Ghostrunner 2 on Steam - User reviews, Price & Information

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Blood will run in Ghostrunner 2, a hardcore FPP slasher set in a post-apocalyptic cyberpunk future. Become the ultimate cyber ninja and prepare for epic boss fights, improved skills, an interactive story, new game modes, and captivating synthwave soundtrack.

Ghostrunner 2 is a cyberpunk, action and runner game developed by ONE MORE LEVEL and published by 505 Games.
Released on October 26th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Ukrainian.

It has received 9,516 reviews of which 7,676 were positive and 1,840 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 9.99€ on Steam with a 75% discount, but you can find it for 2.07€ on Gamivo.


The Steam community has classified Ghostrunner 2 into these genres:

Media & Screenshots

Get an in-depth look at Ghostrunner 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 x64
  • Processor: Intel Core i5-4590 (4 * 3300) or equivalent / AMD FX-8350 (4 * 4000) or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 (4096 MB) / Radeon RX 480 (8192 MB) or Intel Arc A380 (8192 MB)
  • DirectX: Version 11
  • Storage: 65 GB available space
  • Additional Notes: SSD Required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Ghostrunner 2 is not as good as the first but that is still pretty good. Some improvements have been made, like you can reflect projectiles right off the bat. the shuriken is now always available. You have flashy ultimate abilities. the races are part of the levels. There are environmental hazards you can use against enemies, which are very cool. I'm sure there's a bunch more to this game that I haven't seen yet, but there's a lot that frustrates me. The game is overall slower than the first, the maps are less dense, and the movement feels less flexible. The levels consist of a lot more grapples, grind rails, fans, and poles, so the levels are bigger but it feels like you move through them on rails. There are also collectibles tied to character progression, so you always have to stop or go the wrong way and look for them. There is a hub area... Parkour-Robot-Ninja stands around buying upgrades with money and getting exposition from NPCs with dialogue trees. Doesn't get much slower than that. I went back to Ghostrunner 1 just to see if I was crazy, and it's crazy how much faster you can go. It's almost nonstop. When you fall off a ledge, the kill-floor is higher so you even die and respawn faster. Ghostrunner 2 platforming has increased in complexity but it's more annoying, instead of more free-form. Still a positive review because these things aren't that bad.
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Aug. 2024
Most of the comments about this game describe what it did wrong, what it lacked, the stuff that was missing from the first one or what could have been improved. But no one is talking about the stuff that was done right. I'd like to start talking about the music, even if it's not that different from the previous one it's way better in my opinion. The tracks are now done by two different people(not sure if there are more involved, if there are please correct me)l, and that means more variety in the rhythm and the substance. A lot of the tracks here I like more than the ones from the first game. Now the gameplay. A lot of people complain about the block ability because "it takes off from the challenge". Feels like I'm basically dealing with Souls fans, if it's not hard enough it's not good enough. I really can't take this critics seriously, especially when in comparison with the first one this ability allows you to make those annoying machine gun as***les swallow their own ammunition, for real, how can you even find a reason to complain about that? Then you have improvements in other areas like the shurikens being a permanent side weapon, and a lot more new abilities like the shadow decoy, the whirl, etc. Hell, you even have enhancements for those abilities that you can set based on your play style, like the teleportation with the shurikens(one of my personal favorites) or the whirl boosting you up and much more. If it makes you feel way too overpowered then just don't use them. I know that for a parkour video game some might feel unnecessary, but I kindly disagree, because not only is it expanding your playstyle, but it also gives that breath of innovation that we were craving from the first one, which also has great gameplay, but its way too centric so it gets a bit repetitive. As for the story, it's not that big of a deal, I know. But this game in particular you don't play for the story, but for the levels, enemies and all the action that gets involved. Having said that it's still acceptable, has some funny moments and some of the characters are actually likeable. So all in all, it ain't the strongest of its aspects, but it's still ok, even enjoyable. For the levels, we have both a positive and a negative side to this. Again, the innovation was good, especially with the bike levels and the glider. Many of the initial levels are not much different from the first game, but I kinda like that because the essence of the game comes with the color palette and the parkour in all the tech-like surfaces, and they played a bit more with the rail segments and the altitude boosters, which I liked a lot. The ones that I didn't enjoy much are the levels of outer Dharma. Not because they weren't designed well but because of the atmosphere. Of course, that's to be expected since it is a post-apocalyptic world. I just wished they would've made the city levels last longer. Thankfully, they included the bike on these levels so that takes most of the monotony and the slow pace. As for the boss encounters, many people complain that they're more of a hack and slash game than what Ghostrunner is supposed to be. But what is it supposed to be anyway? Just because they require more hits and some lack parkour it's all terrible? The designers were clearly playing with their options and decided to try something new, which I think is pretty cool. In my opinion bosses don't need parkour to be fun, they're just as fun without it, and having more options in your arsenal makes it even better. But still, If you need your hunger for parkour to be satisfied during these encounters well you won't be dissapointed, the Rahu and Naga levels will have more than enough to give. Finally, to finish this review the graphics are what's left to discuss. They're amazing, despite what other people think. I know that the animations of the npcs when talking are a bit static and some even unexpressive, but it really doesn't take away anything at all from the game. I mean, some discussions are obligated, but many others you can just ignore and it won't affect the game. The enemies look fantastic, the world looks just as great, the blades are easily my favorite visuals with all the colors and lights. Now, my biggest complaint comes here and it's related to the performance. Let's be honest, the game was made to be played on pc, and the lack of optimization really takes from the fun in general. It's the only complaint that I actually agree with in regards to all the other reviews, but still, it's not enough to justify the hate it's been receiving from the launch. I mean, it's something fixable, and most of the games that came out in the last years have this type of issue, even games for consoles. Also, a lot of the performance issues have been corrected, so patience it's all that is required. So, to summarize it all, the game has both positives and negatives(like every other existing game), both in terms of gameplay and visual presentation. Despite what others believe it does have innovation, a lot of it. It just might have not improved some of the aspects that many were hoping for, but they are still really good. The real issue here is that people are more focused on what they didn't like about the game(just like I stated at the beginning). I understand the ones that complain about performance(I agree since that's the main reason I waited before actually buying it) but other than that I don't understand why it receives this much hate, as it certainly doesn't deserve it. Even my girlfriend likes it(makes her a bit dizzy but she still enjoys it), so I really don't get any of the negativity. It's definitely worth the price, but still, if you're not sure then just wait for a sale and go for it. I assure you won't be dissapointed.
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July 2024
It's a good game and a worthy sequel, but it has quite a lot of issues that were absent from the first game. Some of the levels really feels like a complete maze, there's a "open-world" level that is frustrating to do, and the story didn't felt as great as the first one. If you've never played Ghostrunner 1 and Project_Hel, I'd say you're better off playing them instead of the sequel.
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July 2024
As a lover of first one, im mixed feelings about this one. Boring open world sections and too much puzzle. Level designs are atrociously bad and confusing. I forced myself to finish. But new skills and game mechanics are good and fun to use. Every 1-2 hours gives new skill, different enemy and new game mechanics. Sometimes so fun, sometimes so boring. Do i recommend this game? 51% Yes Do i recommend first one ? 100% Yes
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June 2024
If you liked the first game this is more of the same. For first time buyers? Things to keep in mind. 1: You die in 1 hit. 2: Involves a lot of jumping puzzles. 3: Several sections can be a little bit too annoying due to the enemy combination. 4: Demands precision. Game ran just fine for me on my RTX 3080 FE 32 GB RAM i5 12600KF Win11. But yeah it was fun. Not gonna do Hardcore mode because I like to keep my sanity.
Expand the review

