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Frostrain 2 on Steam - User reviews, Price & Information

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Become the last conductor and rule over the final train society in a frozen world. Gather, expand, and forge your train while building powerful synergies with mighty artifacts. Your position—and the safety of your passengers—now rests in your hands.

Frostrain 2 is a strategy, roguelike deckbuilder and trains game developed and published by nemonan.
Released on July 16th 2026 is available only on Windows in 13 languages: Korean, English, Japanese, German, Greek, Simplified Chinese, Czech, Russian, Ukrainian, Polish, Portuguese - Brazil, French and Spanish - Spain.

It has received 301 reviews of which 274 were positive and 27 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 8.63€ on Steam with a 20% discount.


The Steam community has classified Frostrain 2 into these genres:

Media & Screenshots

Get an in-depth look at Frostrain 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel i3-6100 / AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: GeForce GT 1030
  • DirectX: Version 11
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
July 2026
It's fun (and to some extent intense), but it does need some adjustments in my opinion. (Mild spoilers ahead). The biggest flaw in this game, in my opinion, is that at the base difficulty you really only will lose right at the end, and it'll be a very unsatisfying loss that is essentially failing at a DPS check. To elaborate, unless you're doing *really* well, it's not particularly transparent whether you'll make it through the end, whether that be the poison cloud, the brothers at the end, etc., and it's way worse at difficulty three. You can show up near the end with around 30k happiness banked up and 130+ speed and still barely not make it. This is more an issue for Choi Soonja than for Im Seokdae since Seokdae has the one branch that dramatically buffs late game happiness. But like it's a smidge unsatisfying when you get a full Ivory Tower setup by midgame and still lose just before the end because you didn't get enough relics that directly buff happiness. Successfully completing the build for any of the major paths by midgame should give you enough time to prepare for the endgame. The way in which you add difficulty also needs adjustment, especially for Soonja. Making the unhappiness scale stupidly fast is not an exciting way to add challenge, in part because it dramatically restricts which strategies are feasible. For example, there are tons of artifacts that try to get you to interact with the blizzard, but in my experience at difficulty 3 if you're even seeing the blizzard you're probably not going fast enough to beat the ridiculous amounts of unhappiness at the end - even if you have speed 130+. Seokdae's difficulty 1 adding speed to the blizzard is a great idea since it forces you to interact with MORE of the game. It might be more work, but I think ideally you'd also have a few events that are unique to higher difficulties as well, since that might make the challenge more interesting than a DPS check at the end. Some ideas for other ways to adjust difficulty are: - Overcrowding penalty increases to 2%/passenger; - Certain marked nodes temporarily hurt move speed; - More poison clouds scattered throughout the map; - Hand size is constrained; - Cycle length increases by 50% (multiplying through by any cycle length adjustments you may have). - Each level requires more exp to achieve. Notice that each of these demand that you interact with more aspects of the game, for example artifacts affecting contamination become more viable when there are more poison clouds, and artifacts affecting the blizzard become more viable when your train speed is reduced. Another change I'd recommend, seconding what others here have said, is that you need to change the supply system a smidge since otherwise it's tedious if you collect too many (for example if you're going a transportation strategy midgame). I'd recommend you either make supplies useful for more things or scrap them and go back to "receive a drone" rather than a currency. To elaborate, other than Joe Mimi's ability to spend supply to increase economic stability, no activities require you to have supply sitting around ready for use. Some artifacts benefit from having supply available, but no events directly interact with it but rather give you supply shortages. I feel like there should be events that could happen where an option says something like "Pay 10 supply" and it's locked unless you actually have 10 supply. This is more impactful than supply shortages, since it means you actively need to have supply available or else you might need to take a less favorable route. Another simpler route is adding the ability to purchase more expensive things with supplies (for example, 10 supplies for an artifact, or a variance reduction thing like "Spend 3 extra supplies to guarantee your choices include a red"). The choice between exp or train is a smidge boring, since after early game it's usually very obvious which you want. Another person mentioned that the identity of each individual card doesn't really matter, and I strongly agree with that; in Frostrain 1 (which I played after this), you did have to actually look at what the text on the card says. In this game, after one round you essentially could know exactly what the card does just by looking at the picture. I think having a platinum tier cards actually have special abilities like in the first game would add more depth, since otherwise the only way to boost beyond the synergies in through artifacts, but without dramatically rehauling your train to go religion you cannot use supplies to interact with artifacts and so you'd pretty much be out of luck. For example, if you're going with an academy build, getting a train with 8 tier five buildings isn't enough for Soonja difficulty 3 without additionally a swarm artifacts. But there's little-to-no incentive to branch out to other directions still besides the religion direction, since the cycle-time benefit and the train-speed benefits won't suffice. Lastly a few quality of life things are needed. To be honest, I pretty much only ever play at 10x speed or paused, since it seems there's nothing that happens that requires you to not be at 10x speed, but this means that if I don't have high sight I sometimes am a bit late to click on the next turn. Idk how the game decides which way to move you, but a solid fraction of the time it will literally move you directly towards the blizzard, and that half a second lapse is often enough to end the 30 minute run. This is stupid - if you don't select a direction, should default to move east, and then randomly amongst east-facing options, or something like that. I lost one time because the train defaulted to turn left directly in front of the tree at the very end, and I hadn't selected the direction because the limit of my vision when I had clicked it a few seconds earlier was right in front of the tree. Also, clicking a path should send you towards that path - it seems currently it's clicking nodes sends you towards a node, but that's a smidge counterintuitive to me and perhaps both options should be available. Also, there needs to be an "auto-merge hand" and "auto-sort hand" option, since otherwise academy builds are a mess merging all the ivory towers. Overall, I'd say it's a good game, and certainly if you go a purple-train or yellow-train strategy you can get the "break the game" feeling that you get with roguelike deckbuilders, but some more polishing is necessary before it's perfect.
15 hours played
April 2026
Look, not everyone likes rougelikes. Not everyone likes decisions, or quick planning, or tracking 5 million stats; but man, I am NOT one of those people. I cannot praise this game (And its predecessor) enough. The gameplay loop is simple enough to grasp quickly, you get train cars and artifacts, push along the map, try to keep everyone happy, and avoid the blizzard. (Or don't, you can make a build for that.) Choices galore, whether it be what train types to take for synergies, what artifacts or decisions to make to affect gameplay, or planning your route to get as much benefit as you can with minimal losses. Lose a run? Well in this sequel (Not a feature in the original) you can get points to spend on extra items and unlocks. Beat a run? Unlock higher difficulties, and a new Conductor with different decisions, locations, etc. I personally enjoy the loop of trying to memorize the map, planning in advance what landmarks I want to hit (Don't miss the Bunker on Choi Soon Ja's run for your free Bobblehead!), and trying new decisions and train combos each run. Personally, I love to stack the Shadow Traders and Engines, to get tickets to purchase artifacts, and gather speed, but play how you want! Hundreds of different things to try, AND THEY AREN'T EVEN DONE YET! At least 1 whole conductor is left to introduce, and who knows how many more items, decisions, and locations! Anyways I've yapped enough, love this game, and wish the best to the devs.
11 hours played
Jan. 2026
I spent overr 20 hours playing the first Frost Train. It's free. I had to buy this just to give the dev's some money for that wonderful game. This is the same game but glown up, fine tuned and further refined.
13 hours played
Jan. 2026
rostrain 2 takes everything that worked in the first game and makes it even better. The atmosphere is darker, the survival mechanics are more refined, and the overall experience feels deeper and more polished. It respects what made the original special while confidently pushing the series forward. If you enjoyed the first game, this sequel is not just more of the same, it’s the best version of it. Honestly, at this point buying Frostrain 2 should probably be considered basic human responsibility.
49 hours played
Jan. 2026
I put hours into the Frostrain 1 demo, and more hours into the improved Frostrain 2. I've had all that fun for free, now I'm ready to put some faith into a paid product. The placeholder art is charming and I'm having fun trying out different builds. The game is of course still early-access, but if the development continues its path of improvement I'm sure this could be a great final product. Keep it going nemonan! I want to see your frostrain reach the promised land.

