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Flintlock: The Siege of Dawn on Steam

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From games studio A44, makers of Ashen, comes an explosive Souls-lite, where Gods and guns collide in a battle for the future of humanity.

Flintlock: The Siege of Dawn is a magic, action and souls-like game developed by A44 Games and published by Kepler Interactive.
Released on July 17th 2024 is available on Windows, Steam Deck and Steam Machine.

It has received 1,104 reviews of which 837 were positive and 267 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 9.99€ on Steam with a 75% discount, but you can find it for 3.10€ on Eneba.


The Steam community has classified Flintlock: The Siege of Dawn into these genres:

Media & Screenshots

Get an in-depth look at Flintlock: The Siege of Dawn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memory: 8 GB RAM
  • Graphics: GTX 1060 / Radeon RX 580 / Intel Arc A380 (6GB+ RAM)
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: SSD

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Sept. 2026
Overall a decent game. Gameplay is fun, story/world is alright, game itself was stable. It has the souls-like gameplay but I feel like comparing this to a souls game is like comparing Avowed to Skyrim. I took my time with the story, exploring a lot and collecting everything I can. Still working on it, but pretty much have the game wrapped up with 12 hours on the board, which I am liking because I want more games where I can pick it up, experience it, then feel like I can move on without leaving anything behind.
14 hours played
April 2026
I can't say this is a bad game, so giving it an outright negative review feels too harsh, but it's also a weak recommendation. This game makes me wish there was a "meh" option. I did play it through to the end though, so I feel compelled to leave a review. However, it will sound mostly like criticism. Flintlock is at heart an aggressively average souls-like game where you are tasked with hunting down the gods to end an army of the undead. Even typing it sounds generic. The game is fairly well made, doesn't have any game breaking bugs that I encountered except one crash, and follows the exact same formula you're expecting as far as save points, regenerating enemies, and a recoverable lost-on-death currency that's used to upgrade your character and weapons. You find weapons and armor pieces that grant synergies and special effects. You upgrade a skill tree. You have a healing flask. Your gun interrupts heavy attacks. It's all pretty standard for this style of game. Combat feels a little faster and more "action-adventure" style than others in the genre, which can sometimes feel like controlling a heavy puppet. Unlike the actual souls games, this game does have the "modern game UI" benefits such as a map, quest markers, actual quests that make sense, and most conveniences you've come to expect from modern games, but whether that's really a benefit or not is up to you. While you do find alternate weapons and armor, it doesn't really seem to serve much point. The weapons all feel incredibly similar but just have some slightly different status effects going on. You never really feel a strong sense of customization. The quests feel pretty basic and while the world has some pretty locations, it mostly feels like things you've seen in games before. Character dialogue, especially during fights and exploration is largely super generic, predictable, and repeated often. For example, when fighting the undead, your character (Nor) uses the line "And stay dead!" Yeah. There's not a ton of lore or depth to be had in the world, and it feels like a missed opportunity. I think the developers really could have made this a much more interesting world if they fleshed it out a bit more, but mostly it feels shallow. Combat is overall okay. It gives you a lot of different options to work with, but you'll likely find yourself falling back on the same standard options which work fine. It's awkward to cycle through items mid-combat to switch between healing and thrown grenades. So what does this game get right? Your companion: Enki. He's the little fox-chicken guy you see in the marketing. You meet him shortly after the start of the game, and the growing relationship and interplay between Enki and Nor is probably the only thing that kept me interested. In a game where most conversations seem stilted and dull, theirs seem to breathe more life into the world and characters. Still, even that's not without some shortcomings. There are a more than a few moments which would work well as in-game cutscenes, but are instead played out with characters all just standing motionless talking to each other. It feels like a missed opportunity. Still, it's a much more approachable souls-like with difficulty settings, and it goes on sale often enough. I probably won't be back to play this one again, but it might hit just right for someone else.
23 hours played
March 2026
Fun game. Doesn't do anything particularly new or earth shattering, but it combines enough mechanics we've grown familiar with and does them all well enough to build a solid game. Roughly 20 hours to complete, and overall recommend.
18 hours played
Feb. 2026
Strange game, takes DNA from lots of action games and blends in a way that works more often than not. Can't recommend the hard difficulty ("Possessed"), the game's mechanics do not hold up to the precision and timing needed to succeed. I struggled to like the game during the first couple hours, but once I switched it to Normal difficulty, the fun of the gameplay started to be more apparent. By the end of the game, I could chain together parries and gun attacks and companion attacks in way that was really stylish and satisfying. It's a good time, it's not a long time, just expect a moderate amount of jank and awkward storytelling. Took about 15 hours to roll credits.
18 hours played
Jan. 2026
SCORE: ★★★☆☆ THE BREAKDOWN +Well-paced and doesn't outstay its welcome, with nice variety in gameplay for its runtime +Compelling aesthetics, with a good number of unique environments and NPC designs +A good mix of weapons enabling multiple playstyles +Interesting and varied boss designs that feel like major battles +Extremely fun traversal and shortcut mechanics while exploring -Missing a lot of polish, doesn't look good enough to run this poorly -Animations are stiff enough that reading enemy attacks can be sometimes awkward -Characters are fine but mostly uninteresting I'm in a weird space between really liking Flintlock: The Siege of Dawn and mourning its missed potential. There's nothing particularly wrong with the game - in fact, it's rock-solid in most respects - but while I admire the ambition on display on a middling budget, the magic that really might have elevated it into a special experience isn't quite there, as enjoyable as it was in the moment. Inspired by the likes of Soulsbornes and the newer God of War games, Flintlock's a 'cinematic third-person action game' that tries to blend the two to uneven effect. There's a lot to like, not least of which is the setting, which I found immediately compelling. In an endless war against the undead, protagonist Nor Vanek serves the human Coalition as a Sapper - a trench warfare expert with skill in black powder firearms, a new technology in the fantastical setting. When her squad's actions inadvertently release ancient gods from the realm beyond, Nor teams up with a fox-like deity named Enki to recapture them and restore balance to the world. It doesn't take long for these released gods to start seizing power, so Nor has plenty of opposition along her way to stop them. Though enemies are primarily of the undead variety, there are loyalists to this new order that also need to be dealt with. It's fighting these foes that makes up most of the game's runtime, and all in all, the combat system works pretty well. As a Sapper, Nor is skilled in both melee and ranged battle. Landing hits with her melee weapon recharges her pistol (don't ask why), and Enki serves as a helpful companion who can strip defenses, stun, and deal damage with a single button press. As I mentioned before, there's a Souls-lite system here; there's no stamina to limit Nor's offense, but enemies hit hard and viciously punish mistakes, necessitating ample amounts of dodge-rolling on the player's part. Luckily, Nor also gains access to heavy weaponry that can even the odds in tougher fights, like a grenade launcher and flamethrower. When not battling the armies of the dead and clashing with brainwashed zealots, Nor travels from zone to zone across a handful of semi-open world maps, assisting the oppressed townsfolk by -- well, battling the armies of the dead and clashing with brainwashed zealots, mostly. But while there isn't a ton of variety, I still found a lot to appreciate. Defeating roaming bosses can restore districts, which unlocks the local coffee shop that serves as a side quest hub. As simple as it was, I got some enjoyment out of catching up on the local gossip while being served brew by a gargantuan, inhuman barista (their designs are REALLY cool). In true Soulsborne fashion, exploration is expedited through the use of unlocking shortcuts to make backtracking easier, but in Flintlock's case, they went above and beyond. Instead of unbarring doors or activating elevators, Nor borrows Enki's power to leap through miniature gates of pure energy; while not displaying the impressive map design chops of the genre's titans, I loved hurtling across the map at breakneck speed, enjoying an aerial view of the region below. There are a couple of other highlights - boss battles are infrequent but enjoyable, with unique designs, and I liked seeing how my build crystallize throughout the game, turning me into a pyromaniac bruiser who dealt exponentially more damage the longer I set my enemies on fire and chopped them with an axe - but all in all, Flintlock is consistently decent, and I say that recognizing how faint its praise is. There are no elements I would say are fundamentally bad, but there's also very little that brushes up against greatness. Nor and Enki are fine protagonists, but not exceptionally memorable; the combat is functional and usually fun but not great; the worldbuilding and lore are interesting, but the story's a little too sparse to really do much with it. Flintlock frequently entertained me and occasionally delighted me, but I was rarely impressed, and Souls-inspired ARPGs are a pretty crowded market. I do still think it's worth playing, especially on a sale - I just hope developer A4's next game is a little bit more inspired.

