters (with this amount of polish) coming, please! :)
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May 2025
Forgot to leave a review after I beat the game. A solid remaster, runs better then other modern remasters. Hopefully we'll get Tales of the Abyss soon.
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May 2025
An odd entry to the Tales franchise that is both deeply flawed and considerably underrated. Cons: -World lore is weak. The interesting world design hints at so many greats ideas that must have been cut during production. The game does a terrible job making the player feel connected to the world or the stakes involved for anyone other than your party. Granted, it seems like every Tales game after Abyss has had this problem, but that doesn't mean graces should get a pass for it either. -A handful of frustrating difficulty spikes. Luckily there are only a few, but it can be frustrating watching your allies go down to ranged 1-hit KOs over and over again because they're too dumb to dodge. You can abuse the unlimited GRADE shop upgrades afforded by the remaster to avoid all of this but then you also risk snapping the difficulty in two like a twig. -Music is lacking. Most Tales have great soundtracks, but Graces is unfortunately one of the weakest in the series with low quality and low effort tunes throughout. At least the battle themes are great, which is fortunate because... Pros: -Best battle system in the series; easily. It doesn't fall prey to clunky controls, OP free run, or late-bloomer syndrome where it takes a while to really shine like the older games. It also doesn't fall prey overwrought mechanics that end up doing more harm than good like the newer games. It's a perfect balance between the two by being crisp, quick, and (mostly) balanced with a sensible and fun introduction with tons of room for depth given the variety of arts, characters, and titles--which can be used to guide character growth. The dodge mechanic is at its best here, providing an excellent feeling of risk vs. reward considering a perfect dodge can be followed up with a devastating combo while a whiff can mean YOU eat a nasty combo! -One of the best cast of characters in the series. The story itself isn't bad, but it's unfortunately dragged down by the lore problem. The characters, on the other hand, are just so much fun. The two main protagonists, Asbel and Sophie, are particularly likable with their brother/sister dynamic that isn't afraid to lean into adorable anime tropes and thought-out character development in equal amounts. I absolutely appreciated the break from expected main protagonist romances that are in 90% of Tales games. Vesperia also broke from this trend, but I just didn't enjoy the Yuri/Estelle starry-eyed-princess-proceeds-to-have-zero-chemistry-with-an-anti-hero-douche anywhere near as much as the Asbel/Sophie emotionally-stunted-big-bro-bonds-with-an-emotionally-despondent-headpat-bait-stranger. Unfortunately, some characters don't get as much development as others, but I found I was OK with this because not every game needs to give every character filler arcs just because the typical JRPG rules say so. Sophie and Asbel are front and center here and it does the game a lot of good. If likable characters and an excellent battle system are enough to carry a JRPG experience for you then absolutely check this one out. It'd likely be one of the best Tales games if they'd just ironed out the kinks but that doesn't stop it from being an overall enjoyable experience.
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Frequently Asked Questions

Tales of Graces f Remastered is currently priced at 29.99€ on Steam.

Tales of Graces f Remastered is currently available at a 50% discount. You can purchase it for 29.99€ on Steam.

Tales of Graces f Remastered received 577 positive votes out of a total of 652 achieving a rating of 8.30.
😎

Tales of Graces f Remastered was developed by TOSE CO. and LTD. and published by Bandai Namco Entertainment.

Tales of Graces f Remastered is playable and fully supported on Windows.

Tales of Graces f Remastered is not playable on MacOS.

Tales of Graces f Remastered is not playable on Linux.

Tales of Graces f Remastered is a single-player game.

There are 7 DLCs available for Tales of Graces f Remastered. Explore additional content available for Tales of Graces f Remastered on Steam.

Tales of Graces f Remastered does not support mods via Steam Workshop.

Tales of Graces f Remastered does not support Steam Remote Play.

Tales of Graces f Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales of Graces f Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 April 2026 02:07
SteamSpy data 21 April 2026 22:19
Steam price 29 April 2026 04:54
Steam reviews 27 April 2026 02:04

If you'd like to dive deeper into the details about Tales of Graces f Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Graces f Remastered
  • SteamCharts - Analysis of Tales of Graces f Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Graces f Remastered compatibility
Tales of Graces f Remastered PEGI 12
Rating
8.3
577
75
Game modes
Features
Online players
60
Developer
TOSE CO., LTD.
Publisher
Bandai Namco Entertainment
Release 16 Jan 2025
Platforms
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