FANTASY LIFE i: The Girl Who Steals Time on Steam - User reviews, Price & Information

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Step into this Slow-Life RPG where you can freely switch between 14 unique jobs, so called "Lives," and enjoy a carefree life in a fantasy world. Fish, cook, shape the island to your liking, or team up with friends to battle monsters across the vast world.

FANTASY LIFE i: The Girl Who Steals Time is a rpg, action and casual game developed and published by LEVEL5 Inc..
Released on May 21st 2025 is available only on Windows in 9 languages: Japanese, English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese and Korean.

It has received 7,594 reviews of which 7,019 were positive and 575 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified FANTASY LIFE i: The Girl Who Steals Time into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit / Windows 11 64bit
  • Processor: Intel Core i3-3225 / AMD A10-7850K
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750Ti(2GB) / AMD Radeon R7 370(2GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible soundcard / Onboard chipset
  • Additional Notes: Estimated performance: 1920x1080@30fps with graphics preset settings at "Low".

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

196 hours played
Dec. 2025
My overall take is it's a fun game you'll get plenty of time out of if you end up enjoying the gameplay loop. That said, as someone who played the previous title from the 3DS there are two different perspectives: Someone new or someone who has played the original Fantasy Life. --- So starting from a fresh perspective: Fantasy Life is an action RPG where you play one of several "Lives", or jobs. Combat jobs, crafting jobs, and gathering jobs. Your objective in the game is a loop of progressing the story to open up more of the world to enable seeing more new stuff and advancing your Lives to access more content. Put more simply, the game's very progression oriented. Aside from wanting to see new locations and characters your main motivation is to progress the ranks of these jobs, as they require you to do things like defeat certain new monsters or craft a certain array of new tools or obtain certain materials. There is a creative aspect in that you have an island you can decorate and setup housing in for various NPC allies, with a vast array of setpieces and even terrain/water editing. Your equipment is also pretty simple in stats, and you have slots that let you put on certain clothing/armor as vanity, so you're much more free to customize your character. Outside of this gameplay there is a story, albeit I can't say it's the biggest deal. It's definitely present and there's a narrative being told. --- So from someone who played the first Fantasy Life: Broad summary is this is a classic case of the gameplay being widely and hugely improved, but many surrounding elements are far weaker than the original game. I wanna speak positives first and say the gameplay is leaps and bounds improved in general flow. In the first Fantasy Life you had to pit stop at a Guild Hall (whichever it was called) to change your Life there. In Fantasy Life i you not only can change your Life anywhere, but interacting with anything relevant auto-switches your Life. You have full access to Life benefits at any time. Fantasy Life i also features full fast travel. Anywhere in the world, including most interiors (Probably all of them) you can just pop open your map and drop yourself at fast travel points, which covers anywhere in the world, outside of deep in dungeon-esque areas. The original Fantasy Life had fast travel points but you had to go to a specific location that took you to a small list of nearby areas, or have purchased homes to let you fast travel to the main towns. It's much easier to get around on a whim in Fantasy Life i. --- So, having played for about 100 hours, the game's very nice if you liked Fantasy Life for the gameplay Life progression element. Excellent even. Unfortunately, the character writing and story took a backseat, and is highly underdeveloped compared to the original game. So if that was what you liked Fantasy Life for I can't say that all returned. This isn't to say what characters and story exists is bad, it's just that there's way less focus on it, which ties into gameplay smoothness a bit. The original had some friction in how you had to talk to Life NPCs to get certain Life quests to fully progress, so you had to talk to a list of people a lot. Having to interact more had you getting to know these characters much deeper. You simply aren't getting to know people near as well in Fantasy Life i as you did before. Great if you didn't care too much for it, unfortunate if you did. Though it occurs to me now that it's possible the Life relevant NPCs might have some things to say if you grab some ranks but I doubt they'll tell anything personal about themselves, can't say for sure though. The story itself involves much fewer characters. This his harder to describe without a hard parallel-playthrough to pick apart the differences but I think an overall difference is that there's not many character arcs. The original had the conflict between King Erik and his daughter and relations with other nations, Port Puerto's Olivia arc with the role she should play as a leader, Al Maajik's Damien and his whole family dynamic and misunderstandings. Not to mention Butterfly's broader character arc really soaking into the story from start to finish. The biggest reason Fantasy Life i is weaker in this aspect is purely and solely due to less direct dialogue. This means that it's not a "failing" or that they failed to execute on this aspect, it's that it simply was traded off to facilitate the gameplay being distracted from less. It's the same way how Zelda's Breath of The Wild and Tears of the Kingdom traded off Zelda's famous well crafted linear dungeon design to facilitate the open world exploration aspect. Good characterization is still around a bit but if you play both games you can tell there's just not near as much meat added to that department as it was in the first game. First game was *real* good at this part, but that requires that you read a lot of dialogue and want to get invested in the characters in the first place. So I can easily see certain people just not really into that and maybe even getting annoyed when it intrudes the game in some parts, like needing to comb around for Life quests and such and the story itself being pretty long-winded. Fantasy Life i happens to provide access to pretty broad content if you choose to explore far into Ginormosia, the big free-exploration area. That all being said, one place I do think Fantasy Life i underperformed is the world design. It's just not as interesting as it was in the original. I think the big issue is that the core story areas outside of Ginormosia are very tropical themed even in the breaks from the norm like the forested and beach areas. The original Fantasy Life had some very different and unique feeling locations with well placed and thematic setpieces. The bosses and major ores/trees/fish made each area feel really unique, and it just doesn't feel like Fantasy Life i has the same broad variety. Maybe the fewer enclosed spaces contributes to this. Ginormosia has to carry a lot of the world variety, and it's certainly better than the main islands it doesn't quite hit the same mark. The general structure of Ginormosia doesn't have it cover the same notable setpieces that build the area up, and there aren't story or character elements gluing the places together. You don't have Life Champion Gladstone and the winter cabin in the mountain area. Heck, come to think of it there isn't even an ice area yet. There's no dark-magic monarchy or vast library flavoring the desert areas. The forest area having a main story island to contribute to it makes that well covered in feeling notable and interesting though, and one of the main islands being beach themed makes it feel kind of as interesting as Port Puerto, but the town's not themed strongly enough to stand out from the other towns. --- So final closing thoughts: Fantasy Life i rebalanced its focus to more on the gameplay, and does well at it. If you're new to Fantasy Life, you'll have plenty of fun content that'll last you a long while before it's depleted. If you played Fantasy Life before, think about if you liked the main gameplay. If the idea of that game smoothing over all the kinks and roadblocks between shuffling Lives around and a lot of foot travel, that's improved immensely. Decorating your island/houses is leaps better. Even if you didn't like it in the original if you've got some creative desire it's very nice to make something with. Just keep in mind going in that you won't get characters or story comparable to the original game. It's simpler. I'd love to see some kind of DLC dip into original Fantasy Life levels of dialogue and character development. Running out of text limit so that's all for now. Hopefully this gave some helpful perspective.
170 hours played
Nov. 2025
First off, my playtime for this game is grossly inaccurate due to playing this on a Rog Ally and leaving it in hibernate for too long...whoops. My accurate playtime is around 110 hours. This is my GOTY for 2025. I did play the original Fantasy Life shortly after release on the DS, in Japanese, and had mostly forgotten it by the time this sequel came out. Some references went over my head but overall, knowledge of the first game is not required at all. Some of the statements about this being a cozy game feel really off to me. The marketing stating that it's a "slow-life JRPG", I would agree with to some extent, however. Calling this a cozy game really does it a disservice, as this really plays more like a Japanese MMO, with the content and longevity to back that up. It deserves to be at a AAA JRPG price point, and not a "cozy game" lower price point like something in the vein of Hello Kitty Island Adventure - and this is not a dig at that game, as it is also excellent, but Fantasy Life is a totally different beast with alot more depth and content. There are some serious story themes in this game that are not at all cozy as well. This game, while not really being "cozy", can be played as slowly as you like. Play all the jobs, take forever saving someone who was kidnapped if you want to - he'll be totally fine. Choose a goal and work toward that and enjoy exploring the giant world that's aptly named Ginormosia. Exploration in this game is phenomenal and was my favorite part of the experience. Building the town is something you can also mostly ignore if it's not your thing - you can just plop some stuff down anywhere like I did to meet the goals you need to accomplish. Later on, after beating the main game, I did get a hankering for building a fleshed-out, themed town, and it was pretty rewarding - not DQ Builders-level of amazing, but much more fun than other games where I've put together a town, such as ACNH. This is a game I will definitely be coming back to if there is any DLC or any major updates. This game is all pure fun and I recommend it to any JRPG fan, casual or hardcore, who is able to vibe with the cutesy graphical style!
246 hours played
Oct. 2025
game cute make caveman brain happy u shud play 11/10 would accidentally ruin my own monster house again
153 hours played
Oct. 2025
You're telling me that I can walk into a business, ask for a job, and get hired on the spot? I don't need to submit a resume, retype all of the information from my resume into the application, submit a cover letter, fill out a personality quiz, and submit a video screening only to never hear back. What is this, some sort of Fantasy Life? 10/10 better than LinkedIn
169 hours played
June 2025
Best game ever I love Level-5 I need more updates, DLC, expansion, ANYTHINGGG

