Vox Machinae on Steam - User reviews, Price & Information

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Strap yourself into the cockpit of a robot seven times taller than a Tyrannosaurus Rex and prepare to do battle in Vox Machinae: the ultimate giant robot combat action-simulator for both VR and standard screens.

Vox Machinae is a vr, mechs and action game developed and published by Space Bullet Dynamics Corporation.
Released on May 13th 2022 is available in English only on Windows.

It has received 1,232 reviews of which 1,092 were positive and 140 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 24.99€ on Steam, but you can find it for 0.60€ on Gamivo.


The Steam community has classified Vox Machinae into these genres:

Media & Screenshots

Get an in-depth look at Vox Machinae through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Quad-Core or Hyperthreading-Enabled Dual-Core CPU
  • Memory: 4 GB RAM
  • Graphics: GPU with 2GB Memory
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • VR Support: SteamVR or Oculus PC
  • Additional Notes: These are the NON-VR requirements.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

16 hours played
May 2026
Vox Machinae is a mech combat simulator that fully embraces the fantasy of piloting gigantic industrial war machines in a way that few modern games manage to achieve. Instead of presenting giant robots as fast-moving arcade weapons, the game focuses on weight, momentum, cockpit interaction, and tactical combat, creating battles that feel grounded and physically believable. Every movement carries a sense of mass, every weapon impact feels heavy, and every fight unfolds with deliberate pacing that emphasizes strategy over reckless action. The result is an immersive science fiction experience that captures the feeling of operating a massive combat machine better than many larger mech franchises. The first thing players notice is how different the mechs feel compared to typical shooter vehicles. These machines are not agile superheroes sprinting across battlefields at impossible speeds. They move like towering industrial engines built for war, requiring careful positioning and deliberate control during combat. Turning, accelerating, and managing momentum all take time, which means poor decisions can leave players vulnerable to devastating attacks. This slower pace creates a level of tension that many faster mech games lack because every action feels important. Battles become more tactical as players learn to use terrain, cover, and positioning to survive against enemy fire. One of the game’s biggest strengths is its cockpit immersion. Inside each mech, players are surrounded by switches, screens, controls, and mechanical systems that make the machines feel like actual vehicles rather than simple character models. In virtual reality, this immersion becomes especially impressive because players physically interact with controls, pull levers, and operate systems using motion controls. Even outside VR, the detailed cockpit design still helps maintain the illusion of piloting a massive war machine. The developers clearly prioritized immersion over simplicity, and that commitment gives the game a unique identity within the mech genre. Combat itself feels satisfying because of the sheer force behind every encounter. Weapons produce explosive impacts, armor crumbles under sustained fire, and destroyed mechs collapse with a heavy mechanical presence that reinforces the scale of the battles. Projectile-based combat requires players to think carefully about distance, movement, and timing rather than simply relying on instant-hit weapons. Every shot matters, especially during longer engagements where positioning and resource management can determine survival. The slower combat pace also encourages teamwork and coordination, making victories feel earned rather than chaotic. The variety of available grinders, the game’s term for its combat mechs, adds strategic depth to multiplayer battles. Some machines focus on heavy armor and devastating firepower, while others prioritize mobility, scouting, or support roles. Each grinder feels distinct in both movement and combat style, encouraging players to experiment with different loadouts and strategies. Customization options further expand tactical possibilities by allowing players to adjust weapon configurations and equipment based on personal playstyle. Finding the right combination of mobility, armor, and firepower becomes a rewarding part of the experience. Multiplayer is where Vox Machinae truly shines. Team-based battles create intense moments as giant machines clash across harsh industrial landscapes, deserts, and mining facilities. Communication and coordination are essential because isolated players are often quickly overwhelmed by organized enemy teams. Capturing objectives, defending allies, and maintaining battlefield positioning all play major roles in determining victory. The slower pace compared to traditional shooters actually strengthens the multiplayer experience because players have time to coordinate strategies instead of relying purely on reflexes. The inclusion of AI-controlled bots and offline content is another important feature that helps the game remain accessible. Players can practice mechanics, experiment with different grinders, or enjoy large-scale battles even when online populations fluctuate. This flexibility is especially valuable for a niche multiplayer game because it prevents the experience from becoming completely dependent on matchmaking availability. Visually, the game creates a convincing industrial science fiction atmosphere filled with rugged environments and practical mech designs. The world feels harsh and utilitarian, dominated by mining facilities, rocky wastelands, and mechanical infrastructure that support the game’s grounded tone. The grinders themselves are detailed and functional-looking rather than overly stylized, reinforcing the feeling that these are massive industrial war machines built for combat rather than flashy science fiction toys. Explosions, environmental effects, and battlefield destruction all contribute to the immersive presentation. Sound design is another standout element. Every movement produces heavy metallic groans and hydraulic noises that constantly remind players of the enormous scale of their machines. Weapons thunder with tremendous force, while alarms, radio chatter, and