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Graveyard Keeper 2 on Steam

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The most inaccurate medieval cemetery sim is back! Restore The Town, manage the graveyard, automate production, lead your undead army into battle and turn the zombie problem into a thriving business! Graveyard Keeper 2 is the grotesque sequel that's deeper than six feet, and more unhinged than ever!

Graveyard Keeper 2 is a sandbox, building and capitalism game developed by Lazy Bear Games and published by tinyBuild.
Released on September 22nd 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 8,439 reviews of which 6,329 were positive and 2,110 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 16.29€ on Instant Gaming.


The Steam community has classified Graveyard Keeper 2 into these genres:


Here is the detailed breakdown of supported languages for Graveyard Keeper 2:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Graveyard Keeper 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 or higher
  • Processor: Intel Core i3 (13 gen) or similar
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 1650 or similar
  • DirectX: Version 12
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

83 hours played
Oct. 2026
You lower your insanity by drinking – a realistic feature, because as you keep playing, you'll start drinking too. I've had lots to say about the first game. The sequel starts strong, looks like the devs have learned from all of their mistakes! Well... You start playing what feels like a great, finished game, and then gradually, you start seeing the parts, where they had to rush the development to get the game out. The game is basically split into two parts, where the gameplay changes – the first is great, the second is botched, and judging by the achievements, most people fall off. What's this then, eh? If you haven't played the first one, it's sort of like Stardew, but it does its own thing – for better or worse. The art, writing and voice acting are fantastic, and there is a lot of content. Improvements were made to controls and UI (farming is no longer painful), there are bunch of new additions, and the game feels massive at first. Story is strictly linear, but you have freedom to build and explore – too much of it, in fact. Although the game does a better job at teaching you than the first one, it still overwhelms you with too many options at once and not enough guidance. This leads to confusion, frustration and negative reviews – some of them are confused and ill-informed – but it's hard to sympathize with the developers here, when the game overwhelms the players and explains so little. Two games in one In the first half, you explore, discover, experiment, build and are introduced to all the systems, and you do everything by yourself. You immerse yourself in the story and characters. The second part is spent trying to handle all the already demanding systems in the game (they pile up fast), and on top of that, working with automation in the factory. The game then becomes very different. It's complicated As the game grows more complex, you get bombarded by so many urgent things at once, it's suffocating. There is always something else you should be striving to do. While you're on your way to do the current thing, five other things might crop up, where you realize you also need to do that. And you have to keep that in your head. Have fun. While you can play at your own leisure, there are still essential activities tied to specific days in a week, and you'll have to do them sooner or later anyway. So sitting around and focusing on one thing is not efficient, and you'll be juggling too many things at once most of the time. Generally, because of certain activities only being available on individual days (this is an 'improved' idea from the first game, there is no calendar like in Stardew, just same week with different opportunities every day), you're always busy, for better or worse. Choke on your freedom! The idea of great freedom sounds empowering, but it also comes with feeling overwhelmed at times, which lasts for many hours, and judging from the reviews, I am certainly not alone in thinking that. You can end up like me, ignoring that one particular story bit, which in turn locked me out of important opportunities, until I finally did it. And you have to do everything anyway, you just pick the order. I still don't know if the game's progression is just odd, or if I was playing it wrong. I don't want the game to hold my hand completely, but I want a more clear idea of how things work together. And that's really hard to piece together at times. I created my first zombie like 3 hours before the game decided to give me a brief 'introduction' how to do it – and I waited 15 more before I've unlocked everything to start producing them in bulk. Game is addicting, very much so at first, when you're exploring. It becomes tedious when you've explored most of it and the grind sets in... along with the factory. The grind without management or automation I don't hate the idea of the factory. I hate the execution. It needs to exclude the player from most of its controls to make it manageable. While you build from a dedicated screen, when you demolish anything, you have to physically walk there and collect materials, which block the area. The game is also obtuse in that it doesn't show you which stations create what – you can once again only get that information from the tech tree, or you build the stuff randomly and just waste more time. Last but not least, my list of grievances. This doesn't ruin the game, but it bothered me, and the devs know it, because they've already started changing things: [*]Lack of crafting guide that I can access anywhere, and a list of items I need for rebuilding the city (a big part of the game, and it sure doesn't help you manage this part in any way). The tech tree isn't well suited for this. [*]Factory – see above. [*]No easy way to switch zombies between fighting and working – fighting only happens once per week anyway, give me an easy option to just switch them for a day, then bring them back. [*]City vendors are underutilized, either give us a map markers, or allow me to dispatch merchants to them – this is potentially very important in regards to one of the essential currencies in the game. [*]Performance – look at the game. Not exactly the most demanding graphics. Should it be lagging when you perform a large sermon, or when you collect vegetables? [*]PR stuff – an interesting idea, but in execution just a time waster. I've got more, but I've rambled enough. If they want you to automate, they need to give you tools for automation. I am not opposed to it, I am opposed to the ways the game currently handles it. I want a third game. The devs have talent and show that they are capable of learning from the past. Unfortunately, they are also wildly ambitious and make new mistakes, or carry over some old ones. Throw away some of the stupid time wasting nonsense, figure out how to pace the game better, and if you're going to add complex mechanisms, include proper tutorials, and change the controls accordingly. There is great potential here. The game doesn't quite reach it, but there is lots of fun to be had, if you are prepared for the challenges I've mentioned. I'm still happy with my purchase, despite the complaints.
65 hours played
Sept. 2026
For now, it looks stable, smooth and fluid. Some needed QoL has been added, and some is still painfully missing, such as moving buildings after placing them, this is especially annoying when now extensions and expansions to them can be added, making your workyard need frequent organising. The voice acting is pretty solid, but I turned it off, as I preffer the game more chill, however the mumbling voiceover specifically in the tutorial is not great due to that one looter that saves you, but afterwards they get more consistent and much nicer, so this is just an initial annoyance. Crafting is smoother and more involved for the better. All the stations feel nice to operate. Farming is a lot better too, now costing a bit of energy, but actually yielding a seed surplus, which was a major pain of the first game. Generally, excellent, right off launch. Still however has some design ideas that need reconsidering, and boy are there a lot of bugs that need fixing, however this is the studio's MO at this point, so no surprise there. But, please, for the love of God let me make a wishlist for things I need. 40% of this game is just running to check what you need, then running back. Edit: Id like to go into more details into what QoL has been added and what is still missing, since I am fresh off fully completing GK1. Added: - Easily accessible crematorium. - Chance visualisation - Better Crafting Ques - A nice in game fast travel system - A beautiful quest tracker - A skill to carry more large items - Smoother fishing - Good tutorialisation - Zombies gain experience and specialise. - Farming yields surplus seeds - Fuel is now area wide - Faster Sleep Animations - Corpses no longer rot - Zombie improvement and specialisations. - Graveyards have decoration slots. (I completed GK1 without burying a single corpse. This one is really nice) However the graveyard still feels like a bit of an afterthought and you are much more of a factory foreman in this game. - Shift to increase amount by 10 in crafting - Fertiliser is pernament and not consumable - Corpses are placed on pallets automatically (But sorting them is now a pain because you cant examine them there anymore). - Can request many more corpses per day. Missing: - No accessibility option to tap to interact instead of hold. (My hand is in pain and I have to use a separate tool for this game) - No moving buildings after they are placed (This one is genuinely really bad. Especially when dissasembly costs you resources, even when moving a building by one tile.) - No Wishlist to mark what materials you need for expansions. (Good lord this is bad. There is a mod to fix it, and I hope it gets integrated in the main game.)
43 hours played
Sept. 2026
I enjoyed this game a lot. There are things about it that are very flawed though, I think focusing the game so hard on zombies as opposed to the first game and then putting so many restrictions on them was a bad call in my opinion, but I think there are some number that could be moved around to perhaps make the experience better, the core underneath is good. Ultimately though I did not have a good time after the transition into the later parts of the game but basically everything pre election I had a ton of fun with, I will probably play this again, especially if we get some DLC later down the line. I think if you like the first , one you will probably like this one, though I don't like it quite as much as the first one. Though there are some good QOL improvements.
12 hours played
Sept. 2026
I mean, one banner in the steam profile of the game says "Manage. Grind. Automate!" and yeah you have to grind. But it is pretty cool, if you played the first graveyard keeper you will like this too, it feels like a more polished version and it is a story sequel. I have a feeling that you can spent many many hours in that game so I would love when a Co-Op update would come and play with friends together. Some quality of life update would be nice too, but there are mods for that already. Great game so far, you get tons of content for a few bucks.
12 hours played
Sept. 2026
1. I need to craft a specific item for a quest 2. To craft the item, I need a specific tool 3. To craft the tool, I need specific materials 4. I gather the materials, which takes a while 5. I might even craft the tool 6. By now, I’ve definitely forgotten why I crafted the tool in the first place 7. I stand around for a bit and do something completely different I love this game.

