Ghost Song on Steam - User reviews, Price & Information

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On the desolate moon of Lorian, a long-dormant Deadsuit awakens from slumber. Journey beneath the surface on an atmospheric 2D adventure of self-discovery, ancient mysteries, and cosmic terror. Explore winding caverns and acquire new abilities to unearth this alien world’s long-buried secrets.

Ghost Song is a metroidvania, sci-fi and 2d game developed by Old Moon and published by Humble Games.
Released on November 03rd 2022 is available only on Windows in 8 languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese and Spanish - Latin America.

It has received 1,254 reviews of which 1,045 were positive and 209 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 0.87€ on Gamivo.


The Steam community has classified Ghost Song into these genres:

Media & Screenshots

Get an in-depth look at Ghost Song through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 or AMD FX-4350
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 550 Ti, 1 GB or AMD Radeon HD 5770, 1 GB
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
I'm about to tear into this game something fierce. It doesn't matter how good you think your writing is, hire an editor, hire some QA people. It's alright fun, but I'm left groaning at the end. The Good I'll start with the positives, though. The gameplay is fine. Being 2D, a common problem is enemies just flipping without any frames to attack, and this is not one of those instances. There's an okay variety to how you end up building your Deadsuit. But there is also only objectively one good way to progress through levels. This is where the positives end. The Bad Continuing from gameplay, if you don't focus most of your levels into GunPower, you quickly feel the burn of spongey enemies. As you progress through the story, enemies also all level up, too. If you aren't careful, you might be shooting some electric sponges for far too long and leveling is becoming tedious. Thankfully, I changed courses very fast early on. I can see how some people could also fall into that trap... It would be okay if you could respec and learn the error of your ways, but if you invested even two hours, you might not wanna restart. Contact damage is an archaic idea though a frustrating necessity in some instances, and while it wasn't an issue for most of the game, there was one boss in particular, Ogre, that made it particularly frustrating. Even if you were to have contact damage, having the damage be the same amount as a full attack is just egregious. It can make some fights feel completely unfair. I'm in power armor, why isn't a BUG being hurt? Fast Travel feels like a late addition, and one added in reluctantly. There are story points where you can't use fast travel, and that's fine. But when you CAN use fast travel, there are so few points available on the map that you'll end up running a quarter of the map any time you need to get anywhere. And if you need to backtrack for something, that becomes a bit more tedious... Fast Travel seems like it could have been an easy fix, so why wasn't it? Well, that's because of Dark Souls style NPC quests. Souls generally has NPCs in your path that you need to go to to continue their quests. Not Ghost Song. In fact, there's two times you need to revisit one specific room that is in the starting area that you will enter one more time for sure, but a second time is really pushing it unless you're just... wandering for no reason. And these places are random as fuck, too. There's even an entirely out of the way room that I ran into on a whim while just re-exploring because of this that I would have never entered if I just was focusing on what paths I missed or loot I missed. Speaking of paths, some hidden walls are too hidden. At the start, there's some hinting with little plants here and there, or you walk on something and it shakes... That's dropped almost completely later on. In fact, one of the only extra charges for healing is under a floor that doesn't shake and blends PERFECTLY into the rest of the floor. Am I expected to just run around shooting every wall and floor? The indistinguishability also comes from the fact so much of the world is just flat blobs, uninteresting landscape. I'm gonna shamelessly compare this to Hollow Knight and Super Metroid and just say treat every room like you would an actual room and decorate it to have some purpose, not slag filled hallway with more slag. The Worst The writing. In the fourth stage, I just started mashing through some of the dialogue with the crew. "Bloat" does not begin to describe it. So the characters all love talking. At length. Conversations are mostly one sided, driven by Deadsuit being generally curious. And they go on and on and on about whatever's plaguing them. Imagine scrolling through a white girl's twitter feed. I can understand their problems, but the lengths to which it's hammered in. Not only that, but dialogue will flip between text and voice. Text you can mash past at least, but once voice starts, then you have to listen through it all, even if it's dull, all in favor of completionism, but what a chore. And what is with the ship characters? So much of Gamber's dialogue comes off like a failed liberal arts degree's best attempt at being whimsical. And why is a ship even talking like that? And like I mentioned before, quests are all over the place. Make sure you catch everyone as their next location every time. Finally, the actual plot: The entire premise of what's going on is laid out to the character after a point. Some flowery dialogue is added but otherwise 