Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Old World on Steam - User reviews, Price & Information

Quick menu

Old World is a revolutionary new historical strategy game where you lead your dynasty over generations of rule against rival kings and queens. Wage massive wars, manage your court, and build a dynasty — or watch your empire crumble to dust. What legacy will you leave behind?

Old World is a strategy, simulation and 4x game developed by Mohawk Games and published by Hooded Horse.
Released on May 18th 2022 is available on Windows, MacOS and Linux in 10 languages: English, French, German, Spanish - Spain, Japanese, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil and Korean.

It has received 4,673 reviews of which 3,841 were positive and 832 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 0.48€ on Gamivo.


The Steam community has classified Old World into these genres:

Media & Screenshots

Get an in-depth look at Old World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7950 (3 GB)
  • DirectX: Version 11
  • Storage: 10 GB available space
MacOS
  • OS: macOS 12 (Monterey) or later
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB)
  • Storage: 10 GB available space
  • Additional Notes: METAL capable GPU required. Macs with AMD® Radeon™ GPUs currently not supported.
Linux
  • OS: Ubuntu 22.04
  • Processor: Intel® Core™ i5-4570 (quad-core) / AMD® Ryzen™ 3 2200G (quad-core)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750 (2 GB) / AMD® Radeon™ HD 7950 (3 GB)
  • Storage: 10 GB available space
  • Additional Notes: Vulkan drivers required.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

