Galimulator on Steam - User reviews, Price & Information

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Galimulator is a galactic empire simulation and sandbox game. See how Empires rise and fall, and how the people in them climb through the ranks to bring prestige to their Dynasty. Then throw in an invasion of self replicating Smatter monsters if you want to spice things up.

Galimulator is a simulation, sandbox and strategy game developed and published by Snoddasmannen.
Released on March 16th 2018 is available in English on Windows, MacOS and Linux.

It has received 484 reviews of which 442 were positive and 42 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Galimulator into these genres:

Media & Screenshots

Get an in-depth look at Galimulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: 1.0 GHz
  • Memory: 1 GB RAM
  • Graphics: Integrated Graphics
  • Sound Card: Optional
MacOS
    Linux
    • OS: Ubuntu 16.04 (probably works on other distros too)
    • Processor: 1.0 GHz
    • Graphics: Integrated Graphics
    • Sound Card: Optional

    User reviews & Ratings

    Explore reviews from Steam users sharing their experiences and what they love about the game.

    April 2025
    >be me >open galimulator >start 2000 star galaxy (spiral) >watching empires crumble and rise >pretty chill >"huh the one empire is falling pretty fast, but they've got one enclave in the southern core that's only holding due to a gun stati-" >idea.jpg >struggled with emperor mode before >realize the key to success and glorious conquest= >TOTAL. GUN. PLATFORM. SPAM. >by disabling auto ship construction you can place a gun platform (or multiple) in any of your stars at any time (as long as you have the cap). >they will attack nearby ships and defend their area of attack >when paired with fortifying stance they can defend against empires many techs ahead >totallynotbroken.png >decide to use my new found knowledge to great advantage >find rioting empire in eastern middle ring >target detected >take control of small warlord state with only one entrance to capital >decide to LARP as socialists cause automated gay space communism or something, amirite? >rename empire to United Communes of Tertasmu (or something like that). >nice light red color to match >immediately pop out 2 gun platforms plus flagship. >fellow local warlords begin to fall one by one as region consolidates >annex medium sized region in middle of the formal empire >4 glorious weapons platform valiantly defend motherland >Internationale.mov >notice something strange >apparently my government isn't entirely unreactionary >succession allows for relatives of leader >begin picking some sons and siblings of leaders as they die, but not everytime >anyways, decide to join local alliance to ensure borders >I think one of my artifacts or something produces mind control pods (dropships but better) >gain a few small colonies in other rings. >build weapons platforms there >expansion.webm >suddenly, it happens >latest leader is dead >ok... oh no >only possible successor is eldest son and sibling >I know what must be done >select eldest son as new ruler >open empire customization menu >deep red color >great terror befalls the capitol >the weapons platform set to high alert >local alliance stops receiving all communications >*radio silence* >declare the UNITARY GALACTIC REPUBLIC OF JUCHE >the hermit king would be proud >but we can make him prouder >realize that our small position in the middle rim of the galaxy simply will not do >our former 'allies' who devilishly betrayed us through their capitalist schemes must be shown the errors of their ways... >and perhaps... >even the whole galaxy. >the production begins to grow >every border a weapons platform >every man a soldier >the organs of war begin to pulse >the symphony of conquest begins to play > ALL. WILL. FALL. TO. SUPREME. LEADER. >simultaneous declarations of war against every neighbor >they will be shown the glory of our ways >or they will be crushed beneath our gallant heel >the platforms begin to conquer >slowly, at first, the tech difference is negligible >the first empires begin to surrender >they could not stand >and neither will the others >immediate deceleration of war against all new neighbors >mrboneswildride.mod >then it happens >a new tech is advanced >now 1 above all enemies >Faster >all eastern spirals begin to fall >reorient resources to the true prize... the galactic core. >then the greatest event of all comes through all broadcasts of the state >a second tech research >now 2 above even the most advanced empires >FASTER >breakthrough into core is achieved >empires thousands of years old fall to endless waves of comrades in arms >worldrevolution.img >realize I almost forgot about the corruption >it's getting kinda yellow >I should reduce it >wait >im 2 techs ahead and expanding >the conquests must continue >everythingfortherevolution.html >ignore it >in other news the galactic core has almost fallen >only a few reactionary states remain >north and south spirals begin to fall >soon all will belong to the supreme lea- >shit he's dead >luckily he has a sibling but no son >whatever.attpx >the galactic core has fully fallen >now only a few empires in the north, south, and mainly eastern >final vestiges of reactionism will soon fall >begin to prepare final assault >move mothership into position >corruption bar is almost full >NO >WE'RE ALMOST THERE >ALLWILLBEJUCHE.BAF >minor rebellions begin to appear in conquered territories >turns out new ruler is kinda ass >can't put down any factions >KILL THEM ALL >the final empires have almost fallen >our goal will be complete >humanity will be united >and utopia shall be achiev- >no >shit >wait >the bar is back to zero >were... degenerating >this... can't be... >we are Icarus, and we have flown too close to the sun. >BUT NOT ALL IS YET LOST COMRADES >begin to spam weapons platforms around the rebels and final empires >weshallweatherthestorm.dds >ah >leader is dead >bad timing, but we'll just pick ano- >no family > wait what >there's no family >only 2 subordinates available for succession >fuck.raw >whatever, it's FINE, it's... it's FINE! a new dynasty shall come to rule this great empire! >ignore the rebel advances >ignore the western losses >all shall endure >small rebellion begins north of capital >still degenerating >they're nearing capital >ohgodohfuck.zip >spam like 7 platforms in and around capital >fechtung Juche >front begins to stabilize >but not for the rest of the empire >new empires slowly emerging in core >local fleets and armies being overwhelmed >but even that's ok, our degeneration period is almost over >meanwhile... >a small ship returns from it's journey into deep space >they dock into the overcrowded station, refugees teaming amongst rebels and merchants, anti-Juche pamphlets scatter the winding dockyards >they've arrived in a small rebel empire in the far south of the core, their independence having only recently been established >broken pieces of a statue of the supreme leader are still being swept into dust bins >but these men have come with a great boon, one they hope will end the tyrannical Hermit empire for good >a weapon, found simply floating in an asteroid best of a neighboring galaxy >they claim they saw visions of great liberation when they recovered it onto their ship >the commander of the former Juche weapons platform nods in approval >"she can kill entire fleets, sir!" >the commander orders the weapon to be mounted to his flagship >aims it a Juche frigate still operating in the system >he gives the order >back in Kim's paradise... >notice a red star of lines beginning to appear over the galaxy >"oh god not one of those superweapon things" >it forms 5 points over the galaxy, and at every one all system within like 4 systems are destroyed >whatever, itll just kill a few random parts that we'll reconquer >look closer >wait >oh god >oh dear god >no >this can't be happening >myluck.mod >one of the points... >is directly over the fucking capital >itsfuckingjoever.inc >giant blast consumes the capital sector >its gone >it's all gone >the capital and all her surrounding systems are returned to neutral >the mothership is gone >the platforms are gone >it's actually over >realize that everything we worked to build is gone >the leaders, the banners, the bureaucracy, it's all gone >realize what must be done again >resign game >newhighscore.vod >go to empire editor >set empire to rioting >you are to dust and to dust you shall return >Babylon declares war on Babylon >Babylon defeats Babylon >as above, so below >northern rebels enter annihilated capital, declare victory over the tyrants >then it goes... like petals from a cherry blossom... one by one >they RISE >billions upon billions, system after system >the empire fractures into at least a hundred new statelets >all now jockeying for control of what one was >all new warlords rise to control new lands, just as we once had >watch in glee as the entire galaxy falls into a hundred millennia dark age >theydontknowhowgoodtheyhadit.img >billions are killed in the subsequent wars >10/10 would Juchemax Again.
    Expand the review
    July 2024
    This is one of those games that was made for me. I was hesitant at first, but also optimistic, because I love watching things evolve organically, and this game does an amazing job. I'm not at this point yet, but the game also allows me to jump in and try to influence an empires path, relinquishing control as desired and taking control of someone else, but that aspect is just a small bonus. I'm enthralled with Galimulator, and I think it is perfect the perfect game to have running as I do whatever. Set a lot of parameters and be as hands off as I want while the game does its thing. Very therapeutic.
    Expand the review
    June 2024
    The UI is a little rough, but it's workable. My only true complaint is that the music volume setting is just a drop down menu with for options, of which are: 10%, 40%, 60%, and 90%. Aside from that, the game is entertaining, to just watch little empires spawn on their own and make their own wars and peaces without human intervention.
    Expand the review
    June 2024
    It's interesting. It's a fun game considering its, what? 5$??? Really can't complain, the UI does need a total rework, as it sucks. But the game itself is honestly pretty fun, its mosty a sandbox. rather than some super hardcore RTS.
    Expand the review
    May 2024
    spent forever searching for this game after it was removed from the apple store. its as beautiful as the day i lost it.
    Expand the review

