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Merge Maestro on Steam - User reviews, Price & Information

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Combine 100's of unique emoji based tokens in this roguelike merge-builder! Find ever more creative combinations of Tokens and Powers to fuse unique strategies and beat this ever more challenging twist on rogue-likes, puzzlers and arcadey games!

Merge Maestro is a roguelike deckbuilder, strategy and roguelike game developed and published by Stingless.
Released on June 19th 2025 is available on Windows and MacOS in 7 languages: English, French, Japanese, Portuguese - Brazil, Simplified Chinese, Thai and Traditional Chinese.

It has received 391 reviews of which 367 were positive and 24 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Merge Maestro into these genres:

Media & Screenshots

Get an in-depth look at Merge Maestro through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: Intel Core 2 Duo E8200
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500
  • Storage: 100 MB available space
MacOS
  • Processor: Intel Core 2 Duo SU9400 or Apple M1
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 5500

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
March 2026
Good fun for about 10 hours, but the higher difficulties get a little too reliant on RNG for my taste.
68 hours played
Dec. 2025
This game is ruthlessly delightful. Its mechanics are simple and it adds them at a great pace. The difficulty levels are very satisfying, and, as someone currently spending a good hour every night bonking my head on existential, it is shocking value for its price point. 9.8/10 (have to leave room in case the devs make a rabbit expansion)
63 hours played
Dec. 2025
The short: It's definitely worth the price and it's pretty fun. But there are some major caveats to this review that I suggest you read. If you don't feel like, just buy it and you'll discover some of these issues yourself. It's a roguelike. And a key component of every roguelike I’ve played is the ability to occasionally generate more actions, break the rules, or otherwise do something clever that feels earned. Merge Maestro does none of that. You get 4 actions per turn. Forever. There is no way to gain extra actions, thus no “I planned for this” payoff. Once you understand that, a lot of turns stop being interesting and start being solved. You’re not really playing around the system so much as operating within it. This ties into a bigger issue: many strategies feel like they exist on paper but not in reality. Passive or delayed-damage builds, for example, require tokens to sit on the board for multiple turns. In practice, the board is so volatile that those tokens are constantly being deactivated, transformed, or destroyed. In what feels like 90% of runs, you’re punished for trying to plan ahead instead of just doing damage right now. Enemy design reinforces this further. A good example is enemies that spawn Fire. You get one turn of warning, then Fire randomly turns one of your tokens into a non-morphable, indestructible token that guarantees 1 damage. What’s the counterplay? Do a ton of damage in one turn. No other options. If your build is based around setup, control, or delayed payoff, you’re just out of luck. Yes, I'm aware you can see enemies ahead of time to plan for this scenario, but why is the counterplay "don't be creative"?? Compounding this issue, there’s no healing, shielding, or buffering system. If damage is coming and you can’t stop it, you just take it. A small buffer mechanic (maybe earned after clearing a wave with no damage) would instantly make situations like the above feel fairer without breaking the game, but as-is it often feels like the game is telling you “stop experimenting". I don’t regret buying it, and I genuinely think the game has a strong core. But like other games with a lot of surface-level choice, you eventually realize how narrow the actually viable decision space is on harder difficulties. The game would benefit massively from trusting the player with more agency, more rule-bending (please just give me an additional action), and more room for strategies that aren’t just raw, upfront damage.
33 hours played
Oct. 2025
u feed the swan a strawberry n it becomes a rooster that makes ingredients to make more swans to buff your octopus n then the octopus multiplies itself and one becomes a unicorn, another a mermaid, and the rest satellites and ur to the moon, buddy. absolute cinema
180 hours played
Sept. 2025
Probably going to be GOTY for me and it's not even close, this is such an incredibly fun and addicting game. Plus it actually looks nice, is still getting updates at the moment and is somehow only $3. Ridiculous value, you should honestly just instantly buy this if you're even remotely interested in light roguelikes or even lighter puzzle games. Brief synopsis: You have a set of 8 tokens, initially just numbers that all attack for 1 but quickly replaced with a fairly wide variety of effects. You have a queued token you can put anywhere on the board (normally a 1 or 2), you can combine any two tokens of the same type into the next highest level, you do four actions and then your turn ends. Enemies spawn in a separate row and if you end with four you'll take damage, take too much damage and you lose. Clear all the enemies before you lose, you win. Very simple foundation, but the complexity comes in from all the types of effects. Many tokens do something when they appear but they can also trigger when they're destroyed or merged. Some have passive effects, some go after cooldowns, some have really weird triggers like when they're created by another token effect. Most tokens are some form of attack since that's how you actually clear enemies, but there are also effects to spawn more tokens, destroy other tokens, buff other tokens (sometimes permanently). You can spawn consumables which can be fed to tokens to buff or otherwise alter them. If you're familiar with CCGs, boardgames or the many roguelikes they've inspired then the "language" of the game should be pretty familiar. You draft synergistic stuff, manage your resources and hopefully break the game well enough to keep up with the increasingly dangerous enemies that spawn. Why good: Because there are so many different synergies and builds! While the core mechanics are extremely simple the emergent gameplay is extremely varied. At first it will seem like half the tokens in the game are absolute garbage (and some of the negative reviews claim as much), but once you get familiar with the sets it becomes apparent how every single one of them has a useful role and can become downright OP in the right build. It is important to stress that this isn't a game where you get stronger every single round. The goal isn't to keep taking new tokens, it's to take the best tokens to work with what you already have. In many shops the best move is to take nothing and just keep leveraging your current combos, so understanding why your build is actually working is important. Recognizing when something is worth pivoting is also important though, sometimes you might ruin your current build in order to gamble on pulling a stronger one together within a few rounds. So it's a game that rewards careful and considerate drafting, but the upside of that is that it doesn't take very much for a build to become insanely powerful. Sometimes even just 2-3 tokens or powers working together can set you up for the rest of the run, so in spite of the shop RNG and many niche tokens it's surprisingly easy to get consistent wins once you know what works well together. In addition to the token variety they've recently updated the enemies, so now you get a random selection of threats which can be previewed from the start. This is a fantastic change since it opens up countless new strategies that weren't as viable before (like racing for a big early passive attacker which would just get popped by pufferfish, but now if there's nothing in the pool to disrupt it that can become a valid midgame strat). Having different token packs, different boards and different enemies every time means the replayability is insanely high, especially on the highest two difficulties which also add random modifiers to the enemies. There are also challenge modes with completely unique rules. There's an entire crafting system in the food set where you can combine ingredients with basically every other consumable in the game to make over a hundred unique items, there's some really silly options in that which I haven't even begin to explore yet (like there's a food that passively attacks on its own. Is that viable? No idea, I'll find out one day when the stars align). There's just so much here. Game very cheap, game very good, everyone should buy game. Actual 10/10 game of the year contender, zero sarcasm.