'this is exactly why all this is happening'. There isn't room for any kind of interpretation, there is just something in the sun and also there's forces above sun worm gods that can just set bounties and send bug dudes. So the most bizarre things are just explained outright to you. But the most frustrating is the inconsistency. Deadsuit is consistently shown as curious, helpful, inquisitive... But knows nothing about herself. And when presented, time and time again with opportunities to do so, refuses to look inward. Why is this the one thing someone so curious is not at all curious about? One boss even yells 'deadsuits aren't real' at one point even though you ARE one and what the fuck a deadsuit even is is never explained at all. And to top it off, spoilers mind you, Deadsuit is alluded to being possessed by Charley, Pasha's sister but that only ends up creating more questions, like why is the Deadsuit childsized? Was it empty? Did a totally unrelated child just fucking die in another suit and Charley's ghost come over? Why is everyone else so god damn tall? Nothing satisfying ever comes from the mystery of the Deadsuit and is entirely unexplained, while the entire premise of the world is in turn, which could have been more interesting. But it's just *thrown* at you. Skip all the dialogue, you'll have a better experience. I'm not exaggerating. Do buy it on sale, level up GunPower primarily, and if you want completionism, there's a 100% map for all the quest markers and other stuff if you need.
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April 2025
Absolutely outstanding game, though like with many particularly unique and nuanced works of art, it is the kind of thing that won't necessarily appeal to everyone. If you strip the premise and presentation completely, what you get is a decent and totally serviceable metroidvania that is more or less an amalgamation of Metroid, Hollow Knight, and Dark Souls, but what makes Ghost Song really standout among other metroidvania titles is its unusually immersive atmosphere and implicit story telling which sets the stage for a very lived-in world that leaves much to the imagination of the player, heavily exploring themes of existentialism, what it means to be human or sentient, and far more complex philosophical concepts than I could probably do much justice to in trying to explain them here. The brooding alien planet setting along with the protagonist's appearance and general mechanics are probably mostly akin to Metroid, while the exploration and module ("charm") features are more a reflection of Hollow Knight, and the gradual stat-based leveling system and accompanying corpse-run mechanic is probably most similar to a soulsborne title. If all of these aspects appeal to you, then you will probably like this game. If none of them appeal to you, then you probably won't, and if you are on the fence, then I would say to just give it a chance for a unique experience that is not just the sum of the parts of its influences, but also a unique and noteworthy artistic vision of its own. The presentation of Ghost Song is sort of a mix of the three aforementioned titles, as well as what I thought to be a bit of a Moebius inspired art style (French sci-fi artist who influenced many other works including Ridley Scott's Alien, Hayao Miyazaki's Nausicaa of the Valley of the Wind, and the various artists that contributed to the Heavy Metal comic series and its eponymous 1981 animated film). With influences like these, one can expect Ghost Song to have some heavily layered environmental story telling and some very implicit background information that you will have to either piece together, or simply infer yourself, to fill in the blanks of whatever isn't explicitly stated in the dialogue. Of the few negative reviews that I've read here, I've seen complaints about the controls being clunky (which is a bit bizarre to me, as I found the combat and movement to be quite tight and smooth, albeit perhaps not quite as sleek as some other popular titles in the genre), as well as some complaints about the necessity for backtracking, especially for certain quest items that don't allow you to use fast travel, but those are few and far between (about as many as you can count on one hand) and don't take very long at all to traverse, so these all seem like rather odd complaints to me, unless you went into this expecting something other than a metroidvania with some amount of deliberate combat and backtracking. I would say that, having played more metroidvanias than I could possibly remember at this point, Ghost Song is at least certainly not what I would consider to be of the slower or more cumbersome variety of the genre as a whole. Another complaint that I have heard, however, which I actually find more understandable (not for my tastes, but for the preferences of others), is the lack of explicit story telling. I could definitely see some people being turned off by this, especially with the overall outcome of the narrative, but if you are more like me, and like to have a bit more of a dark and mysterious plot that allows your imagination to do some wandering, then you may well end up loving this one for the same reasons that others might hate it. One aspect of the dialogue that I really loved in particular was the fact that pretty much every NPC has incredibly candid and personal things to say almost every time you talk to them, making each one seem more real and relatable than most characters in games that I've played in general, and it is here that you may also find what you need to piece the overall premise together yourself, if you happen to find yourself