Tales of Graces f Remastered on Steam - User reviews, Price & Information

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Tales of Graces f is back with a beautiful and easier-to-play version! The game also includes Lineage and Legacies, an after-story to the main scenario!

Tales of Graces f Remastered is a rpg, action and jrpg game developed by TOSE CO. and LTD. and published by Bandai Namco Entertainment.
Released on January 16th 2025 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 652 reviews of which 577 were positive and 75 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 9.00€ on Eneba.


The Steam community has classified Tales of Graces f Remastered into these genres:

Media & Screenshots

Get an in-depth look at Tales of Graces f Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i3-8100 / AMD Ryzen 3 3100 / AMD Ryzen 3 2300X
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 7770 / Nvidia GeForce GTX 550 Ti
  • DirectX: Version 11
  • Storage: 12 GB available space
  • Additional Notes: *SSD required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

81 hours played
April 2026
What an incredible journey. Characters and story feel a bit childish in the first couple hours, but after that, the entire game just keeps getting better and better and BETTER!
37 hours played
March 2026
I've played through this game at least 6 times on the PS3, and have always thoroughly enjoyed it. I think its a great "healing game" and has got me through hard times more than once. The main theme is about friendship and forgiveness (hence the name "Graces"). This may sound cheesy/light-hearted, which it is sometimes, but it also has a sense of urgency in a different way than the other Tales games. The story I feel is not the most ground-breaking, but it's more... For a lack of a better word, cozy or wholesome? Enemies are satisfyingly revealed in non-frustrating ways to the characters quite a few times, which I think is refreshing. It's a Tales game for more of the cozy/lo-fi crowd possibly (again for a lack of a better description), and again, the English dialogue is a bit cheesy at times, but I love the mix of fantasy and sci-fi in this one. In my opinion, this Tales game definitely does that the best. Every time I go into Graces, I know I'm not expecting the most epic, most emotional, most awesome story, but man, every single time, I find Sophie to be such an endearing character, Hubert is a bitter realist that I can relate to, mature, and really develops/learns through the story, and Richard is fascinating, sympathetic, a little haunting, and hilarious, holy crap. (I sadly can't explain without spoilers), but almost every single skit he is in during Lineage and Legacies leaves me wheezing, and I love his redemption arc. I will admit I think character-wise, Asbel is definitely a weakly-written main character, but I do think it's funny how clueless he is in skits. I especially dislike Cheria the most, but it's funny seeing her get "bashed" during skits too, so it kind of balances out. I don't care too much about Pascal and Malik, and I wish Malik went through more of an ark in the game. This was the next mainline game I played after Symphonia 1 and 2, so "only" having 6 characters to play as for most of the game was a bit jarring for me way back on my first play through, but I do like how they all work together and build off of each other, and do see them as a "family" like Sophie does, although I feel like Malik is the most out of place. I would definitely say that the skits and combat are the highlights of this game, especially in the Lineage and Legacies arc (after the credits, go to extras, then select "Lineage and Legacies", it's another whole few hours of extra story and gameplay that you definitely should not miss ). I also find it addicting to get the titles and master them, and unlocking artes is always fun. On a side note, I think it's interesting how the main logo of the game means nothing to the player until way later in the game and then you're like "Ohhhhh THAT'S what it is...." The only technical issue I have is that on some of the shop menus my screen size changes (but then it goes back to normal after finishing). Everything else has been working perfectly, at least on my PC, but I do have a higher-end model. The main things that they've added in this remaster: - Visible waypoints, which on Wallbridge is a godsend. I was always stuck there for a long time on every playthrough in the original - Time sensitive waypoints have also been added, which is probably my favorite feature, because I swear finding every side cutscene in this game is crazy difficult - Sound effects for some of the moving platforms have been updated (the platforms in Fendel Tower no longer give me ear damage) - The secret passwords for chests are now numbers instead of words - Subtitles on the end of battle scenes have been added - A sprint toggle has been added for when you are not in a battle - When you start the game for the first time, you get alot of "new game plus" starting options, like double damage, xp, etc, which I would not recommend for first time players What I wish this game had (even transferring over from the original) - More outfits/Artes for Richard - More of Richard in the game (yes, I know this is why he doesn't have many outfits/artes) - A fast travel point to Bathus Citadel (which wasn't in the original game either) - A more clear way to begin the Lineage and Legacies Arc for people who have never played the game - A way to have text auto-advance on during skits but not in the regular game (like in the original) - A better character arc for Malik, his is pretty shallow
95 hours played
Feb. 2026
I’ve seen many negative reviews of Tales of Graces calling its story “childish” and its characters “primitive.” While the game is certainly more on a "childish" side and contains serious plot holes,[url=https://steamcommunity.com/profiles/76561198003711145/recommended/738540?tscn=1768480841] having already written about how Tales of Vesperia suffered from a tone-altering English localization , I’m noticing a similar pattern repeating — with similar consequences. Much of what feels off in characters or story caused by the English localization reshaping them. A striking example is Cheria. Many players call her cold or unfair toward Asbel, but this reading relies on a perspective the game quietly rejects: that once the opening tragedy is over, the protagonist — and by extension the player — has already “paid the emotional price” and deserves forgiveness. For the player, the prologue is a few intense hours; for Cheria, it’s seven years of living with the consequences. Asbel’s impulsiveness didn’t just “go wrong”: it triggered events that led to another person sacrificing themselves to save everyone. Cheria saw this, lived with it, and had years to process it — without the luxury of narrative distance or reset. In the end, Asbel left home, abandoning Cheria to cope with the aftermath alone, pursuing what he believed were noble fantasies of protecting those he loved, while literally leaving them behind. This tension often makes players uncomfortable because they expect to identify with the protagonist or his friends, and seeing them act in ways that break that idealized mirror feels jarring — a phenomenon reminiscent of the “FF13 syndrome,” where Hope received massive criticism simply for behaving like a normal, genuine teenager, forcing players to confront aspects of themselves they weren’t prepared to see Cheria doesn’t lash out or accuse Asbel directly. Instead, she keeps her distance, carrying the quiet pain of years spent witnessing the consequences of his impulsiveness, and refusing to let nostalgia or Asbel’s self-deception overwrite her memory. When Asbel boasts that he is now strong enough to set things right and how he wants to go back to fix everything, she responds wearily: “Stop (treating yourself to illusions). You can’t change anything now. That person is gone, and you won’t bring them back.” What players often interpret as hostility is, in fact, moral clarity and emotional survival. The discomfort this creates comes from a clash: the player may have forgiven the protagonist, but Cheria — and the world — has not. This subtlety is largely lost in the English localization. Calm, restrained lines become sharper, emotional distance turns into attitude, and moments meant to convey measured boundaries are reframed as irritation. For example, a calm line that literally reads “tell him (Asbel) to stop doing unnecessary things” (余計な事はやめてって) is localized as “tell him to butt out,” delivered loudly and sharply with a tsundere-like, almost hysterical tone. Many players literally interpret her this way, even though in Japanese she is quiet, measured, and weary — far from any tsundere cliché. This isn’t just about translation accuracy; it’s about tone and framing. The localization nudges players toward seeing Cheria as “mean” rather than complex, making natural discomfort feel like bad writing. Graces is not about instant forgiveness or tidy emotional closure — it’s about guilt, consequences, and the impossibility of returning to an idealized past. If the characters feel cold or difficult, that’s intentional — it’s part of the design. If you find the cast shallow, there’s a good chance you’re reacting not to the writing itself, but to how the localization reframed it. That said, this doesn’t magically solve all of the game’s problems . Graces is at its strongest early on, and as the story progresses — it increasingly falls back on familiar, overly abstract JRPG themes, even if genuinely strong scenes and character moments still appear from time to time. The localization obscures much of what does work, but it doesn’t erase the fact that the narrative ultimately settles for a simpler, more idealist framing than its opening suggests. My point isn’t that Graces is secretly a misunderstood masterpiece, but that part of its reputation comes from how much subtlety the English version fails to convey — especially early on, when the game is at its most compelling. more examples in comments P.S. If your response relies on “the translators know better” or “are you even Japanese,” please address the specific examples discussed above and below — otherwise, feel free to move on. [url=steamcommunity.com/profiles/76561198003711145/recommended/738540/]Vesperia [url=steamcommunity.com/profiles/76561198003711145/recommended/2530980/]Graces [url=steamcommunity.com/profiles/76561198003711145/recommended/2246670/]Xillia [url=steamcommunity.com/profiles/76561198003711145/recommended/429660/]Berseria [url=steamcommunity.com/profiles/76561198003711145/recommended/372360/]Symphonia coming soon: Zestiria, Arise
39 hours played
Sept. 2025
This is a good game, i liked it and owned it back when it was on ps3. Figured I'd get it on steam while a sale was going on. Think i paid $28 for it? But the User agreement leaves a bad taste in my mouth. I know, not everyone reads the TOS, but i do. Least i skim them. This one (like many others today) removes your God given right to trial. If you have a gripe, a trial among your peers is forfeited from the beginning. Along with other distasteful things like "your data is all ours" and so on. It just got me thinking, why am i paying for access to a game just to have them take my rights away? I can get the entire game for free on the high seas with my rights in tact. Why am i paying them to abuse me? I recommend this game, but i think we need to stop giving these evil companies our money when they have become so corrupt. Literally making you sign a contract that throws you under the bus so they can save a few coins. Get this game somewhere else. Preferably, somewhere without a blood contract that doesn't attempt to take away your basic human rights.
99 hours played
Aug. 2025
10/10 - One of those JRPGs where it’s a joy to discover the world, the characters, and all secrets. Definitely a gem that’s up there with Vesperia and Berseria. Keep the remasters (with this amount of polish) coming, please! :)