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Frequently Asked Questions

Graveyard Keeper 2 is currently priced at 24.99€ on Steam.

No, Graveyard Keeper 2 is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Graveyard Keeper 2 received 6,329 positive votes out of a total of 8,439 achieving a rating of 7.34.
😊

Graveyard Keeper 2 was developed by Lazy Bear Games and published by tinyBuild.

Yes, Graveyard Keeper 2 is playable and fully supported on Windows.

No, Graveyard Keeper 2 is not playable on MacOS.

No, Graveyard Keeper 2 is not playable on Linux.

Yes, Graveyard Keeper 2 is playable and fully supported on Steam Deck.

Yes, Graveyard Keeper 2 is playable and fully supported on Steam Machine.

No, Graveyard Keeper 2 does not support VR.

Graveyard Keeper 2 is a single-player game.

No, Graveyard Keeper 2 does not currently offer any DLC.

No, Graveyard Keeper 2 does not support mods via Steam Workshop.

No, Graveyard Keeper 2 does not support Steam Remote Play.

Yes, Graveyard Keeper 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Graveyard Keeper 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 November 2026 02:08 UTC
SteamSpy data 04 November 2026 13:03 UTC
Steam price 14 November 2026 04:44 UTC
Steam reviews 21 October 2026 10:10 UTC

If you'd like to dive deeper into the details about Graveyard Keeper 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Graveyard Keeper 2
  • SteamCharts - Analysis of Graveyard Keeper 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Graveyard Keeper 2 compatibility
Graveyard Keeper 2
Rating
7.3
6,329
2,110
Game modes
Features
Online players
2,865
Developer
Lazy Bear Games
Publisher
tinyBuild
Release 22 Sep 2026
Platforms
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