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#DRIVE Rally on Steam - User reviews, Price & Information

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#DRIVE Rally is an arcade-inspired rally-driving experience set in the golden racing era of the ‘90s. Grab your co-driver and burn some rubber on iconic race-winning cars across a variety of terrains in some of the most iconic rallying locations in the world!

#DRIVE Rally is a racing, driving and arcade game developed and published by Pixel Perfect Dude.
Released on April 16th 2025 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 15 languages: English, French, Italian, German, Spanish - Spain, Czech, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Turkish and Ukrainian.

It has received 452 reviews of which 354 were positive and 98 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 18.99€ on Steam, but you can find it for 6.47€ on Eneba.


The Steam community has classified #DRIVE Rally into these genres:

Media & Screenshots

Get an in-depth look at #DRIVE Rally through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3 2.5GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 650 or equivalent
  • Storage: 5 GB available space
MacOS
  • OS: MacOS 11.0
  • Processor: Intel Core i3 2.5GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 650 or equivalent
  • Storage: 5 GB available space
Linux
  • OS: Ubuntu 16
  • Processor: Intel Core i3 2.5GHz or equivalent
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 650 or equivalent
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

19 hours played
July 2026
I'm glad I didn't write the game off initially and stuck with it but there's a few things that make you wonder why it's not an early access title. For starters the game has a pretty good art style that oozes a lot of character—it's a real shame that the game does absolutely nothing with it. Sure, you get these beautiful scenic routes, a quirky navigator, and amazing car designs, but there's no story, lore or narration to provide you much purpose. All you're doing is following a checklist of races per biome while being unceremoniously gifted new cosmetic parts per race through a small cutscene that gets annoying after the 64th time you watched it. As you progress, you get swapped between different vehicles, to then the second upgraded variant of the same cars, then a 3rd upgraded variant until the championship is over. There's 6 of these championships with their own unique biomes/maps and 24 courses in each one which, I'll admit, is pretty amazing for a small indie title. Each feature their own set of unique cars to experience them with. However, I think this does hurt the game a little bit. As I mentioned before... I was about to refund this game. I found the driving to be too simplistic and too forgiving. I was blazing through turns without needing to play with the throttle, braking, or throw the car around. But as I continued I realized the reason why this game feels like that is because every single car you use in their respective championship is designed and made to operate efficiently within that environment. It's only when you branch out and use your progress/winnings to try new cars in different settings do you see how much of a challenge it can be. But the problem is, again, the game doesn't really do anything with that. You can basically compete in these races via local multiplayer or fight for leaderboard bragging rights online. That's perfect for me, but that's not everyone's cup of tea. The only thing you can do is reset the progression of the championships to play them from the beginning which I don't genuinely see the purpose of. Additionally, the game just has an awkward feeling of being unfinished in general. There's instances where I noticed map geometry not being lined up correctly with decorations. There's an open world mode where you can freely explore around the map to collect letters and collectibles which is incredibly boring and solely there to pad out the run time with busy work. I do like that there's a bit of flair added to the environment in this mode as well, but you quickly realize most of the props, buildings, foliage, fences, etc are not properly flushed with the ground, floating in mid air, and have no collision detection like you're playing Big Rigs: Over the Road Racing. I expected a little more for a fully released game that is getting a console port soon. A game that's not marked as Early Access should feel at the very least feel feature complete. With that being said, the core gameplay is refined enough. If all you're looking for is a casual rally game to just play when you're bored, you kinda can't go wrong with it. With the time I've put so far, I believe I'm only about halfway through. So there's definitely content to be had, and the price isn't too shabby for it either. Though, personally, I'd wait until the game at least goes on sale. It typically does for around 40% off frequently.
17 hours played
July 2026
A really fun rally experience: it looks cool, the controls are good and the game is motivating to complete the tournaments and collections. For Steam Deck users: the game runs smoothly on the Deck (I got the OLED model) and is very easy on the battery, I usually could get above 7 hours of playing time without recharging (as in: going from 90-100 % to 10 %). There were just two things that I found to be having room for improvement: 1. the menu could be a little bit more intuitive to use, 2. the furthest chase camera doesn't let you see the road once you drive beneath a building/structure (luckily that is only relevant for like three races, so just a bit inconvenient and not game-breaking). All in all I'd recommend this game for players who like casual rally games, especially if it's on sale. For orientation: I completed the game with 100 % of the achievements in about 18 hours, so it's not a really short game either.
11 hours played
May 2026
#DRIVE Rally is a neat, casual arcade rally game but its extremely simplistic driving, overly forgiving ruleset and unremarkable campaigns will likely turn away people who wish for something to really sink their teeth into. The best quality i can give to #DRIVE Rally is that if you have ten minutes to kill and want a game that lets you live out the fantasy of being a godly rally meister with very little actual skill, few games are as accessible as this one. If you're looking for something a little more demanding however, issues will start piling up. The campaigns/championships restrict which car you get to use on any given stage which makes it difficult to really "bond" with any one vehicle, you can drive offroad and ignore the tracks constantly with next to no penalty, the cpu times are comically slow until they suddenly aren't... In short, #DRIVE Rally is that guy with whom you share a friend group but only see when you go out for drinks. It's fun, you'll always have a fairly good time together, but you'll never really engage with it on a deeper level. If you want something more demanding/rewarding, try Art of Rally or Super Woden Rally Edge.
23 hours played
April 2026
The art style: phenomenal. The game is a love letter to cars and rallying. The gameplay: ... It's okay. Honestly, it controls better on keyboard. The shorter the keystroke the better, these cars will SLIDE. I appreciate the cars all feel different on the road. That's my own problem, though. People complain about how floaty the cars feel, and I agree. However, I feel like this is intentional. The game drives like how rally feels to watch without the insane amount of driver skill and focus it takes to truly drive like that. It can throw you off if you're coming from any other driving sim, and every time I come back to this game I have to take a few minutes to figure the controls out again. I am also very glad the co-drivers have a mood setting. I do not need to hear my co-driver whisper sweet nothings into my ear while I'm sliding down switchbacks at 120 km/h. I need my next turn, please and thank you. Of course, there's plenty of issues with those driver calls, too... The co-drivers are SO SLOW at giving pacenotes. If I'm making any kind of quick time in this game, my co-driver can't get the words out fast enough, no matter the timing. I constantly slam into barriers because they just haven't gotten there yet and I don't know there's a hairpin directly past this ridgeline. A more granular (and expanded) buffer slider could help, as well as tighter timing between the "turn" and "angle" soundbites. It's a quick game, and the co-drivers need to be more snappy. "Into" turn connections are there (sometimes), but the game needs better pacenotes. Cautions, crests, and straight lengths are sorely missed in this game. If the devs are worried about complex pacenotes raising the barrier to entry, make a toggle in the menu that defaults to simpler pacenotes. Or, have a window pop up upon first launch to let the player decide. Some of the reviews I read complain about issues that are fixable in the menus, but the players clearly can't find them. I think that's a worthy problem of addressing. Overall, #DRIVE Rally is a very pretty, very arcade-y rally game with some lingering issues. Don't buy it if you plan on taking it ultra-seriously, because that's not what the game is for. This isn't RBR, this is #DRIVE Rally. I really do appreciate the work the five-person team has put into the game. I criticise it because even though the gameplay has issues, there's such a vibe cultivated in this game and it makes me smile every time I open it up. I want to see it improve. The game has a lot of visible love in it, and the team should be very proud.
151 hours played
Feb. 2026
This game is good and worth picking up (mostly on sale). If you are interested in it, go ahead, but... a few things I don't like are, from minor to major: (1) When you go in reverse, camera looks back which makes it harder to amend and clear what you hit in the front. (2) Copilot comms are trash and filled with dumb jokes. (3) Map 2 and 3 are annoying for the wrong reasons: first there is this one car with a big bulge in front that won't let you see the road if you play in FPV and then there are walls everywhere which if you slightly hit they will send your car flying. After that the game is a cruise. (4) There is no point in doing anything in this game as all modes are not really connected. Championships will give you money that you can only use in quick race and free roam, Free roam is only for collectibles that don't do anything at all and quick race is likely used only if you want all achievements, (5) [Fixed on a recent update, now it is only 15 hours and 250 races] All achievements require you to play for 125 hours and complete 1000 races, but this is no FH. You will have 800+ races and 100 hours ahead to complete after you went through all existing content. Is this game just mining cypto in the background?

