Galactic Civilizations IV on Steam - User reviews, Price & Information

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Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

Galactic Civilizations IV is a space, grand strategy and simulation game developed and published by Stardock Entertainment.
Released on October 19th 2023 is available only on Windows in 12 languages: English, German, French, Russian, Spanish - Spain, Polish, Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Italian, Simplified Chinese and Korean.

It has received 1,887 reviews of which 1,378 were positive and 509 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 36.49€ on Steam.


The Steam community has classified Galactic Civilizations IV into these genres:

Media & Screenshots

Get an in-depth look at Galactic Civilizations IV through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Quad-Core Processor (Intel Core i5 / AMD Ryzen 2x00)
  • Memory: 8 GB RAM
  • Graphics: 1GB VRAM Video Card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 22 GB available space
  • Sound Card: Any
  • Additional Notes: 720p Minimum Screen Resolution Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Ok, normally I'm mad when a game asks me to review it, and most of the time when I write a review, I'm quite critical. Mixed Reviews on a 2 year old game. I imagine they feel attacked and want me to defend them. I agree with a lot of the bad reviews: Game feels like it could've been made in 2007, and still has absolutely insane GPU requirements (Why are you surprised, 4x requires a game world to be loaded all at once, the bigger the game world, the more you'll need. - 7800XT here), reviews that have a breakdown of weird issues like ship ordering, and just as funnily event ordering during your turn, and the weird thing it does where when you load, sometimes diplomatic events occur that did not occur before. But I've put some hours into this, and I'll doubtlessly quadruple those hours, if not 10x them. I'd like many UX/UI tweaks, I'd love to make my management automated controls smarter, so it runs more in line with the backstory of the civilization you're playing as, and the playstyle I've been emblematic of. And I'd love if the AI wouldn't ask for a ceasefire after 2 turns with minor concessions, then again at 10 turns with no concessions, and then resign themselves to their fate, I think there should be more options. And so many things need more tooltips to give an actually helpful amount of information, so you aren't still figuring out what techs do on your third game. So let's talk about what this game is getting right. Civilization depth. I love it. It'll generate aliens based on your input, there are workshop civilizations, and includes customizing ships and other cosmetic frivolity. Battle Balance: the one point ships have three types, allowing them to easily form their own balance tree. the second size ship specializes in killing the first, the third size ship specializes in fighting the second, the fourth, now weaker to swarms of small ships, would love to aim at the enemy backline, finally the huge size ships are once again split in two, with carriers and dreadnoughts. This gives you a variety of strategies to divide your damage in tanking and in offense, and rewards you for diversity against your foes, as well as specializing against what your opponent is specializing in. Finite resources: In your struggle to grow and pursue whatever cumulative events you're going to use to find a victory screen, the methods will be a balance of your choosing. Can you afford enough leaders to Baron your worlds? Will you need to fill all the ministers in your cabinet, or can you forgo the minister of defense to appoint that leader captain of one of your specialized flag ships. (IMO, I think that should scale with your civilization better, rather than being fixed to early, early-mid, and mid-game always the same number of flag ships. Where is the Policy unlock to unlock more flag ship funding???)
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April 2025
Love this game. If you like 4X games, you will like this one. One of the things I like about this game is that it is as complicated or as simple as you want it to be. you can super micro manage or automate to you hearts content.
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March 2025
Gal Civ 3 did not sustain my interest, despite having spent many hours on the second game without completing it due to losing interest. In contrast, Gal Civ 4 appears more engaging and intriguing, though it still includes occasional tedious moments. Nevertheless, it offers considerable content and replay value that continue to improve. The main drawback is the absence of tactical turn-based battles, although the current auto-battle system suffices. The Doctrine additions from Warlords enhance fleet layout, making it slightly more nuanced and worth investing time in. Overall, this game ranks among the notable 4X games currently available. For fans of the 4X genre, I would highly recommend it.
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March 2025
I have played GC 2 and 3, I like some of the additions 4 brings, especially the split galaxies. It seems to make the game more survivable in the early stages. Leaders and manned ships are interesting. The ability to choose the initial colony location fixes a pet peeve I have had with the earlier games - it seemed ridiculous to have the initial colony in a place where the bonuses can't be effective. There are a few issues: depending of the resolution and background the highlighted ship is difficult to see. A mechanism to identify, something similar to the CTRL key for the mouse pointer would be useful. As with GC3 the selected ship does not always get updated after an automove. The ship moves, but the selector does not advance, leaving the moved ship selected. Please plavce shipyards outside the planetary banners, or have a mechanism to hide the banners - they obscure ships as well. Battle predictions are often suspect, if they are not accurate, they are useless.
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Sept. 2024
While interesting, the galaxy being split into multiple sectors separated by a single paths doesn't enhance the game play that much. It seems to slow things down. The most annoying thing about the game is the bright galaxy background, it sometimes makes it hard to see objects in the foreground. It would be nice to be able to build a generic starbase like in galactic civ 3 and then choose what type afterwards. Requiring a mineable object to be in the initial starbase area of effect to create a mining base limits placement. It's unrealistic. Why can't I create a starbase, expand its area of effect through components and then choose the type of base. Finally, I've always been a strong proponent of allowing a starbase to be moved, albeit slowly, possibly with the effect of not giving it's effects that turn. Overall, the game is pretty good.
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Frequently Asked Questions

Galactic Civilizations IV is currently priced at 36.49€ on Steam.

Galactic Civilizations IV is currently not on sale. You can purchase it for 36.49€ on Steam.

Galactic Civilizations IV received 1,378 positive votes out of a total of 1,887 achieving a rating of 7.06.
😊

Galactic Civilizations IV was developed and published by Stardock Entertainment.

Galactic Civilizations IV is playable and fully supported on Windows.

Galactic Civilizations IV is not playable on MacOS.

Galactic Civilizations IV is not playable on Linux.

Galactic Civilizations IV offers both single-player and multi-player modes.

Galactic Civilizations IV offers both Co-op and PvP modes.

There are 6 DLCs available for Galactic Civilizations IV. Explore additional content available for Galactic Civilizations IV on Steam.

Galactic Civilizations IV is fully integrated with Steam Workshop. Visit Steam Workshop.

Galactic Civilizations IV does not support Steam Remote Play.

Galactic Civilizations IV is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Galactic Civilizations IV.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2025 12:00
SteamSpy data 23 July 2025 13:45
Steam price 30 July 2025 20:49
Steam reviews 29 July 2025 18:06

If you'd like to dive deeper into the details about Galactic Civilizations IV, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Galactic Civilizations IV
  • SteamCharts - Analysis of Galactic Civilizations IV concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Galactic Civilizations IV compatibility
Galactic Civilizations IV
7.1
1,378
509
Game modes
Multiplayer
Features
Online players
283
Developer
Stardock Entertainment
Publisher
Stardock Entertainment
Release 19 Oct 2023
Platforms