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Stellaris on Steam

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Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.

Stellaris is a space, strategy and grand strategy game developed by Paradox Development Studio and published by Paradox Interactive.
Released on May 09th 2016 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 10 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese and Korean.

It has received 139,489 reviews of which 118,566 were positive and 20,923 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 13.75€ on G2A.


The Steam community has classified Stellaris into these genres:


Here is the detailed breakdown of supported languages for Stellaris:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Stellaris through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 Home 64 Bit
  • Processor: Intel® iCore™ i3-530 or AMD® FX-6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: Direct X 9.0c- compatible sound card
  • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection
MacOS
  • OS: 13 (Ventura)
  • Processor: Intel® iCore™ i5-4570S
  • Memory: 8 GB RAM
  • Graphics: Nvidia® GeForce™ GT 750M or equivalent AMD® card with 1GB Vram
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection
Linux
  • OS: Ubuntu 22.04 x64
  • Processor: Intel® iCore™ i3-530 or AMD® FX-6350
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
  • Sound Card: Direct X 9.0c- compatible sound card
  • Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6150 hours played
Sept. 2026
10/10. I started a match as a hyper-optimized MegaCorp of toxic, cave-dwelling bird-people who cram 30 billion citizens onto single planets. Fast-forward to the late game, and my galaxy has turned into a terrifying, multi-front war zone of absolute cosmic proportions as a simultaneous triple-25x strength Endgame Crisis systematically tears the universe apart.Here is how my current quarterly report looks:The Galactic Meat Grinder: The scale of this war is hard to overstate. Entire stellar clusters are being swallowed whole. The alien bug swarm (the Scourge) has already completely liquidated two rival civilizations. Millions of fleet power are colliding in deep space, and the galaxy is cannibalizing itself outside my borders.The Brutal Siege of Earth: At the absolute center of this apocalyptic theater sits the Sol system—home of my longest-standing trade partner. The Scourge targeted Earth with a cataclysmic orbital bombardment, vaporizing 7,000 human civilians in the high skies before unleashing a massive biological landing force. They expected a quick harvest, but instead triggered a horrific, three-year planetary ground war. They ran face-first into an elite, 26k-power veteran corporate garrison I literally forgot to move off Earth centuries ago because the transport fees were too expensive. The Liberation of Sol: My forgotten bird-soldiers dug deep into Earth's crust alongside local human militias, turning the planet's caverns into a bloody bottleneck. To break the siege, I marched a massive 4.5-million-power sniper armada through a capital Gateway to vaporize the Scourge blockades from the edge of the solar system, while a fresh 40k-strong supersoldier vanguard landed on Mars and Earth to completely purge the remaining bugs and extract the survivors. The Absolute Humiliation of the Malta: While the galaxy burns, the official "Galactic Custodian"—a species of mind-reading militarist moles called the Malta—completely bankrupted their empire trying to play the hero, losing their entire fleet to the Scourge. In a spineless PR move, they tried to stage a comeback, only for a 4-million-power Scourge fleet to bypass their lines and lay siege directly to the Malta capital. The "shield of the galaxy" was reduced to hiding in their own caves, entirely dependent on my Gene Warriors dropping from the sky to save their species from extinction.Asymmetric Shadow Warfare: While my ground forces hold the bugs by the throat, I used a massive alloy stockpile to print fleets of cloaked stealth frigates. Armed with devastator torpedoes, they bypass the crisis weapon screens entirely, uncloaking directly on top of isolated 4-million-power Scourge armadas to vaporize them from the shadows. I also world-cracked the final robot Contingency hub with a Colossus, driving the machine crisis to total extinction.The Hostile Takeover: The Malta capital is a blockaded wreck, their economy is ruined, and my corporate empire is entering a post-scarcity golden age. There are exactly 750 days left on a Senate commerce bill that will balloon my corporate diplomatic weight. The exact day it passes, I am launching a Vote of No Confidence to forcefully evict the Malta and legally buy out the remainder of the universe.Come for the grand strategy, stay for the absolute financial, military, and biological absurdity.
597 hours played
June 2026
Incredible game BUT : DLC price go brrr, it's good and they're not like dlc slop, it's good, well made, content-heavy DLCs. But there are a lot of them, and because they're so content heavy, the base game seems so small without them. It's totally not the case btw, the base game is still really good, the dlcs are just that good, also my reccomendations for said dlcs Machine Age is a must if you like robots, Biogenesis is quite good, do reccomend, Lithoids is seen as bad by a lot of people but the species are just incredibly good looking, I use one of them half the time, Infernals is really good too. I would reccomend Nemesis in general but do not buy Cosmic storms or Distant Stars first, they're not as good at the others, I kinda just bought them for the cube species and the jellyfich amalgam species that you unlock when you have all the dlcs. Also talking about species, create or loggin into your paradox account, the behemothkin species that you get from it is like in my top five species ever, and it goes well with Biogenesis for obvious reasons (the Behemoth) also there is a mod workshop with a lot of good things, would reccomend Gigastructural Engineering if you like huge things (attack moon go brrr) or Ancient Cashe Of Technology (ACOT) if you like small but powerful tech, and both at the same time is kinda ridiculous. Also the species mods by Silfae are really good, and there is two Star Trek total conversion mods, two Star Wars ones, and a Mass Effect one so a lot of potential, and the youtubers that play the game are generally really funny and the community is the opposite of toxic and kinda funny but on the good side of funny Also you can buy a subscription to have all DLCs but i think it's gonna make the base game feel weird and empy after all and paying for a subscription every month seems like a bad idea for me but you do what you want PS: thanks for the feedback
71 hours played
May 2026
The game is currently rated very positive for all time reviews, and mixed for recent reviews. Let me explain what's happening. Game good. Game get update. Update causes loads of lag and very bug-ridden. Fanbase justifiably upset. Mixed reviews. That being said, they have been working on addressing these issues since and the game runs better now. Stellaris has recently hit its 10-year anniversary and with this game getting constant free updates and new content since I think that while I agree the production team isn't without criticism the game is still really, really high quality.
492 hours played
April 2026
Stellaris is an incredibly fun grand strategy game, but it definitely has its share of frustrations. Like most Paradox titles, Stellaris relies heavily on its DLC to really shine. Expansions like Utopia and Apocalypse don’t feel optional they feel foundational. So many core systems, playstyles, and late game mechanics are tied to them that the base game can feel stripped down without their content. Had some of these ideas been included from the start instead of sold separately, I genuinely think the overall perception of the game would be much higher. Mechanically, it can also be exhausting at times. Dealing with AI empires especially during wars and peace negotiations can be a real test of patience. War exhaustion, claims, and peace deals often feel unintuitive or outright restrictive, turning conflicts into drawn-out chores rather than satisfying strategic victories. There are moments where the friction is high enough that stepping away from the game feels necessary. Despite all that, Stellaris remains a standout experience. The space setting gives it an identity that immediately separates it from more grounded Paradox games like Hearts of Iron or Victoria. Exploring the galaxy, encountering strange anomalies, and shaping an empire through sci fi storytelling makes even familiar 4X mechanics feel fresh. The presentation is where the game truly excels. The soundtrack is phenomenal arguably Paradox’s best. Tracks like “Faster Than Light” and “Riding the Solar Wind” are permanently burned into my memory and perfectly capture that sense of wonder and scale. Visually, Stellaris is also a step above Paradox’s other titles. The art direction thrives in a space setting, from the stunning main menu backgrounds to the elegant loading screens and beautifully detailed ship models. Fallen Empires in particular stand out with aesthetics that feel ancient, powerful, and distinct. A true competitor to Crusader kings.
2166 hours played
April 2026
Stellaris. The game where you can save the galaxy, and then enslave them afterwards. I've owned this game since launch, and to play it through its entire journey has been an endless amount of fun. Each game is different. I've created dozens of species, dozens of different governments. It never feels dry or lackluster to me. Sometimes I sit around and don't min-max the galactic council, my economy, my pops, and it honestly feels much more fun to play it organically. The gameplay is so smooth for 99% of the game, and at 5 speed, its truly wonderful to be able to sit down for a day and finish a game. I highly recommend this game for anyone looking to drop some dough and their life into this game.

