Frogmonster on Steam - User reviews, Price & Information

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Discover some of the most charming and challenging soulslike bosses in Frogmonster, a Metroidvania FPS adventure where you explore a lively world filled with creatures, bugs, and beasts.

Frogmonster is a action, adventure and action-adventure game developed and published by Ben Jungwirth.
Released on April 02nd 2024 is available in English only on Windows.

It has received 451 reviews of which 439 were positive and 12 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Frogmonster into these genres:

Media & Screenshots

Get an in-depth look at Frogmonster through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Requires a 64-bit processor and operating system
  • Processor: Quad Core CPU
  • Memory: 4 GB RAM
  • Graphics: GTX 1050 or better. 3 Gb VRAM needed. GPU NECESSARY
  • Storage: 4 GB available space
  • Additional Notes: SSD required for smooth performance

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
I've been thinking about this game a lot over the last several months, and I'm overdue to say some things. I have a lot of thoughts about it and I'm not particularly good at structured writing, so my thoughts are going to be all over the place, but feel free to take it as it is (or not). (As a disclaimer: after playing through this game, I have since worked with the developer on releasing an item randomizer mod for this game through Archipelago. I do not have a neutral relationship with this developer, so measure my opinions accordingly. I don't feel like I held any punches in this review, though.) In short, this game is an indie gem. It's a one-person pet project at the end of the day, and it's got all the benefits and drawbacks that comes with that. It's got some rough edges, but it's got a lot of places where it really shines, most obviously so in the meat-and-potatoes of the gameplay itself. The core gameplay experience wears its inspirations on its sleeves. You've got Boomer Shooter-style gunplay attached to a metroidvania-style world exploration, blocked out with learn-or-die soulslike bosses. The end result is a gameplay loop that, as far as I know, doesn't really exist anywhere else. I think that's a great shame, because these mechanics work together in a way that is much greater than the sum of their parts, and Frogmonster puts it to full effect. I do find myself wishing that the game set itself up to allow more of the backtracking and "getting lost" that metroidvanias are known for, but I think that's a limitation of genre-fusion like this. You have to strike a balance between the features that can appeal to fans of both parent genres, so I don't fault Ben for this. Despite the obvious inspiration from Team Cherry's work in this game, please know going into it that you're not getting Hollow Knight With Guns when you pick this up; this game is trying to do something else. That something else, in my opinion? It's the boss fights. It's what makes the game what is is. I think there's somewhere in the range of 40 of them as of time of writing, when I think any shooter game would be noteworthy if it had 5 of this caliber. Shooter games as a whole have historically struggled to create interesting setpieces and challenge fights that extend much beyond "shoot the thing until it dies". Frogmonster's focus on management of your movement options and ammo/mana creates an interesting back and forth dance that feels more at home in a Dark Souls game than it does in something in this genre, but it works beautifully. Each of the bosses is memorable, and most of them are genuine challenges that will force you to keep coming back until you figure them out. There's a couple of them that turn the rules on their head entirely and have "gimmicks" you have to solve like puzzles to beat them, if the more "Zelda" style bosses are more to your liking. There's so much variety with comparatively few tools and you're not gonna find that variety in other shooters. Oh, and yes, there IS a post-game boss rush mode. This game's got the Hollow Knight "Pantheons" thing going on, and it adds a lot of replay value to this game and gives you space to really master your movement. Technically a spoiler, but I don't care. That's a dealmaker for a lot of people, so I'm mentioning it. The visual design is something else. The entire world is hand-crafted from the ground up out of these large, chunky voxels, and yet they've been sculpted out into these large, flowing shapes. The world is full of caves, rivers, trees, mushrooms, and other structures that all still feel impressively organic given the limitations of the medium. Ben has gone the deranged indie developer route of building his own game engine from scratch, and it pays off here in a lot of subtle ways that aren't obvious if you aren't familiar with the limitations of off-the-shelf engines. Of course, custom engine also means custom bugs. There are definitely some sticky geometry, performance hiccups, or weird graphical glitches here and there, especially around what I've since learned are the game's loading zones, but I hardly consider them a dealbreaker. This game doesn't take itself too seriously, but I mean this in the best way possible. The game is extraordinarily goofy. Basically all of the sound effects in this game ultimately amount to Ben or some friend of his grunting into the microphone. The sound effects of your guns and spells are plosives and whistles from somebody's mouth. The NPCs you encounter babble nonsense at you in funny accents. Most of the enemy death/pain sound effects are just cries and screams pitched up or down to comic effect. And yet, it remains artistically cohesive. Combine this with the many goofy designs of friends and enemies alike (I will NEVER forget the wall-eyed stare of Yanoy as he lunges at me from across the