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Immortals of Aveum™ on Steam

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Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.

Immortals of Aveum™ is a action, adventure and magic game developed by Ascendant Studios and published by Electronic Arts.
Released on August 21st 2023 is available only on Windows.

It has received 2,440 reviews of which 1,727 were positive and 713 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for 22.13€ on Eneba.


The Steam community has classified Immortals of Aveum™ into these genres:

Media & Screenshots

Get an in-depth look at Immortals of Aveum™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Win 10 (64 bit) or later (Win 11 recommended for Intel 12th and 13th gen CPUs)
  • Processor: AMD Ryzen 5 2600X Intel Core i7-8700K
  • Memory: 16(Dual-channel) GB RAM
  • Graphics: AMD Radeon RX 580 (8GB) NVIDIA GeForce GTX 1070 (8GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 70 GB available space
  • Additional Notes: These specs allow for the game to be played in 1080p/30fps

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

39 hours played
Sept. 2026
Just another one of those games were I don't understand why it was downtalked so much and to this day gets bad reviews. I had a similar experience with Ghostwire Tokyo, heard everywhere its bad, always thought it looks dope like this one and just bought it one day to find out its fantastic The one critic here that is still fair nowadays is that the graphics are a bit wonky at times. I do think this game looks nice, especially environment but some cutscenes and effects are not the absolute best. Especially Seren, aka the tutorial place and later on again has sth weird going that rly makes the vision blurry. Again, this is my only real complaint about this game and I don't know if it was worse once but its rly just fine these days Everything else I had a blast with, I saw some reviews on here saying the talent tree does nothing which rly just makes me wonder if some people even actually even played the game. It completely changes the way you play this game. The environment puzzles are great, the combat is very very fun, requires you to change "the colours" all the time, be agile, the voice actors here did an absolute amazing job. Even the ♥♥♥♥♥♥♥♥♥♥ story is actually pretty decent imo? I get that the writing is sometimes hit&miss but I personally rly thought its likable cause the characters are great Again, don't believe people reviewing sth they probably played for 30min and refunded and trust your gut This is a great game
14 hours played
June 2026
3/5 The phrase that comes to mind is "Functionally mediocre". It's not a bad game, in fact, pretty fun at times, but at others is frustrating and has a lackuster story. I'd say it's worth $20-30 if you like fast pace FPS games. The basic premise is that magic exists, in the form of 3 colours - red, green and blue - and there is a millenia long war going on over it - your character is a special magni called a triarch that can weild all three types. There's a bad guy, an elite order that recruits you, you get the gist. Story wise, it's fine. It was interesting enough to justify the gameplay, but I've already forgotten most of it. I found it odd that they would refer to the magic by simple colour, rather than have a specific name for each, or at least some more intense sounding shade (sapphire for blue as an example). It kind of ruined the immersion for me. The characters are also fine. Some of the dialogue is annoying and pointless, with lots of quippy or awkward moments. This was another immersion breaking problem, but the main cast is doing an excellent job delivering it, so it's a wash. Graphically, it certainly looks nice. Very colourful and bright to match the fantasy atmosphere. I did have some stuttering problems at first, but after switching to my main hard drive it wasn't an issue. There are RPG elements that allow you to upgrade each branch of magic. Some of the upgrades interact with the other branches, which makes for powerful combinations. The Blink Dash for instance can be upgraded so that it resets the cooldown on your Shield spell, making a very nice defensive combo. The main draw of this game will be the gameplay. I would say it's very good. Controls are quick and snappy, weapons feel good. The only problem I have is that there are a LOT of controls. You have to cycle your 3 main weapons (RGB) as well as 3 "Control" abilities. Then there are 6 attack spells, a shield spell, blink dash, melee, sprint, jump, health and mana crystals. You effectively need 15 on demand buttons, and 2 more to cycle. It took me a while and several remaps to get to a usable layout on the keyboard and mouse. The defaults are obviously made with a controller in mind, but I didn't try it. That said, once I got used to it, the combat is solid. Boss fights are really good. They require you to switch between your abilities and slowly wear the enemy down. Other than one particular fight that you have to repeat 5 times, these are a highlight. However, encounters with normal enemies are really disappointing. The game commits several of the cardinal sins here, not least of which is enemies spawning behind you. It's also really weird that the enemies always teleport in when you approach an area. They are never standing there waiting for you to approach, even when you are supposedly following them. They instead (literally) magically appear to fight you. There is zero explanation for this, and it was another immersion breaking problem. On top of it, many of the "normal" enemies are absolute health sponges, taking dozens of hits to bring down, even when using the attack spells and hitting critical locations. Some of them also have absurdly good aim and AOE. In comparison, you are a glass cannon. You cannot tank hits unless you have certain upgrades, and even then many of the enemies can kill you with 2-3 hits. The health system is very limiting here. The main way to get health back is through crystals, of which you can only carry 3 (4 if upgraded) at a time. I found myself in several encounters where I was swarmed by hardhitting enemies and had to burn all my crystals, only for there to be none to pick up after the fight. There are other methods, but they involve being in active combat, and are extremely limited. On the plus side, you don't die instantly. It seems that when you take fatal damage the game gives you a chance to evade and heal, but the next hit will get you. It's a nice touch. Outside of the main story there is a world to explore and puzzles to solve etc. I didn't bother with most of it. Mostly because it was clear that I needed equipment or skills that I did not have when I first encoutered a locked area, so I wasn't going to waste my time going back. The rewards for exploration are also uninteresting. Usually just currency to upgrade your gear, with the occasional item that almost always wasn't as good as what I already had. If I wanted to, I'm sure I could put another 10 hours in to seek it all out, but the game world isn't interesting enough for that. All in all, worth the 14 hours I played it to beat the campaign, but I have no intentions of playing it any further. Apparently it was the studios first game - so, pretty good, not great. Lots of good ideas, and lots of room for improvement.
23 hours played
May 2026
Pretty fun game that flew under the radar. I got it on sale for $7, but would've been pretty happy paying $20/30 for it. A very slow/boring first hour or so, but then the game opens up pretty heavily. The story itself goes to some very cool places and lore that opens up and unravels gets pretty interesting. Towards the start of the game, I would've given it a 7/10, but by the time the game concludes and we see everything it has to offer, I'd probably give it a final score of 8.5/10. A couple annoying characters, but most are engaging and the story as a whole was very fun minus the boring open. Gameplay/gunplay is also pretty fun, and all the spells you get are woven into the combat well, with each having a clear purpose.
46 hours played
April 2026
Well, i don´t know what´s up with gamers these days. I just finished the introduction to the story and the game, yes i know. The Worldbuilding is great so far, the music is awesome and fits the world so far. The storytelling managed to suck me right into the world. Voiceactors are awesome so far (and they should as professional actors) I´m kind of feeling bad, that i purchased the game with a 90% discount. I know the game was made by a small studio. But it somehow sold bad and the studio was torn apart after. I didn´t buy the game at release either. Not because the reviews detered me, just because i have a huge pile-of-shame already. I don´t really understand what Players want these days, that games like Immortals of Aveum fail. It just makes me sad. I would recommend this game even at Full-Price. Runs great for me at Ultra Settings with DLAA Native
59 hours played
April 2026
Exactly what you would expect from the description: FPS action but you're basically a hardcore Gandalf. I'm legitimately surprised that this game hasn't gotten better reviewed and more attention. It's a lot of fun with a good enough story to keep you engaged. Probably a fair amount of anti-EA-on-principle going into the reviews if I had to guess.