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Frequently Asked Questions

Stellaris is currently priced at 49.99€ on Steam.

No, Stellaris is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Stellaris received 118,566 positive votes out of a total of 139,489 achieving a rating of 8.40.
😎

Stellaris was developed by Paradox Development Studio and published by Paradox Interactive.

Yes, Stellaris is playable and fully supported on Windows.

Yes, Stellaris is playable and fully supported on MacOS.

Yes, Stellaris is playable and fully supported on Linux.

Yes, Stellaris is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Stellaris is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Stellaris does not support VR.

Stellaris offers both single-player and multi-player modes.

Stellaris offers both Co-op and PvP modes.

Yes, there are 32 DLCs available for Stellaris. Explore additional content available for Stellaris on Steam.

Yes, Stellaris is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Stellaris does not support Steam Remote Play.

Yes, Stellaris is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Stellaris.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2026 22:46 UTC
SteamSpy data 25 October 2026 04:43 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 21 October 2026 09:45 UTC

If you'd like to dive deeper into the details about Stellaris, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stellaris
  • SteamCharts - Analysis of Stellaris concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stellaris compatibility
Stellaris PEGI 7
Rating
8.4
118,566
20,923
Game modes
Features
Online players
13,727
Developer
Paradox Development Studio
Publisher
Paradox Interactive
Release 09 May 2016
Platforms
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