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Fretless - The Wrath of Riffson on Steam - User reviews, Price & Information

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In this turn-based RPG, wield powerful legendary instruments, gather mighty riff attacks and save the land from Rick Riffson's devilish goons and musical hybrid monsters!

Fretless - The Wrath of Riffson is a cute, indie and music game developed by Ritual Studios and published by Klei Publishing.
Released on July 17th 2025 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese and Russian.

It has received 1,467 reviews of which 1,443 were positive and 24 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Fretless - The Wrath of Riffson into these genres:

Media & Screenshots

Get an in-depth look at Fretless - The Wrath of Riffson through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 and above
  • Processor: Intel Core i5-3470, AMD Ryzen 5 1500x
  • Memory: 6 GB RAM
  • Graphics: AMD Radeon R9 280, Nvidia GeForce GTX 970
  • DirectX: Version 11
  • Storage: 5 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

13 hours played
June 2026
This is by far one of the most inspired indie games I have played in a long time. As a fellow Guitar Nerd, I love ALL the music puns and references. A must play IMHO.
7 hours played
May 2026
This was, at it's purest essence, what comes to my mind when I think of a delightful little game. Not very long, not impossibly hard, just a really beautifully crafted labor of love kind-of deal. As a professional musician and professional nerd this is absolutely a 10/10 experience
11 hours played
April 2026
I recommend Fretless... despite some issues. I played and finished this game and can say I can recommend it, however it is not without its flaws. I've been a fan of Rob's content for years and I finally got the time and money to play his game, after finishing it I can say there's things here that are genuinely remarkable. But there's also a lot of jank that cannot be overlooked. It took me 9 and a half hours to beat the game, bearing in mind I'm a completionist and try to get as much done before finishing a first playthrough as possible, and an additional hour or two to get the remaining achievements and 100% the game. I'll try to do this game justice by speaking sincerely about the things I enjoyed and didn't. Firstly, lets talk about the most enjoyable and innovative part of this game: The Combat. Fretless has an amazing combat system, which implements into its idea of being a "guitaRPG" perfectly and is easily the best part of the game. The combat is part deck builder, part rhythm game. Where you build a deck of riffs and then utilizing them prompts a QTE that rewards tight imputs with additional damage. It's a great way to involve music and musicality into the mechanics of a game that non-musicians will play. I fully commend the developers for it. To keep mentioning the things that actually like about the game, lets continue with: The enemy and boss design. I thought most of the enemy designs in the game were clever or at least funny. The game is chock-full of campy humor and music related puns. If the reader doesn't find gems like "Xilomander" or "Auxarachnid" funny, they just shouldn't pick up the game because it its non-stop. I used to be a musician so I found it all rather enjoyable. The pixel art for most enemies is creative and nicely produced, the bosses especially get pretty creative or cool designs, and several have multi-staged battles that flow pretty nicely. It all comes together to make a decent presentation for the combat which, again, is the game's best asset. Finally a small comment on: The music. The music in this game is wonderful, and very carefully put together. As seen in behind-the-scenes footage. all of the music for the game had to be composed and recorded such that it can be spliced, cut, fitted and mixed at real time, and be harmonious with all the other music of the game. And for a music-centric game this was a VITAL part of the experience. I'm happy to say this is handled wonderfully and ties the whole experience in a nice musical bow. This system should be patented, or maybe sold to other studios, because it's a genuine innovation in the field and deserves recognition. Now, to talk about the things I didn't like about the game: The jank. It's crystal clear that this is a small game made by a dedicated but altogether indie studio. The game has a lot of small bugs and inconsistencies, they will be readily apparent from the first 30 minutes of play, this goes from visual glitches with the spawning and death animations of enemies, to traversal and collision inconsistencies in many areas of the game, to even potential game breaking bugs relating to progression, the combat UI and other issues. This game needed a lot more QA and game testing. In the state it's in, it's perfectly playable, however it's not perfect and it can definitely take away from the immersion and playing experience. The game balance. In my opinion, this game is quite unbalanced. I didn't die a single time in my entire playthrough, and the only time I did it was intentionally in order to obtain a hidden achievement . Some bosses have QTE events that they trigger on special attacks that you have to defend against, and for one or two of them I never got to see them because I killed the bosses in two turns, using the tools the game gave me in the intended manner, without any exploits or cheats. I believe the bosses should have been tuned so they weren't so easily cheeseable. The story. As much as I like the general idea of a world where music and sound are real sources of energy that permeate the whole setting, the implementation in the end seems a bit lacking. The story ends up being very predictable and rather uninspired. The writing of the characters and story is very very one dimensional. Now all of this should be take with the massive caveat that, of course, I wasn't expecting The Last of Us level writing here, it's just a comment on what could have been, if this game had had a couple more million dollars in budget or a couple dozen more people on board. As it is now, it should be understood that the game's strengths are elsewhere. With all this, I finish saying that I had a great time with this game and see the passion that went into its creation. I commend the developers for it and hope to play anything else they make. As a fan of Rob Scallon this game was very fun to go through, because it is full of references to topics, music, people and instruments from his videos, and at the end of the day, as good as it is, it's still a youtuber game, and in that regard does its job well also. That is all, is anyone is still reading... why?
12 hours played
Dec. 2025
I play a lot of games, I have for nearly 30 years. My entire life, has been music, and gaming. Sometimes, you come across special little gems in gaming, just as you would with a song that finds you at the right time in your life. As a fan of JRPGs, Emo, Punk, Metal, and MUSIC in general... This game is a masterpiece. I can tell that so much love and passion went into making it something quirky and fun, but with heart, and care. Sure, a bug here and there. Some options I'd like to see added. But overall... man, what can I say. It's a non-traditional turn based RPG with Guitar Hero/Rock Band segments. References to all sorts of music and bands I love (I see you Mr. Kem Mikkel), and just SO many creative nods to music, musicians, writers, and little things that musicians know and love, like riffs, pedals, and such. I love it. I am sitting here writing this, just before what I know has to be the final boss. And I can't wait to play the game again. Even more so, I really hope this game gets a sequel. I can only imagine what could be done from here. Maybe we command a full band? Maybe we can compose our own riffs using some sort of MIDI system, and use those in battle? It feels like the sky's the limit. Devs, if you read this... you did a great job. Everyone involved, I do mean everyone. I'm giving this my #1 game of 2025 spot. I gifted it to like 3 or 4 people last night. You deserve the support. *UPDATE* And I beat it, and enjoyed going back through what I missed to get the rest of the Achievements... my first 100% on Steam, by the way!
9 hours played
Oct. 2025
Paper Mario but Metal The music is clearly the selling point of this game. I wasn't a fan of the art at first, but it grows on you. I didn't expect the gameplay to be this good and diverse. The first hour was a little tedious and slow to me, but once you start getting a feel for how to navigate the world, understand your skills better, and generally master your instruments, then it gets incredibly fun and stays that way for hours. You end up finding a good combo, upgrade your riffs and steamroll an entire region, then you switch to a new instrument or find a new mod that opens up new possibilities, which encourages you to do it all over again. There are so many different enemies that every instrument gets its time to shine. And if it gets too tough, you can always rely on a good power slap to deal 500 damage. The game has flaws, of course. Noticeable typos, minor bugs, occasionally inconsistent art quality, and I found the ending to be very sudden despite a very good final boss. The stealth section wasn't as bad as some reviews make it sound, but it did feel a bit out of place. I completed the game in about 8 hours, with just one more hour to get all achievements. It's worth trying, especially on sale.