cockpit warnings create an atmosphere of mechanical tension during combat. Combined with the slower pacing and immersive visuals, the audio design helps every battle feel dangerous and intense. Despite its strengths, Vox Machinae is not a game designed for everyone. Players expecting fast arcade-style mech action may initially struggle with the slower movement and simulation-heavy controls. Learning to operate the grinders effectively takes patience, particularly in VR where players must manage multiple cockpit interactions while fighting. The deliberate pacing can feel intimidating during the early hours before the mechanics fully click. The gameplay loop can also become repetitive over long sessions. Most matches revolve around similar objective-based combat scenarios, and while the mech variety helps maintain interest, the core structure remains fairly consistent throughout the experience. Multiplayer population fluctuations may occasionally impact matchmaking as well, though the inclusion of bots helps reduce this issue significantly. However, the game’s focused design philosophy ultimately works in its favor. Vox Machinae never attempts to simplify itself into a generic shooter with mech skins. Instead, it fully commits to delivering an immersive mechanized warfare simulator where weight, momentum, and tactical positioning define every encounter. That dedication gives the game a level of authenticity rarely seen in modern mech combat titles. What truly makes Vox Machinae memorable is how convincing the mech piloting feels. Every cockpit interaction, weapon impact, and movement reinforces the sensation of controlling an enormous machine built for industrial warfare. The game consistently prioritizes immersion, and that focus allows battles to feel cinematic without relying on exaggerated speed or unrealistic action. Vox Machinae stands as one of the strongest modern mech simulators available, especially for players who value immersion and tactical gameplay over arcade simplicity. Its combination of detailed cockpit mechanics, satisfying heavy combat, strong sound design, and strategic multiplayer battles creates a unique experience that captures the fantasy of giant mech warfare remarkably well. While the slower pacing and niche appeal may not attract every player, fans of immersive science fiction combat will find an incredibly rewarding experience hidden within its industrial battlefield chaos. Rating: 8/10
13 hours played
Feb. 2026
It's ok, Mechs can feel a bit floaty, carrying all the weight of elderly people doing pool exercises - and just as graceful.
3 hours played
Dec. 2025
the gameplay is real solid, like it. reminds me of a simpler version of steel battalion but my god is the single player "story" just awful. there is a skip intermission button and i would highly recommend using it and i never skip stories in games, and just fun thing one of the characters do have a moustache at a 45 degree angle and it is very goofy looking
4 hours played
Nov. 2025
Pretty decent so far. Controls: B+ Sound Quality: A Voice Acting: D Visuals: C Story: C Novelty: A The best part of this is the gameplay. In spite of the non-tactile controls, you feel like you're in command of the mech. Things I would ask devs to improve with the game: 1. Dumbfire weapons don't have informative reticles, it's kind of trial and error there. This advanced mech would be able to project trajectories by drawing lines on your hud, but this HUD is extremely simplistic. You just have to judge your range and arc manually by firing, watching where the thing goes, and then firing again. 2. You can't see your mech's clearance when jumping obstacles. If it threw a visual foot plane down while jumping, I could tell if I cleared the thing or not. 3. The story isn't bad but it's nothing to write home about. It's a heavy-handed narrative about what it means to be a machine and have consciousness. It doesn't break any new ground in that area or put any spin on the topic. About 1/3 into the story you pretty much know where it's going. Downtime activities between missions are filled with nuisance fetch quests. 4. Some voice actors have thick accents which make it difficult to follow what's being said. Dialog is clunky at times, and the VAs needed stronger direction as to where to place the emphasis in their sentences. Some VAs like 'Jess' are overall better than others, but the overall exchange and interplay between VAs just doesn't feel right. The audio quality between voices heard on the radio and those heard in person is just not different enough. The TTS or modulated AI voices in the game (Can't tell which) are just bleh... Part of it is what they're saying is not interesting, but the fact they do it in such garbled mumbly voices is also annoying as well. Voices in an internal ship space need some light reverb to make it sound as if they aren't speaking right into your ear. 5. I recognize they needed this game to be able to run on 2018 hardware, but they should revisit the visuals and refresh them for 2025. Polygons are sometimes very flat and uninteresting. The animations are fluid and decently paced, but the flatness of the textures and the lighting/shading simplicity doesn't quite meet expectations on modern hardware. Also the character models themselves just look weird. They aren't heavily stylized like a cartoon, but they also look very thin and wiry as if no one in this world has musculature or anatomy. I don't know why this is, but it is very jarring. Overall a solid 7/10. The biggest drawbacks being the visuals and the voice acting, but the gameplay pretty much makes up for it.
4 hours played
July 2025
First and foremost, the non-VR controls are solid. There is some "jank" due to this obviously being a VR game converted to a M/KB game. However, I am glad that I have access due to WMR being shuttered. The game feels like a mixture of Mechwarrior on the old SNES, and Wing Commander. The mechs feel clunky, but purposefully clunky because they ARE big clunky hulks of machines. It really draws in the immersion for me. The voice acting works well enough in, but it isn't the best. There are some weird animations here and there, but I am fine with them. They don't break the game, just looks early '00s models hand animated. Overall, this is a solid mecha game with a good story, solid controls, and fun game play. There is also multiplayer that feels like it was given some real though.

