Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement on Steam - User reviews, Price & Information

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The original puzzle adventure game based on twisted William Shakespeare's Hamlet.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is a adventure, indie and point & click game developed and published by Denis Galanin (mif2000).
Released on October 22nd 2012 is available only on Windows in 12 languages: English, German, French, Italian, Korean, Spanish - Spain, Russian, Japanese, Portuguese - Portugal, Polish, Hungarian and Turkish.

It has received 544 reviews of which 345 were positive and 199 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement into these genres:

Media & Screenshots

Get an in-depth look at Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP / Vista / 7 / 10
  • Processor:1 GHz processor
  • Memory:512 MB RAM
  • Graphics:128 MB graphics card
  • DirectX®:9.0
  • Hard Drive:100 MB HD space
  • Additional: Monitor with 1024x768 or higher resolution support

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I don't think this game can really be called "good" but there is something very charming about it. The graphics and artstyle are unironically very good and clearly had some work put into them, but it's less than 90 minutes long with zero replay value so keep that in mind when deciding if you want to buy it or not. The puzzles are also usually nonsensical, but it feels kinda intentional almost, as if a lot of it is the developer trolling the player at points since the game is a lighthearted parody? It won't appeal to everyone but it definitely worked for me, I'd consider this game worth buying if you can get it for ~2 dollars
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Nov. 2025
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is one of those titles that announces its intentions before the player even presses Start. Developed and published by Denis Galanin, also known as mif2000, it enters the modern gaming landscape not by trying to compete with technical spectacle or elaborate systems, but by deliberately rejecting them. It feels like a response to the industry’s obsession with bigger, louder, and more commercially engineered experiences. Instead, what you get is a short, eccentric, proudly handmade point-and-click adventure that treats Shakespeare’s Hamlet less as sacred literature and more as raw material for comedic reinterpretation. It’s a parody, a puzzle box, and a small artistic experiment presented with a wink. The premise is already absurd in a way that sets the tone perfectly. A time-traveler accidentally lands on Hamlet, knocks him unconscious, and decides to step in as the protagonist of the story. From there, the plot follows the broad skeleton of the play—Ophelia needs rescuing, villains lurk in the background, and the royal court becomes a playground for surreal events—but the execution is intentionally chaotic. Instead of introspective monologues and philosophical tragedy, players encounter strange contraptions, cartoonish characters, and comedic misunderstandings. The game is not concerned with honoring Shakespeare; it’s far more interested in poking fun at him, at storytelling conventions, and at video game tropes themselves. Moment-to-moment gameplay consists of puzzle solving rather than traditional inventory-based adventure mechanics. Each screen functions like a self-contained challenge, often structured around visual logic, trial-and-error experimentation, or mechanical sequencing. Some puzzles are clever, playful, and satisfying in their simplicity; others are opaque, requiring leaps of intuition or repeated clicking until something reacts. The absence of an inventory system keeps interactions streamlined, but it also limits the sense of discovery and can make puzzles feel arbitrary. This design choice reflects the developer’s preference for pacing over complexity, but it also leads to spikes of frustration when logic seems secondary to guessing. Visually, the game’s personality shines brightest. The art style is whimsical, exaggerated, and unapologetically minimalist, resembling a collage of playful doodles rather than polished concept art. Characters bend, stretch, and emote in a way that brings humor to nearly every scene. Backgrounds are surreal and theatrical, appropriate for a story originally staged on literal sets. Even the roughness of the aesthetic feels intentional—it emphasizes the handmade quality of the experience, reminding the player that this world has an individual behind it, not a committee of studio departments. The soundtrack similarly strikes a quirky tone, alternating between lighthearted accompaniment and atmospheric cues that never overshadow the puzzle focus. Despite its distinct identity, Hamlet is not a universally appealing experience. Its short playtime—often under two hours—means it ends just as some players expect it to deepen. Its comedic tone is specific, leaning on absurdity, awkward timing, and narrative detours that won’t land for everyone. And the inconsistency in puzzle quality can divide players sharply: those who appreciate unconventional problem-solving may enjoy the unpredictability, while others might feel the game breaks its own logic for the sake of a gag. These structural quirks highlight the tension between artistic expression and traditional game design coherence. Yet there’s something refreshing about a game so unconcerned with standard expectations. It doesn’t inflate itself with filler or repeat mechanics to justify a longer runtime. It doesn’t pretend every joke works or every puzzle is elegant. It feels like a creator expressing amusement, curiosity, and personal taste rather than trying to appeal to everyone. That individuality is increasingly rare in an industry dominated by trends and formula. Hamlet may be uneven, but it is undeniably authentic. It offers an experience that is strange, memorable, and unmistakably its own, even when it falters. Ultimately, Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is best approached with openness and the understanding that it is intentionally small, odd, and self-aware. Players seeking a polished, lengthy, narratively cohesive adventure may leave unsatisfied, but those who appreciate experimental indie design, playful reinterpretations of classic literature, and puzzle-driven storytelling may find it unexpectedly charming. It isn’t a grand adaptation of Shakespeare—it’s a mischievous reinterpretation filtered through the lens of a singular developer, and in that sense, it succeeds on its own terms. Rating: 6/10
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June 2025
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement Has a total of 8 trading cards.
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Frequently Asked Questions

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is currently priced at 4.99€ on Steam.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is currently not on sale. You can purchase it for 4.99€ on Steam.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement received 345 positive votes out of a total of 544 achieving a rating of 6.14.
😐

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement was developed and published by Denis Galanin (mif2000).

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is playable and fully supported on Windows.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is not playable on MacOS.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is not playable on Linux.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is a single-player game.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement does not currently offer any DLC.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement does not support mods via Steam Workshop.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement does not support Steam Remote Play.

Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 16:22
SteamSpy data 26 January 2026 09:03
Steam price 29 January 2026 04:45
Steam reviews 27 January 2026 16:05

If you'd like to dive deeper into the details about Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement
  • SteamCharts - Analysis of Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement compatibility
Hamlet or the Last Game without MMORPG Features, Shaders and Product Placement PEGI 7
Rating
6.1
345
199
Game modes
Features
Online players
0
Developer
Denis Galanin (mif2000)
Publisher
Denis Galanin (mif2000)
Release 22 Oct 2012
Platforms