Field of Glory: Empires on Steam - User reviews, Price & Information

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Field of Glory: Empires is a grand strategy game in which you will have to move in an intricate and living tapestry of nations and tribes, each one with their distinctive culture.

Field of Glory: Empires is a strategy, grand strategy and turn-based game developed by Ageod and published by Slitherine Ltd..
Released on July 11th 2019 is available only on Windows in 4 languages: English, French, German and Spanish - Spain.

It has received 838 reviews of which 691 were positive and 147 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 38.99€ on Steam, but you can find it for 3.76€ on Gamivo.


The Steam community has classified Field of Glory: Empires into these genres:

Media & Screenshots

Get an in-depth look at Field of Glory: Empires through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, 10
  • Processor: 2GHz processor
  • Memory: 4 GB RAM
  • Graphics: 1 GB DirectX 9 Compatible Graphics Card
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Ever wanted to play Civ in a certain Era? Ever played a Paradox title and thought to yourself "Jee I wish it had Total War battles in it, it would be perfect!" Well, look no further. With just this game you can already achieve the former, and with this game plus Field of Glory II, you can achieve the latter. It is a bit complex to start off with, but not as opaque as the game might seem itself to be. This is where if you ever played a 4x game like Civ or Endless, the muscles regarding population, building, output, and imperial planning comes. Similarly to Civ, you can plan out your provinces in different ways, from being self sustaining far off colonies to an autarchic core 'tall' provinces; you can even mix and match, with having a dedicated Imperial core providing you with culture and military, and a variety of clients and small colonias. In fact, take it from me, you do not want to expand so fast. As the game has a great system that I am now mad Paradox Grand Strategy does not, that being an elegant decadence system based on your cultural output as opposed to a variety of factors from your ruler bonus/malus to your financials to the size of your empire. I am pleasantly surprised to see this also works for AI as well. In my later Cyrenica game at the Rise of Persia start, I had a scary expanding Carthage that somehow managed to steamroll across North Africa in a few turns. In any other 4x, such a snowball would be near impossible overcome, but as I come to find out, due to the rapid expansion AI had done, Carthage had turned from a highly centralized and populous core in Tunis to a chaotic mess of rebelling provinces that stretched entirety of Carthaginian military like butter on too much toast. In one war all the gains they had collapsed. Very fun thing is sometimes rebels will form their own nations. So if you have Field of Glory II, this turns into a more in depth Rome: Total War. 100% Recommended even just this game for the civilization building feeling of it! P.S. If the developers are reading this. I am really enjoying Kingdoms as well. But for the realizable mid to late future, are you guys thinking about merging these two games? I think the fact of having own both but more than that exit from one enter to other, even though really fast comparatively, is I think a big impediment on that sort of experience you guys are trying to give us.
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Dec. 2024
FoGE is a novel historical strategic game in a few senses. It gives a strong role to culture, creating strongly asymmetric factions with distinct units, buildings, and bonuses -- even at the expense of balance. Some factions will never be able to build the top-end army units, and some of them (I'm looking at you, Greek's with access to the stoa) have unique factional structures that are strongly superior to every other faction in the game. Second, the build system is randomized, in the sense that you can't pick any structure, but are given a list of options. You can continually reroll the options on the build list, but this requires a full turn and wastes resources. The result is a sometimes frustrating process of being unable to get the one building you need, but it also helps to make each city unique and distinctive, and promotes specialization. It also makes for varied decisions, as each building's value shifts situationally in ways that make for endless permutations of interesting short-list decisions, rather than one global optimized build queue -- This one, or this other one?! Once you accept this, the other novel feature of the game is the concept of an unavoidable time-dependent cycle of power. Factions advance and regress through various states of political development, and as nations accumulate "age" (an in-game attribute that can be changed or reset by various events) they can become old and penalized in ways that make it hard to avoid fracture and collapse. On the easier settings, this mostly affects the AI, and players can avoid age-related collapse. On the highest difficulty settings, human players become substantially challenged to advance and AI factions are stabilized. Empire size is a huge factor in these calculations, and trying to create a massive "blob" empire that spans the map will make for a difficult process in managing the decadence statistic that drives old empires toward collapse. Graphics are minimal, making the game a retro and low-frills experience, but the gameplay systems are solid and based on diminishing returns formulas that result in constantly varying challenges. The combat system can be integrated with Field of Glory's tactical engine, allowing for any interesting and balanced battles to be played out in full detail as a mini-game (though not, alas, in the multiplayer version of the game). The multiplayer game is highly skewed toward diplomatic strategies rather than military conquest, and most games can be won with the simple strategy of "grind favor with large factions and use diplomacy to buy their territories". There are no geographic restrictions on this, resulting in weirdly ahistorical outcomes like "the Gauls purchase large portions of Persia and eastern India". This is also true in any multiplayer game where a large faction's player suddenly quits, creating a desperate feeding frenzy where all allies try to buy up the most valuable territory rapidly ("Egypt quit, quick, buy the pyramids!"). Reducing the power of diplomacy would go a long way toward making the game feel more authentically like Rome sequentially conquering its neighbors. Overall, this is a uniquely satisfying game with a "cycle of empires" mechanic that creates the real feel of empires rising and then collapsing if they become arrogant and expand aggressively -- the AI empires on easy settings and yours on the harder ones! This makes for a more varied and unpredictable experience than the linear or exponential power curve of other similar games.
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Dec. 2024
Great game. Kicks my rear on a regular basis. Not sure why I consider this a relaxing game; but it is very fun. I haven't grasped all the mechanics yet, since FOG:E is complex. Perhaps being more aggressive would work better than my typical passive-waiting-building style. Either way, the game is well done and a joy for someone like me who is looking for a really strong computer to play against. I'd recommend it, especially whenever you can get it during a sale event!
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June 2024
Exceptionally good game! I would go so far as to say one of the grand strategy games of all time. The economy, decisions, military, empire building is top notch. The game uses the pops and economic building as the part of the main drivers. It is fun simple more clear control than other grand strategy. The economic building is has a card draw like mechanic but allows you to shuffle for one turn if you are looking for particular building.
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June 2024
Do you like painting maps? Do you like excel sheets? Do you like tabletop games and rolling dice? Look no further. This is an amazing game, highly recommended if you like empire building and managment. It's a nuanced and balanced, turn based, grand strategy game, with a learning curve rewarded with layers and layers of depth. Unlike other "map painting games", FoG Empires includes a "decadence" mechanic, that will punish you from expanding into zones that don't share your culture, so you'll have to carefully plan and think your expansion strategy. This doesn't mean you can't snowball, Rome, Macedonia or Persia (if you own the DLC) can expand rapidly, but you'll still need to plan and pace it right. You can also win the game by developing your economy and culture, and building specific milestones, so you don't need to be a warring monarch. Combat is great, but not for everyone, I guess. Combat is the most tabletop-like part of the game, as you'll have a number of "duels" between the opposing armies, and each "duel" will have the unit's stats added to dice rolls. You have a lot of control over it though, as your army's composition and width, as well as the terrain, are key to winning battles, and I've never felt the RNG to be too unfair. Alternatively, you have the option of playing out the battles in Field of Glory II, and I have to say that's great , as you can pass from the grand strategy control of your armies to a tactical, unit by unit control. Having said that, FoG II is also a quirky, turn based, tabletop like game, so it might not fit everyone's taste. The diplomacy, legacy and trade mechanics are interesting and deep, but I needed to watch a couple of yt guides to get the hang of them (check out Sampstra Games). But once you do, it only makes the game more interesting and the planning you need to do more intricate and nuanced. Many reviews compare this game to Paradox Interactive titles, but I find it closer to other turn base strategy games, having mechanics that remind me of Masters of Orion 2 (population managing) or Shadow Empire (having card game like mechanics). Lastly, the game runs perfectly in Linux via Wine/Proton. You need to run a small script to create symlinks for the FoG II integration to work, it's on the ProntonDB page for the game.
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Frequently Asked Questions