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    Frequently Asked Questions

    Galimulator is currently priced at 4.99€ on Steam.

    Galimulator is currently not on sale. You can purchase it for 4.99€ on Steam.

    Galimulator received 442 positive votes out of a total of 484 achieving a rating of 8.49.
    😎

    Galimulator was developed and published by Snoddasmannen.

    Galimulator is playable and fully supported on Windows.

    Galimulator is playable and fully supported on MacOS.

    Galimulator is playable and fully supported on Linux.

    Galimulator is a single-player game.

    Galimulator does not currently offer any DLC.

    Galimulator does not support mods via Steam Workshop.

    Galimulator does not support Steam Remote Play.

    Galimulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

    You can find solutions or submit a support ticket by visiting the Steam Support page for Galimulator.

    Data sources

    The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

    Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

    Last Updates
    Steam data 25 April 2025 14:20
    SteamSpy data 25 April 2025 20:45
    Steam price 30 April 2025 04:44
    Steam reviews 28 April 2025 17:55

    If you'd like to dive deeper into the details about Galimulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

    • SteamDB - A comprehensive database of everything on Steam about Galimulator
    • SteamCharts - Analysis of Galimulator concurrent players on Steam
    • ProtonDB - Crowdsourced reports on Linux and Steam Deck Galimulator compatibility
    Galimulator
    8.5
    442
    42
    Game modes
    Features
    Online players
    1
    Developer
    Snoddasmannen
    Publisher
    Snoddasmannen
    Release 16 Mar 2018
    Platforms