From the Depths on Steam - User reviews, Price & Information

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Over 1000 unique components allow you to build and command voxel vehicles from the deep ocean to outer space! Forge strategies, allegiances and fleets strong enough to destroy eight deadly factions of the planet and reign supreme. A genre-defying mashup of simulation, building, RTS and RPG.

From the Depths is a building, naval combat and sandbox game developed and published by Brilliant Skies Ltd..
Released on November 06th 2020 is available on Windows, MacOS and Linux in 4 languages: English, Simplified Chinese, Russian and Japanese.

It has received 11,863 reviews of which 10,558 were positive and 1,305 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 24.50€ on Steam, but you can find it for 2.83€ on Gamivo.


The Steam community has classified From the Depths into these genres:

Media & Screenshots

Get an in-depth look at From the Depths through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows10
  • Processor: Intel Core2 Duo 2.0 GHz (or AMD equivalent)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 8800GT / ATI Radeon HD 3870 / Intel HD Graphics 4000
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectX® compatible on-board
  • Additional Notes: Steam connection required to play the game
MacOS
  • Memory: 8 GB RAM
  • Storage: 4 GB available space
  • Additional Notes: Steam connection required to play the game
Linux
  • Memory: 8 GB RAM
  • Storage: 4 GB available space
  • Additional Notes: Steam connection required to play the game

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
List of required items to play the game: - Physics Degree - Engineering Degree - Hydrodynamics Degree - Aeronautics Degree - Theoretical Physics Degree - Computer Science Degree - 200 hours to understand basic mechanics (with degrees)
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Nov. 2025
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy 🔲 Normal ✅ Hard 🔲 Dark Souls ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh ✅ Graphics dont matter in this game 🔲 Good 🔲 Beautiful ~ MUSIC ~ 🔲 Bad 🔲 Not special ✅ Good 🔲 Eargasm ~ STORY ~ 🔲 This game has no story 🔲 Like playing Temple Runners for the story ✅ It's there for the people who want it 🔲 Well written 🔲 Epic story ~ PRICE ~ 🔲 Free ✅ Underpriced 🔲 Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 3 hours) 🔲 Short (3 - 15 hours) 🔲 Average (15-50 hours) 🔲 Long (50-90 hours) 🔲 Extremely long (90-110 hours) ✅ No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing ✅ Ride of your life ~ REPLAYABILITY~ 🔲 It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years 🔲 Definitely ✅ Infinitely replayable ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ Yes ---------------- From the Depths offers a remarkably ambitious blend of engineering, strategy, and open-ended creativity that sets it apart from more conventional titles. Its vast sandbox encourages experimentation, allowing players to construct elaborate vehicles and explore a dynamic world shaped by physics and ingenuity. The experience carries a sense of scale and possibility that rewards patience and curiosity. While demanding at times, the game’s depth provides a stimulating foundation for dedicated players. The story functions mainly as a framework for the broader creative and strategic systems, presenting a series of factions and conflicts that add context to the building and combat. Each faction displays distinct technological identities, giving campaigns a sense of flavour and progression. Narrative details are light but effective enough to motivate engagement with the game’s larger systems. This approach suits the title’s focus on player-driven creation and exploration. Gameplay sits at the heart of the experience, driven by an intricate construction system that invites both creativity and meticulous planning. Every component, from propulsion to armour, contributes meaningfully to vehicle performance, leading to thoughtful experimentation. The combat system, powered by detailed physics, makes every encounter feel grounded and reactive. Though the learning curve can be steep, the payoff is substantial once systems begin to click. Visually, the game adopts a functional aesthetic that emphasises clarity and mechanical detail over pure spectacle. Water effects and explosions provide satisfying feedback during battles, adding a sense of impact to major engagements. The modular block-based building system gives creations a tangible, engineered feel, even if the overall presentation is less polished than some modern titles. This practical style serves the game’s mechanical focus well. Overall, From the Depths delivers a deep and rewarding experience for players who enjoy creativity, engineering, and large-scale strategy. Its demanding systems are balanced by the freedom to design and refine increasingly complex machines. While the visuals and narrative take a back seat to mechanics, the game succeeds through its ambition and the satisfaction it offers to those willing to engage with its complexity. From the Depths gets a 7/10. For more reviews check my Steam profile Hope you enjoyed my review, god bless you
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Sept. 2025
A quick warning to those that watched a video from a streamer playing this game and decided to try this game. It is not easy to get into. The learning curve is not a curve, but a sheer cliff with few handholds and a whole host of turrets preventing you from entering. The plethora of tutorials in the game is mind-boggling, but this is not enough in many cases and additional community made tutorials are needed and can be found on youtube. Vehicles you build may not work as intended, your first planes will nose dive or shoot into the sky. The intended control scheme is also extremely weird at first. It takes a lot of effort to make a single ship or plane and a great deal of time at first. This game requires a lot of time and effort. Be aware of this before purchasing. However, if you can get into this game, it is great. The level of customization and complexity that can be made in each vehicle is amazing. Systems upon systems. Armor functions in a semi-realistic sense instead of straight HP or block HP. Weapons are built from the ground up and can made for whatever scenario you have envisioned (Cannon with ROF and specific round schemes, Missiles can be specifically programmed). Planes require control surfaces and factor mass, drag, and lift. AI behaviors can also be fine tuned by the AI menu or via code blocks in AI breadboards. The satisfaction at having created a ship, tested each system, and finally see the whole ship at work destroying an enemy is incredible.
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June 2025
This is a fantastic game, but it is not a fantastic game for everyone. If you can get past the VERY steep learning curve, you gain access to a remarkably in depth building game with visually striking combat and a huge variety of available play styles. There are ways to play this game without building your own creations from the ground up, which allows one to play without having to learn all the details and nuances of the games systems, so if you want to just form fleets with the games built in crafts, modify those crafts, and watch cool battles in the campaign or sandbox, that is doable. To get the most out of this game takes a lot of learning, and unfortunately, the games own guidance is often convoluted and not entirely helpful. Youtube tutorials and Reddit threads are essentially part of learning this game. I cannot stress enough that this game is not intuitive, and requires some dedication to really get the hang of. However, once you do get the hang of it, the game is truly impressive. You can build tanks, bunkers, submarines, boats, hovercrafts, airplanes, spaceships, and anything in between. you can then customize the fine details of your creation's propulsion, weapon systems, and AI mainframe behavior. You can even make virtual breadboard circuits to control how all the different parts of your creations interact. If you don't mind (or even enjoy) taking the time to learn the games complex systems, it is remarkably rewarding. the depth of customization and fine tuning are immense, as well as the 'mimic' system to make your creations look exactly how you want. As of writing this, I'm approaching 1,000 hours with this game, and I still have plenty to learn and experiment with.
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May 2025
FtD is a niche game that is deeply satisfying if you're a certain kind of player: that is, a very patient one who enjoys engineering challenges - and not just for their own sake - as you end up seeing your creations thrive or fail. In short, imagine playing a (mostly) naval RTS/FPS hybrid, with ships of all kinds, submarines, aircraft and spacecraft - except you build all of them block by block, and every block either fits into a subsystem (i.e. a barrel block is a necessary part of a cannon), or it's there to help with armor, buoyancy, weight distribution or drag. In combat, you can control them, or just selected weapons on them, and all/most of them will run using AI that you configure yourself. I doubt I can say anything that hasn't already been repeated ad nauseam in the review section, but I can just add to the choir: it doesn't have a learning curve, but a learning cliff. You learn from the tutorials, then by trying to apply them, then by seeing how things work in real scenarios, then by probably watching a lot of videos, then by doing case studies on enemies. It is hard, but as I've mentioned, very rewarding. Perhaps the best explanation of the experience is a rundown of how my time went: 20-ish hours in, I was done with the story missions and had timidly modified the craft they started me off with to just barely beat most of the objectives. I had also gained a very strong opinion about Sal. 40 hours in, I could say "yeah, I've finished and understand all the tutorials". 70 hours in, I had built my first battleship. At the time, it felt incredible, "nothing can beat this!", but my main turret had less than half of the firepower my endgame secondaries had. But I was extremely proud. 120 hours in, I built my first "boss" ship. It was awful. But I was, once again, extremely proud, even as I watched it get sunk by enemies that cost half as much. 160 hours in, after spawning in a few enemies to study their internal designs more carefully, I built my first good battleship. For a comparison of how much the experience in between helped, it had 6 times the DPS of my first battleship at only twice the cost, as well as 3-4 times the endurance. 200 hours in, I beat the base campaign. On easy. 230 hours in, I had made my first submarine. It was okay, I guess. 250 hours in, I had finally made a fighter jet that could compete with the existing Steel Striders fighter jet squadrons. 300 hours in, in the middle of doing the campaign again on max difficulty, I wanted to have a good endgame battleship, so paused it, spent a week's evenings in real life making it, and then went back. I was so happy with it that I probably spent double the time I needed to just doing decorations, and it could actually win 1v1s with the campaign bosses. It was also around this mark that I could say I had developed my own personal style for my ships and weaponry, and had reached a good grasp of all the mechanics in the game. 340 hours in, I beat the same campaign on max difficulty. 390 hours in, I reached level 100 in adventure mode, which is when I finally felt like I had "won" the game, even though there's a bunch of other cool campaigns as well. Of the hours above, probably less than 20 were actually spent in combat. Almost all the rest was design work with a small portion going to campaign management. The point here being, you will spend most of your time improving your craft to handle new and harder enemies. Pre-FtD me would've been skeptical upon hearing this, but I already had some experience with fidgety games that build up to something satisfying, so if that sounds like you, too, it's probably worth a shot. It's been around 2 months since I first started, and it has been my main game for this period. Even after I move on, it will probably be on my "come back to once in a while" list just because of how much freedom you have with your design choices.
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Frequently Asked Questions

