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GERONIMO on Steam

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GERONIMO is an immersive, tactical CQB shooter built for Virtual Reality that depicts a modern-day world in which Tier 1 operators are called to implement unconventional operations as members of elite teams. Breaching, in-depth character and weapon customization and more! "Who Dares, Wins"

GERONIMO is a early access, vr and singleplayer game developed and published by Dark Matter Studios.
Released on July 10th 2026 is available on Windows and VR.

It has received 1,334 reviews of which 1,098 were positive and 236 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 16.99€ on Steam.


The Steam community has classified GERONIMO into these genres:

Media & Screenshots

Get an in-depth look at GERONIMO through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5-6400K 2.7GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1070
  • Storage: 25 GB available space
  • VR Support: OpenXR on SteamVR with Index, WMR HP Reverb G2, and Meta Quest 2/3; or OpenXR on Meta with Meta Quest 2/3. Standing only

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

61 hours played
Sept. 2026
This game makes me want to cry because how good it is. Please don’t give up on this game. Exactly what we needed in a fps. EDIT::: Alright, after playing for sometime I must say— it’s definitely moving in the right direction. I use a shadow pc and virtual desktop on my meta quest 3s and it still smooth. Effects on epic and everything on medium btw. Everything works as it should. My only drawback is the kids on a shooting spree in the lobby. Tactical Assault introduced a star system. Good players= higher star and can filter rooms with same star holders. NODS are so damn bright I can’t even run it but I still do for the love of the game. Maybe have a way to turn them down? I’m in love with the game and still can cry on how good it is. People complaining about lag and texture but I can’t understand it. Before the update I ran everything on low and it still impressive. Best $20 I ever spent and will continue to cry of joy while turning on my shadow PC and play with the boys. Excited for what’s to come. Jesus couldn’t make a better game -
20 hours played
July 2026
Hey Dark Matter, GOOD NEWS! I LOVE YOUR GAME! And that's a big deal. What this means for you, is that i'll spend an inordinate amount of time playing, Testing and reporting everything about the game that is either broken, Unfun or is missing. So far, I LOVE the gunplay, The gun handling and the reloading is so satisfying and fun. I usually hate sandbox VR games with no progression but the gunplay thus far has been enough to keep me interested, The handguns are the best i've ever felt in a VR game. The hands and player body and animations from third person are insanely good, Overall it's a very addictive experience, I'm HOOKED! Now onto the criticisms and feedback, Before i get to this, I want to say that this game to me is an 7/10 at it's current point but could EASILY hit that 8 to 9/10 mark. So let's begin. 1. Gun Smoothing when disabled gets forcefully applied when turn with the "Smooth Turn" option. (Very annoying and has gotten me killed.) 2. Add an option to TOGGLE Crouch, Holding it causes the Forced Smoothing to happen as well, Though that could be because i'm actively pulling the thumbstick slightly left or right, which makes me turn which would be why is also why it smooths with virtual crouching, So a toggle would fix that. 3. Add the option to use TRIGGER for mag palming instead of face buttons. 4. Magazines with "Smoothing" Disabled are damn near impossible to load in while moving, a fix would be insanely appreciated! 5. Sometimes guns fall out of the weapon bench while attached and flop allover the place. 6. Doors get stuck often and refuse to open naturally requiring janky movement to get through. 7. Getting stuck on walls a lot when moving, removing friction so you glide along walls instead of sticking would be way better. 8. The AI could really use some polish. They're OKAY how they are but the clip through walls and floors and beds a lot, and have on more than a couple occasions shot me through walls and floors as well as spotted me through them. 9. Bullet penetration is funky, It really doesn't seem to work most of the time, Putting 5.56 into a wooden door, only to have it ricochet but enemies shoot through like it's paper. 10. Attachment system is pretty janky, You can put a rail on something, Add an attachment to the rail, Then remove the rail and keep the attachment there, Floating. Also the Staccato uses the USP45 icon in the weapon select. 11. Sometimes guns (Mainly the staccato) Stop working for no reason, Mag is in, it's racked, Safety off, And click, Click, Click, Rack the gun, The chambered round flies out, And now the gun shoots. That's broken. 12. Magazines can be a little hard to get in consistently in general, The MP5 has probably the worst of it, It's hard to consistently build muscle memory for reloads, when they just refuse to function sometimes. 13. There's should be a "Clean Clutter" button in the home base for when someone spawns 1000 attachments and start bogging down the game. 14. A way to disable primary weapon so you can go only pistol 15. PLEASE Put in a randomize Primary or Secondary button, so i can randomly get weapons with randomized attachments and use them in runs, Also allow build presets so i can spawn my custom handgun whenever i want. 16. PLEASE Add a level gauntlet. Make a mode that allows missions to be played in a sequence, With modifiers, Like being forced to use the gun the level gives you and gear or Increased enemies, or suicide bombers or triple hostages, Etc. 17. Let us pull pins with our mouth, Put grenade to mouth, Pull trigger and pull away, Pins out now, CHUCK IT! 18. Clicking restart when spectating can be repeated and restarts the fade to black 19. Make hands push doors as well as guns. 20. On the snow mission, you can see underneath one of the big rock cliffsides that hold up the central section of the map, Around the outside of it. 21. PLEAASSEE Let us customize WHERE our primaries and secondaries go! I constantly missgrab everything BUT what i'm TRYING to grab. 22. On the boat mission, Some of the steps on the side of the ships have holes in them You can just walk off and fall onto the water. 23. Lots of BIG holes in walls that i can't walk through, Hope that gets fixed soon! 24. Optimization NEEDS attention asap, Adding in upscaling and FFR would be the best thing to help with performance right now, But also i noticed a lot of interlocking Zfighting, Should probably try to keep meshes from doing that. plus the lighting flickers a lot in general. I'd be totally cool toning the level fidelity back a smidge if it meant better performance. 25. Add in Grenade offhand arch aiming please, Grenades can be really hard to use effectively at times, and being able to just aiming them would make the grenades a lot more fun as i avoid using them most of the time because of that. 26. Some more traversal options would be AMAZING! A combat slide, A mantle/Vault over cover, Hell i'll take jumping to any degree. 