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Frequently Asked Questions

Immortals of Aveum™ is currently priced at 59.99€ on Steam.

No, Immortals of Aveum™ is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Immortals of Aveum™ received 1,727 positive votes out of a total of 2,440 achieving a rating of 6.88.
😐

Immortals of Aveum™ was developed by Ascendant Studios and published by Electronic Arts.

Yes, Immortals of Aveum™ is playable and fully supported on Windows.

No, Immortals of Aveum™ is not playable on MacOS.

No, Immortals of Aveum™ is not playable on Linux.

No, Immortals of Aveum™ is not playable on Steam Deck.

This information about Immortals of Aveum™ is not available yet.

No, Immortals of Aveum™ does not support VR.

Immortals of Aveum™ is a single-player game.

Yes, there is a DLC available for Immortals of Aveum™. Explore additional content available for Immortals of Aveum™ on Steam.

No, Immortals of Aveum™ does not support mods via Steam Workshop.

No, Immortals of Aveum™ does not support Steam Remote Play.

No, Immortals of Aveum™ does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Immortals of Aveum™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 September 2026 09:16 UTC
SteamSpy data 20 October 2026 15:43 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 18 October 2026 09:47 UTC

If you'd like to dive deeper into the details about Immortals of Aveum™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Immortals of Aveum™
  • SteamCharts - Analysis of Immortals of Aveum™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Immortals of Aveum™ compatibility
Immortals of Aveum™ PEGI 16
Rating
6.9
1,727
713
Game modes
Online players
8
Developer
Ascendant Studios
Publisher
Electronic Arts
Release 21 Aug 2023
Platforms
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