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Gothic 1 Remake on Steam

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The Legend is Back - Return to the Valley of the Mines in this faithful remake of the genre-defining classic RPG. Explore a hand-crafted, organic open world that reacts dynamically to your actions in a gritty, unrestricted experience like no other.

Gothic 1 Remake is a rpg, adventure and exploration game developed by Alkimia Interactive and published by Alkimia Interactive and THQ Nordic.
Released on June 05th 2026 is available on Windows and Steam Machine in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese, Japanese and Portuguese - Brazil.

It has received 27,014 reviews of which 23,772 were positive and 3,242 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 49.99€ on Steam, but you can find it for 24.00€ on Eneba.


The Steam community has classified Gothic 1 Remake into these genres:


Here is the detailed breakdown of supported languages for Gothic 1 Remake:

UI Subtitle Audio
English
German
French
Italian
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Gothic 1 Remake through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit / Windows 11 64bit
  • Processor: Intel Core i7-7700K / AMD Ryzen 5 1600X
  • Memory: 16 GB RAM
  • Graphics: 8 GB VRAM, AMD RX 6700 XT or NVIDIA GeForce RTX 2070
  • DirectX: Version 12
  • Storage: 60 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: Needs an SSD or better NVMe disk

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

46 hours played
Sept. 2026
Remaking a game like Gothic is a massive challenge. The original has a very special atmosphere, memorable characters, factions and locations, and a roughness that became part of its identity. So when I started Gothic 1 Remake, I was curious whether Alkimia Interactive could capture what made the original so special while still turning it into a modern game. And somehow, they did. Oh boy, let me tell you, from the very beginning, the atmosphere just screams Gothic. The dark forests, mines, camps, monsters, weather and music - you can feel the love and passion that went into this project. It doesn't just look like Gothic brought into the modern era; it still carries the spirit of the original. There are still some rough edges, especially technically, but overall this is a remake I really wanted to see. So let me start with my criticism and explain my points in more detail: Exploration & World Design The world of Gothic 1 Remake is one of its biggest strengths. The map has been expanded with new locations, details and some genuinely great surprises. What I especially appreciate is that the new content generally feels like it belongs in the world rather than simply being added for the sake of having more things to do. It feels like Gothic. Walking through the Colony, entering the mines, or seeing the camps surrounded by darkness in the middle of the night, with nothing but a torch lighting your way, genuinely brought back that feeling from the original. One major weakness, however, is how little the world reacts to your criminal actions. You can kill people, steal things and generally behave like a complete menace, but the consequences often feel surprisingly limited. Considering how much emphasis is placed on having an organic and reactive world, this feels like a missed opportunity. Gameplay & Combat The combat system is actually one of the biggest surprises for me. I ended up enjoying it a lot, especially the new combo system. Playing with the bow is damn fun. I usually prefer melee combat, but the ranged combat feels so good this time that I genuinely enjoyed switching between both. The melee combat gets especially interesting once you start learning new weapon proficiency levels. Your trainer doesn't simply give you a new ability and call it a day. They actually explain how to chain your attacks together - and then you have to perform those combinations yourself during combat. I honestly can't remember playing another game where learning a new skill level works quite like this. It makes the progression feel much more hands-on, rather than simply unlocking another ability from a menu. It's genuinely one of the most innovative progression systems I've encountered in an RPG. Magic felt a little weak, especially in the middle circles, but the spell effects themselves are fantastic. Some of them look absolutely epic (monster shrinking!). Character & Story The story has been expanded in ways that generally feel meaningful rather than simply adding filler. There are new elements, additional content and some genuinely great surprises, while the core story remains recognizable. The characters also benefit from the remake in several cases, though there are some things where I still prefer the original, especially when it comes to certain designs, like the characters of Lares, Lee and Gorn. Overall, however, the remake understands the identity of the original instead of trying to turn Gothic into something completely different. One of the coolest new additions for me is the hunt for the four Focus Stones together with your core group of friends. Worldbuilding, Visuals, Atmosphere & Music This is where Gothic 1 Remake absolutely shines for me. The graphics are fantastic, and it's the little details that really make the world feel alive. You can see the mud and dirt under your feet as you walk, or watch the Nameless Hero naturally adjust his footing when running down a slope. Combined with the environments, lighting and especially the weather effects, all of these details make the world feel incredible. And yes, Uriziel looks absolutely badass now. The monster designs are another huge highlight. The Minecrawlers are a perfect example. Seeing those red eyes glowing in the darkness of the mines looks fantastic and makes the world feel dangerous without having to constantly throw huge enemies at you. All of these details come together to create something that goes beyond just looking good. The atmosphere is probably the biggest strength of the remake. You can genuinely feel how much love and passion went into this project. The developers clearly understood what makes Gothic special, and that comes through in almost every part of the world. And of course, I can't talk about the atmosphere without mentioning the music by Kai Rosenkranz. The soundtrack is absolutely ♥♥♥♥♥♥♥ incredible. It fits the world perfectly and adds so much to the atmosphere that some moments simply wouldn't feel the same without it. The combination of the visuals, weather, monster design and music creates exactly the kind of atmosphere I hoped for. "Yeah. This is Gothic." Technical Issues Unfortunately, this is where I have to take some