27. Make scopes usable with nightvision, IDC if it's "rEaLiStIc" It's super lame and unfun that you just can't snipe at night without fighting INSANE Reticle and scope blur. 28. Level design is... Well it's not great but not bad, some maps are fine, but the reused building with the crashed helicopter is the same asset tactical assault uses and it was kind of a bummer seeing that map used, Since there's not many levels. I'm okay with assets being used, But IF assets are being used, Expected more content (Level wise). The more levels the better, And the more density you can bring to the level the better. Hell on the big house map in the desert, Adding a bunch of big-ish models to break up the massive open empty feel of an asset level would go a LONG way. 29. Add in Lobby tags for serious players, I get sick of getting put in with kids or teenagers that just kill you and don't try at all. That's all i got for now. I CAN'T WAIT to see this game develop, And if modding is every supported i'll be making content for this game. Love what has been done, I ask you from a place of passion and sincerity to PLEASE consider everything mentioned in this review. As I want this to be the best game it can be, and i truely know from experience and in my heart that these changes will only benefit the game.
33 hours played
July 2026
24+ hours in and I just wanna keep playing. This is peak tactical shooter. There's no game more realistic or CAG than this, VR or flatscreen alike. Fight through a bit of jank and you'll be in for a treat. - The gunplay is absolutely fantastic. Rifles feel amazing to shoot. The pistols are the best pistols in VR, hands down. - Multiplayer is incredibly fun, especially when you have a good group to roll with that knows CQB tactics. The training map is full of IPSC courses and shot timers. I've probably spent 6-7 hours just running the courses with myself and with teammates to practice my weapons handling and shooting skills. - The current maps in the game are great. I wish there was more variety and just plain more to do, but for an initial release, there's plenty enough. - The guns and gear customization is an amazing start. Rifles can be kitted out pretty extensively with tons of different optics and a few lasers/illuminators. You can already create a pretty unique looking operator. Setting up your tactical vests however you want is also addicting. All of the customization is a bit clunky though and currently, there's no way to create presets unfortunately. I'm floored by how good this is despite the slight amount of jank and early access. Keep up the great work dev team and can't wait for more.
29 hours played
July 2026
The game as of writing this is fairly buggy and needs some optimization, but those problems will be fixed soon. If you want a good tactical VR shooter not made by a Pedo, this is your game. It is unironically so fun. Single player and multiplayer are both extremely fun as well. My game runs perfectly on all low settings and its only shadows that hurt performance if i turn them up at all, i could set the rest to medium and nothing would change much.
5 hours played
July 2026
Like other reviews have mentioned, Geronimo plays like Ground Branch + Onward + the jank of both of those games combined. The mixed reviews aren't kidding: This one is really rough around the edges. The main draw: The customization This is where the Ground Branch part of the game comes in. You can customize a lot of your gear. Your face, your helmet, your accessories, your jacket, the patches on your jacket, your carrier, your belt, your pants, your shoes, the pouches on those thing, the camo on those things, your gun, its optics, foregrip, light, laser, and muzzle. This part of the game works really well, and is half the fun. The other half of the fun: The gunplay Gunplay in Geronimo is pretty solid. The shooting itself feels very similar to Onward. Pretty standard VR shooter. Nothing new or outstanding here. The interactions and animations with your equipment, that is where Geronimo really shines. Here are some of my favorite things I appreciate: - Magazines with viewing windows and witness holes that are visually functional - Looking into a magazine can give you a visual clue as to how full or empty it is - Tactical/retention reloading! The hand position animations on those multi-mag reloads are particularly nice - Your primary always starts loaded, but on Safe. You can press the fire selector to switch to Semi, or hold it down to flip to Auto (including appropriate animations for the indicators) - AR platforms start with the dust cover flap closed, but it will spring open if you manipulate the charging handle - Weapons support gripping the magazine well, the handguard, or the foregrip - Removing a magazine requires manipulating the magazine release, and has unique animations showing those actions, and the releases moving - Grabbing stuff from your pouches shows a helpful x-ray view of the item you're hovering over - Putting stuff into your pouches has a pleasant magnetism area-of-effect that makes the process feel smooth and natural - Enemy weapons persist when dropped, and you can mix-and-match magazines in your pouches The bad stuff: The entire rest of the experience These levels have a really strong aura of "My first Unreal map after watching 6 hours of tutorials". Maps have really annoying ambient noise loops. The lighting is harsh and has bad clipping with the geometry. You'll often see shadows of rooftop enemies while indoors. Speaking of doors, this game should not have released with the state of its doors, with how often you interact with them. Every door in the map is always closed by default, and there is a 75% chance that any door is locked. Most of my solo gameplay is spent with a sledgehammer in one hand, and my weapon in the other, which is not how I want to play. Doors will glitch and twitch, not respond to physics, will "eat" your gun right out of your hands, and block your progress. On top of that, the AI will open fire on you through closed doors, seemingly at random. Bullet penetration is a real mixed bag of results. Sometimes you'll pen a door, sometimes you won't. For as often as you're shooting or being shot through a door, I would have expected that mechanic to work consistently. The AI is just okay. They are dangerous, they will sometimes run away in combat, can crouch, and even go prone. They largely sit in one place and clip their gun barrel (or shadow) through walls, giving their position away. Overall, it's okay, at best. Compared to how detailed and polished the gun interactions are, the rest of the gameplay falls flat. In summary: If you have a bad habit of spending money on janky, early-access, mil-sim games like I do, you won't regret having this one in your library. Just keep in mind that your $20 is getting you another, janky, early-access, mil-sim game, that MIGHT get better over time. The levels and AI are pretty rough, but the gunplay and interactions keep Geronimo's head above water. If they keep updating this one, it could potentially be my new favorite VR mil-sim game. It's not there yet, but the foundation is solid.