into it enough to do so, and if not, I think it's an enjoyable enough experience regardless. All in all, I would say that, while the most basic and stripped down gameplay aspects of Ghost Song are essentially just a serviceable Metroid/Hollow Knight clone, the amount of passion that went into the story, art, and overall presentation of this game make it something incredible and far more than just a clone of anything. My total runtime for Ghost Song was about 25 hours in an attempt to 100% everything I could in a single, completely blind, first-time playthrough, including attempting to find every possible item and upgrade, which I was unable to accomplish by the time of this review, but if you aren't going for a totally blind completionist run while also revisiting everything that you can to uncover every line of dialogue or cut scene possible, then you could probably easily finish this game in about 1/3 of the time that I spent on it. I just happen to enjoy it, myself, enough to milk everything that I possibly could out of my first playthrough, and I may still spend more time on it later if I don't first end up just going all in on the recently announced upcoming title, The Silver Sun, from the same developer, which is apparently supposed to be set in the same universe that I fell in love with in Ghost Song...
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Nov. 2024
Ethereal, melancholy, searching... fighting to survive, if you are in some sense alive. And looking for something beyond just survival. It's a peculiar existence in Ghost Song, but that's okay. The experience is unique enough to be worth the occasional stubbed toe on rough edges of game design or difficulty smoothing. The narrative is fairly fleshy, especially for a soulsy game. And this is a souls-like, without a doubt - a 2D platforming metroidvania one, but with the same spirit of evasion, maneuvering, timing and tactics to determine whether combat will go well... or result in a hike back from the nearest save spot. Expect to die a lot, and remember to learn something every time if you can - this should help you through. You have a basic ranged attack from your blaster gun, and with sustained fire your gun will overheat and fire slower until it cools. But in a neat twist of game design, this grants you a damage bonus if you whack enemies in melee combat while your gun heat is high, so one series of attacks flows smoothly into the next. This isn't always easy to pull off, but it provides opportunities for satisfying, skilful combat - the heart and soul of the souls genre. It's a shame there's only partial voice acting. What there is, however, is well done and helps pull you into the world, its characters and their struggles. The sound and music are good. The visuals are strange, varied and interesting, as well as quite beautiful. Some areas feel fairly empty, which I read as a sign of good pacing, atmosphere, even realism - not everywhere needs to be full of belligerent creatures, after all - and not all creatures in the game are belligerent. It makes the world feel more like a world, yes? All in all, I'd recommend this game to fans of the metroidvania soulslike genre blend, who enjoyed games such as Salt & Sanctuary (or its sequel), Ender Lilies, or that Vigil thing. As a caution, the game could arguably be more polished. At the same time, though, its heart is in the right place, it has a good amount of action and exploration of a strange alien world through the eyes of a mysterious being... so yes. Heartily recommended.
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Oct. 2024
If you cannot stop playing until you almost starve to death, you know it's an awesome game. I'm hooked and loving it all the way. There are many unique traits which set it apart from other metroidvanias. Give it a shot, it's very interesting and fun. The atmosphere, story, characters and music are glorious. Controls are smooth, abilities are nice and level design is amazing. BUT it's rather short, I was like WTF when it ended and there are obviously some things I must have missed
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Sept. 2024
As a metroidvania, it's ok. As a mysterious and atmospheric experience, it's great. As the achievement of a solo dev, it's outstanding.
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Frequently Asked Questions

Ghost Song is currently priced at 19.99€ on Steam.

Ghost Song is currently not on sale. You can purchase it for 19.99€ on Steam.

Ghost Song received 1,045 positive votes out of a total of 1,254 achieving a rating of 7.94.
😊

Ghost Song was developed by Old Moon and published by Humble Games.

Ghost Song is playable and fully supported on Windows.

Ghost Song is not playable on MacOS.

Ghost Song is not playable on Linux.

Ghost Song is a single-player game.

Ghost Song does not currently offer any DLC.

Ghost Song does not support mods via Steam Workshop.

Ghost Song does not support Steam Remote Play.

Ghost Song is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ghost Song.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 June 2025 21:17
SteamSpy data 12 June 2025 03:56
Steam price 14 June 2025 20:45
Steam reviews 13 June 2025 19:45

If you'd like to dive deeper into the details about Ghost Song, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ghost Song
  • SteamCharts - Analysis of Ghost Song concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghost Song compatibility
Ghost Song
7.9
1,045
209
Game modes
Features
Online players
1
Developer
Old Moon
Publisher
Humble Games
Release 03 Nov 2022
Platforms
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