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Pawnbroker Simulator on Steam - User reviews, Price & Information

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Enter Pawnbroker Simulator, where every deal, appraisal, and choice forges your path to pawn shop greatness. Sharpen your instincts, unlock new talents, craft a storefront that turns heads, offer high-stakes loans, and stay one step ahead of cunning thieves.

Pawnbroker Simulator is a casual, simulation and life sim game developed by Next Sky Games and published by Ultimate Publishing, Ultimate Games S.A. and PlayWay S.A..
Released on March 11th 2026 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 379 reviews of which 279 were positive and 100 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 14.99€ on Steam, but you can find it for 9.52€ on Gamivo.


The Steam community has classified Pawnbroker Simulator into these genres:

Media & Screenshots

Get an in-depth look at Pawnbroker Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-9400F / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon RX 560
  • DirectX: Version 9.0c
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
June 2026
This is a very fun game. Is it perfect? No, not at all. It has some balancing issues. But the bones are good and the gameplay can be immersive if you let it. As every simulation game, you start off with a shop from your late father. A family member is guiding you through the first steps, which is the typical tutorial. After that, it is up to you how to manage your business. The game is a shop simulator disguised as a pawnshop. Instead of ordering your stock from a supplier, your customers are your suppliers, and the trash if you run out to search the trash bins around the block for some low tier items. If you're lucky, you'll get a mid tier item which is worth a couple hundred dollars. To get the most out of your shop, you need to upgrade your shop appeal, your shop and item attraction or synergy and your character. Shop appeal goes up by decorating and having better items in your showcases. The synergy or attraction of your items are a bit more difficult to manage. It will give a boost in shop appeal too. The difficulty lies in having the correct items showcased together, which is mostly tied to the categories of the respective items. If you mismatch your showcases, the attraction goes down and with that your appeal too. Cleanliness is also part of the game, you start off with a simple manual cleaning mechanic but this part can luckily be replaced by automated vacuum bots. your character can be upgraded by unlocking upgrade stars, which can be spend in four skills that each give you bonusses for running your shop. The best skills help you with appraisal and pricing your items. You'll get skill points by levelling up. My current level is 50 or 51 and I have one more thing to unlock, which costs 5 skill points. Each item has categories, for which you need to get better knowledge. Increasing your knowledge is automatically done when you investigate items that cross your counter or that you find in the trash. Better knowledge seem to add to better appraisals. The shop can be upgraded two times, which will enlarge your shop area and storage area. There is not much customizing in the area. You can't build walls or change the shopfront. You'll end up with three identical shop fronts with each a door, and three doors to your storage area. Basically, each expansion is a copy of the first shop area. The last upgrade section is based on unlocking licenses. With these licenses you are able to get better items or get other perks that can help you with running your business. Shop interior is important too, the game has a theft mechanic. Thieves will get in our store and take stuff, usually the expensive items. The fun part is to attack the thieves with a slipper to get your item back. This mechanic can be disabled in the options, it can also be countered with blocking off your items from the customers. My shop is divided in half with counters and showcases. Customers can't reach any item but will "look" around and buy items from every showcase. To optimize the pawning mechanic, I have my counter in front of one of the storage doors. I run in and out to store or get pawned items easily. Because items aren't accessible to customers, I also run around getting each item they buy or put each bought item away to keep the attraction high. The unbalanced part of the game lies mostly in the end game. Each customer has traits, and each customer negotiates in the same way. I usually automatically reject certain customers because I know they don't come below the top price of the item(s) if they want to sell them. With buying there seems to be a bit more randomness to how far they want to stretch what they are willing to pay. High ticket items usually loose money when negotiating. I found that at least 50$ with single items is not counted while haggling. In bundles it is more random but it can go up to a 100$. I.e. an item is listed for 24587 dollars, while haggling the max price you can ask the customer could be 24550. It automatically makes you loose money. But to be honest, in my current game this doesn't matter if the daily profit is about 100k. The pawning system is not balanced well. I receive a storage rack full of pawned items for each Monday. The amount of items lies between 50 and 80 packages. Tuesdays usually get about 30 pawned items and Wednesdays to Fridays usually less than 20. This makes the Monday a very busy day. This is where my setup is useful because I can organise the Monday packages on Sunday, making it easy pickings when Monday business hours start. Customers always start haggling around the top price of the item. Most customers will accept offers well below the market prices, at least in my game. I started a couple new games to see how RNG works. In one game I got every customer with bad traits, that lead to them not willing to haggle and making me unable to get new items at reasonable prices. Another game, customers came in with items that are well worth over the amount of money that I had. I am talking about items well above the 20k price tag. I think the RNG could be handled better, to balance the game out more. The RNG for offered items needs work too. In my current game, what the customers offer me consist mostly of items like swords, shields, jewels, ancient knives, masks and statues. Less frequent are treasure maps and pendants. Very rarely I get other items. There are supposed to be firearms too, in my 40+ hours, I've seen 5 rifles past the ones that you get to unlock a license, but all as pawned items. I just don't get many items that exist in the game. In some other games I found that there are many items that I didn't see in my main game. Like tools, pillows, guitars and more. I would like to see more customers. Sometimes the same customer is twice or three times in the shop. The game is great already and it can be even better, especially with some balancing. A bigger store, or even a way to customize your store with walls, would be amazing too. If you love simulation games, this could be for you. I've seen many of the negative reviews too and I understand that the pacing can be a struggle. All I can say is that, for me, it all came down to shop interior and easy access to the storage area. I play without stamina, because I dislike that in a simulation game, so I can run around 24 hours per day. With stamina, it is surely more demanding. The hard part is to get through the first couple phases of the game. Unlocking the correct skills early give you a boost in appraising and pricing your items.
21 hours played
April 2026
A solid pawn shop simulator with a fun gameplay loop. Recent updates have improved the balance between buying and selling, making the experience much better. Looking forward to seeing what future updates will bring!
22 hours played
March 2026
The game is fun and definitely has potential, but it’s missing variety in several areas. First, there isn’t much décor or customization for the store. It would be nice to have more options to make your shop feel unique Customers and items also start to feel repetitive. After a while you keep seeing the same types of people bringing in the same items. This becomes very noticeable in the endgame. I currently have over **600k and everything maxed out**, and at that point progression basically stops. The **certificate progression** was enjoyable, but once you complete them all there’s not much left to work toward. I also ran into a bug where the **Media certificate never completed** because I never had a customer come in with a media item. Another issue is the offers you get in the late game. Even with a fully upgraded shop, customers still come in trying to sell **low-value items like shovels, bracelets, and toys**. At this stage of the game, those deals feel pointless. I end up denying almost everyone unless they bring in **treasure maps**, which are the only items that really make good money. The game would really benefit from: * **Workers or employees** to help run the shop * **More customer variety** * **More interesting and valuable items** appearing in late game * **Better scaling offers** as your shop becomes more successful Right now, running the shop solo gets repetitive. You make a deal, put the item on the shelf, and a minute later it sells. That part feels satisfying, but you can’t really fill your shop with items just for decoration because if you price them normally they sell almost immediately. The only way to keep things on display is to **overprice them**, which feels a bit awkward. Overall, I’d say the game is **very enjoyable for about 10 hours**, but after that it starts to feel repetitive once you reach the endgame. That said, the core gameplay is solid and the game has **a lot of potential** if more content, variety, and systems are added.
11 hours played
March 2026
One of the most successful trading games I've ever seen, definitely worth the money.
31 hours played
March 2026
I really like this game but then again I love pawn shop games (like the old facebook pawn stars game) and mindless business sims. First the pros: 1. The game is intuitive 2. glitches are not game breaking (at least I have not encountered any) 3. the formula is fun 4. the tutorial is cute. 5. Being able to dumpster dive and restore items is an awesome quirky addition 6. Slipper throwing mechanic at robbers is hilarious Now for the things that should be added or need improving: 1. The progression is weird, I have played 12 hours made thousands yet it still feels like certain item types are totally out of reach like weapons due to needing a license and apparently you can take a huge attraction debuff that is not clear in the game from failing. 2. There needs to be a greater variety of NPCs after about the first 5 hours I interact with the same people repeatedly 3. There needs to be the ability to hire employees, the most obvious being a checkout counter employee. 4. There needs to be more decor options and customization options generally (side note, it might be cool to have certain purchasable "decor" that can go both ways, like an instore dog or cate that adds to attraction but also creates more mess to clean (this could add some depth to purchases to where it isn't always an improvement) 5. We need a greater variety in music, the current music is a vibe it would just be nice to have more 6. There is currently no debuff for staying up all night working, I don't mind it but it seems a bit unrealistic. Perhaps adding a skills debuff like losing negotiation points or something for not getting at least a few hours of rest a day would incentivize the player to 7. Experts seem kind of useless as of right now 8. VERY IMPORTANT ONE: Profit upon sale should be true profit, not just what you paid vs what you sell. What I mean by this is repair costs should be included in that calculus. If possible so should hold time vs rent costs. But the former is way more material. 9. There should potentially be an online sales aspect to the game, ideally where you can hire an employee to sell certain goods online 10. Adding the ability to create an office for yourself (potentially a requirement for hiring employees) 11. For extremely high value items it would be nice to be able to have an "auction house" option that is riskier than selling it instore, you could get a lot more or a lot less. 12. You should be able to sell plants and cases you buy to the public (albeit for a lot less than you bought it for) Overall while this game has a lot of room to grow, it is fun and that's what matter. I can def recommend this game at the sale price point I got it at which was about 11 USD.

