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Graveyard Keeper 2 on Steam

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The most inaccurate medieval cemetery sim is back! Restore The Town, manage the graveyard, automate production, lead your undead army into battle and turn the zombie problem into a thriving business! Graveyard Keeper 2 is the grotesque sequel that's deeper than six feet, and more unhinged than ever!

Graveyard Keeper 2 is a sandbox, building and artificial intelligence game developed by Lazy Bear Games and published by tinyBuild.
Released on September 22nd 2026 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Turkish.

It has received 4,665 reviews of which 3,685 were positive and 980 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 24.99€ on Steam, but you can find it for 17.49€ on Instant Gaming.


The Steam community has classified Graveyard Keeper 2 into these genres:


Here is the detailed breakdown of supported languages for Graveyard Keeper 2:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Graveyard Keeper 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 or higher
  • Processor: Intel Core i3 (13 gen) or similar
  • Memory: 6 GB RAM
  • Graphics: GeForce GTX 1650 or similar
  • DirectX: Version 12
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Sept. 2026
1. I need to craft a specific item for a quest 2. To craft the item, I need a specific tool 3. To craft the tool, I need specific materials 4. I gather the materials, which takes a while 5. I might even craft the tool 6. By now, I’ve definitely forgotten why I crafted the tool in the first place 7. I stand around for a bit and do something completely different I love this game.
14 hours played
Sept. 2026
So far it looks like the game learned a lot of lessons from the first one. I am glad, for I was worried it was going to be a broken mess. After all, a lot of the bugs in the first game are still not fixed, and there was concern over the pattern continuing. For now, it looks stable, smooth and fluid. Some needed QoL has been added, and some is still painfully missing, such as moving buildings after placing them, this is especially annoying when now extensions and expansions to them can be added, making your workyard need frequent organising. The voice acting is pretty solid, but I turned it off, as I preffer the game more chill, however the mumbling voiceover is actually worse, as a lot of the sounds they make are weirdly annoying. One NPC literally says Goo Goo Gaga like some baby. (But after the tutorial they get more consistent and much nicer, so this is just an initial annoyance) Crafting is smoother and more involved for the better. All the stations feel nice to operate. Farming is a lot better too, now costing a bit of energy, but actually yielding a seed surplus, which was a major pain of the first game. Generally, excellent, right off launch. Still however has some design ideas that need reconsidering. Such as, for the love of ♥♥♥♥♥♥♥ god, let me craft from inventory containers. Or at least add a wishlist so I can keep track of what I need. I beg you. Edit: Id like to go into more details into what QoL has been added and what is still missing, since I am fresh off fully completing GK1. Added: - Easily accessible crematorium. - Chance visualisation - Better Crafting Ques - A nice in game fast travel system - A beautiful quest tracker - A skill to carry more large items - Smoother fishing - Good tutorialisation - Zombies give experience - Farming yields surplus seeds - Fuel is now area wide - Faster Sleep Animations - Corpses no longer rot - Zombie improvement and specialisations. - Graveyards have decoration slots (I completed GK1 without burying a single corpse. This one is really nice) - Shift to increase amount by 10 in crafting - Fertiliser is pernament and not consumable Missing: - No accessibility option to tap to interact instead of hold. (My hand is in pain and I have to use a separate tool for this game) - No moving buildings after they are placed (This one is genuinely really bad. Especially when dissasembly costs you resources, even when moving a building by one tile.) - No Wishlist to mark what materials you need for expansions.
15 hours played
Sept. 2026
I've seen some mixed reviews for the game, so I wanted to say my piece, even if it's into the void. (FYI, this will talk about gameplay, not the story. I feel your opinion on the story of Graveyard Keeper is based HEAVILY on who you are and how tolerant you are to unskippable cutscenes. Personally, I love the story and writing, but I get like 80% of my enjoyment from the gameplay) Graveyard Keeper was one of the best games I have ever played. I only found out about this sequel a week or so before it launched, so I went in blind. It's safe to say this game is like 20% better than the first one! (In my humble opinion, after playing up until just after the first combat section). It fixes a couple of big gripes I had with the first game. First, it links the technologies to each other more closely so you can't ignore one skill tree for half the game (like I did in the first game). Second, the addition of inspiration and separating the perks from the tech trees is great. I was skeptical about it at first, but it incentivizes players to do more than just one thing to gain skill points, and helps keep you from just jumping all the way down one tree due to the mastery requirements to do things (even though it is kind of annoying, I feel it's pushing me to experience the game more fully!). Also it'll cut out the terrible end game grind of hundreds of blue skill points to unlock the really good perks/ the issue of having to grind to get a perk I won't use JUST to unlock the thing behind it on the tree. Finally, the corpse system seems so much more managable. One body everyday, plus the rotting mechanic AND then having to farm carrots to even get bodies despite the crops never producing more seeds than you planted became a serious low point of the game for me in the first one, it was rough midgame. I'd plan my whole gameplay loop around the corpse delivery which was awful when I was trying to do the final parts of the main story and some of the DLC stuff all at once. (Love that crops give you more seeds than you plant, and that farming has become a much bigger and better part of the game) Also, I just have to gush about all the little touches. The day wheel displaying a relevant image to that day's special task, the fish in the water, THE AMAZING VOICE ACTING, and the little outfits- it's all so charming and clearly made with love. In an era of corporate AI slop, I'm so glad to have a game like this to play. Although I have a couple of issues with the current game. I wish the clothing did not take up an inventory slot. I would like some longer ranges for the paired workstations (like the anvil and quenching bucket), considering space is limited and you can't move already placed buildings. I feel like something about the hitboxes makes it harder for you to push logs with your character (it sounds small, but this saved me SO MUCH TIME in the first game). And I wish that the price to fill the XP bar for inspiration was either removed or lessened, (unless there's some better way to make faith later in the game than just mass) because in the first game I was always burning through faith. TLDR: I felt it fixed a lot of major gameplay issues, but I have some small gripes which could easily be fixed with future updates/DLC. Overall: 10/10 (which is rare for me to say about a sequel)
10 hours played
Sept. 2026
Finally, a game that doesn't force me to go on dates, pick favorite colors or talk to villagers about their feelings. Here, if someone has a problem, you just cut out their brain, extract their fat to fix their skull rating and throw them onto a logging sawmill forever. Highly therapeutic. 10/10.
7 hours played
Sept. 2026
Sard! Today I've already had a talking donkey give me corpses, I drained them of blood and fat, buried them in shabby graves, commited identity fraud, harassed the locals in my local village and slowly went insane whilst having conversations with a talking skull - then I booted up Graveyard Keeper 2, which is like the first game, only bigger in scope and has voice acting. 9/10.