points away. The technology is still rough around the edges. NPCs can get stuck in combat animations, companions can occasionally disappear during quests, and sometimes you simply have to save and reload to get things working properly again. That said, during my own playthrough on version 1.0.5, I had no game-breaking bugs, no crashes and no major technical problems. The issues I encountered were annoying rather than catastrophic, and they never ruined my playthrough. The game simply needs some more polish. Conclusion Gothic 1 Remake is exactly the kind of remake I wanted to see. The expanded map offers plenty of new content and surprises, the story adds a lot without losing the original, the combat is much better than I expected, the monster designs are fantastic, and the atmosphere is absolutely incredible. That said, it's not without its flaws. There are still some things that need work, especially when it comes to the technical side. The world barely reacts to your criminal actions, NPCs can get stuck and companion quests can sometimes require a reload. Because of that, my current rating is: 7/10 But that's heavily based on the current technical state. Because when it comes to the atmosphere, graphics, music and the actual feeling of being back in the Colony? 12/10 for me. If the developers manage to properly clean up the remaining technical issues, I genuinely think this could become one of the best remakes ever made. No exaggeration - this is an absolutely worthy remake that deserves to carry the name Gothic . ➤⠀L⠀A⠀P⠀T⠀O⠀P⠀⠀S⠀P⠀E⠀C⠀S ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ CPU-: 13th Gen Intel® Core™ i9-13900HX (24 CPU cores / 32 threads) GPU-: NVIDIA® GeForce RTX™ 4080 Laptop GPU 12 GB GDDR6 VRAM MB-: Intel® HM770 (Raptor Lake-S PCH) RAM-: 32 GB (2x16 GB) SK Hynix DDR5 RAM (5.600 MHz) SSD-: Samsung® PM9A1 MZVL22T0HBLB, 2048 GB
59 hours played
July 2026
First of all, I want to say that I have been eagerly waiting for Gothic 1 Remake. My adventure with video games started when I was 7 years old, and the first game I ever played was Gothic 1 from 2001. Because of that, this remake had a very special place in my heart Before launching the game, I had many concerns, especially whether it would truly be a faithful recreation of the original. My biggest worry was the combat system. Fortunately, I was wrong Gothic Remake is one of the best games I have ever played, and while playing it, I genuinely felt like I was 7 years old again. ❤ ✅The combat system may feel rough at first, but this is mainly because your character is weak in the early game. You need to use tactics, dodges, blocks, and avoid fights against enemies that are too strong for you. Exploration is important because you can find useful equipment, such as a bow, which helps a lot in the beginning. As your character develops and you master one-handed and two-handed weapons, combat becomes much more enjoyable. Attacks become faster, and the game introduces intentional combos instead of simply pressing the attack button repeatedly like in the original Gothic. Different weapon types also have unique animations, speeds, and fighting styles. As your skills increase, your character’s animations improve as well. The addition of dodging and blocking works very well. After reaching the required skill level, you can interrupt enemy attacks, block at the right moment, and even dodge while blocking ✅However, what I love most about Gothic has always been the open world. You can explore almost every corner of the map, discover hidden locations, and even encounter enemies much stronger than yourself. The game does not limit your exploration if you want to challenge something dangerous, you can try, even if you probably will not survive. The quest system remains one of the strongest parts of Gothic. The game does not hold your hand with constant map markers. You have to listen carefully to NPCs, remember information, read notes, and discover solutions yourself. This makes exploration and completing quests much more satisfying ✅The developers also improved the story significantly. Many plot holes from the original Gothic were expanded and explained. Characters received more dialogue, their motivations are clearer, and certain events now make more sense. Because of this, the world feels more believable and the story feels more complete ✅The expanded armor system is another great addition. Armor looks more detailed and better represents the different factions. You can upgrade additional parts such as shoulder guards, belts, and reinforced boots. Depending on your equipment, you gain better protection against different types of damage, including swords, axes, hammers, bows, magic, fire, ice, and energy attacks ✅Many quests and dialogues have also been expanded. The Polish voice acting deserves special praise in my opinion, it is even better than in the original Gothic ✅The sound design is excellent. The soundtrack combines refreshed classic tracks with new music, while realistic sound effects make exploration much more immersive ✅The developers added new mechanics, such as climbing and riding a scavenger. Climbing is especially enjoyable because it allows you to discover hidden places and is connected to certain quests. The map has also been expanded with new locations while still keeping the atmosphere and logic of the original Mining Valley ✅NPCs are one of the strongest parts of the remake. Characters have daily routines they work, eat, sleep, patrol, and react to events around them. The game keeps the spirit of the original Gothic: NPCs remember your actions and react if you steal, enter private areas, or draw weapons. Animals and monsters also have their own behaviors, which makes the world feel alive. The graphics perfectly match Gothic’s atmosphere. The Mining Colony should not look colorful or beautiful like a fantasy paradise it should feel dangerous, dark, and like a prison surrounded by a deadly barrier. The forests, caves, ruined buildings, and camps are beautifully designed. Lighting, weather effects, and high-quality textures create a much more immersive world while still allowing you to recognize locations from Gothic 1. The Temple of the Sleeper especially impressed me because of its incredible visual effects ✅Boss fights and stronger enemies can be extremely challenging. Some battles require many attempts and careful preparation. For me, the hardest enemy was the Shadow Beast, which was incredibly powerful and could kill me very quickly. The demons inside the Temple of the Sleeper and the fight against mad Kalom were also memorable challenges. ✅The game introduces four difficulty levels: Novice, Gothic, Hard, and Permadeath Mode. The last option makes death permanent, meaning