Geometry Wars: Retro Evolved on Steam - User reviews, Price & Information

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Geometry Wars: Retro Evolved is a old school style shooter, but remixed for the 21st century with next generation graphics and deep, modern gameplay. Playing is simple: you are a geometric "ship" trapped in a grid world, facing off against waves of deadly wanderers, snakes, and repulsars.

Geometry Wars: Retro Evolved is a arcade, twin stick shooter and casual game developed by Bizarre Creations and published by Activision.
Released on June 18th 2007 is available in English only on Windows.

It has received 1,044 reviews of which 946 were positive and 98 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Geometry Wars: Retro Evolved into these genres:

Media & Screenshots

Get an in-depth look at Geometry Wars: Retro Evolved through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum: Windows XP, 1 GHz 32-bit (x86) or 64-bit (x64) CPU, 512MB RAM, DirectX 9.0c, DirectX Video Card (128MB memory - Shader Model 2.0 support required), DirectSound-compatible sound card, 150MB free HD space, WEI Rating: 4.0 (3.0 required)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Abandoned Masterpiece It's more than an amazing game, it's a testament to Bizarre Creations, the legendary studio that created this masterpiece. Known for Project Gotham Racing, Geometry Wars, and Blur , Bizarre Creations possessed a unique talent for combining arcade thrills and fashionable presentation. Unfortunately, their story ended in tragedy when Activision was unable to effectively market Blur, they shut down the studio in 2011. Blur™ was attempted to innovate by mixing up real-world racing with power-ups, was left to dust due to poor marketing and intense competition. It's ironic that Geometry Wars, a low-budget game, lasted longer than a big-budget racing game that it should have. Ironically SCREW YOU ACTIVISION
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Nov. 2025
This is the platonic ideal of a twin-stick shooter: no upgrades, no progression, no filler — just you, a glowing arena, and a rising tide of shapes that want you dead. Every run starts the same, ends in failure, and tells a story written entirely in movement and precision. It’s fast, fair, brutally honest, and perfectly readable — the kind of game where flow isn’t a design goal, it’s the natural state. If you’ve ever wished modern games would shut up, stop unlocking things, and let you play, this is your temple.
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Oct. 2025
Do you ever have a job that you just f%ing hate? And yet you work there because it's adjacent to a dream — something else you’d rather be doing. So you suffer through the shitty job because it gives you a tiny thread of something that's more awesome. In 2005, that was me. I worked for Xbox customer service. Specifically, I was the guy you’d call if your Xbox was broken or you couldn't connect to the Live service — and believe you me, in 2005, there were a *lot* of broken Xboxes. Oh goddamn, was it awful. The Three Rings of Death. If you were around in the 2000s and bought yourself a new Xbox 360, you know full well what I’m talking about. That shit was rough. Telling someone who just spent hundreds of dollars on an Xbox 360 that they couldn’t get it repaired because it was out of warranty just completely sucked. And I need to tell you—at first, the warranty for Xbox 360s was *90 days*. Ninety. Days. Later on, they extended it to a year, because goddamn those Xbox 360s broke down like crazy. And eventually, Microsoft did the right thing and said, hey, if your Xbox had the Three Rings of Death, we’ll repair it or get you a new one. But that was much later. Working on the Xbox 360 right after lunch? It was hell. Dealing with those repairs was hell. And I specifically remember Christmas of that year—how many people I had to hear say their Christmas was wrecked because of that issue. Now—there was *one* good thing about that job. Something that kept me there way longer than I should’ve stayed. And in hindsight, it is just so goddamn stupid that I stayed because of this. But—before the day started, during breaks, and after work, I got to play video games. Basically, I got to play Xbox’s greatest hits. Goddamn there were a lot of them. And as much as I hated dealing with customer service and the broken hearts that came with it, oh my God—Microsoft had some *killer* games. I’m not gonna go on and on about them, but there was *one* game in particular that I completely loved. My heart belonged to it. *Geometry Wars: Retro Evolved.* This game was something special. Let me tell you what actually made it special to *me*. You see, in the 2000s, we were still kind of in that era where everything had to be 3D. And if it wasn’t 3D, and it was 2D, it had to be an evolution of the whole 16-bit thing. *Geometry Wars* came along during a time when most gamers had forgotten about '80s arcade games. Early-‘80s stuff — arcade games that came out between like 1975 to 1985. In hindsight, that was the golden age. And arcade games from that era? Massively different from what came after. Back then, a lot of games were space-themed. Single screen. Cheap thrills. The kind of thing where you’d put in a quarter and *boom*, instant action. No tutorials. No long-winded cutscenes. No crazy overarching story that took hundreds of hours. Just *go*. It was balls-to-the-wall madness. And like I said, in the 2000s you were either playing wild 3D games—you know, *Metal Gear Solid*, *Ratchet & Clank*, *Halo*—or you were playing what I call “fancy 2D games.” Like *Castlevania: Symphony of the Night*. Maybe, if you were a PC gamer, you’d play isometric stuff like *Diablo* or *Warcraft*. And I’m not ragging on those games. I *love* those games. But nothing scratched that old arcade itch. And I’m not the kind of person who thinks that just because something is old, it’s not enjoyable. Goddamn—if that were true, then everything would just be a time-based novelty. All about some urge to stay “with it.” *Geometry Wars* came out during that time. But what really set it apart? It made the most of the Xbox 360’s dual analog controls. And it felt *amazing*. You moved with the left stick. You shot with the right. It felt intuitive. Fresh. That 360-degree movement—it felt like piloting a spaceship. My thumbs just *got it*. It felt natural. But what really impressed me were the graphics. The geometry in *Geometry Wars*? Yeah, it was real. This game looked like it was made on graph paper. Everything sat on a grid. Simple shapes — but with lighting effects that *shimmered*. That shimmer made it stand out. You gotta understand, flat panel TVs were just starting to appear. So on an LCD? This looked like *magic*. The light bloomed. I think that’s where the term bloom effect comes from—how it *blooms*. And the wobble—when your ship would move and there’d be explosions, or those little black holes—the whole grid would start to warp. It felt like you were about to cross into another dimension. But you never did. It was just a *threat*. That’s something I always loved about *Geometry Wars*. It wasn’t a triple-A game. Kinda indie. But not really. It was developed by Bizarre Creations—the same people who made *Project Gotham Racing*, which was an Xbox 360 classic. *Geometry Wars* started as a side project. Just a little arcade minigame you could play inside the *Project Gotham* garage. And that little minigame got so popular, it spun off into *Geometry Wars: Retro Evolved*. But here’s the part that makes me feel dumb. This wasn’t a massive game. It was ten bucks. You could get it on Xbox Live Arcade. And yet... I stuck with that shitty minimum wage job—where there was no career advancement, no future—for *two years*. Maybe more. Just to keep playing *Geometry Wars* at work. And it wasn’t just about the game. I could’ve bought an Xbox 360. I could’ve played at home. But there was something about going to work, seeing my coworkers. We’d have this stressful, horrible job that none of us liked—and in between, we’d compete. Try to beat each other’s high scores. And in some ways, I miss that. I miss that moment. Because guess what? Now I own thousands of games. But I don’t have coworkers. I don’t have anyone I see every day. And I’m definitely not playing video games with friends. Do people my age—I’m in my 40s now—do we even *play* video games anymore? What do we even *do*? I don’t know. I’m so disconnected from having a social life. I wish people my age still made friends. I wish there was a place where you could bullshit for a couple hours a day, have a good time, knock out a few challenges. Get that little hit of arcade glory. But nobody does that. Everyone’s so serious about their goddamn mortgages. 20 years ago, I had a shitty job. But I also had *people*—people who gave me a few rounds of *Geometry Wars*. And that was enough to keep me there. At least for a while. I’m gonna be real here: sometimes I wish I could have that *Geometry Wars* moment again—without the soul-destroying minimum wage job attached. But I’ll tell you something. I still play *Geometry Wars*. Occasionally. And yeah, the memory’s bittersweet. But it’s sweet enough that I keep playing it.
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Sept. 2025
Who else remembers playing this arcade game as an Easter Egg in Project Gotham Racing 2?...In the garage. On the Xbox!
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March 2025
My first purchase on Steam 2015. I didn't play too much of it since I was focusing on Geometry Wars 3 back then. But now looking back and dusting off my old library backlog GWRE is just a timeless classic. I have played plenty of Twin-stick Shooters over the years but nothing beats Geometry Wars or even come close to the intensity and frantic pace of incoming waves after waves. The neon graphics and particles effects is just one trippy roller coaster ride like an addiction.
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Frequently Asked Questions