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Frequently Asked Questions

Flintlock: The Siege of Dawn is currently priced at 9.99€ on Steam.

Yes, Flintlock: The Siege of Dawn is currently available at a 75% discount. You can purchase it for 9.99€ on Steam.

Yes, Flintlock: The Siege of Dawn received 837 positive votes out of a total of 1,104 achieving a rating of 7.27.
😊

Flintlock: The Siege of Dawn was developed by A44 Games and published by Kepler Interactive.

Yes, Flintlock: The Siege of Dawn is playable and fully supported on Windows.

No, Flintlock: The Siege of Dawn is not playable on MacOS.

No, Flintlock: The Siege of Dawn is not playable on Linux.

Yes, Flintlock: The Siege of Dawn is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Flintlock: The Siege of Dawn is playable and fully supported on Steam Machine.

No, Flintlock: The Siege of Dawn does not support VR.

Flintlock: The Siege of Dawn is a single-player game.

Yes, there is a DLC available for Flintlock: The Siege of Dawn. Explore additional content available for Flintlock: The Siege of Dawn on Steam.

No, Flintlock: The Siege of Dawn does not support mods via Steam Workshop.

No, Flintlock: The Siege of Dawn does not support Steam Remote Play.

Yes, Flintlock: The Siege of Dawn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Flintlock: The Siege of Dawn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 04:24 UTC
SteamSpy data 15 October 2026 18:57 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 18 October 2026 09:53 UTC

If you'd like to dive deeper into the details about Flintlock: The Siege of Dawn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Flintlock: The Siege of Dawn
  • SteamCharts - Analysis of Flintlock: The Siege of Dawn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Flintlock: The Siege of Dawn compatibility
Flintlock: The Siege of Dawn
Rating
7.3
837
267
Game modes
Features
Online players
10
Developer
A44 Games
Publisher
Kepler Interactive
Release 17 Jul 2024
Platforms
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