the entire adventure ends after your character dies ✅The trading system has also been completely redesigned. It now uses a supply-and-demand economy where merchants have different prices depending on what they specialize in. Selling weapons to a weapon merchant will give better prices than selling them to someone who mainly deals with other goods. Prices also change as the story progresses. ✅Magic has also been improved. Spell animations are much more detailed than in the original, with visible gestures and impressive effects. Fire, lightning, ice projectiles, and magical barriers look modern while still fitting Gothic’s atmosphere. Stronger spells can stagger or knock back enemies, and the sound effects make magic feel powerful The only problem with magic is that some spell animations are quite long. During fights against multiple enemies, you may not have enough time to cast a spell before being interrupted. ❌The biggest issue for me is the new chest-opening system. The idea behind it is interesting, but the slider puzzle becomes repetitive and time-consuming. Some chests require many attempts to open, even though they often contain nothing valuable. Gothic has never been about complicated puzzles like this, and I believe opening chests should be quick, rewarding exploration rather than interrupting it. ❌Another problem is the AI. Although it has improved through patches, NPCs and creatures can still get stuck on obstacles, struggle with movement, or behave unnaturally. Some monsters react too slowly or sometimes fail to notice the player even at close range. ❌I was also slightly disappointed by the number of quests. The expanded world had a lot of potential, especially the larger camps and new areas. The New Camp, being the biggest camp in the game, could have received more side quests. I also wish the Free Mine had more content, because it becomes accessible later in the game but is not used as much as it could have been. Many new locations look amazing, but some lack enough quests, events, and reasons to return. Despite these flaws, Gothic Remake successfully captures the spirit of the original. It respects what made Gothic special: exploration, freedom, memorable characters, meaningful choices, and a world that does not treat the player like a child. ✅✅For me, this was a nostalgic journey back to my childhood. The developers created a remake that not only respects the original game but also expands it in many meaningful ways. Highly recommended for both longtime Gothic fans and new players THANK YOU ALKIMIA !!!! THANK YOU Reinhard pollice! ✅✅ Verdict: Terrible , Bad , Mediocre , Decent , Good , Very Good , Excellent , Masterpiece If you'd like to see more of my reviews, you can find them on my curator page: [url=https://store.steampowered.com/curator/45994324/admin/reviews_manage/]CuratorKingViking and on my group: [url=https://steamcommunity.com/groups/CuratorKingViking]GroupKingViking
91 hours played
June 2026
I was very apprehensive about going into Gothic 1 Remake . Gothic is a series I hold very dear, and the original remains one of my favourite games, despite its many flaws. Its approach to world-building, atmosphere, and character progression felt unlike anything else in 2001, and that uniqueness is exactly what made the idea of a remake so risky . The original game had plenty of shortcomings: bugs, awkward controls, clunky systems, and quality-of-life issues that modern players would understandably struggle with. In that sense, the remake had an obvious opportunity to improve things. But remaking Gothic was never going to be as simple as translating old assets and code into Unreal Engine 5. It also had to preserve the soul of a game built around friction, discovery, danger, and player agency. That is a much harder thing to modernise. Knowing the remake was in the hands of a relatively unproven developer, and seeing some of the early footage, I worried about whether the final product would understand what made Gothic work in the first place. Thankfully, one of the first things that stood out to me was just how faithful the remake is. From the opening cinematic and early-game, to the map topography and atmosphere, ALKIMA Interactive has a deep respect for the source material. Even the music immediately takes you back, now presented in a much grander orchestral arrangement. Where the differences become more noticeable is in combat, UI, controls, and animations. This is also where the remake begins to fall a little short. Combat is intentionally clunky and unimpressive at first, which makes sense. Gothic has always used weakness as a starting point, allowing the player to feel their progression over time. The problem is that combat never quite reaches the peak it needs to. Even towards the end, with more mastery over different melee builds, it remains simple and somewhat uninspiring. Targeting multiple enemies, dodging, and parrying can feel cumbersome rather than satisfying. The animations have a similar issue. They are sometimes a little too sluggish and not quite as responsive as they could be, especially when compared with the original game, which had surprisingly snappy movement and animation timing. The UI also lacks a few basic functions I would have expected in a modern remake, such as better item sorting, clearer object descriptions when opening chests, and visible item values. My enjoyment also plateaued after the first few hours, largely because I realised just how closely the remake follows the original. I already knew the solutions to many of the early quests. I knew how to navigate the colony, where to go, and what to expect. For a while, that familiarity took some of the magic away. And then I started loving it… I realised that although not every system is as polished as it could be, the sensation of wandering through the colony and discovering what lies around each corner is still an absolute joy. More importantly, as I moved deeper into the game, I began to notice the new details: expanded areas, reworked locations, and environments that felt more plausible and lived-in than before. The remake is at its best when it respects the layout and identity of the original while giving certain spaces more scale, density, and visual purpose. The art direction did not immediately win me over, but by the midpoint I had warmed to it, and by the end I genuinely loved it. Some of the late-game areas have been given a bold new look and direction, with the endgame dungeon, New Camp, and Swamp Camp standing out in particular. Stepping into the New Camp cavern for the first time was one of my favourite moments. As the character’s vision adjusted to the enormous space and lack of natural light, the sight of the illuminated