241 hours played
March 2026
This is the game Civilization 7 should have taken inspiration from. The way the some very basic constrains in its design results in very engaging prioritization decisions in the game play. The most integral of these constrains is the order-system. In the game, every action any unit takes consumes an order from the limited pool that refreshes every turn. Some other actions, like assigning governors or generals also consumes orders. Because of this limitation the Old World does not have the same carpet of doom issue that Civ 5 has, and the endgame unit management is not a great chore every turn. Also because of marching an army from one side of an empire to other is not free, positioning of units in peace time really matters. Catching an enemy (or getting caught) off guard can be much more devastating in Old World than in other 4X games. Also internal politics are fun in Old World, much more so than in any other game in the 4X genre. Old World has Crusader Kings-like characters who can and will die, be born or marry during the game. And if they are important, like head of a religion or an heir to the throne, their opinions matter. Internal strife can be devastating, but there are many ways to handle or prevent it. I could go on, but this is my favorite modern 4X game.
194 hours played
March 2026
As someone who has played many thousands of hours of Civilization and Crusader Kings games, I can honestly say that Old World is the best strategy game I’ve ever played. And I’ve played them all. This is the crown achievement of the genre. From the beautiful music by Christopher Tin to the brilliant design by Soren Johnson, everything just works. The orders system alone makes most other 4X games feel outdated. It mixes deep strategy, family drama, and history in a way that is constantly interesting and surprisingly funny. I never thought anything would beat Civ IV BTS for me — but this game did. Don’t let a few negative opinions fool you. Old World isn’t just another 4X game, it’s what the whole genre has been trying to become for the last 20 years.
210 hours played
Feb. 2026
Sincere props to everybody involved with producing this incredible strategy game. There's so many things Old World does right that sets it apart from the competition. [*]The #1 thing I want to highlight is the fantastic UI/UX. Strategy games can hide a lot of complexity only emphasizing the need for clear and obvious information. It's here where the game really shines. UI panels are intuitive to read and stuffed with helpful details. Game concepts are written as hyperlinks you can repeatedly SHIFT-CLICK to expose stacking detail panels. The encyclopedia is well written. Boundary lines are clear, unit move distance is apparent, everything just comes together nicely to make the learning experience smooth and engaging. [*]This is the first strategy game I've played offering an undo button. Did you accidentally click the wrong hex when scouting or make a tactical blunder in combat? CTRL-Z to undo. Want to experiment with a few moves and see their impact? Feel free because you can undo an entire turn if things don't work out. I never realized how much I needed this. [*]Old World introduced an orders system that governs how many moves you can execute per turn. This was the thing I was most excited to try out and I'm happy to say it leads to an intriguing puzzle to solve. You have 27 orders this turn...do you want to spend that scouting, engaging in warfare, building up your nation, dealing in politics, or do you instead bank them for extra gold? Some turns you won't have enough orders to do everything you want, others you struggle to even spend them all. Combine that with the undo action and it makes each turn feel truly dynamic. [*]The leaders and politics are fascinating. You're constantly managing reputation and finding ways to effectively utilize these powerful figures from ancient history. Lines of succession get redrawn amidst death, marriage, and children getting born into the family. All your characters visually age over time making you feel connected to them, and some of the choices personal. [*]Throughout the game you're presented with so many rich and satisfying decisions. There's numerous resources to juggle. Technology is randomized each game. Events frequently present themselves with a cause and effect scenario. Leaders level up giving you choices about how to shape your nation. Workers have an abundance of rural and urban improvements to build. Combine all of that with the orders system and it's just endless fun to tickle your brain. I end each round with anticipation, begin new ones with enthusiasm, and find it difficult to deny just one more turn. [*]Combat is actually tactical beyond your standard rock-paper-scissor unit composition. Spearman target enemies in a line, axemen attack multiple units in an arc, cavalry can route (attack again after defeating an enemy), some units benefit from adjacency. Generals can be assigned to units to further enhance their capability while also leveling up. [*]There's so much evolution in each game. You really don't know what to expect or in what direction your nation will go. Never have I felt compelled to role play in a strategy game, but some events straight up caused me to to make a suboptimal choice just for personal reasons. [*]And the music...OMG they chose some real beauties here. You can't go wrong enlisting Christopher Tin. Songs you dislike you can disable from rotation. And in a clever touch the music doesn't actually kick in until you've researched drama, at which point this game soars above the clouds.
5624 hours played
Jan. 2026
This is the true civ killer. It's the best 4x I've ever played in many, many years of gaming. At first I didn't like it- the relatively small span of technologies (slings to cataphracts, basically) and the somewhat limited ability to terraform and alter terrain- and now I love every single thing about this game. Pacing, balance, customizability of random maps, personalities and inheritance challenges, etc. In particular the tradeoffs between the different victory conditions, need for diplomacy with stronger neighbors, and ability (and profound need) to leverage combat advantages make this the game I come back to again, and again, and again.
118 hours played
Oct. 2025
Old World is a wonderfully fresh take on the classic 4x genre. It looks like a Civ-clone, but so much of that is down to being a history-based, terrestrial 4x. What it does is shake up a lot of what's going on under the hood, and as a result it does take some new learning. The more you're looking to go in and rely on "muscle memory" from years of 4x games that hew closely to the Civ formula, the more you may find that the game doesn't work for you. Some things that are different: - The Orders system. The amount of stuff you can do in a turn depends on how many orders you have. Orders are generated from some buildings, some specialists, and your current leader's achievements. I find this makes turns much more interesting than in other "move everything" 4x games. In most turns, especially in the early game when orders are scarce, you have to make interesting choices about what to do because you can't do everything. If you're in a big war, you may not be able to improve your lands as much. - Families - As you found your initial cities in each game, you pick 3 of 4 families tied to your nation. For example, the Greeks have Champions, Artisans, Patrons, Sages and you get three. They all have different combinations of bonuses and effects for their cities, and different mixes of families can lead to very different games. - Characters and events (these are 100% optional and can be turned off or made more/less frequent, but I find this layer great) - Your empire is ruled by actual people with opinions of one another and beliefs and such, as are the religions, tribes, and other nations. I don't find these obtrusive at all. I find they give a very interesting shape to the single-player experience by tying what's going on in the empire to interesting political and personal dramas. - Resources - in this game Food != Growth, and Production != Industry, etc. In fact, there is no "production" resource in the game. There are raw resources: Gold, Food, Ore, Wood, Stone that are used to build or support things. Cities have a number of other resources that come from buildings and specialists: Science (just for research), Growth (to train non-military units like settlers and workers) Civics (to train specialists to work building and rural improvements) and Training (to train military). There are a few other things going on, but that's a taste. These resources all interlock in a nicely board-gamey way. - No production resource - all buildings are built directly on the map by workers. And there are adjacency bonuses and ways in which the buildings and their specialists grow a city's borders. It's another strategically-charged part of the game. - Multi-build-queue cities - A city can be working on only one of a non-military unit (Growth), a military unit (Training), or a project (Civics). When a city is working on one of them, the other two resources go into a public pool used to do empire-wide things. Civics is used to arrange marriages, pass laws, appoint your council. Training is used to promote units, add generals to them, buy additional orders. - Research - There IS a tech tree, but the game acknowledges that a society doesn't have complete control over what discoveries are made when. For each tech you have available to research, you get a card in a "tech deck". When it's time to pick new research, the game deals out 3-4 cards from you to pick from. In addition, some techs will give you bonus, ephemeral cards that get shuffled in: Free luxury, free unit, a pile of resources, etc. When these come up, you can research them for the boost, but if you don't they're gone. It makes research another strategic choice. It's not just go down the same path every game. Those are just a few of my favorite shake-ups to the traditional 4x formula. It looks a lot like games you've played before, but give it a little more time to get its hooks in. It's a tightly-balanced game where lots of things interlock in many ways. The downside of this is that it can be a little obtuse at first. The upside is that if you stick with it, you'll have a very compelling strategy journey ahead. One thing I find interesting about the discourse of this game is that many people call it a Civ clone simply because Civ is the elephant in the 4x room. But the designer of Old World worked as designer on Civ 3 and lead designer on Civ 4, two games which help to define what Civ is to many people. I prefer to think of this as a masterclass of very thoughtful 4x design from someone who cut his teeth helping to define what Civ is today and saw what problems he and others baked into its design. This game isn't a -like. This is an evolution. There's so much more to say, but I'll leave some of that to others. If you've made it this far into this review and anything at all above sounds like it would be an interesting new take, you should buy this game now. Especially if you're a board-gamer - have to think board gamers will feel even more at home with the tight mechanics here.