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Frequently Asked Questions

Pawnbroker Simulator is currently priced at 14.99€ on Steam.

No, Pawnbroker Simulator is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Pawnbroker Simulator received 279 positive votes out of a total of 379 achieving a rating of 6.97.
😐

Pawnbroker Simulator was developed by Next Sky Games and published by Ultimate Publishing, Ultimate Games S.A. and PlayWay S.A..

Yes, Pawnbroker Simulator is playable and fully supported on Windows.

No, Pawnbroker Simulator is not playable on MacOS.

No, Pawnbroker Simulator is not playable on Linux.

Pawnbroker Simulator is a single-player game.

No, Pawnbroker Simulator does not currently offer any DLC.

No, Pawnbroker Simulator does not support mods via Steam Workshop.

No, Pawnbroker Simulator does not support Steam Remote Play.

Yes, Pawnbroker Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Pawnbroker Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 05:12 UTC
SteamSpy data 24 July 2026 00:51 UTC
Steam price 26 July 2026 19:03 UTC
Steam reviews 25 July 2026 23:52 UTC

If you'd like to dive deeper into the details about Pawnbroker Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Pawnbroker Simulator
  • SteamCharts - Analysis of Pawnbroker Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Pawnbroker Simulator compatibility
Pawnbroker Simulator
Rating
7.0
279
100
Game modes
Features
Online players
13
Developer
Next Sky Games
Publisher
Ultimate Publishing, Ultimate Games S.A., PlayWay S.A.
Release 11 Mar 2026
Platforms
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