huts inside made me stop and take screenshots. It was genuinely breathtaking. The music amplifies that feeling beautifully. The soundtrack does a wonderful job of setting the tone for the colony, and it is great to see Kai Rosenkranz return to the composer’s seat. The new arrangements feel grander without losing the atmosphere that made the original score so memorable. Many quests have also been expanded and given much-needed context. Some of these additions work better than others, and the overall pacing is not perfectly balanced. The first half of the game, which is focused on colony exploration, feels much more content-heavy, while later chapters offer fewer opportunities to interact with the world in meaningful ways. That may partly be down to my own over-familiarity with Gothic and my habit of doing everything I can in the early chapters, but the imbalance is still significant. What makes Gothic 1 Remake so refreshing is how much it trusts the player. It treats player agency and intelligence as central to the experience. In a modern gaming landscape often shaped by quest markers, highlighted paths, and “yellow paint” guidance, Gothic feels almost defiant. It asks you to pay attention, remember places, listen to people, and make your own decisions. Once you settle into that rhythm, it becomes surprisingly hard to go back to the usual modern RPG structure. I wish more games took note of what Piranha Bytes achieved in 2001, and what ALKIMA Interactive has managed to capture and expand upon here. Gothic 1 Remake is not flawless. In some places it carries across the original’s flaws, and in others it introduces new ones. But it also feels like a breath of fresh air in the RPG landscape , with strong visuals, a memorable setting, excellent music, and a world that still has the power to pull you in. As a closing thought, Gothic 1 Remake is an outstanding game. It is flawed, occasionally awkward, and not always as refined as I hoped, but it understands the spirit of Gothic far better than I expected. I truly hope we see a Gothic 2 Remake announced, because with the foundations now in place, the improvements could be significant. Highly recommended for fans of the original, but perhaps even more so for anyone who has never played the 2001 game.
212 hours played
June 2026
Without beating around the bush: this is a damn good remake, way above what pretty much anyone was expecting to be. I have nitpicks and complaints, but they are frankly all about fairly minor things that can be addressed in updates or at worse resolved by modding. Examples may include: - the lockpicking system being gratuitously annoying and time consuming. I modded it out of the game and I don't feel bad in the slightest about getting rid of it. - the dynamic pricing from vendors being absolute garbage and bordering into a scam to the player if you don't pay attention to the fact you are literally selling stuff for ZERO money. I modded this out of the game in favor of static prices as well. - the questionable upgrade system for armor. I think the base armors start with stats too low while conversely the individual upgrades are too impactful, and there's no reason to even consider any uprgrade aside the absolute best per categoy. There's a mod that allegedly addreses this too, but I didn't bother to try it yet. - I GENUINELY don't like the aesthetic of the new "master one-hand weapon" stance. It barely looks different from "Expert" and I'm hoping to see the classic "badass" one from the original game to be reintroduced either through an update or a mod. I know it's minor and a matter of taste more than anything else practical, but it bothers me almost irrationally. Anything else that can be said against this remake is frankly about flaws that that would fundamentally apply to the original as well. Examples of this may incude: - the difficulty becoming a bit flat in the late game (then again I'm playing at "Gothic" and I'm not sure how Hard mode changes thing). - the combat being basic and serviceable but not something you'll write home about. - the game basically focusing most of its "immersive" and "world building" content about factions in the first act and then just bee-lining you through the main plot in the late ones, with most NPCs not having any extra content to offer in the second half of the game. Other than that, the only other comment I have is on the technical side. While good looking, the game is arguably a bit too demanding on hardware specifications compared to what it has to offer, but past the initial struggle to find a good balance with settings I found it playable enough. I still hope future optimization may squeeze some extra performances out of it. Overall, I give it a very convinced thumb up and I hope to hear soon the news of a Gothic 2 remake in development.
57 hours played
June 2026
Returning to the colony after 25 years surely was a blast. This game is so beautiful and once i was nearing the end i got a little sad, knowing the journey will end soon. Exploring the world and finding the little secrets at almost every corner was so refreshing compared to those gigantic empty open world games we get fed since years. The difficulty was insane and even though i died like a million times it wasnt frustrating but just challenging. i really hope the devs will do Gothic 2. Though the game is great it wasnt perfect. I had a few crashes and bugs with NPC behavior (like Milten and Saturas going into a duel after the "charging" of you know what). Also the lockpicking wasnt my thing. I think its a cool system and if you are into solving rubic cubes its definitly something you would enjoy but i am just to stupid for this one. While i was able to pick easy locks withinh 5-10minutes with a couple of reloads there is no way i could ever pick a lock that has 25+ steps. Luckily there is an online tool for that (google gothic remake lockbreaker). The "inflation"-system for trades also didnt serve its purpose and IMO wasnt a good design choice. I understand that this is to prevent the player from getting "to rich" but all it did was to force me to just sell all the crap weapons i didnt need (especially from Goblins, Orcs and Skelletons) amd rings/amulets still letting me finish with like 10k in the Bank while i simply couldnt get rid of hunting tophies at all. Since their value would drop to "0" after selling a few, there was no point in selling them at all. So i kinda wasted learningthose early on, cause i fishiehd the game with probably around 1.000 tophies (teeth, claws, pelts, etc.) I can see the Devs love Gothic as much as i do and i am grateful for their work and the opportunity to play this game again cause i simply cant get myself to play the OG to its poor aging.

