Fantasy Life i: The Game That Steals Time This game, as the aptly named title suggests, steals a ton of your time, and not all of it feels as though it was stolen in the name of fun. While the game is certainly cute, charming, robust, and highly entertaining, the grind may become an overwhelmingly negative factor that may or may not hamper your experience. If you enjoy a bit of a grind, this game can easily sink its claws into you for hundreds of hours. If you are annoyed by games that make you grind mindlessly for hours on end for meager amounts of EXP, then you may want to avoid this game. Story: The story can be summarized fairly easily: Short and inconsequential. It's only a small part of the overall experience, and it is easily finished in 30 hours or less. It is a sweet tale of friendship and cooperation that spans the ages, a wholesome journey overall, but it lacks any real urgency or substance. Even the main villain and the overarching threat to the in-game world feel rather non-threatening, and those elements only take up a small portion of the narrative. Once it's all said and done and you've tidied everything up, you're left to realize that finishing the story was really just the beginning of the game. Gameplay: This is where the real meat and potatoes lie, and really it's what has kept me around for over 100 hours. The game is a blast to play, simple as that. It's bright, colorful, snappy, easy to control, simplistic and accessible in its design, and it has the ability to really lock you in when you're chasing that next life path rank up, or grinding for the materials you need to craft legendary equipment. The problem, however, is that it's incredibly repetitive. This may be a turn off for some, as you will find yourself doing the same thing over and over again in every aspect of the game. There are a multitude of different classes (which are called Lives) in game, but they all boil down to the same gameplay. Combat and gathering lives will mash the same two buttons or keys repeatedly. Crafting lives boils down to tapping, holding, or pressing a single button or key, while occasionally pressing one more to perform a powered up move. This creates a massive lack of strategy, and results in feelings of boredom during extended periods of play. The worst gameplay offender, however, are the quests. The random quests you get from NPCs in the world are some of the most boring I've encountered in any RPG. They are all the same, either being fetch quests or quests to hunt a certain type of monster. There is no real variety, and the rewards for doing most of them are completely insignificant. It is a part of the game that can be easily ignored, outside of completing billboard quests. Speaking of the aforementioned monsters, every enemy you face is a reskin of an enemy you've previously faced before. One area you may fight grass snakes, then in another fire snakes. Then later you may come up against regular wolves, only to later encounter shadow wolves. This example carries on for every enemy type in the game, and it feels monotonous. Thankfully there is a lot of variation in the activities available. Each period in time presents its own style of gameplay. In the past, you explore a series of islands with their own self contained towns and dungeons, and it's where most of the main story takes place. In the present you build your own town on an island in a village management style game akin to other games in the life sim genre. Then elsewhere in time you have a massive land mass called Ginormosia, which is a large open zone where you will do more grinding than Tony Hawk did during his entire career. This at least shakes things up and keeps the game from feeling too boring too quickly. Graphics: One area the game does succeed is the graphics department. The art style is absolutely adorable, taking on a sort of kawaii aesthetic that reminds me of Animal Crossing in a way, while being its own thing entirely. The characters are all in a chibi style and the main character is highly customizable, with more options available for customization later in the game. The world is sweet and quaint, though a bit samey, with a noticeable lack of biome types. The textures are a bit blurry in some spots, even with graphics cranked to the max, which isn't noticeable when actively playing, but if you look close enough, you can see a difference in quality between textures right next to each other. It's not an issue I feel will lessen most people's enjoyment of the game, but it's one of the only flaws I can find with the graphics. The game performs wonderfully, and I never had any frame drops, random crashes, or traversal stutter. Despite it being one of the more pleasant games to look at that I've played in a while, largely thanks to its adorable charm, it could use a little more spice in its otherwise bland overworld. It may be large, it may be vibrant, and it may drip with saccharine vibes, but the lack of visually distinct areas makes most of the game feel bland. Sound: This is where the game falls somewhat short again. While some of the tracks are pleasing to the ears and audibly soothing, there simply aren't a whole lot of them. You will hear the same 3 combat tracks repeated over and over again for every type of fight. You will hear the same music in every town at night, every overworld map sharing the same theme with only a couple of differing tunes. Every dungeon has the same 2 or 3 tunes it plays depending on the type. Every tavern in every inn has the same (admittedly charming) background song. It would have been nice to hear more. Buddy NPCs will drive you insane with their repeated banter. You will hear the same phrases repeated at least 250 times per dungeon floor, and I assure you that you'll almost certainly be sick of it after the first few hours of hearing it. Some of the buddies are worse offenders than others, but it would have been great to have an option to just shut them up completely. Summary and verdict: While I really did love this game overall, and I feel like it's a strong contender for one of the better JRPG/Life sims I've ever played, its flaws compound upon each other to keep it from reaching true greatness. The adorable world, cutesy vibes, and sweet characters are overshadowed and bogged down by massive amounts of grind and absurd repetition. While I do recommend this game, I do so tentatively. It's a game you may find yourself enjoying a lot, like I did, but it's also a game you may seriously dislike if you don't like wasting a lot of time doing the same things over and over again. It's a game built upon grind, but at least the grind is mostly fun. Mostly. Overall: 7/10