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Frequently Asked Questions

Fretless - The Wrath of Riffson is currently priced at 14.79€ on Steam.

No, Fretless - The Wrath of Riffson is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Fretless - The Wrath of Riffson received 1,443 positive votes out of a total of 1,467 achieving an impressive rating of 9.30.
😍

Fretless - The Wrath of Riffson was developed by Ritual Studios and published by Klei Publishing.

Yes, Fretless - The Wrath of Riffson is playable and fully supported on Windows.

No, Fretless - The Wrath of Riffson is not playable on MacOS.

No, Fretless - The Wrath of Riffson is not playable on Linux.

This information about Fretless - The Wrath of Riffson is not available yet.

This information about Fretless - The Wrath of Riffson is not available yet.

No, Fretless - The Wrath of Riffson does not support VR.

Fretless - The Wrath of Riffson is a single-player game.

Yes, there is a DLC available for Fretless - The Wrath of Riffson. Explore additional content available for Fretless - The Wrath of Riffson on Steam.

No, Fretless - The Wrath of Riffson does not support mods via Steam Workshop.

No, Fretless - The Wrath of Riffson does not support Steam Remote Play.

Yes, Fretless - The Wrath of Riffson is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fretless - The Wrath of Riffson.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 22:46 UTC
SteamSpy data 11 September 2026 00:25 UTC
Steam price 11 September 2026 18:48 UTC
Steam reviews 11 September 2026 13:49 UTC

If you'd like to dive deeper into the details about Fretless - The Wrath of Riffson, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fretless - The Wrath of Riffson
  • SteamCharts - Analysis of Fretless - The Wrath of Riffson concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fretless - The Wrath of Riffson compatibility
Fretless - The Wrath of Riffson
Rating
9.3
1,443
24
Game modes
Features
Online players
1
Developer
Ritual Studios
Publisher
Klei Publishing
Release 17 Jul 2025
Platforms