Galaxy Squad on Steam - User reviews, Price & Information

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Galaxy squad is a hardcore turn-based tactical roguelike, inspired by FTL and XCOM.

Galaxy Squad is a strategy, turn-based tactics and space game developed and published by Kazakov Oleg.
Released on July 15th 2019 is available on Windows and Linux in 5 languages: English, Russian, Simplified Chinese, French and German.

It has received 423 reviews of which 318 were positive and 105 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 0.97€ on Steam with a 90% discount, but you can find it for 0.88€ on Gamivo.


The Steam community has classified Galaxy Squad into these genres:

Media & Screenshots

Get an in-depth look at Galaxy Squad through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows® 8 (32/64-bit)/Windows® 7 (32/64-bit)/Vista
  • Processor: Dual Core Processor
  • Memory: 2 GB RAM
  • Graphics: 128MB Video Card with OpenGL support
  • DirectX: Version 11
  • Storage: 1 GB available space
Linux
  • Processor: Dual Core Processor
  • Memory: 2 GB RAM
  • Storage: 400 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2020
A fun if somewhat generic mix of xcom tactical turn based squad combat with RPG leveling mechanics plus a FTL style galaxy to explore with the Feds hot on your trail as an impetus against lollygagging. The game allows for a lot of customization with different gamemodes you can unlock plus different difficulty options that increase your scoring multiplier which in turn nets you more 'glory points' that can be used to unlock new character classes, weapons, ship types, upgrades and game modes. Overall the game certainly punches above its weight class and should offer a few dozen hours of tactical RPG fun for genre fans. Oh one very nice feature the game has is you can speed up animations up to 300%. Always great to see a dev that respects your time like that.
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Dec. 2019
I was not expecting a lot from this game and the graphics leave a lot to be desired but wow, it turned out to be a LOT of fun. The tactical combat is very rich and deep with support characters that are actually extremely useful. The varied character classes each offer very different ways to play and there's a decent variety in the way you can arm and armor your units. Also, the choices of different ships in which your crew can take on the campaign offer even more variety, The biggest drawbacks are that the interface is a bit clunky and old-school but not in the cool way. Also, the dialog and writing are not translated very well but it's enough to follow along and stay interested. It's a game that - if it were put into a development house and released again or a sequel was made (while keeping the core game play and design elements in tact) - could be a big, big hit. Oh, also, they tried to include melee combat as an option but unless you get the plasma sword, you're better off just sticking to firearms and explosives. It could be really awesome if melee were more of an option.
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Oct. 2019
I felt like playing XCOM again, but I didn't want to go back through the same story. So I searched for a game that would have a new story, but play just like XCOM. Galaxy Squad is that game. The strategic game is almost exactly FTL, and the tactical game is almost exactly XCOM. The two blend together quite seamlessly for an overall very satisfying experience. If you liked FTL and XCOM, you'll like Galaxy Squad.
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March 2019
This is pretty much a shame. -edit- My Steam circle of friends, mostly turn-based strategy and tactics fans, 150 of them, and only one 10 !!! owns Galaxy Squad. You might hold off like I did before since the game is offered for such a low price that's hard to believe there is a game in it. Or maybe you hold off because the game is labeled as EA. Is the huge discount on sales make you believe the project is already abandoned in EA? Galaxy Squad at the core is heavenly inspired by X-com series. X-com series is driven on Unreal Engine and made by a huge team of respectable designers. Galaxy Squad seems to be a one man project. Is this project too ambitious? Yes it is I think, but I welcome it. Is it rough around the edges? Yes it is. Even more then the screenshots on the store page shows you. Let me start with the flaws: - Not shown in the screenshots, the mission logs and all other texts and UI elements in the screen looks very much like a mobile game. Huge boxes with a huge font chosen. It looks terrible. - The characters are made in low poly style seen in many other games. While the unique enemy and alien lore is done well, specially the body style and animation, the heads looks ugly almost all of them. Too bad the heads are copied to be used as character portraits as well. Logical step, but not nice to look at. - While you can move the map with WASD, and even rotate the map with EQ, I did not found a way to change the view angle. This