Field of Glory: Empires is currently priced at 38.99€ on Steam.

Field of Glory: Empires is currently not on sale. You can purchase it for 38.99€ on Steam.

Field of Glory: Empires received 691 positive votes out of a total of 838 achieving a rating of 7.82.
😊

Field of Glory: Empires was developed by Ageod and published by Slitherine Ltd..

Field of Glory: Empires is playable and fully supported on Windows.

Field of Glory: Empires is not playable on MacOS.

Field of Glory: Empires is not playable on Linux.

Field of Glory: Empires offers both single-player and multi-player modes.

Field of Glory: Empires offers both Co-op and PvP modes.

There is a DLC available for Field of Glory: Empires. Explore additional content available for Field of Glory: Empires on Steam.

Field of Glory: Empires does not support mods via Steam Workshop.

Field of Glory: Empires does not support Steam Remote Play.

Field of Glory: Empires is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Field of Glory: Empires.

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Last Updates
Steam data 11 June 2025 19:22
SteamSpy data 11 June 2025 08:09
Steam price 15 June 2025 04:28
Steam reviews 14 June 2025 21:54

If you'd like to dive deeper into the details about Field of Glory: Empires, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Field of Glory: Empires
  • SteamCharts - Analysis of Field of Glory: Empires concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Field of Glory: Empires compatibility
Field of Glory: Empires
7.8
691
147
Game modes
Features
Online players
23
Developer
Ageod
Publisher
Slitherine Ltd.
Release 11 Jul 2019
Platforms
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