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Frequently Asked Questions

Graveyard Keeper 2 is currently priced at 24.99€ on Steam.

No, Graveyard Keeper 2 is currently not on sale. You can purchase it for 24.99€ on Steam.

Yes, Graveyard Keeper 2 received 3,685 positive votes out of a total of 4,665 achieving a rating of 7.67.
😊

Graveyard Keeper 2 was developed by Lazy Bear Games and published by tinyBuild.

Yes, Graveyard Keeper 2 is playable and fully supported on Windows.

No, Graveyard Keeper 2 is not playable on MacOS.

No, Graveyard Keeper 2 is not playable on Linux.

Yes, Graveyard Keeper 2 is playable and fully supported on Steam Deck.

Yes, Graveyard Keeper 2 is playable and fully supported on Steam Machine.

No, Graveyard Keeper 2 does not support VR.

Graveyard Keeper 2 is a single-player game.

No, Graveyard Keeper 2 does not currently offer any DLC.

No, Graveyard Keeper 2 does not support mods via Steam Workshop.

No, Graveyard Keeper 2 does not support Steam Remote Play.

Yes, Graveyard Keeper 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Graveyard Keeper 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 21:12 UTC
SteamSpy data 27 September 2026 17:18 UTC
Steam price 27 September 2026 19:44 UTC
Steam reviews 24 September 2026 09:46 UTC

If you'd like to dive deeper into the details about Graveyard Keeper 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Graveyard Keeper 2
  • SteamCharts - Analysis of Graveyard Keeper 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Graveyard Keeper 2 compatibility
Graveyard Keeper 2
Rating
7.7
3,685
980
Game modes
Features
Online players
58,076
Developer
Lazy Bear Games
Publisher
tinyBuild
Release 22 Sep 2026
Platforms
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