cause frustration sometimes by not having the exact view you want. - There are spelling errors (beond instead of beyond etc) and text missing while completing objectives for example. All of this isn't really distracting from the game itself and what is offered is a very complete experience in terms of replay value, huge starmap and freedom to choose missions, characters and gear. Enemies are original and unique like artifact creatures, drone creatures, aliens and soldiers. Mission types contain protect, serve and kill mission types on a variety of big and small tactical maps (tile based). Maps contains destructible objects, reinforcements arrivals, loot and artifacts. There are many static objects on the map and the 3D design and the diversity of those objects is good. Think of X-com again when it's about the fighting itself. I did not experienced the random misses at 50% view range as annoying. Enemies miss as often as you do and for both sides the healthbars are big enough to survive a few turns before new reinforcements eventually spam. Between missions the starmap contains spacebases, surprise planets, surprise ships, factions, ship workshop, weapon shops, story teller missions and an FTL like red light that force you to move (if you choose so and the speed it happens is configurable. The star map isn't just a random bunch of triggers alone (like in Darkest dungeon, Slay the Spire and many others) but contains story missions as well. This is were the game really shines imo. Even while made by a single dev, even with the low budget assets, he managed to create fully animated cut scenes. Immersive and very well done. Also the sound effects in the game itself are exceptional good or simply fits very well. Your team consist of different classes with unique abilities, an inventory and XP system. You can upgrade your ship with neat utilities as well. The developer is organizing strawpolls often to add features and lore requested by players. Even at the moment of writing there is a poll available. Compared to a 60 dollar big budget game there is a lot to complain about this title, but not in terms of a very nice gameplay experience. Good balance between skill and use of random in missions, fighting and starmap progress. Well done! Keep up the good work.
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Nov. 2018
Bearing in mind that this game is early access, it's not all that bad and has the usual potential most early access games have. There is quite a decent amount within it to enjoy about a solid hour of the game and to see where the game aims to go. The groundwork for something pretty fun is already there, it'll of course need a lot of work as with most/all early access games but it's not exactly an extortionate price and if you enjoyed FTL and you enjoy turn based games then you can see why it's enjoyable pretty quick. Naturally there are currently some issues, the voice acting on characters is a little grating and the animations can be somewhat janky. But I've found for every somewhat jarring aspect to the game there is something quite charming to counter it, There is part of the main storyline implemented and has 'cutscenes', which are a little janky as per most of the animations in game but are also quite interesting. The art style chosen is nothing new but still has quite a charm to it and there is already a fair variety of enemy types. There would be no harm in waiting to see how much more is added into the game/how much is worked on but it's hardly a bad buy if you want to support the dev and spend a little of your time enjoying what quite literally feels like a hybrid of XCOM and FTL
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Frequently Asked Questions

Galaxy Squad is currently priced at 0.97€ on Steam.

Galaxy Squad is currently available at a 90% discount. You can purchase it for 0.97€ on Steam.

Galaxy Squad received 318 positive votes out of a total of 423 achieving a rating of 7.11.
😊

Galaxy Squad was developed and published by Kazakov Oleg.

Galaxy Squad is playable and fully supported on Windows.

Galaxy Squad is not playable on MacOS.

Galaxy Squad is playable and fully supported on Linux.

Galaxy Squad is a single-player game.

Galaxy Squad does not currently offer any DLC.

Galaxy Squad does not support mods via Steam Workshop.

Galaxy Squad does not support Steam Remote Play.

Galaxy Squad is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Galaxy Squad.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2025 11:34
SteamSpy data 29 July 2025 06:46
Steam price 30 July 2025 04:19
Steam reviews 29 July 2025 21:58

If you'd like to dive deeper into the details about Galaxy Squad, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Galaxy Squad
  • SteamCharts - Analysis of Galaxy Squad concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Galaxy Squad compatibility
Galaxy Squad
7.1
318
105
Game modes
Features
Online players
0
Developer
Kazakov Oleg
Publisher
Kazakov Oleg
Release 15 Jul 2019
Platforms
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