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Frequently Asked Questions

Ghostrunner 2 is currently priced at 9.99€ on Steam.

Ghostrunner 2 is currently available at a 75% discount. You can purchase it for 9.99€ on Steam.

Ghostrunner 2 received 7,676 positive votes out of a total of 9,516 achieving a rating of 7.87.
😊

Ghostrunner 2 was developed by ONE MORE LEVEL and published by 505 Games.

Ghostrunner 2 is playable and fully supported on Windows.

Ghostrunner 2 is not playable on MacOS.

Ghostrunner 2 is not playable on Linux.

Ghostrunner 2 is a single-player game.

There are 7 DLCs available for Ghostrunner 2. Explore additional content available for Ghostrunner 2 on Steam.

Ghostrunner 2 does not support mods via Steam Workshop.

Ghostrunner 2 does not support Steam Remote Play.

Ghostrunner 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ghostrunner 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 19:32
SteamSpy data 12 June 2025 14:27
Steam price 14 June 2025 20:47
Steam reviews 14 June 2025 03:50

If you'd like to dive deeper into the details about Ghostrunner 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ghostrunner 2
  • SteamCharts - Analysis of Ghostrunner 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghostrunner 2 compatibility
Ghostrunner 2 PEGI 18
7.9
7,676
1,840
Game modes
Features
Online players
82
Developer
ONE MORE LEVEL
Publisher
505 Games
Release 26 Oct 2023
Platforms
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