Geometry Wars: Retro Evolved is currently priced at 3.99€ on Steam.

Geometry Wars: Retro Evolved is currently not on sale. You can purchase it for 3.99€ on Steam.

Geometry Wars: Retro Evolved received 946 positive votes out of a total of 1,044 achieving a rating of 8.56.
😎

Geometry Wars: Retro Evolved was developed by Bizarre Creations and published by Activision.

Geometry Wars: Retro Evolved is playable and fully supported on Windows.

Geometry Wars: Retro Evolved is not playable on MacOS.

Geometry Wars: Retro Evolved is not playable on Linux.

Geometry Wars: Retro Evolved is a single-player game.

Geometry Wars: Retro Evolved does not currently offer any DLC.

Geometry Wars: Retro Evolved does not support mods via Steam Workshop.

Geometry Wars: Retro Evolved supports Remote Play on TV. Discover more about Steam Remote Play.

Geometry Wars: Retro Evolved is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Geometry Wars: Retro Evolved.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 07:29
SteamSpy data 27 January 2026 03:13
Steam price 28 January 2026 20:46
Steam reviews 27 January 2026 21:49

If you'd like to dive deeper into the details about Geometry Wars: Retro Evolved, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Geometry Wars: Retro Evolved
  • SteamCharts - Analysis of Geometry Wars: Retro Evolved concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Geometry Wars: Retro Evolved compatibility
Geometry Wars: Retro Evolved
Rating
8.6
946
98
Game modes
Features
Online players
2
Developer
Bizarre Creations
Publisher
Activision
Release 18 Jun 2007
Platforms
Remote Play