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Frequently Asked Questions

Merge Maestro is currently priced at 3.99€ on Steam.

No, Merge Maestro is currently not on sale. You can purchase it for 3.99€ on Steam.

Yes, Merge Maestro received 367 positive votes out of a total of 391 achieving a rating of 8.66.
😎

Merge Maestro was developed and published by Stingless.

Yes, Merge Maestro is playable and fully supported on Windows.

Yes, Merge Maestro is playable and fully supported on MacOS.

No, Merge Maestro is not playable on Linux.

This information about Merge Maestro is not available yet.

This information about Merge Maestro is not available yet.

No, Merge Maestro does not support VR.

Merge Maestro is a single-player game.

No, Merge Maestro does not currently offer any DLC.

No, Merge Maestro does not support mods via Steam Workshop.

No, Merge Maestro does not support Steam Remote Play.

Yes, Merge Maestro is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Merge Maestro.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 August 2026 13:08 UTC
SteamSpy data 11 September 2026 08:37 UTC
Steam price 11 September 2026 18:58 UTC
Steam reviews 11 September 2026 03:55 UTC

If you'd like to dive deeper into the details about Merge Maestro, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Merge Maestro
  • SteamCharts - Analysis of Merge Maestro concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Merge Maestro compatibility
Merge Maestro
Rating
8.7
367
24
Game modes
Features
Online players
5
Developer
Stingless
Publisher
Stingless
Release 19 Jun 2025
Platforms