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Frequently Asked Questions

GERONIMO is currently priced at 16.99€ on Steam.

No, GERONIMO is currently not on sale. You can purchase it for 16.99€ on Steam.

Yes, GERONIMO received 1,098 positive votes out of a total of 1,334 achieving a rating of 7.86.
😊

GERONIMO was developed and published by Dark Matter Studios.

Yes, GERONIMO is playable and fully supported on Windows.

No, GERONIMO is not playable on MacOS.

No, GERONIMO is not playable on Linux.

This information about GERONIMO is not available yet.

This information about GERONIMO is not available yet.

Yes, GERONIMO is a VR-only title. A compatible VR headset is required to play the game.

GERONIMO offers both single-player and multi-player modes.

GERONIMO includes Co-op mode where you can team up with friends.

No, GERONIMO does not currently offer any DLC.

No, GERONIMO does not support mods via Steam Workshop.

No, GERONIMO does not support Steam Remote Play.

Yes, GERONIMO is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for GERONIMO.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2026 02:14 UTC
SteamSpy data 11 October 2026 09:03 UTC
Steam price 13 October 2026 18:39 UTC
Steam reviews 13 October 2026 18:01 UTC

If you'd like to dive deeper into the details about GERONIMO, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about GERONIMO
  • SteamCharts - Analysis of GERONIMO concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck GERONIMO compatibility
GERONIMO
Rating
7.9
1,098
236
Game modes
Multiplayer
Features
Online players
26
Developer
Dark Matter Studios
Publisher
Dark Matter Studios
Release 10 Jul 2026
Platforms