room), and also combining it with the boss design (see above), and you have a very unserious but ultimately very charming package that you're not gonna experience anywhere else. You certainly would never get this from an established game studio, at the very least. The storyline is... present. It's enough to justify the action of the gameplay, but that's the only real commendation I can give it. Again, the game doesn't take itself too seriously, you're here to get your ass kicked by a mastiff-sized screaming cicada with a gatling gun mounted on the back for 30 straight minutes. I also have to talk about the music. I'm an audio guy, professionally speaking, so I'm going to be a lot more critical here than I think most people expect or want. The game is distributed with two separate soundtracks. There's the original soundtrack, which I believe was composed by Ben himself (EDIT: Nope, a college friend!), and then there's the "new" soundtrack, which was composed by Viho!. The classic soundtrack is a lot more minimalist and simple (as you would expect from solo dev music), and generally contributes a bit of a broodier atmosphere. The newer soundtrack, by contrast, has a lot more range in both the emotional and mechanical senses; it has much higher highs and much lower lows. There are several tracks which are individually excellent tracks, many of which provide a much-appreciated boost of energy to frantic, violent gunplay, and on average the soundtrack has a quirky and fun spirit that closer matches the tone of the rest of the game that the original lacked. However, there are a handful of places in the soundtrack where there are clear audio execution errors (miscut loops, audio pops) that I find very distracting, and a few individual tracks that are a bit disjointed from the adjacent tones/styles, or I otherwise am not sure I understand the vision on. But, hey, flipping between the two soundtracks is very easy, so if you want my recommendation for the best experience, switch to Classic when in the Lost Swamp (the first region) as well as Old Road and the areas immediately past it ( Old Wood, Estate, Fog Garden, and the combats therein. Well and Thickness can stay New. ) (sorry Viho, I love a good polyrhythm but your inner pianist is showing. Those drums ain't it!). Switch to the New soundtrack for everything else. All in all, Frogmonster has shaped up to be one of my favorite videogames of all time. I'm comfortable calling it my GOTY 2025. I've got enough issues with it that I think I can't comfortably call it a "masterpiece" by any real means, but the vision is absolutely there, and the bones of the game are strong. Ben Jungwirth has vision and a lot of other strengths which shine through in this game, and I would love to see what he could be able to do if had a small team of talent to shore up some of his weaker skills.
Expand the review
Aug. 2025
Super fun game. Its crazy this is by a solo dev. There is so much to like here and I really enjoyed my entire play through.
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June 2025
A fun shooter with a surprising amount of depth. All the guns are unique and feel great to use, with unlockable variations that opens up for experimenting with whichever setup best suits you, and the various powerups gathered throughout the game compliments the weapons quite well and makes for an interesting build variety. A great variety of bosses and enemies which are all different, and despite some being tough, are fun and fair to fight. Overall a very well designed and implemented game, with polish that would put many AAA games to shame. It's also seemingly a one-man army job, which is quite an impressive feat so kudos to the dev.
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Feb. 2025
FPS Metroidvania with Souls-like bosses is a unique way to market the game, but this game delivers on that. Exploration is fun, and each boss is unique from one another, which is only made better by how fun the combat is. There's a Hollow Knight badge system, weapon upgrade paths, and traversal mechanics to unlock. The world is wonderfully made as well.
Expand the review
Feb. 2025
impressive fps metroidvanialite, very challenging at times, cool visual design and great feeling shooting. the map is kinda useless and there's def some frustrating elements (combat designed around platforming sucks cause the movement is so slippery it doesn't feel like it gels, outside of combat platforming is generally fine) (fuck poison in every game in general) but overall it's a fun time
Expand the review

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Frequently Asked Questions

Frogmonster is currently priced at 19.50€ on Steam.

Frogmonster is currently not on sale. You can purchase it for 19.50€ on Steam.

Frogmonster received 439 positive votes out of a total of 451 achieving a rating of 8.98.
😎

Frogmonster was developed and published by Ben Jungwirth.

Frogmonster is playable and fully supported on Windows.

Frogmonster is not playable on MacOS.

Frogmonster is not playable on Linux.

Frogmonster is a single-player game.

Frogmonster does not currently offer any DLC.

Frogmonster does not support mods via Steam Workshop.

Frogmonster does not support Steam Remote Play.

Frogmonster is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Frogmonster.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 19:18
SteamSpy data 22 January 2026 15:22
Steam price 28 January 2026 20:51
Steam reviews 28 January 2026 13:47

If you'd like to dive deeper into the details about Frogmonster, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Frogmonster
  • SteamCharts - Analysis of Frogmonster concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Frogmonster compatibility
Frogmonster
Rating
9.0
439
12
Game modes
Features
Online players
1
Developer
Ben Jungwirth
Publisher
Ben Jungwirth
Release 02 Apr 2024
Platforms