From the Depths is currently priced at 24.50€ on Steam.

From the Depths is currently not on sale. You can purchase it for 24.50€ on Steam.

From the Depths received 10,558 positive votes out of a total of 11,863 achieving a rating of 8.67.
😎

From the Depths was developed and published by Brilliant Skies Ltd..

From the Depths is playable and fully supported on Windows.

From the Depths is playable and fully supported on MacOS.

From the Depths is playable and fully supported on Linux.

From the Depths offers both single-player and multi-player modes.

From the Depths offers both Co-op and PvP modes.

There are 2 DLCs available for From the Depths. Explore additional content available for From the Depths on Steam.

From the Depths is fully integrated with Steam Workshop. Visit Steam Workshop.

From the Depths does not support Steam Remote Play.

From the Depths is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for From the Depths.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 March 2026 18:29
SteamSpy data 15 March 2026 03:13
Steam price 15 March 2026 04:48
Steam reviews 14 March 2026 20:00

If you'd like to dive deeper into the details about From the Depths, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about From the Depths
  • SteamCharts - Analysis of From the Depths concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck From the Depths compatibility
From the Depths
Rating
8.7
10,558
1,305
Game modes
Multiplayer
Features
Online players
498
Developer
Brilliant Skies Ltd.
Publisher
Brilliant Skies Ltd.
Release 06 Nov 2020
Platforms
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