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Frequently Asked Questions

Gothic 1 Remake is currently priced at 49.99€ on Steam.

No, Gothic 1 Remake is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Gothic 1 Remake received 23,772 positive votes out of a total of 27,014 achieving a rating of 8.62.
😎

Gothic 1 Remake was developed by Alkimia Interactive and published by Alkimia Interactive and THQ Nordic.

Yes, Gothic 1 Remake is playable and fully supported on Windows.

No, Gothic 1 Remake is not playable on MacOS.

No, Gothic 1 Remake is not playable on Linux.

No, Gothic 1 Remake is not playable on Steam Deck.

Yes, Gothic 1 Remake is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Gothic 1 Remake does not support VR.

Gothic 1 Remake is a single-player game.

Yes, there is a DLC available for Gothic 1 Remake. Explore additional content available for Gothic 1 Remake on Steam.

No, Gothic 1 Remake does not support mods via Steam Workshop.

No, Gothic 1 Remake does not support Steam Remote Play.

Yes, Gothic 1 Remake is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gothic 1 Remake.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 08:06 UTC
SteamSpy data 13 October 2026 17:13 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 22 October 2026 09:57 UTC

If you'd like to dive deeper into the details about Gothic 1 Remake, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gothic 1 Remake
  • SteamCharts - Analysis of Gothic 1 Remake concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gothic 1 Remake compatibility
Gothic 1 Remake PEGI 18
Rating
8.6
23,772
3,242
Game modes
Features
Online players
899
Developer
Alkimia Interactive
Publisher
Alkimia Interactive, THQ Nordic
Release 05 Jun 2026
Platforms
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