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Frequently Asked Questions

#DRIVE Rally is currently priced at 18.99€ on Steam.

No, #DRIVE Rally is currently not on sale. You can purchase it for 18.99€ on Steam.

Yes, #DRIVE Rally received 354 positive votes out of a total of 452 achieving a rating of 7.38.
😊

#DRIVE Rally was developed and published by Pixel Perfect Dude.

Yes, #DRIVE Rally is playable and fully supported on Windows.

Yes, #DRIVE Rally is playable and fully supported on MacOS.

Yes, #DRIVE Rally is playable and fully supported on Linux.

Yes, #DRIVE Rally is playable and fully supported on Steam Deck.

Yes, #DRIVE Rally is playable and fully supported on Steam Machine.

No, #DRIVE Rally does not support VR.

#DRIVE Rally is a single-player game.

No, #DRIVE Rally does not currently offer any DLC.

No, #DRIVE Rally does not support mods via Steam Workshop.

No, #DRIVE Rally does not support Steam Remote Play.

Yes, #DRIVE Rally is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for #DRIVE Rally.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2026 09:08 UTC
SteamSpy data 04 September 2026 05:30 UTC
Steam price 12 September 2026 10:18 UTC
Steam reviews 10 September 2026 19:51 UTC

If you'd like to dive deeper into the details about #DRIVE Rally, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about #DRIVE Rally
  • SteamCharts - Analysis of #DRIVE Rally concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck #DRIVE Rally compatibility
#DRIVE Rally
Rating
7.4
354
98
Game modes
Features
Online players
5
Developer
Pixel Perfect Dude
Publisher
Pixel Perfect Dude
Release 16 Apr 2025
Platforms
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