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Frequently Asked Questions

Vox Machinae is currently priced at 24.99€ on Steam.

No, Vox Machinae is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Vox Machinae received 1,092 positive votes out of a total of 1,232 achieving a rating of 8.41.
😎

Vox Machinae was developed and published by Space Bullet Dynamics Corporation.

Yes, Vox Machinae is playable and fully supported on Windows.

No, Vox Machinae is not playable on MacOS.

No, Vox Machinae is not playable on Linux.

Vox Machinae offers both single-player and multi-player modes.

Vox Machinae offers both Co-op and PvP modes.

Yes, there is a DLC available for Vox Machinae. Explore additional content available for Vox Machinae on Steam.

No, Vox Machinae does not support mods via Steam Workshop.

No, Vox Machinae does not support Steam Remote Play.

Yes, Vox Machinae is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vox Machinae.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 00:05
SteamSpy data 12 June 2026 02:06
Steam price 13 June 2026 12:52
Steam reviews 13 June 2026 00:01

If you'd like to dive deeper into the details about Vox Machinae, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vox Machinae
  • SteamCharts - Analysis of Vox Machinae concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vox Machinae compatibility
Vox Machinae
Rating
8.4
1,092
140
Game modes
Multiplayer
Features
Online players
1
Developer
Space Bullet Dynamics Corporation
Publisher
Space Bullet Dynamics Corporation
Release 13 May 2022
VR VR Supported
Platforms
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