Hey Dark Matter, GOOD NEWS! I LOVE YOUR GAME! And that's a big deal. What this means for you, is that i'll spend an inordinate amount of time playing, Testing and reporting everything about the game that is either broken, Unfun or is missing. So far, I LOVE the gunplay, The gun handling and the reloading is so satisfying and fun. I usually hate sandbox VR games with no progression but the gunplay thus far has been enough to keep me interested, The handguns are the best i've ever felt in a VR game. The hands and player body and animations from third person are insanely good, Overall it's a very addictive experience, I'm HOOKED! Now onto the criticisms and feedback, Before i get to this, I want to say that this game to me is an 7/10 at it's current point but could EASILY hit that 8 to 9/10 mark. So let's begin. 1. Gun Smoothing when disabled gets forcefully applied when turn with the "Smooth Turn" option. (Very annoying and has gotten me killed.) 2. Add an option to TOGGLE Crouch, Holding it causes the Forced Smoothing to happen as well, Though that could be because i'm actively pulling the thumbstick slightly left or right, which makes me turn which would be why is also why it smooths with virtual crouching, So a toggle would fix that. 3. Add the option to use TRIGGER for mag palming instead of face buttons. 4. Magazines with "Smoothing" Disabled are damn near impossible to load in while moving, a fix would be insanely appreciated! 5. Sometimes guns fall out of the weapon bench while attached and flop allover the place. 6. Doors get stuck often and refuse to open naturally requiring janky movement to get through. 7. Getting stuck on walls a lot when moving, removing friction so you glide along walls instead of sticking would be way better. 8. The AI could really use some polish. They're OKAY how they are but the clip through walls and floors and beds a lot, and have on more than a couple occasions shot me through walls and floors as well as spotted me through them. 9. Bullet penetration is funky, It really doesn't seem to work most of the time, Putting 5.56 into a wooden door, only to have it ricochet but enemies shoot through like it's paper. 10. Attachment system is pretty janky, You can put a rail on something, Add an attachment to the rail, Then remove the rail and keep the attachment there, Floating. Also the Staccato uses the USP45 icon in the weapon select. 11. Sometimes guns (Mainly the staccato) Stop working for no reason, Mag is in, it's racked, Safety off, And click, Click, Click, Rack the gun, The chambered round flies out, And now the gun shoots. That's broken. 12. Magazines can be a little hard to get in consistently in general, The MP5 has probably the worst of it, It's hard to consistently build muscle memory for reloads, when they just refuse to function sometimes. 13. There's should be a "Clean Clutter" button in the home base for when someone spawns 1000 attachments and start bogging down the game. 14. A way to disable primary weapon so you can go only pistol 15. PLEASE Put in a randomize Primary or Secondary button, so i can randomly get weapons with randomized attachments and use them in runs, Also allow build presets so i can spawn my custom handgun whenever i want. 16. PLEASE Add a level gauntlet. Make a mode that allows missions to be played in a sequence, With modifiers, Like being forced to use the gun the level gives you and gear or Increased enemies, or suicide bombers or triple hostages, Etc. 17. Let us pull pins with our mouth, Put grenade to mouth, Pull trigger and pull away, Pins out now, CHUCK IT! 18. Clicking restart when spectating can be repeated and restarts the fade to black 19. Make hands push doors as well as guns. 20. On the snow mission, you can see underneath one of the big rock cliffsides that hold up the central section of the map, Around the outside of it. 21. PLEAASSEE Let us customize WHERE our primaries and secondaries go! I constantly missgrab everything BUT what i'm TRYING to grab. 22. On the boat mission, Some of the steps on the side of the ships have holes in them You can just walk off and fall onto the water. 23. Lots of BIG holes in walls that i can't walk through, Hope that gets fixed soon! 24. Optimization NEEDS attention asap, Adding in upscaling and FFR would be the best thing to help with performance right now, But also i noticed a lot of interlocking Zfighting, Should probably try to keep meshes from doing that. plus the lighting flickers a lot in general. I'd be totally cool toning the level fidelity back a smidge if it meant better performance. 25. Add in Grenade offhand arch aiming please, Grenades can be really hard to use effectively at times, and being able to just aiming them would make the grenades a lot more fun as i avoid using them most of the time because of that. 26. Some more traversal options would be AMAZING! A combat slide, A mantle/Vault over cover, Hell i'll take jumping to any degree. 27. Make scopes usable with nightvision, IDC if it's "rEaLiStIc" It's super lame and unfun that you just can't snipe at night without fighting INSANE Reticle and scope blur. 28. Level design is... Well it's not great but not bad, some maps are fine, but the reused building with the crashed helicopter is the same asset tactical assault uses and it was kind of a bummer seeing that map used, Since there's not many levels. I'm okay with assets being used, But IF assets are being used, Expected more content (Level wise). The more levels the better, And the more density you can bring to the level the better. Hell on the big house map in the desert, Adding a bunch of big-ish models to break up the massive open empty feel of an asset level would go a LONG way. 29. Add in Lobby tags for serious players, I get sick of getting put in with kids or teenagers that just kill you and don't try at all. That's all i got for now. I CAN'T WAIT to see this game develop, And if modding is every supported i'll be making content for this game. Love what has been done, I ask you from a place of passion and sincerity to PLEASE consider everything mentioned in this review. As I want this to be the best game it can be, and i truely know from experience and in my heart that these changes will only benefit the game.