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Frequently Asked Questions

Frostrain 2 is currently priced at 8.63€ on Steam.

Yes, Frostrain 2 is currently available at a 20% discount. You can purchase it for 8.63€ on Steam.

Yes, Frostrain 2 received 274 positive votes out of a total of 301 achieving a rating of 8.37.
😎

Frostrain 2 was developed and published by nemonan.

Yes, Frostrain 2 is playable and fully supported on Windows.

No, Frostrain 2 is not playable on MacOS.

No, Frostrain 2 is not playable on Linux.

Frostrain 2 is a single-player game.

Yes, there is a DLC available for Frostrain 2. Explore additional content available for Frostrain 2 on Steam.

No, Frostrain 2 does not support mods via Steam Workshop.

No, Frostrain 2 does not support Steam Remote Play.

Yes, Frostrain 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Frostrain 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 July 2026 21:26 UTC
SteamSpy data 24 July 2026 17:28 UTC
Steam price 24 July 2026 19:01 UTC
Steam reviews 24 July 2026 19:45 UTC

If you'd like to dive deeper into the details about Frostrain 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Frostrain 2
  • SteamCharts - Analysis of Frostrain 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Frostrain 2 compatibility
Frostrain 2
Rating
8.4
274
27
Game modes
Features
Online players
68
Developer
nemonan
Publisher
nemonan
Release 16 Jul 2026
Platforms