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Frequently Asked Questions

FANTASY LIFE i: The Girl Who Steals Time is currently priced at 59.99€ on Steam.

No, FANTASY LIFE i: The Girl Who Steals Time is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, FANTASY LIFE i: The Girl Who Steals Time received 7,019 positive votes out of a total of 7,594 achieving a rating of 8.95.
😎

FANTASY LIFE i: The Girl Who Steals Time was developed and published by LEVEL5 Inc..

Yes, FANTASY LIFE i: The Girl Who Steals Time is playable and fully supported on Windows.

No, FANTASY LIFE i: The Girl Who Steals Time is not playable on MacOS.

No, FANTASY LIFE i: The Girl Who Steals Time is not playable on Linux.

FANTASY LIFE i: The Girl Who Steals Time offers both single-player and multi-player modes.

FANTASY LIFE i: The Girl Who Steals Time includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for FANTASY LIFE i: The Girl Who Steals Time. Explore additional content available for FANTASY LIFE i: The Girl Who Steals Time on Steam.

No, FANTASY LIFE i: The Girl Who Steals Time does not support mods via Steam Workshop.

No, FANTASY LIFE i: The Girl Who Steals Time does not support Steam Remote Play.

Yes, FANTASY LIFE i: The Girl Who Steals Time is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FANTASY LIFE i: The Girl Who Steals Time.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 04:05
SteamSpy data 10 June 2026 22:05
Steam price 13 June 2026 13:00
Steam reviews 12 June 2026 19:55

If you'd like to dive deeper into the details about FANTASY LIFE i: The Girl Who Steals Time, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FANTASY LIFE i: The Girl Who Steals Time
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FANTASY LIFE i: The Girl Who Steals Time compatibility
FANTASY LIFE i: The Girl Who Steals Time
Rating
9.0
7,019
575
Game modes
Multiplayer
Features
Online players
250
Developer
LEVEL5 Inc.
Publisher
LEVEL5 Inc.
Release 21 May 2025
Platforms