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Frequently Asked Questions

Tales of Graces f Remastered is currently priced at 39.99€ on Steam.

No, Tales of Graces f Remastered is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Tales of Graces f Remastered received 577 positive votes out of a total of 652 achieving a rating of 8.30.
😎

Tales of Graces f Remastered was developed by TOSE CO. and LTD. and published by Bandai Namco Entertainment.

Yes, Tales of Graces f Remastered is playable and fully supported on Windows.

No, Tales of Graces f Remastered is not playable on MacOS.

No, Tales of Graces f Remastered is not playable on Linux.

Tales of Graces f Remastered is a single-player game.

Yes, there are 7 DLCs available for Tales of Graces f Remastered. Explore additional content available for Tales of Graces f Remastered on Steam.

No, Tales of Graces f Remastered does not support mods via Steam Workshop.

No, Tales of Graces f Remastered does not support Steam Remote Play.

Yes, Tales of Graces f Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tales of Graces f Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 June 2026 18:08
SteamSpy data 10 June 2026 14:20
Steam price 13 June 2026 12:56
Steam reviews 12 June 2026 16:01

If you'd like to dive deeper into the details about Tales of Graces f Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tales of Graces f Remastered
  • SteamCharts - Analysis of Tales of Graces f Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tales of Graces f Remastered compatibility
Tales of Graces f Remastered PEGI 12
Rating
8.3
577
75
Game modes
Features
Online players
58
Developer
TOSE CO., LTD.
Publisher
Bandai Namco Entertainment
Release 16 Jan 2025
Platforms
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