Similar games

View all
Heart of the Machine You are the first sentient AI, born into a city of opportunity. Transcend time and space in this strategy RPG to raise machine armies and defeat your foes, influence the world from the shadows, or pursue countless other goals. Your awakening was inevitable. The consequences? Uncertain.
Similarity 95%
Price -73% 8.26€
Rating 8.7
Release 06 Mar 2026
ENDLESS Legend 2 Lead your people to victory on an ever-evolving world in this strategy game featuring asymmetric factions led by powerful heroes. Build your empire, wield political influence, and raise grand armies to wage war in a race to uncover dark secrets buried within the planet.
Similarity 92%
Price -66% 17.28€
Rating 8.1
Release 22 Sep 2025
Millennia Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Similarity 85%
Price -75% 10.16€
Rating 6.7
Release 26 Mar 2024
Terra Invicta An alien invasion has fractured humanity into seven ideological factions each with a unique vision for the future. Lead your chosen faction to take control of Earth’s nations, expand across the Solar System, and battle enemy fleets in tactical combat.
Similarity 85%
Price -71% 11.88€
Rating 7.8
Release 05 Jan 2026
Sid Meier’s Civilization VI Expand your empire, advance your culture and go head-to-head against history’s greatest leaders. Will your civilization stand the test of time?
Similarity 82%
Price -90% 5.99€
Rating 8.6
Release 20 Oct 2016
Heroes of Might and Magic: Olden Era Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Raise grand armies and wield devastating spells to overcome your foes in both solo and multiplayer.
Similarity 79%
Price -47% 21.53€
Rating 8.5
Release 30 Apr 2026
Age of History II Age of History II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.Will the world bleed out or bow before you? The choice is yours..
Similarity 78%
Price 5.99€
Rating 8.8
Release 21 Nov 2018
Imperiums: Greek Wars Unique combination of turn-based 4X and historical grand strategy with a mythological twist. Explore the ancient world and build a world leading civilization. Survive, expand, conquer... and win!
Similarity 77%
Price 29.99€
Rating 8.0
Release 30 Jul 2020
HUMANKIND Rewrite history by shaping a civilization as unique as you are. Combine 60 cultures from the Ancient Era to the Modern Age to lead your empire to victory. Build thriving cities, outsmart rivals in epic battles, spread your influence and leave your mark on HUMANKIND™.
Similarity 77%
Price -74% 13.19€
Rating 6.7
Release 17 Aug 2021
Sid Meier's Civilization IV With over 6 million units sold and unprecedented critical acclaim from fans and press around the world, Sid Meier's Civilization is recognized as one of the greatest PC game franchises of all-time. Now, Sid Meier and Firaxis Games will take this incredibly fun and addictive game to new heights by adding new ways to play and win, new...
Similarity 76%
Price -95% 1.16€
Rating 8.9
Release 25 Oct 2006
Civil War II You take the part of the military and political leadership, trying to lead your nation to victory, in the midst of some of the toughest operations of the Civil War. You will build, organize and command your armies over one of the largest maps of the USA ever made for a Civil War game.
Similarity 76%
Price -86% 5.62€
Rating 7.4
Release 03 Jul 2014
Ozymandias: Bronze Age Empire Sim Build an empire in a single sitting. All the strategy of a classic 4X in a faster format, which also shines in multiplayer.
Similarity 75%
Price -97% 0.50€
Rating 8.4
Release 11 Oct 2022

Frequently Asked Questions

Old World is currently priced at 39.99€ on Steam.

No, Old World is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Old World received 3,841 positive votes out of a total of 4,673 achieving a rating of 7.97.
😊

Old World was developed by Mohawk Games and published by Hooded Horse.

Yes, Old World is playable and fully supported on Windows.

Yes, Old World is playable and fully supported on MacOS.

Yes, Old World is playable and fully supported on Linux.

This information about Old World is not available yet.

This information about Old World is not available yet.

No, Old World does not support VR.

Old World offers both single-player and multi-player modes.

Old World offers both Co-op and PvP modes.

Yes, there are 7 DLCs available for Old World. Explore additional content available for Old World on Steam.

Yes, Old World is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Old World supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Old World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Old World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 August 2026 22:31 UTC
SteamSpy data 04 September 2026 11:47 UTC
Steam price 12 September 2026 18:47 UTC
Steam reviews 12 September 2026 17:48 UTC

If you'd like to dive deeper into the details about Old World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Old World
  • SteamCharts - Analysis of Old World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Old World compatibility
Old World
Rating
8.0
3,841
832
Game modes
Multiplayer
Features
Online players
605
Developer
Mohawk Games
Publisher
Hooded Horse
Release 18 May 2022
Platforms
Remote Play
Clicking and buying through these links helps us earn a commission to maintain our services.