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Medieval Blacksmith on Steam

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Medieval Blacksmith is a blacksmithing simulation set in a magical medieval world. Play as a blacksmith with no past, craft legendary weapons from daggers to spears, and forge your path to becoming the world’s greatest. Dive into a story filled with adventure and endless creative possibilities!

Medieval Blacksmith is a simulation, rpg and sandbox game developed and published by OGO Play.
Released on April 14th 2025 is available only on Windows.

It has received 462 reviews of which 387 were positive and 75 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Medieval Blacksmith into these genres:

Media & Screenshots

Get an in-depth look at Medieval Blacksmith through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Double Core 2 Ghz or better
  • Memory: 8 GB RAM
  • Graphics: Intel HD 520, Nvidia GT 730, AMD R7 240 or better
  • DirectX: Version 11
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

134 hours played
April 2026
I absolutely love playing this game its very relaxing and chill and the story line is by far the funniest i have ever got to play
44 hours played
April 2026
Game is good , but its like a alpha or beta version , need a few tweaks . I read that developer is thinking for new game or DLC , my advice is to use what you have now and fix few issues on step one - two . then make a DLC . If you fix issues like display bugs for cut rate and pierce , and recheck timers for mining slaves it will be good . Also based on reputation you can make player to unlock "secret plans for blades " or for shileds Nada don't sell shields . That game is a gem for people who want to try making a blage for fun or because they need something to switch reality between RL and Game . Also you dont make noise when forging blade. ( i,m having issues for noise ) .
60 hours played
March 2026
tldr: It's a good game, if slightly clunky and unpolished at times. The main mechanic is great. I like hammering away at metal, and this game lets me do that very well. The game aims for realism, not a whimsical smithing themed minigame, and I can't thank the devs enough for that. I would have appreciated more control over the hammering process rather than "click until bar hits 100%", but that's a pretty small qualm, especially compared to the rest of this review. This is the main selling point of the game, and this is the main reason I recommend it. Now, for the problems. The main one is the dialogue. It's the weakest part of this game in my opinion, it just feels so unpolished, I get my immersion broken half the time when I talk to an NPC. Things like typos, less than classy uses of curses (to be clear, they can belong in a video game, but used smartly), and a weird obsession with using pronouns AND names, like "What do you have Larima?" (the potato seller), all feel very unpolished in tone. Then, there's the additional mechanics. A lot of them feel kind of pointless, like relationship points that almost never go anywhere, or the hill of ancients letting you grow your army (why would I get warriors with the reputation I obtained, when I already had to get 6 warriors to start the first battle to get that reputation in the first place? Especially ten warriors, there's 0 reason anyone would need ten warriors), even some characters like Zhendar, I was hoping he'd warm up and get more dialogue as the months went by, but after the second month, nothing. The interior upgrades are also cool, but pretty empty of content and so lose their novelty really quickly. Apart from the outdoor torches, I didn't find much use out of them. Also, some of the clients' requests were incredibly finicky, with my solutions being hundredths of points away from failing. I like the puzzle, but I can't trust my solution if I feel like hammering a fraction of a second too much during assembly can completely wreck the whole blade. I think the values displayed on the design screen should be indicative of a couple percentage points under 100% quality, so they're actually reachable in practice. Instead of punishing tiny mistakes by lowering weapon stats, reward incredible consistency by increasing them above what the design says. Finally, the economy. Usually, in a game, the more money you make, the more the things you need cost, like upgrades and stuff. Here, almost everything's around the same 1000-5000 price range, and after you've bought all the upgrades from all the shops, there's really only one worth going to: the miner's, and maybe the guest house ;). And that's by a hair, because at that point you'll have slaves mining away for all your needs, and if there's an ore you need but slaves can't get, guess what, the shop doesn't have it either, so its biggest use is the wood. But when you get to the end of the game, you suddenly have a ten million purchase on the horizon, a move that reminds me of Candy Box 2. Alas, after that purchase, it's over, there's no need for money anymore. Essentially, the economy goes from "you're always broke" to "you have more money than you could ever spend", with a very slight sliver of "you're making a living" that lasts maybe a few days or weeks. There was a page about a house on sale for 3 million coins on month 3, it would have been cool if you could purchase that house, maybe sell it to Griana in exchange for the blacksmith shop (and an achievement for the player). Wouldn't fix all problems, but it would be cool. Same goes for reputation, I didn't know you could get so much reputation from Hill of Ancients battles (500 per battle) so I just grinded for all the upgrades by selling things. By the time I had slaves ready to fight and armored to the teeth, I didn't really have a use for that reputation anymore. And, as said above, buying warriors certainly wasn't an option because I _already_ had 6 warriors, as a prerequisite to start the first battle. I don't need more warriors that will take hours to train for almost nothing, at best I'm buying one or two to act as fodder if my properly trained warriors fall in combat. To end on, there's a couple bugs that make the game feel even more unpolished, things like ingots often not properly settling inside buckets, or a "100%" during assembly being considered incomplete, forcing you to strike it again and destroy your beautiful creation. Even at 99.9%, just let me go "Ok it's done" and lock in that quality, rather than having to pass 100%. Overall, despite these flaws, the main mechanic is great. This is without a doubt a thumbs up, and I'm absolutely going to go for all achievements. However, it's not going into my favorites folder just yet, it's still gonna need a bit more work before that. Or an esperanto translation.
112 hours played
Jan. 2026
Very fun and interactive game where you truly decide for yourself what path you take. The story kicks in a little late but once you're in.. you can't get out. You'll be stuck playing the game for hours on end. Highly recommended.
12 hours played
Dec. 2025
A decent game I can play it for hours on end and not realize what time it is. The game physics are basic so it's barely a challenge when you get the hang of it. Wish the game would get more realistic as you progress. Like, the hammering and metal shaping. Like, you can't just hammer details in the metal. You have a hundred more tools to shape metal. Also, more alloy complexity and real metals would be nice. But for a game about basic medieval blacksmithing? It's amazing. Would definitely recommend to a perfectionist who has a lot of time on there hands.

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Frequently Asked Questions

Medieval Blacksmith is currently priced at 19.50€ on Steam.

No, Medieval Blacksmith is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Medieval Blacksmith received 387 positive votes out of a total of 462 achieving a rating of 7.84.
😊

Medieval Blacksmith was developed and published by OGO Play.

Yes, Medieval Blacksmith is playable and fully supported on Windows.

No, Medieval Blacksmith is not playable on MacOS.

No, Medieval Blacksmith is not playable on Linux.

This information about Medieval Blacksmith is not available yet.

This information about Medieval Blacksmith is not available yet.

No, Medieval Blacksmith does not support VR.

Medieval Blacksmith is a single-player game.

No, Medieval Blacksmith does not currently offer any DLC.

No, Medieval Blacksmith does not support mods via Steam Workshop.

No, Medieval Blacksmith does not support Steam Remote Play.

Yes, Medieval Blacksmith is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Medieval Blacksmith.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 02:05 UTC
SteamSpy data 21 October 2026 15:02 UTC
Steam price 26 October 2026 20:08 UTC
Steam reviews 18 October 2026 22:04 UTC

If you'd like to dive deeper into the details about Medieval Blacksmith, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Medieval Blacksmith
  • SteamCharts - Analysis of Medieval Blacksmith concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Medieval Blacksmith compatibility
Medieval Blacksmith
Rating
7.8
387
75
Game modes
Features
Online players
30
Developer
OGO Play
Publisher
OGO Play
Release 14 Apr 2025
Platforms